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/*
 Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER

#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
// For IGameCallback
#include "guiPauseMenu.h"

enum
{
	GUI_ID_QUIT_BUTTON = 101,
	GUI_ID_NAME_INPUT,
	GUI_ID_ADDRESS_INPUT,
	GUI_ID_PORT_INPUT,
	GUI_ID_FANCYTREE_CB,
	GUI_ID_SMOOTH_LIGHTING_CB,
	GUI_ID_DAMAGE_CB,
	GUI_ID_CREATIVE_CB,
	GUI_ID_JOIN_GAME_BUTTON,
	GUI_ID_CHANGE_KEYS_BUTTON,
	GUI_ID_DELETE_MAP_BUTTON
};

struct MainMenuData
{
	MainMenuData() :
		// Client opts
				fancy_trees(false), smooth_lighting(false),
				// Server opts
				creative_mode(false), enable_damage(false),
				// Actions
				delete_map(false)
	{
	}

	// These are in the native format of the gui elements

	// Client options
	std::wstring address;
	std::wstring port;
	std::wstring name;
	std::wstring password;
	bool fancy_trees;
	bool smooth_lighting;
	// Server options
	bool creative_mode;
	bool enable_damage;
	// If map deletion is requested, this is set to true
	bool delete_map;
};

class GUIMainMenu: public GUIModalMenu
{
public:
	GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
			IMenuManager *menumgr, MainMenuData *data,
			IGameCallback *gamecallback);
	~GUIMainMenu();

	gui::IGUIEnvironment* env;
	gui::IGUIElement* parent;
	s32 id;
	IMenuManager *menumgr;

	void removeChildren();
	/*
	 Remove and re-add (or reposition) stuff
	 */
	void regenerateGui(v2u32 screensize);

	void drawMenu();

	void acceptInput();

	bool getStatus()
	{
		return m_accepted;
	}

	bool OnEvent(const SEvent& event);

private:
	MainMenuData *m_data;
	bool m_accepted;
	IGameCallback *m_gamecallback;
};

#endif