aboutsummaryrefslogtreecommitdiff
path: root/src/game.h
blob: b74a7a8da33c620a6a0e3c2e553c2106e5f07797 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GAME_HEADER
#define GAME_HEADER

#include "irrlichttypes_extrabloated.h"
#include <string>
#include "keycode.h"

class KeyList : protected core::list<KeyPress>
{
	typedef core::list<KeyPress> super;
	typedef super::Iterator Iterator;
	typedef super::ConstIterator ConstIterator;

	virtual ConstIterator find(const KeyPress &key) const
	{
		ConstIterator f(begin());
		ConstIterator e(end());
		while (f!=e) {
			if (*f == key)
				return f;
			++f;
		}
		return e;
	}

	virtual Iterator find(const KeyPress &key)
	{
		Iterator f(begin());
		Iterator e(end());
		while (f!=e) {
			if (*f == key)
				return f;
			++f;
		}
		return e;
	}

public:
	void clear() { super::clear(); }

	void set(const KeyPress &key)
	{
		if (find(key) == end())
			push_back(key);
	}

	void unset(const KeyPress &key)
	{
		Iterator p(find(key));
		if (p != end())
			erase(p);
	}

	void toggle(const KeyPress &key)
	{
		Iterator p(this->find(key));
		if (p != end())
			erase(p);
		else
			push_back(key);
	}

	bool operator[](const KeyPress &key) const
	{
		return find(key) != end();
	}
};

class InputHandler
{
public:
	InputHandler()
	{
	}
	virtual ~InputHandler()
	{
	}

	virtual bool isKeyDown(const KeyPress &keyCode) = 0;
	virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
	
	virtual v2s32 getMousePos() = 0;
	virtual void setMousePos(s32 x, s32 y) = 0;

	virtual bool getLeftState() = 0;
	virtual bool getRightState() = 0;

	virtual bool getLeftClicked() = 0;
	virtual bool getRightClicked() = 0;
	virtual void resetLeftClicked() = 0;
	virtual void resetRightClicked() = 0;

	virtual bool getLeftReleased() = 0;
	virtual bool getRightReleased() = 0;
	virtual void resetLeftReleased() = 0;
	virtual void resetRightReleased() = 0;
	
	virtual s32 getMouseWheel() = 0;

	virtual void step(float dtime) {};

	virtual void clear() {};
};

class ChatBackend;  /* to avoid having to include chat.h */
struct SubgameSpec;

void the_game(
	bool &kill,
	bool random_input,
	InputHandler *input,
	IrrlichtDevice *device,
	gui::IGUIFont* font,
	std::string map_dir,
	std::string playername,
	std::string password,
	std::string address, // If "", local server is used
	u16 port,
	std::wstring &error_message,
	std::string configpath,
	ChatBackend &chat_backend,
	const SubgameSpec &gamespec, // Used for local game
	bool simple_singleplayer_mode
);

#endif