1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
|
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "environment.h"
#include "filesys.h"
Environment::Environment(Map *map, std::ostream &dout):
m_dout(dout)
{
m_map = map;
m_daynight_ratio = 0.2;
}
Environment::~Environment()
{
// Deallocate players
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
delete (*i);
}
// The map is removed by the SceneManager
m_map->drop();
//delete m_map;
}
void Environment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
/*
Run Map's timers
*/
//TimeTaker maptimerupdatetimer("m_map->timerUpdate()", g_device);
// 0ms
m_map->timerUpdate(dtime);
//maptimerupdatetimer.stop();
/*
Get the highest speed some player is going
*/
//TimeTaker playerspeed("playerspeed", g_device);
// 0ms
f32 maximum_player_speed = 0.001; // just some small value
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
f32 speed = (*i)->getSpeed().getLength();
if(speed > maximum_player_speed)
maximum_player_speed = speed;
}
//playerspeed.stop();
// Maximum time increment (for collision detection etc)
// Allow 0.1 blocks per increment
// time = distance / speed
f32 dtime_max_increment = 0.1*BS / maximum_player_speed;
// Maximum time increment is 10ms or lower
if(dtime_max_increment > 0.01)
dtime_max_increment = 0.01;
//TimeTaker playerupdate("playerupdate", g_device);
/*
Stuff that has a maximum time increment
*/
// Don't allow overly huge dtime
if(dtime > 0.5)
dtime = 0.5;
u32 loopcount = 0;
do
{
loopcount++;
f32 dtime_part;
if(dtime > dtime_max_increment)
dtime_part = dtime_max_increment;
else
dtime_part = dtime;
dtime -= dtime_part;
/*
Handle players
*/
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
// Apply physics to local player
bool haxmode = g_settings.getBool("haxmode");
if(player->isLocal() && haxmode == false)
{
// Apply gravity to local player
v3f speed = player->getSpeed();
if(player->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
/*
Apply water resistance
*/
if(player->in_water)
{
f32 max_down = 1.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
f32 max = 2.5*BS;
if(speed.getLength() > max)
{
speed = speed / speed.getLength() * max;
}
}
player->setSpeed(speed);
}
/*
Move the player.
For local player, this also calculates collision detection.
*/
player->move(dtime_part, *m_map);
/*
Update lighting on remote players on client
*/
u8 light = LIGHT_MAX;
try{
// Get node at feet
v3s16 p = floatToInt(playerpos + v3f(0,BS/4,0));
MapNode n = m_map->getNode(p);
light = n.getLightBlend(m_daynight_ratio);
}
catch(InvalidPositionException &e) {}
player->updateLight(light);
/*
Add footsteps to grass
*/
// Get node that is at BS/4 under player
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
try{
MapNode n = m_map->getNode(bottompos);
if(n.d == CONTENT_GRASS)
{
n.d = CONTENT_GRASS_FOOTSTEPS;
m_map->setNode(bottompos, n);
#ifndef SERVER
// Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT)
{
v3s16 p_blocks = getNodeBlockPos(bottompos);
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
b->updateMesh(m_daynight_ratio);
}
#endif
}
}
catch(InvalidPositionException &e)
{
}
}
}
while(dtime > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
}
Map & Environment::getMap()
{
return *m_map;
}
void Environment::addPlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
/*
Check that only one local player exists and peer_ids are unique.
Also check that names are unique.
Exception: there can be multiple players with peer_id=0
*/
#ifndef SERVER
/*
It is a failure if player is local and there already is a local
player
*/
assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
#endif
// If peer id is non-zero, it has to be unique.
if(player->peer_id != 0)
assert(getPlayer(player->peer_id) == NULL);
// Name has to be unique.
assert(getPlayer(player->getName()) == NULL);
// Add.
