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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <exception>
#include <string>


class BaseException : public std::exception
{
public:
	BaseException(const std::string &s) throw(): m_s(s) {}
	~BaseException() throw() = default;

	virtual const char * what() const throw()
	{
		return m_s.c_str();
	}
protected:
	std::string m_s;
};

class AlreadyExistsException : public BaseException {
public:
	AlreadyExistsException(const std::string &s): BaseException(s) {}
};

class VersionMismatchException : public BaseException {
public:
	VersionMismatchException(const std::string &s): BaseException(s) {}
};

class FileNotGoodException : public BaseException {
public:
	FileNotGoodException(const std::string &s): BaseException(s) {}
};

class DatabaseException : public BaseException {
public:
	DatabaseException(const std::string &s): BaseException(s) {}
};

class SerializationError : public BaseException {
public:
	SerializationError(const std::string &s): BaseException(s) {}
};

class PacketError : public BaseException {
public:
	PacketError(const std::string &s): BaseException(s) {}
};

class SettingNotFoundException : public BaseException {
public:
	SettingNotFoundException(const std::string &s): BaseException(s) {}
};

class InvalidFilenameException : public BaseException {
public:
	InvalidFilenameException(const std::string &s): BaseException(s) {}
};

class ItemNotFoundException : public BaseException {
public:
	ItemNotFoundException(const std::string &s): BaseException(s) {}
};

class ServerError : public BaseException {
public:
	ServerError(const std::string &s): BaseException(s) {}
};

class ClientStateError : public BaseException {
public:
	ClientStateError(const std::string &s): BaseException(s) {}
};

class PrngException : public BaseException {
public:
	PrngException(const std::string &s): BaseException(s) {}
};

class ModError : public BaseException {
public:
	ModError(const std::string &s): BaseException(s) {}
};


/*
	Some "old-style" interrupts:
*/

class InvalidNoiseParamsException : public BaseException {
public:
	InvalidNoiseParamsException():
		BaseException("One or more noise parameters were invalid or require "
			"too much memory")
	{}

	InvalidNoiseParamsException(const std::string &s):
		BaseException(s)
	{}
};

class InvalidPositionException : public BaseException
{
public:
	InvalidPositionException():
		BaseException("Somebody tried to get/set something in a nonexistent position.")
	{}
	InvalidPositionException(const std::string &s):
		BaseException(s)
	{}
};
) const = 0; // Returns the base color of an item stack: the color of all // tiles that do not define their own color. virtual video::SColor getItemstackColor(const ItemStack &stack, Client *client) const = 0; #endif virtual void serialize(std::ostream &os, u16 protocol_version)=0; }; class IWritableItemDefManager : public IItemDefManager { public: IWritableItemDefManager() = default; virtual ~IWritableItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases virtual void getAll(std::set<std::string> &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, Client *client) const=0; // Get item wield mesh virtual ItemMesh* getWieldMesh(const std::string &name, Client *client) const=0; #endif // Remove all registered item and node definitions and aliases // Then re-add the builtin item definitions virtual void clear()=0; // Register item definition virtual void registerItem(const ItemDefinition &def)=0; virtual void unregisterItem(const std::string &name)=0; // Set an alias so that items named <name> will load as <convert_to>. // Alias is not set if <name> has already been defined. // Alias will be removed if <name> is defined at a later point of time. virtual void registerAlias(const std::string &name, const std::string &convert_to)=0; virtual void serialize(std::ostream &os, u16 protocol_version)=0; virtual void deSerialize(std::istream &is)=0; // Do stuff asked by threads that can only be done in the main thread virtual void processQueue(IGameDef *gamedef)=0; }; IWritableItemDefManager* createItemDefManager();