summaryrefslogtreecommitdiff
path: root/src/hud.cpp
blob: 6895349ef822d179743d99c76aeaaf6398273187 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "hud.h"
#include "settings.h"
#include "util/numeric.h"
#include "log.h"
#include "client.h"
#include "inventory.h"
#include "client/tile.h"
#include "localplayer.h"
#include "camera.h"
#include "porting.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
#include "mesh.h"
#include "wieldmesh.h"
#include <IGUIStaticText.h>

#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif

Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
		gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
		Inventory *inventory)
{
	this->driver      = driver;
	this->smgr        = smgr;
	this->guienv      = guienv;
	this->client      = client;
	this->player      = player;
	this->inventory   = inventory;

	m_hud_scaling      = g_settings->getFloat("hud_scaling");
	m_screensize       = v2u32(0, 0);
	m_displaycenter    = v2s32(0, 0);
	m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
	m_hotbar_imagesize *= m_hud_scaling;
	m_padding = m_hotbar_imagesize / 12;

	for (unsigned int i = 0; i < 4; i++)
		hbar_colors[i] = video::SColor(255, 255, 255, 255);

	tsrc = client->getTextureSource();

	v3f crosshair_color = g_settings->getV3F("crosshair_color");
	u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
	u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
	u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
	u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
	crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);

	v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
	u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
	u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
	u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
	selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);

	use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");

	hotbar_image = "";
	use_hotbar_image = false;
	hotbar_selected_image = "";
	use_hotbar_selected_image = false;

	m_selection_mesh = NULL;
	m_selection_boxes.clear();
	m_halo_boxes.clear();

	m_selection_pos = v3f(0.0, 0.0, 0.0);
	std::string mode_setting = g_settings->get("node_highlighting");

	if (mode_setting == "halo") {
		m_mode = HIGHLIGHT_HALO;
	} else if (mode_setting == "none") {
		m_mode = HIGHLIGHT_NONE;
	} else {
		m_mode = HIGHLIGHT_BOX;
	}

	m_selection_material.Lighting = false;

	if (g_settings->getBool("enable_shaders")) {
		IShaderSource *shdrsrc = client->getShaderSource();
		u16 shader_id = shdrsrc->getShader(
			m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
		m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
	} else {
		m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	}

	if (m_mode == HIGHLIGHT_BOX) {
		m_selection_material.Thickness =
			rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
	} else if (m_mode == HIGHLIGHT_HALO) {
		m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
		m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
	} else {
		m_selection_material.MaterialType = video::EMT_SOLID;
	}
}

Hud::~Hud()
{
	if (m_selection_mesh)
		m_selection_mesh->drop();
}

void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
		bool selected)
{
	if (selected) {
			/* draw hihlighting around selected item */
			if (use_hotbar_selected_image) {
				core::rect<s32> imgrect2 = rect;
				imgrect2.UpperLeftCorner.X  -= (m_padding*2);
				imgrect2.UpperLeftCorner.Y  -= (m_padding*2);
				imgrect2.LowerRightCorner.X += (m_padding*2);
				imgrect2.LowerRightCorner.Y += (m_padding*2);
					video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
					core::dimension2di imgsize(texture->getOriginalSize());
				draw2DImageFilterScaled(driver, texture, imgrect2,
						core::rect<s32>(core::position2d<s32>(0,0), imgsize),
						NULL, hbar_colors, true);
			} else {
				video::SColor c_outside(255,255,0,0);
				//video::SColor c_outside(255,0,0,0);
				//video::SColor c_inside(255,192,192,192);
				s32 x1 = rect.UpperLeftCorner.X;
				s32 y1 = rect.UpperLeftCorner.Y;
				s32 x2 = rect.LowerRightCorner.X;
				s32 y2 = rect.LowerRightCorner.Y;
				// Black base borders
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
					v2s32(x1 - m_padding, y1 - m_padding),
					v2s32(x2 + m_padding, y1)
					), NULL);
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
					v2s32(x1 - m_padding, y2),
					v2s32(x2 + m_padding, y2 + m_padding)
					), NULL);
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
					v2s32(x1 - m_padding, y1),
						v2s32(x1, y2)
					), NULL);
				driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x2, y1),
					v2s32(x2 + m_padding, y2)
					), NULL);
				/*// Light inside borders
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1 - padding/2),
						v2s32(x2 + padding/2, y1)
					), NULL);
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y2),
						v2s32(x2 + padding/2, y2 + padding/2)
					), NULL);
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1),
						v2s32(x1, y2)
					), NULL);
				driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding/2, y2)
					), NULL);
				*/
			}
		}

		video::SColor bgcolor2(128, 0, 0, 0);
		if (!use_hotbar_image)
			driver->draw2DRectangle(bgcolor2, rect, NULL);
		drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
			client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
	}

