summaryrefslogtreecommitdiff
path: root/src/drawscene.cpp
blob: c716ca0d4093982d91d72ee0e312aab9f62246ee (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54/*
Minetest
Copyright (C) 2015, 2016 est31 <MTest31@outlook.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef AUTH_H
#define AUTH_H

/// Gets the base64 encoded legacy password db entry.
std::string translate_password(const std::string &name,
	const std::string &password);

/// Creates a verification key with given salt and password.
std::string generate_srp_verifier(const std::string &name,
	const std::string &password, const std::string &salt);

/// Creates a verification key and salt with given password.
void generate_srp_verifier_and_salt(const std::string &name,
	const std::string &password, std::string *verifier,
	std::string *salt);

/// Gets an SRP verifier, generating a salt,
/// and encodes it as DB-ready string.
std::string get_encoded_srp_verifier(const std::string &name,
	const std::string &password);

/// Converts the passed SRP verifier into a DB-ready format.
std::string encode_srp_verifier(const std::string &verifier,
	const std::string &salt);

/// Reads the DB-formatted SRP verifier and gets the verifier
/// and salt components.
bool decode_srp_verifier_and_salt(const std::string &encoded,
	std::string *verifier, std::string *salt);

#endif
7'>227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640
/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "drawscene.h"
#include "settings.h"
#include "clouds.h"
#include "clientmap.h"
#include "util/timetaker.h"
#include "fontengine.h"
#include "guiscalingfilter.h"

typedef enum {
	LEFT = -1,
	RIGHT = 1,
	EYECOUNT = 2
} paralax_sign;


void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
		std::vector<aabb3f>& hilightboxes, bool show_hud)
{
	static const s16 selectionbox_width = rangelim(g_settings->getS16("selectionbox_width"), 1, 5);

	if (!show_hud)
		return;

	video::SMaterial oldmaterial = driver->getMaterial2D();
	video::SMaterial m;
	m.Thickness = selectionbox_width;
	m.Lighting = false;
	driver->setMaterial(m);
	hud.drawSelectionBoxes(hilightboxes);
	driver->setMaterial(oldmaterial);
}

void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
		std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
		gui::IGUIEnvironment* guienv )
{

	/* preserve old setup*/
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();

	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();


	//Left eye...
	irr::core::vector3df leftEye;
	irr::core::matrix4 leftMove;
	leftMove.setTranslation(
			irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	leftEye = (startMatrix * leftMove).getTranslation();

	//clear the depth buffer, and color
	driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
	driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
	driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
	driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
			+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
			+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
	camera.getCameraNode()->setPosition(leftEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&leftMove);
	}

	guienv->drawAll();

	//Right eye...
	irr::core::vector3df rightEye;
	irr::core::matrix4 rightMove;
	rightMove.setTranslation(
			irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	rightEye = (startMatrix * rightMove).getTranslation();

	//clear the depth buffer
	driver->clearZBuffer();
	driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
			+ irr::video::ECP_BLUE;
	driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
	driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
			+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
			+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
	camera.getCameraNode()->setPosition(rightEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&rightMove);
	}

	guienv->drawAll();

	driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
	driver->getOverrideMaterial().EnableFlags = 0;
	driver->getOverrideMaterial().EnablePasses = 0;
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
		video::ITexture** texture, const char* name)
{
	if (*texture != NULL)
	{
		driver->removeTexture(*texture);
	}
	*texture = driver->addRenderTargetTexture(
			core::dimension2d<u32>(screensize.X, screensize.Y), name,
			irr::video::ECF_A8R8G8B8);
}

video::ITexture* draw_image(const v2u32& screensize,
		paralax_sign psign, const irr::core::matrix4& startMatrix,
		const irr::core::vector3df& focusPoint, bool show_hud,
		video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
		Hud& hud, std::vector<aabb3f>& hilightboxes,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	static video::ITexture* images[2] = { NULL, NULL };
	static v2u32 last_screensize = v2u32(0,0);

	video::ITexture* image = NULL;

	if (screensize != last_screensize) {
		init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
		init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
		last_screensize = screensize;
	}

	if (psign == RIGHT)
		image = images[1];
	else
		image = images[0];

	driver->setRenderTarget(image, true, true,
			irr::video::SColor(255,
					skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));

	irr::core::vector3df eye_pos;
	irr::core::matrix4 movement;
	movement.setTranslation(
			irr::core::vector3df((int) psign *
					g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
	eye_pos = (startMatrix * movement).getTranslation();

