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#pragma once
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
class ISimpleTextureSource;
class GUIAnimatedImage : public gui::IGUIElement {
public:
GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
const core::rect<s32> &rectangle, const std::string &name,
ISimpleTextureSource *tsrc);
virtual void draw() override;
private:
std::string m_name;
ISimpleTextureSource *m_tsrc;
video::ITexture *m_texture;
u64 m_global_time;
s32 m_frame_idx;
s32 m_frame_count;
u64 m_frame_duration;
u64 m_frame_time;
};
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