//NOTE: selectitem = 0 -> no selected; selectitem 1-based
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
		s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
{
#ifdef HAVE_TOUCHSCREENGUI
	if (g_touchscreengui && inv_offset == 0)
		g_touchscreengui->resetHud();
#endif

	s32 height  = m_hotbar_imagesize + m_padding * 2;
	s32 width   = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);

	if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
		s32 tmp = height;
		height = width;
		width = tmp;
	}

	// Position of upper left corner of bar
	v2s32 pos = screen_offset;
	pos.X *= m_hud_scaling * porting::getDisplayDensity();
	pos.Y *= m_hud_scaling * porting::getDisplayDensity();
	pos += upperleftpos;

	// Store hotbar_image in member variable, used by drawItem()
	if (hotbar_image != player->hotbar_image) {
		hotbar_image = player->hotbar_image;
		if (hotbar_image != "")
			use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
		else
			use_hotbar_image = false;
	}

	// Store hotbar_selected_image in member variable, used by drawItem()
	if (hotbar_selected_image != player->hotbar_selected_image) {
		hotbar_selected_image = player->hotbar_selected_image;
		if (hotbar_selected_image != "")
			use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
		else
			use_hotbar_selected_image = false;
	}

	// draw customized item background
	if (use_hotbar_image) {
		core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
			width+m_padding/2, height+m_padding/2);
		core::rect<s32> rect2 = imgrect2 + pos;
		video::ITexture *texture = tsrc->getTexture(hotbar_image);
		core::dimension2di imgsize(texture->getOriginalSize());
		draw2DImageFilterScaled(driver, texture, rect2,
			core::rect<s32>(core::position2d<s32>(0,0), imgsize),
			NULL, hbar_colors, true);
	}

	// Draw items
	core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
	for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
		s32 fullimglen = m_hotbar_imagesize + m_padding * 2;

		v2s32 steppos;
		switch (direction) {
		case HUD_DIR_RIGHT_LEFT:
			steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
			break;
		case HUD_DIR_TOP_BOTTOM:
			steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
			break;
		case HUD_DIR_BOTTOM_TOP:
			steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
			break;
		default:
			steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
			break;
		}

		drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);

#ifdef HAVE_TOUCHSCREENGUI
		if (g_touchscreengui)
			g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
#endif
	}
}


void Hud::drawLuaElements(const v3s16 &camera_offset)
{
	u32 text_height = g_fontengine->getTextHeight();
	irr::gui::IGUIFont* font = g_fontengine->getFont();
	for (size_t i = 0; i != player->maxHudId(); i++) {
		HudElement *e = player->getHud(i);
		if (!e)
			continue;

		v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
				floor(e->pos.Y * (float) m_screensize.Y + 0.5));
		switch (e->type) {
			case HUD_ELEM_IMAGE: {
				video::ITexture *texture = tsrc->getTexture(e->text);
				if (!texture)
					continue;

