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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GAME_HEADER
#define GAME_HEADER

#include "irrlichttypes_extrabloated.h"
#include <string>

class InputHandler;
class ChatBackend;  /* to avoid having to include chat.h */
struct SubgameSpec;

// Flags that can, or may, change during main game loop
struct GameUIFlags
{
	bool show_chat;
	bool show_hud;
	bool show_minimap;
	bool force_fog_off;
	bool show_debug;
	bool show_profiler_graph;
	bool disable_camera_update;
};

void the_game(bool *kill,
		bool random_input,
		InputHandler *input,
		IrrlichtDevice *device,
		const std::string &map_dir,
		const std::string &playername,
		const std::string &password,
		const std::string &address, // If "", local server is used
		u16 port,
		std::string &error_message,
		ChatBackend &chat_backend,
		bool *reconnect_requested,
		const SubgameSpec &gamespec, // Used for local game
		bool simple_singleplayer_mode);

#endif