aboutsummaryrefslogtreecommitdiff
path: root/src/hud.cpp
blob: 77cf23173569d381e0ad47357c3ee390fc47ba3d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <IGUIStaticText.h>

#include "guiFormSpecMenu.h"
#include "main.h"
#include "util/numeric.h"
#include "log.h"
#include "client.h"
#include "hud.h"


Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
		gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
		LocalPlayer *player, Inventory *inventory) {
	this->driver      = driver;
	this->guienv      = guienv;
	this->font        = font;
	this->text_height = text_height;
	this->gamedef     = gamedef;
	this->player      = player;
	this->inventory   = inventory;
	
	screensize       = v2u32(0, 0);
	displaycenter    = v2s32(0, 0);
	hotbar_imagesize = 48;
	hotbar_itemcount = 8;
	
	v3f crosshair_color = g_settings->getV3F("crosshair_color");
	u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
	u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
	u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
	u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
	crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
	
	v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
	u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
	u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
	u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
	selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
}


//NOTE: selectitem = 0 -> no selected; selectitem 1-based
void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
		InventoryList *mainlist, u16 selectitem, u16 direction)
{
	s32 padding = imgsize / 12;
	s32 height  = imgsize + padding * 2;
	s32 width   = itemcount * (imgsize + padding * 2);
	if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
		width  = imgsize + padding * 2;
		height = itemcount * (imgsize + padding * 2);
	}
	s32 fullimglen = imgsize + padding * 2;

	// Position of upper left corner of bar
	v2s32 pos = upperleftpos;

	// Draw background color
	/*core::rect<s32> barrect(0,0,width,height);
	barrect += pos;
	video::SColor bgcolor(255,128,128,128);
	driver->draw2DRectangle(bgcolor, barrect, NULL);*/

	core::rect<s32> imgrect(0, 0, imgsize, imgsize);

	for (s32 i = 0; i < itemcount; i++)
	{
		const ItemStack &item = mainlist->getItem(i);

		v2s32 steppos;
		switch (direction) {
			case HUD_DIR_RIGHT_LEFT:
				steppos = v2s32(-(padding + i * fullimglen), padding);
				break;
			case HUD_DIR_TOP_BOTTOM:
				steppos = v2s32(padding, padding + i * fullimglen);
				break;
			case HUD_DIR_BOTTOM_TOP:
				steppos = v2s32(padding, -(padding + i * fullimglen));
				break;
			default:
				steppos = v2s32(padding + i * fullimglen, padding);	
		}
			
		core::rect<s32> rect = imgrect + pos + steppos;

		if (selectitem == i + 1)
		{
			video::SColor c_outside(255,255,0,0);
			//video::SColor c_outside(255,0,0,0);
			//video::SColor c_inside(255,192,192,192);
			s32 x1 = rect.UpperLeftCorner.X;
			s32 y1 = rect.UpperLeftCorner.Y;
			s32 x2 = rect.LowerRightCorner.X;
			s32 y2 = rect.LowerRightCorner.Y;
			// Black base borders
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y1 - padding),
						v2s32(x2 + padding, y1)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y2),
						v2s32(x2 + padding, y2 + padding)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y1),
						v2s32(x1, y2)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding, y2)
					), NULL);
			/*// Light inside borders
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1 - padding/2),
						v2s32(x2 + padding/2, y1)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y2),
						v2s32(x2 + padding/2, y2 + padding/2)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1),
						v2s32(x1, y2)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding/2, y2)
					), NULL);
			*/
		}

		video::SColor bgcolor2(128, 0, 0, 0);
		driver->draw2DRectangle(bgcolor2, rect, NULL);
		drawItemStack(driver, font, item, rect, NULL, gamedef);
	}
}


void Hud::drawLuaElements() {
	for (size_t i = 0; i != player->hud.size(); i++) {
		HudElement *e = player->hud[i];
		if (!e)
			continue;
		
		v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
		switch (e->type) {
			case HUD_ELEM_IMAGE: {
				video::ITexture *texture =
					gamedef->getTextureSource()->getTextureRaw(e->text);
				if (!texture)
					continue;

				const video::SColor color(255, 255, 255, 255);
				const video::SColor colors[] = {color, color, color, color};
				core::dimension2di imgsize(texture->getOriginalSize());
				core::rect<s32> rect(0, 0, imgsize.Width  * e->scale.X,
									       imgsize.Height * e->scale.X);
				rect += pos;
				driver->draw2DImage(texture, rect,
					core::rect<s32>(core::position2d<s32>(0,0), imgsize),
					NULL, colors, true);
				break; }
			case HUD_ELEM_TEXT: {
				video::SColor color(255, (e->number >> 16) & 0xFF,
										 (e->number >> 8)  & 0xFF,
										 (e->number >> 0)  & 0xFF);
				core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
				font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
				break; }
			case HUD_ELEM_STATBAR:
				drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
				break;
			case HUD_ELEM_INVENTORY: {
				InventoryList *inv = inventory->getList(e->text);
				drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
				break; }
			default:
				infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
					"of hud element ID " << i << " due to unrecognized type" << std::endl;
		}
	}
}


void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
	const video::SColor color(255, 255, 255, 255);
	const video::SColor colors[] = {color, color, color, color};
	
	video::ITexture *stat_texture =
		gamedef->getTextureSource()->getTextureRaw(texture);
	if (!stat_texture)
		return;
		
	core::dimension2di srcd(stat_texture->getOriginalSize());

	v2s32 p = pos;
	if (corner & HUD_CORNER_LOWER)
		p -= srcd.Height;

	v2s32 steppos;
	switch (drawdir) {
		case HUD_DIR_RIGHT_LEFT:
			steppos = v2s32(-1, 0);
			break;
		case HUD_DIR_TOP_BOTTOM:
			steppos = v2s32(0, 1);
			break;
		case HUD_DIR_BOTTOM_TOP:
			steppos = v2s32(0, -1);
			break;
		default:
			steppos = v2s32(1, 0);	
	}
	steppos.X *= srcd.Width;
	steppos.Y *= srcd.Height;
	
	for (s32 i = 0; i < count / 2; i++)
	{
		core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
		core::rect<s32> dstrect(srcrect);

		dstrect += p;
		driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
		p += steppos;
	}
	
	if (count % 2 == 1)
	{
		core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
		core::rect<s32> dstrect(srcrect);

		dstrect += p;
		driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
	}
}


void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
	InventoryList *mainlist = inventory->getList("main");
	if (mainlist == NULL) {
		errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
		return;
	}
	
	s32 padding = hotbar_imagesize / 12;
	s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
	v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
	
	drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
	drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
				"heart.png", halfheartcount);
}


void Hud::drawCrosshair() {
	driver->draw2DLine(displaycenter - v2s32(10, 0),
			displaycenter + v2s32(10, 0), crosshair_argb);
	driver->draw2DLine(displaycenter - v2s32(0, 10),
			displaycenter + v2s32(0, 10), crosshair_argb);
}


void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
	for (std::vector<aabb3f>::const_iterator
			i = hilightboxes.begin();
			i != hilightboxes.end(); i++) {
		driver->draw3DBox(*i, selectionbox_argb);
	}
}


void Hud::resizeHotbar() {
	if (screensize.Y <= 800)
		hotbar_imagesize = 32;
	else if (screensize.Y <= 1280)
		hotbar_imagesize = 48;
	else
		hotbar_imagesize = 64;
}