				const video::SColor color(255, 255, 255, 255);
				const video::SColor colors[] = {color, color, color, color};
				core::dimension2di imgsize(texture->getOriginalSize());
				v2s32 dstsize(imgsize.Width * e->scale.X,
				              imgsize.Height * e->scale.Y);
				if (e->scale.X < 0)
					dstsize.X = m_screensize.X * (e->scale.X * -0.01);
				if (e->scale.Y < 0)
					dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
				v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
				             (e->align.Y - 1.0) * dstsize.Y / 2);
				core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
				rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
				draw2DImageFilterScaled(driver, texture, rect,
					core::rect<s32>(core::position2d<s32>(0,0), imgsize),
					NULL, colors, true);
				break; }
			case HUD_ELEM_TEXT: {
				video::SColor color(255, (e->number >> 16) & 0xFF,
										 (e->number >> 8)  & 0xFF,
										 (e->number >> 0)  & 0xFF);
				core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
				std::wstring text = unescape_enriched(utf8_to_wide(e->text));
				core::dimension2d<u32> textsize = font->getDimension(text.c_str());
				v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
				             (e->align.Y - 1.0) * (textsize.Height / 2));
				v2s32 offs(e->offset.X, e->offset.Y);
				font->draw(text.c_str(), size + pos + offset + offs, color);
				break; }
			case HUD_ELEM_STATBAR: {
				v2s32 offs(e->offset.X, e->offset.Y);
				drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
				break; }
			case HUD_ELEM_INVENTORY: {
				InventoryList *inv = inventory->getList(e->text);
				drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
					inv, e->item, e->dir);
				break; }
			case HUD_ELEM_WAYPOINT: {
				v3f p_pos = player->getPosition() / BS;
				v3f w_pos = e->world_pos * BS;
				float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
				scene::ICameraSceneNode* camera = smgr->getActiveCamera();
				w_pos -= intToFloat(camera_offset, BS);
				core::matrix4 trans = camera->getProjectionMatrix();
				trans *= camera->getViewMatrix();
				f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
				trans.multiplyWith1x4Matrix(transformed_pos);
				if (transformed_pos[3] < 0)
					break;
				f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
					core::reciprocal(transformed_pos[3]);
				pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
				pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
				video::SColor color(255, (e->number >> 16) & 0xFF,
										 (e->number >> 8)  & 0xFF,
										 (e->number >> 0)  & 0xFF);
				core::rect<s32> size(0, 0, 200, 2 * text_height);
				std::wstring text = unescape_enriched(utf8_to_wide(e->name));
				font->draw(text.c_str(), size + pos, color);
				std::ostringstream os;
				os << distance << e->text;
				text = unescape_enriched(utf8_to_wide(os.str()));
				pos.Y += text_height;
				font->draw(text.c_str(), size + pos, color);
				break; }
			default:
				infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
					" of hud element ID " << i << " due to unrecognized type" << std::endl;
		}
	}
}


void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
		s32 count, v2s32 offset, v2s32 size)
{
	const video::SColor color(255, 255, 255, 255);
	const video::SColor colors[] = {color, color, color, color};

	video::ITexture *stat_texture = tsrc->getTexture(texture);
	if (!stat_texture)
		return;

	core::dimension2di srcd(stat_texture->getOriginalSize());
	core::dimension2di dstd;
	if (size == v2s32()) {
		dstd = srcd;
	} else {
		float size_factor = m_hud_scaling * porting::getDisplayDensity();
		dstd.Height = size.Y * size_factor;
		dstd.Width  = size.X * size_factor;
		offset.X *= size_factor;
		offset.Y *= size_factor;
	}

	v2s32 p = pos;
	if (corner & HUD_CORNER_LOWER)
		p -= dstd.Height;

	p += offset;

	v2s32 steppos;
	core::rect<s32> srchalfrect, dsthalfrect;
	switch (drawdir) {
		case HUD_DIR_RIGHT_LEFT:
			steppos = v2s32(-1, 0);
			srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
			dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
			break;
		case HUD_DIR_TOP_BOTTOM:
			steppos = v2s32(0, 1);
			srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
			dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
			break;
		case HUD_DIR_BOTTOM_TOP:
			steppos = v2s32(0, -1);
			srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
			dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
			break;
		default:
			steppos = v2s32(1, 0);
			srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
			dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
	}
	steppos.X *= dstd.Width;
	steppos.Y *= dstd.Height;

	for (s32 i = 0; i < count / 2; i++) {
		core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
		core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);

		dstrect += p;
		draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
		p += steppos;
	}

	if (count % 2 == 1) {
		dsthalfrect += p;
		draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
	}
}


void Hud::drawHotbar(u16 playeritem) {

	v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);

	InventoryList *mainlist = inventory->getList("main");
	if (mainlist == NULL) {
		//silently ignore this we may not be initialized completely
		return;
	}

	s32 hotbar_itemcount = player->hud_hotbar_itemcount;
	s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
	v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);

	if ( (float) width / (float) porting::getWindowSize().X <=
			g_settings->getFloat("hud_hotbar_max_width")) {
		if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
			drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
		}
	} else {
		pos.X += width/4;

		v2s32 secondpos = pos;
		pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);

		if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
			drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
				mainlist, playeritem + 1, 0);
			drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
				hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
		}
	}