	//clear the depth buffer
	driver->clearZBuffer();
	camera.getCameraNode()->setPosition(eye_pos);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();

	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&movement);
	}

	guienv->drawAll();

	/* switch back to real renderer */
	driver->setRenderTarget(0, true, true,
			irr::video::SColor(0,
					skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));

	return image;
}

video::ITexture*  draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
		bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
		video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
{
	static video::ITexture* image = NULL;
	init_texture(driver, screensize, &image, "mt_drawimage_hud");
	driver->setRenderTarget(image, true, true,
			irr::video::SColor(255,0,0,0));

	if (show_hud)
	{
		if (draw_crosshair)
			hud.drawCrosshair();
		hud.drawHotbar(client.getPlayerItem());
		hud.drawLuaElements(camera.getOffset());

		guienv->drawAll();
	}

	driver->setRenderTarget(0, true, true,
			irr::video::SColor(0,
					skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));

	return image;
}

void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
		Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, const v2u32& screensize,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	/* save current info */
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();

	/* create left view */
	video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	//Right eye...
	irr::core::vector3df rightEye;
	irr::core::matrix4 rightMove;
	rightMove.setTranslation(
			irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	rightEye = (startMatrix * rightMove).getTranslation();

	//clear the depth buffer
	driver->clearZBuffer();
	camera.getCameraNode()->setPosition(rightEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();

	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if(draw_wield_tool)
			camera.drawWieldedTool(&rightMove);
	}
	guienv->drawAll();

	for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
		driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
#else
		driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
#endif
				irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
				irr::video::SColor(255, 255, 255, 255),
				false);
	}

	/* cleanup */
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
		Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, const v2u32& screensize,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	/* save current info */
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();

	/* create left view */
	video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create right view */
	video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create hud overlay */
	video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
			false, skycolor, guienv, camera );
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
	//makeColorKeyTexture mirrors texture so we do it twice to get it right again
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));

	draw2DImageFilterScaled(driver, left_image,
			irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	draw2DImageFilterScaled(driver, right_image,
			irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	left_image = NULL;
	right_image = NULL;

	/* cleanup */
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
		Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, const v2u32& screensize,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	/* save current info */
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();

	/* create left view */
	video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create right view */
	video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create hud overlay */
	video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
			false, skycolor, guienv, camera );
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
	//makeColorKeyTexture mirrors texture so we do it twice to get it right again
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));

	draw2DImageFilterScaled(driver, left_image,
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	draw2DImageFilterScaled(driver, right_image,
			irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	left_image = NULL;
	right_image = NULL;

	/* cleanup */
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
		Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, const v2u32& screensize,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor)
{
	/* preserve old setup*/
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();

	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();

	//Left eye...
	driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);

	irr::core::vector3df leftEye;
	irr::core::matrix4 leftMove;
	leftMove.setTranslation(
			irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	leftEye = (startMatrix * leftMove).getTranslation();

	//clear the depth buffer, and color
	driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
	camera.getCameraNode()->setPosition(leftEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	if (show_hud) {
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&leftMove);

		hud.drawHotbar(client.getPlayerItem());
		hud.drawLuaElements(camera.getOffset());
	}

	guienv->drawAll();

	//Right eye...
	driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);

	irr::core::vector3df rightEye;
	irr::core::matrix4 rightMove;
	rightMove.setTranslation(
			irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	rightEye = (startMatrix * rightMove).getTranslation();

	//clear the depth buffer, and color
	driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
	camera.getCameraNode()->setPosition(rightEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	if (show_hud) {
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&rightMove);

		hud.drawHotbar(client.getPlayerItem());
		hud.drawLuaElements(camera.getOffset());
	}

	guienv->drawAll();

