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/*
Part of Minetest
Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
#include "client/tile.h" // ITextureSource

class GUIBackgroundImage : public gui::IGUIElement
{
public:
	GUIBackgroundImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
		const core::rect<s32> &rectangle, const std::string &name,
		const core::rect<s32> &middle, ISimpleTextureSource *tsrc, bool autoclip);

	virtual void draw() override;

private:
	std::string m_name;
	core::rect<s32> m_middle;
	ISimpleTextureSource *m_tsrc;
	bool m_autoclip;
};
eful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "object_properties.h" #include "irrlichttypes_bloated.h" #include "exceptions.h" #include "util/serialize.h" #include <sstream> #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PP2(x) "("<<(x).X<<","<<(x).Y<<")" ObjectProperties::ObjectProperties(): hp_max(1), physical(false), collideWithObjects(true), weight(5), collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5), visual("sprite"), mesh(""), visual_size(1,1), spritediv(1,1), initial_sprite_basepos(0,0), is_visible(true), makes_footstep_sound(false), automatic_rotate(0), stepheight(0), automatic_face_movement_dir(false) { textures.push_back("unknown_object.png"); colors.push_back(video::SColor(255,255,255,255)); } std::string ObjectProperties::dump() { std::ostringstream os(std::ios::binary); os<<"hp_max="<<hp_max; os<<", physical="<<physical; os<<", collideWithObjects="<<collideWithObjects; os<<", weight="<<weight; os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge); os<<", visual="<<visual; os<<", mesh="<<mesh; os<<", visual_size="<<PP2(visual_size); os<<", textures=["; for(u32 i=0; i<textures.size(); i++){ os<<"\""<<textures[i]<<"\" "; } os<<"]"; os<<", colors=["; for(u32 i=0; i<colors.size(); i++){ os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" "; } os<<"]"; os<<", spritediv="<<PP2(spritediv); os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos); os<<", is_visible="<<is_visible; os<<", makes_footstep_sound="<<makes_footstep_sound; os<<", automatic_rotate="<<automatic_rotate; return os.str(); } void ObjectProperties::serialize(std::ostream &os) const { writeU8(os, 1); // version writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ os<<serializeString(textures[i]); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF1000(os, automatic_rotate); // Added in protocol version 14 os<<serializeString(mesh); writeU16(os, colors.size()); for(u32 i=0; i<colors.size(); i++){ writeARGB8(os, colors[i]); } writeU8(os, collideWithObjects); writeF1000(os,stepheight); writeU8(os, automatic_face_movement_dir); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this } void ObjectProperties::deSerialize(std::istream &is) { int version = readU8(is); if(version == 1) { try{ hp_max = readS16(is); physical = readU8(is); weight = readF1000(is); collisionbox.MinEdge = readV3F1000(is); collisionbox.MaxEdge = readV3F1000(is); visual = deSerializeString(is); visual_size = readV2F1000(is); textures.clear(); u32 texture_count = readU16(is); for(u32 i=0; i<texture_count; i++){ textures.push_back(deSerializeString(is)); } spritediv = readV2S16(is); initial_sprite_basepos = readV2S16(is); is_visible = readU8(is); makes_footstep_sound = readU8(is); automatic_rotate = readF1000(is); mesh = deSerializeString(is); u32 color_count = readU16(is); for(u32 i=0; i<color_count; i++){ colors.push_back(readARGB8(is)); } collideWithObjects = readU8(is);