	//////////////////////////// compatibility code to be removed //////////////
	// this is ugly as hell but there's no other way to keep compatibility to
	// old servers
	if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
		drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
			floor(1 * (float) m_screensize.Y + 0.5)),
			HUD_CORNER_UPPER, 0, "heart.png",
			player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
	}

	if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
			(player->getBreath() < 11)) {
		drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
			floor(1 * (float) m_screensize.Y + 0.5)),
			HUD_CORNER_UPPER, 0, "bubble.png",
			player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
	}
	////////////////////////////////////////////////////////////////////////////
}


void Hud::drawCrosshair()
{
	if (use_crosshair_image) {
		video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
		v2u32 size  = crosshair->getOriginalSize();
		v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
				m_displaycenter.Y - (size.Y / 2));
		driver->draw2DImage(crosshair, lsize,
				core::rect<s32>(0, 0, size.X, size.Y),
				0, crosshair_argb, true);
	} else {
		driver->draw2DLine(m_displaycenter - v2s32(10, 0),
				m_displaycenter + v2s32(10, 0), crosshair_argb);
		driver->draw2DLine(m_displaycenter - v2s32(0, 10),
				m_displaycenter + v2s32(0, 10), crosshair_argb);
	}
}

void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
{
	m_camera_offset = camera_offset;
	m_selection_pos = pos;
	m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
}

void Hud::drawSelectionMesh()
{
	if (m_mode == HIGHLIGHT_BOX) {
		// Draw 3D selection boxes
		video::SMaterial oldmaterial = driver->getMaterial2D();
		driver->setMaterial(m_selection_material);
		for (std::vector<aabb3f>::const_iterator
				i = m_selection_boxes.begin();
				i != m_selection_boxes.end(); ++i) {
			aabb3f box = aabb3f(
				i->MinEdge + m_selection_pos_with_offset,
				i->MaxEdge + m_selection_pos_with_offset);

			u32 r = (selectionbox_argb.getRed() *
					m_selection_mesh_color.getRed() / 255);
			u32 g = (selectionbox_argb.getGreen() *
					m_selection_mesh_color.getGreen() / 255);
			u32 b = (selectionbox_argb.getBlue() *
					m_selection_mesh_color.getBlue() / 255);
			driver->draw3DBox(box, video::SColor(255, r, g, b));
		}
		driver->setMaterial(oldmaterial);
	} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
		// Draw selection mesh
		video::SMaterial oldmaterial = driver->getMaterial2D();
		driver->setMaterial(m_selection_material);
		setMeshColor(m_selection_mesh, m_selection_mesh_color);
		video::SColor face_color(0,
			MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
			MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
			MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
		setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
			face_color);
		scene::IMesh* mesh = cloneMesh(m_selection_mesh);
		translateMesh(mesh, m_selection_pos_with_offset);
		u32 mc = m_selection_mesh->getMeshBufferCount();
		for (u32 i = 0; i < mc; i++) {
			scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
			driver->drawMeshBuffer(buf);
		}
		mesh->drop();
		driver->setMaterial(oldmaterial);
	}
}

void Hud::updateSelectionMesh(const v3s16 &camera_offset)
{
	m_camera_offset = camera_offset;
	if (m_mode != HIGHLIGHT_HALO)
		return;

	if (m_selection_mesh) {
		m_selection_mesh->drop();
		m_selection_mesh = NULL;
	}

	if (!m_selection_boxes.size()) {
		// No pointed object
		return;
	}

	// New pointed object, create new mesh.

	// Texture UV coordinates for selection boxes
	static f32 texture_uv[24] = {
		0,0,1,1,
		0,0,1,1,
		0,0,1,1,
		0,0,1,1,
		0,0,1,1,
		0,0,1,1
	};

	// Use single halo box instead of multiple overlapping boxes.
	// Temporary solution - problem can be solved with multiple
	// rendering targets, or some method to remove inner surfaces.
	// Thats because of halo transparency.

	aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
	m_halo_boxes.clear();

	for (std::vector<aabb3f>::iterator
			i = m_selection_boxes.begin();
			i != m_selection_boxes.end(); ++i) {
		halo_box.addInternalBox(*i);
	}

	m_halo_boxes.push_back(halo_box);
	m_selection_mesh = convertNodeboxesToMesh(
		m_halo_boxes, texture_uv, 0.5);
}

void Hud::resizeHotbar() {
	if (m_screensize != porting::getWindowSize()) {
		m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
		m_hotbar_imagesize *= m_hud_scaling;
		m_padding = m_hotbar_imagesize / 12;
		m_screensize = porting::getWindowSize();
		m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
	}
}

struct MeshTimeInfo {
	u64 time;
	scene::IMesh *mesh;
};