m_players.push_back(player);
}
void Environment::removePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
re_search:
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(player->peer_id != peer_id)
continue;
delete player;
m_players.erase(i);
// See if there is an another one
// (shouldn't be, but just to be sure)
goto re_search;
}
}
#ifndef SERVER
LocalPlayer * Environment::getLocalPlayer()
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(player->isLocal())
return (LocalPlayer*)player;
}
return NULL;
}
#endif
Player * Environment::getPlayer(u16 peer_id)
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(player->peer_id == peer_id)
return player;
}
return NULL;
}
Player * Environment::getPlayer(const char *name)
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(strcmp(player->getName(), name) == 0)
return player;
}
return NULL;
}
core::list<Player*> Environment::getPlayers()
{
return m_players;
}
core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
{
core::list<Player*> newlist;
for(core::list<Player*>::Iterator
i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(ignore_disconnected)
{
// Ignore disconnected players
if(player->peer_id == 0)
continue;
}
newlist.push_back(player);
}
return newlist;
}
void Environment::printPlayers(std::ostream &o)
{
o<<"Players in environment:"<<std::endl;
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
o<<"Player peer_id="<<player->peer_id<<std::endl;
}
}
void Environment::serializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";
fs::CreateDir(players_path);
core::map<Player*, bool> saved_players;
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for(u32 i=0; i<player_files.size(); i++)
{
if(player_files[i].dir)
continue;
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
//dstream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
ServerRemotePlayer testplayer;
{
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if(is.good() == false)
{
dstream<<"Failed to read "<<path<<std::endl;
continue;
}
testplayer.deSerialize(is);
}
//dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
// Search for the player
std::string playername = testplayer.getName();
Player *player = getPlayer(playername.c_str());
if(player == NULL)
{
dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
continue;
}
//dstream<<"Found matching player, overwriting."<<std::endl;
// OK, found. Save player there.
{
// Open file and serialize
std::ofstream os(path.c_str(), std::ios_base::binary);
if(os.good() == false)
{
dstream<<"Failed to overwrite "<<path<<std::endl;
continue;
}
player->serialize(os);
saved_players.insert(player, true);
}
}
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
if(saved_players.find(player) != NULL)
{
/*dstream<<"Player "<<player->getName()
<<" was already saved."<<std::endl;*/
continue;
}
std::string playername = player->getName();
// Don't save unnamed player
if(playername == "")
{
//dstream<<"Not saving unnamed player."<<std::endl;
continue;
}
/*
Find a sane filename
*/
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
playername = "player";
std::string path = players_path + "/" + playername;
bool found = false;
for(u32 i=0; i<1000; i++)
{
if(fs::PathExists(path) == false)
{
found = true;
break;
}
path = players_path + "/" + playername + itos(i);
}
if(found == false)
{
dstream<<"WARNING: Didn't find free file for player"<<std::endl;
continue;
}
{
/*dstream<<"Saving player "<<player->getName()<<" to "
<<path<<std::endl;*/
// Open file and serialize
std::ofstream os(path.c_str(), std::ios_base::binary);
if(os.good() == false)
{
dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
continue;
}
player->serialize(os);
saved_players.insert(player, true);
}
}
//dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
}
void Environment::deSerializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";
core::map<Player*, bool> saved_players;
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for(u32 i=0; i<player_files.size(); i++)
{
if(player_files[i].dir)
continue;
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
dstream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
ServerRemotePlayer testplayer;
{
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if(is.good() == false)
{
dstream<<"Failed to read "<<path<<std::endl;
continue;
}
testplayer.deSerialize(is);
}
dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
// Search for the player
std::string playername = testplayer.getName();
Player *player = getPlayer(playername.c_str());
bool newplayer = false;
if(player == NULL)
{
dstream<<"Is a new player"<<std::endl;
player = new ServerRemotePlayer();
newplayer = true;
}
// Load player
{
dstream<<"Reading player "<<testplayer.getName()<<" from "
<<path<<std::endl;
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if(is.good() == false)
{
dstream<<"Failed to read "<<path<<std::endl;
continue;
}
player->deSerialize(is);
}
if(newplayer)
addPlayer(player);
}
}
#ifndef SERVER
void Environment::updateMeshes(v3s16 blockpos)
{
m_map->updateMeshes(blockpos, m_daynight_ratio);
}
void Environment::expireMeshes(bool only_daynight_diffed)
{
m_map->expireMeshes(only_daynight_diffed);
}
#endif
void Environment::setDayNightRatio(u32 r)
{
m_daynight_ratio = r;
}
u32 Environment::getDayNightRatio()
{
return m_daynight_ratio;
}
|