	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void draw_plain(Camera& camera, bool show_hud, Hud& hud,
		std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
{
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	draw_selectionbox(driver, hud, hilightboxes, show_hud);

	if(draw_wield_tool)
		camera.drawWieldedTool();
}

void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
		Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
		Mapper &mapper, gui::IGUIEnvironment *guienv,
		std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
		video::SColor skycolor, bool show_hud, bool show_minimap)
{
	TimeTaker timer("smgr");

	bool draw_wield_tool = (show_hud &&
			(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
			camera.getCameraMode() < CAMERA_MODE_THIRD );

	bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
			(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));

#ifdef HAVE_TOUCHSCREENGUI
	try {
		draw_crosshair = !g_settings->getBool("touchtarget");
	}
	catch(SettingNotFoundException) {}
#endif

	std::string draw_mode = g_settings->get("3d_mode");

	smgr->drawAll();

	if (draw_mode == "anaglyph")
	{
		draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, draw_wield_tool, client, guienv);
		draw_crosshair = false;
	}
	else if (draw_mode == "interlaced")
	{
		draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, screensize, draw_wield_tool, client, guienv, skycolor);
		draw_crosshair = false;
	}
	else if (draw_mode == "sidebyside")
	{
		draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, screensize, draw_wield_tool, client, guienv, skycolor);
		show_hud = false;
	}
	else if (draw_mode == "topbottom")
	{
		draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, screensize, draw_wield_tool, client, guienv, skycolor);
		show_hud = false;
	}
	else if (draw_mode == "pageflip")
	{
		draw_pageflip_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, screensize, draw_wield_tool, client, guienv, skycolor);
		draw_crosshair = false;
		show_hud = false;
	}
	else {
		draw_plain(camera, show_hud, hud, hilightboxes, driver,
				draw_wield_tool, client, guienv);
	}

	/*
		Post effects
	*/
	{
		client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
	}

	//TODO how to make those 3d too
	if (show_hud)
	{
		if (draw_crosshair)
			hud.drawCrosshair();
		hud.drawHotbar(client.getPlayerItem());
		hud.drawLuaElements(camera.getOffset());
		if (show_minimap)
			mapper.drawMinimap();
	}

	guienv->drawAll();

	timer.stop(true);
}

/*
	Draws a screen with a single text on it.
	Text will be removed when the screen is drawn the next time.
	Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
		gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds )
{
	video::IVideoDriver* driver    = device->getVideoDriver();
	v2u32 screensize               = porting::getWindowSize();

	v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
	v2s32 center(screensize.X / 2, screensize.Y / 2);
	core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);

	gui::IGUIStaticText *guitext = guienv->addStaticText(
			text.c_str(), textrect, false, false);
	guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);

	bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
	if (cloud_menu_background)
	{
		g_menuclouds->step(dtime*3);
		g_menuclouds->render();
		driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
		g_menucloudsmgr->drawAll();
	}
	else
		driver->beginScene(true, true, video::SColor(255, 0, 0, 0));

	// draw progress bar
	if ((percent >= 0) && (percent <= 100))
	{
		v2s32 barsize(
				// 342 is (approximately) 256/0.75 to keep bar on same size as
				// before with default settings
				342 * porting::getDisplayDensity() *
				g_settings->getFloat("gui_scaling"),
				g_fontengine->getTextHeight() * 2);

		core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
		driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
		driver->draw2DRectangle(video::SColor(255, 64, 64, 64), core::rect<s32> (
				barrect.UpperLeftCorner + 1,
				barrect.LowerRightCorner-1), NULL); // black inside the bar
		driver->draw2DRectangle(video::SColor(255, 128, 128, 128), core::rect<s32> (
				barrect.UpperLeftCorner + 1,
				core::vector2d<s32>(
						barrect.LowerRightCorner.X -
						(barsize.X - 1) + percent * (barsize.X - 2) / 100,
						barrect.LowerRightCorner.Y - 1)), NULL); // the actual progress
	}
	guienv->drawAll();
	driver->endScene();

	guitext->remove();

	//return guitext;
}