void drawItemStack(video::IVideoDriver *driver,
		gui::IGUIFont *font,
		const ItemStack &item,
		const core::rect<s32> &rect,
		const core::rect<s32> *clip,
		Client *client,
		ItemRotationKind rotation_kind)
{
	static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
	static bool enable_animations =
		g_settings->getBool("inventory_items_animations");

	if (item.empty()) {
		if (rotation_kind < IT_ROT_NONE) {
			rotation_time_infos[rotation_kind].mesh = NULL;
		}
		return;
	}

	const ItemDefinition &def = item.getDefinition(client->idef());
	ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);

	if (imesh && imesh->mesh) {
		scene::IMesh *mesh = imesh->mesh;
		driver->clearZBuffer();
		s32 delta = 0;
		if (rotation_kind < IT_ROT_NONE) {
			MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
			if (mesh != ti.mesh) {
				ti.mesh = mesh;
				ti.time = porting::getTimeMs();
			} else {
				delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
			}
		}
		core::rect<s32> oldViewPort = driver->getViewPort();
		core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
		core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
		core::matrix4 ProjMatrix;
		ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
		driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
		driver->setTransform(video::ETS_VIEW, ProjMatrix);
		core::matrix4 matrix;
		matrix.makeIdentity();

		if (enable_animations) {
			float timer_f = (float) delta / 5000.0;
			matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
		}

		driver->setTransform(video::ETS_WORLD, matrix);
		driver->setViewPort(rect);

		video::SColor basecolor =
			client->idef()->getItemstackColor(item, client);

		u32 mc = mesh->getMeshBufferCount();
		for (u32 j = 0; j < mc; ++j) {
			scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
			// we can modify vertices relatively fast,
			// because these meshes are not buffered.
			assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
			video::SColor c = basecolor;
			if (imesh->buffer_colors.size() > j) {
				ItemPartColor *p = &imesh->buffer_colors[j];
				if (p->override_base)
					c = p->color;
			}
			if (imesh->needs_shading)
				colorizeMeshBuffer(buf, &c);
			else
				setMeshBufferColor(buf, c);
			video::SMaterial &material = buf->getMaterial();
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
			material.Lighting = false;
			driver->setMaterial(material);
			driver->drawMeshBuffer(buf);
		}

		driver->setTransform(video::ETS_VIEW, oldViewMat);
		driver->setTransform(video::ETS_PROJECTION, oldProjMat);
		driver->setViewPort(oldViewPort);
	}

	if(def.type == ITEM_TOOL && item.wear != 0)
	{
		// Draw a progressbar
		float barheight = rect.getHeight()/16;
		float barpad_x = rect.getWidth()/16;
		float barpad_y = rect.getHeight()/16;
		core::rect<s32> progressrect(
			rect.UpperLeftCorner.X + barpad_x,
			rect.LowerRightCorner.Y - barpad_y - barheight,
			rect.LowerRightCorner.X - barpad_x,
			rect.LowerRightCorner.Y - barpad_y);

		// Shrink progressrect by amount of tool damage
		float wear = item.wear / 65535.0;
		int progressmid =
			wear * progressrect.UpperLeftCorner.X +
			(1-wear) * progressrect.LowerRightCorner.X;

		// Compute progressbar color
		//   wear = 0.0: green
		//   wear = 0.5: yellow
		//   wear = 1.0: red
		video::SColor color(255,255,255,255);
		int wear_i = MYMIN(floor(wear * 600), 511);
		wear_i = MYMIN(wear_i + 10, 511);
		if(wear_i <= 255)
			color.set(255, wear_i, 255, 0);
		else
			color.set(255, 255, 511-wear_i, 0);

		core::rect<s32> progressrect2 = progressrect;
		progressrect2.LowerRightCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);

		color = video::SColor(255,0,0,0);
		progressrect2 = progressrect;
		progressrect2.UpperLeftCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);
	}

	if(font != NULL && item.count >= 2)
	{
		// Get the item count as a string
		std::string text = itos(item.count);
		v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
		v2s32 sdim(dim.X,dim.Y);

		core::rect<s32> rect2(
			/*rect.UpperLeftCorner,
			core::dimension2d<u32>(rect.getWidth(), 15)*/
			rect.LowerRightCorner - sdim,
			sdim
		);

		video::SColor bgcolor(128,0,0,0);
		driver->draw2DRectangle(bgcolor, rect2, clip);

		video::SColor color(255,255,255,255);
		font->draw(text.c_str(), rect2, color, false, false, clip);
	}
}