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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <vector>
#include "util/string.h"
#include "config.h"

// Can be used in place of "caller" in asynchronous transfers to discard result
// (used as default value of "caller")
#define HTTPFETCH_DISCARD 0
#define HTTPFETCH_SYNC 1

struct HTTPFetchRequest
{
	std::string url = "";

	// Identifies the caller (for asynchronous requests)
	// Ignored by httpfetch_sync
	unsigned long caller = HTTPFETCH_DISCARD;

	// Some number that identifies the request
	// (when the same caller issues multiple httpfetch_async calls)
	unsigned long request_id = 0;

	// Timeout for the whole transfer, in milliseconds
	long timeout;

	// Timeout for the connection phase, in milliseconds
	long connect_timeout;

	// Indicates if this is multipart/form-data or
	// application/x-www-form-urlencoded.  POST-only.
	bool multipart = false;

	// POST fields.  Fields are escaped properly.
	// If this is empty a GET request is done instead.
	StringMap post_fields;

	// Raw POST data, overrides post_fields.
	std::string post_data;

	// If not empty, should contain entries such as "Accept: text/html"
	std::vector<std::string> extra_headers;

	// useragent to use
	std::string useragent;

	HTTPFetchRequest();
};

struct HTTPFetchResult
{
	bool succeeded = false;
	bool timeout = false;
	long response_code = 0;
	std::string data = "";
	// The caller and request_id from the corresponding HTTPFetchRequest.
	unsigned long caller = HTTPFETCH_DISCARD;
	unsigned long request_id = 0;

	HTTPFetchResult() = default;

	HTTPFetchResult(const HTTPFetchRequest &fetch_request) :
			caller(fetch_request.caller), request_id(fetch_request.request_id)
	{
	}
};

// Initializes the httpfetch module
void httpfetch_init(int parallel_limit);

// Stops the httpfetch thread and cleans up resources
void httpfetch_cleanup();

// Starts an asynchronous HTTP fetch request
void httpfetch_async(const HTTPFetchRequest &fetch_request);

// If any fetch for the given caller ID is complete, removes it from the
// result queue, sets the fetch result and returns true. Otherwise returns false.
bool httpfetch_async_get(unsigned long caller, HTTPFetchResult &fetch_result);

// Allocates a caller ID for httpfetch_async
// Not required if you want to set caller = HTTPFETCH_DISCARD
unsigned long httpfetch_caller_alloc();

// Allocates a non-predictable caller ID for httpfetch_async
unsigned long httpfetch_caller_alloc_secure();

// Frees a caller ID allocated with httpfetch_caller_alloc
// Note: This can be expensive, because the httpfetch thread is told
// to stop any ongoing fetches for the given caller.
void httpfetch_caller_free(unsigned long caller);

// Performs a synchronous HTTP request. This blocks and therefore should
// only be used from background threads.
void httpfetch_sync(const HTTPFetchRequest &fetch_request, HTTPFetchResult &fetch_result);
oid initialize(const std::string &data){} // Create a certain type of ClientActiveObject static ClientActiveObject* create(u8 type, IGameDef *gamedef, ClientEnvironment *env); // If returns true, punch will not be sent to the server virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, float time_from_last_punch=1000000) { return false; } protected: // Used for creating objects based on type typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); static void registerType(u16 type, Factory f); IGameDef *m_gamedef; ClientEnvironment *m_env; private: // Used for creating objects based on type static std::map<u16, Factory> m_types; }; struct DistanceSortedActiveObject { ClientActiveObject *obj; f32 d; DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d) { obj = a_obj; d = a_d; } bool operator < (const DistanceSortedActiveObject &other) const { return d < other.d; } }; #endif