aboutsummaryrefslogtreecommitdiff
path: root/src/hud.h
blob: 0a6993c1b4ae0ae28a06c3985bf66fd2f4c20677 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2017 red-001 <red-001@outlook.ie>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include <string>
#include "common/c_types.h"

#define HUD_DIR_LEFT_RIGHT 0
#define HUD_DIR_RIGHT_LEFT 1
#define HUD_DIR_TOP_BOTTOM 2
#define HUD_DIR_BOTTOM_TOP 3

#define HUD_CORNER_UPPER  0
#define HUD_CORNER_LOWER  1
#define HUD_CORNER_CENTER 2

// Note that these visibility flags do not determine if the hud items are
// actually drawn, but rather, whether to draw the item should the rest
// of the game state permit it.
#define HUD_FLAG_HOTBAR_VISIBLE        (1 << 0)
#define HUD_FLAG_HEALTHBAR_VISIBLE     (1 << 1)
#define HUD_FLAG_CROSSHAIR_VISIBLE     (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE     (1 << 3)
#define HUD_FLAG_BREATHBAR_VISIBLE     (1 << 4)
#define HUD_FLAG_MINIMAP_VISIBLE       (1 << 5)
#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)

#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
#define HUD_PARAM_HOTBAR_IMAGE 2
#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3

#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
#define HUD_HOTBAR_ITEMCOUNT_MAX     32


#define HOTBAR_IMAGE_SIZE 48

enum HudElementType {
	HUD_ELEM_IMAGE     = 0,
	HUD_ELEM_TEXT      = 1,
	HUD_ELEM_STATBAR   = 2,
	HUD_ELEM_INVENTORY = 3,
	HUD_ELEM_WAYPOINT  = 4,
	HUD_ELEM_IMAGE_WAYPOINT = 5,
	HUD_ELEM_COMPASS   = 6
};

enum HudElementStat {
	HUD_STAT_POS = 0,
	HUD_STAT_NAME,
	HUD_STAT_SCALE,
	HUD_STAT_TEXT,
	HUD_STAT_NUMBER,
	HUD_STAT_ITEM,
	HUD_STAT_DIR,
	HUD_STAT_ALIGN,
	HUD_STAT_OFFSET,
	HUD_STAT_WORLD_POS,
	HUD_STAT_SIZE,
	HUD_STAT_Z_INDEX,
	HUD_STAT_TEXT2,
};

enum HudCompassDir {
	HUD_COMPASS_ROTATE = 0,
	HUD_COMPASS_ROTATE_REVERSE,
	HUD_COMPASS_TRANSLATE,
	HUD_COMPASS_TRANSLATE_REVERSE,
};

struct HudElement {
	HudElementType type;
	v2f pos;
	std::string name;
	v2f scale;
	std::string text;
	u32 number;
	u32 item;
	u32 dir;
	v2f align;
	v2f offset;
	v3f world_pos;
	v2s32 size;
	s16 z_index = 0;
	std::string text2;
};

extern const EnumString es_HudElementType[];
extern const EnumString es_HudElementStat[];
extern const EnumString es_HudBuiltinElement[];