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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include "util/string.h"

class GUIModalMenu;

class IMenuManager
{
public:
	// A GUIModalMenu calls these when this class is passed as a parameter
	virtual void createdMenu(gui::IGUIElement *menu) = 0;
	virtual void deletingMenu(gui::IGUIElement *menu) = 0;
};

// Remember to drop() the menu after creating, so that it can
// remove itself when it wants to.

class GUIModalMenu : public gui::IGUIElement
{
public:
	GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
		IMenuManager *menumgr);
	virtual ~GUIModalMenu();

	void allowFocusRemoval(bool allow);
	bool canTakeFocus(gui::IGUIElement *e);
	void draw();
	void quitMenu();
	void removeChildren();

	virtual void regenerateGui(v2u32 screensize) = 0;
	virtual void drawMenu() = 0;
	virtual bool preprocessEvent(const SEvent& event);
	virtual bool OnEvent(const SEvent& event) { return false; };
	virtual bool pausesGame() { return false; } // Used for pause menu
#ifdef __ANDROID__
	virtual bool getAndroidUIInput() { return false; }
	bool hasAndroidUIInput();
#endif

protected:
	virtual std::wstring getLabelByID(s32 id) = 0;
	virtual std::string getNameByID(s32 id) = 0;

	v2s32 m_pointer;
	v2s32 m_old_pointer;  // Mouse position after previous mouse event
	v2u32 m_screensize_old;
	float m_gui_scale;
#ifdef __ANDROID__
	v2s32 m_down_pos;
	std::string m_jni_field_name;
#endif
#ifdef HAVE_TOUCHSCREENGUI
	bool m_touchscreen_visible = true;
#endif
private:
	IMenuManager *m_menumgr;
	// This might be necessary to expose to the implementation if it
	// wants to launch other menus
	bool m_allow_focus_removal = false;
};
soundExists(int sound) = 0; virtual void updateSoundPosition(int sound, v3f pos) = 0; int playSound(const SimpleSoundSpec &spec, bool loop) { return playSound(spec.name, loop, spec.gain); } int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) { return playSoundAt(spec.name, loop, spec.gain, pos); } }; class DummySoundManager: public ISoundManager { public: virtual bool loadSoundFile(const std::string &name, const std::string &filepath) {return true;} virtual bool loadSoundData(const std::string &name, const std::string &filedata) {return true;} void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} void setListenerGain(float gain) {} int playSound(const std::string &name, bool loop, float volume) {return 0;} int playSoundAt(const std::string &name, bool loop, float volume, v3f pos) {return 0;} void stopSound(int sound) {} bool soundExists(int sound) {return false;} void updateSoundPosition(int sound, v3f pos) {} }; // Global DummySoundManager singleton extern DummySoundManager dummySoundManager; #endif