1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
|
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
*/
#ifndef INVENTORY_HEADER
#define INVENTORY_HEADER
#include <iostream>
#include <sstream>
#include <string>
#include "common_irrlicht.h"
#include "debug.h"
#include "mapblockobject.h"
// For g_materials
#include "main.h"
#define QUANTITY_ITEM_MAX_COUNT 99
class ServerActiveObject;
class ServerEnvironment;
class InventoryItem
{
public:
InventoryItem(u16 count);
virtual ~InventoryItem();
static InventoryItem* deSerialize(std::istream &is);
virtual const char* getName() const = 0;
// Shall write the name and the parameters
virtual void serialize(std::ostream &os) = 0;
// Shall make an exact clone of the item
virtual InventoryItem* clone() = 0;
#ifndef SERVER
// Shall return an image to show in the GUI (or NULL)
virtual video::ITexture * getImage() { return NULL; }
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
// Creates an object from the item, to be placed in the world.
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
// Gets amount of items that dropping one SAO will decrement
virtual u16 getDropCount(){ return getCount(); }
/*
Quantity methods
*/
// Shall return true if the item can be add()ed to the other
virtual bool addableTo(InventoryItem *other)
{
return false;
}
u16 getCount()
{
return m_count;
}
void setCount(u16 count)
{
m_count = count;
}
// This should return something else for stackable items
virtual u16 freeSpace()
{
return 0;
}
void add(u16 count)
{
assert(m_count + count <= QUANTITY_ITEM_MAX_COUNT);
m_count += count;
}
void remove(u16 count)
{
assert(m_count >= count);
m_count -= count;
}
/*
Other properties
*/
// Whether it can be cooked
virtual bool isCookable(){return false;}
// Time of cooking
virtual float getCookTime(){return 3.0;}
// Result of cooking
virtual InventoryItem *createCookResult(){return NULL;}
protected:
u16 m_count;
};
class MaterialItem : public InventoryItem
{
public:
MaterialItem(u8 content, u16 count):
InventoryItem(count)
{
m_content = content;
}
/*
Implementation interface
*/
virtual const char* getName() const
{
return "MaterialItem";
}
virtual void serialize(std::ostream &os)
{
//os.imbue(std::locale("C"));
os<<getName();
os<<" ";
os<<(unsigned int)m_content;
os<<" ";
os<<m_count;
}
virtual InventoryItem* clone()
{
return new MaterialItem(m_content, m_count);
}
#ifndef SERVER
video::ITexture * getImage()
{
return content_features(m_content).inventory_texture;
return NULL;
}
#endif
std::string getText()
{
std::ostringstream os;
os<<m_count;
return os.str();
}
virtual bool addableTo(InventoryItem *other)
{
if(std::string(other->getName()) != "MaterialItem")
return false;
MaterialItem *m = (MaterialItem*)other;
if(m->getMaterial() != m_content)
return false;
return true;
}
u16 freeSpace()
{
if(m_count > QUANTITY_ITEM_MAX_COUNT)
return 0;
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
/*
Other properties
*/
bool isCookable();
InventoryItem *createCookResult();
/*
Special methods
*/
u8 getMaterial()
{
return m_content;
}
private:
u8 m_content;
};
//TODO: Remove
class MapBlockObjectItem : public InventoryItem
{
public:
MapBlockObjectItem(std::string inventorystring):
InventoryItem(1)
{
m_inventorystring = inventorystring;
}
/*
Implementation interface
*/
virtual const char* getName() const
{
return "MBOItem";
}
virtual void serialize(std::ostream &os)
{
for(;;)
{
size_t t = m_inventorystring.find('|');
if(t == std::string::npos)
break;
m_inventorystring[t] = '?';
}
os<<getName();
os<<" ";
os<<m_inventorystring;
os<<"|";
}
virtual InventoryItem* clone()
{
return new MapBlockObjectItem(m_inventorystring);
}
#ifndef SERVER
video::ITexture * getImage();
#endif
std::string getText();
/*
Special methods
*/
std::string getInventoryString()
{
return m_inventorystring;
}
MapBlockObject * createObject(v3f pos, f32 player_yaw, f32 player_pitch);
private:
std::string m_inventorystring;
};
/*
An item that is used as a mid-product when crafting.
Subnames:
- Stick
*/
class CraftItem : public InventoryItem
{
public:
CraftItem(std::string subname, u16 count):
InventoryItem(count)
{
m_subname = subname;
}
/*
Implementation interface
*/
virtual const char* getName() const
{
return "CraftItem";
}
virtual void serialize(std::ostream &os)
{
os<<getName();
os<<" ";
os<<m_subname;
os<<" ";
os<<m_count;
}
virtual InventoryItem* clone()
{
return new CraftItem(m_subname, m_count);
}
#ifndef SERVER
video::ITexture * getImage();
#endif
std::string getText()
{
std::ostringstream os;
os<<m_count;
return os.str();
}
ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
u16 getDropCount();
virtual bool addableTo(InventoryItem *other)
{
if(std::string(other->getName()) != "CraftItem")
return false;
CraftItem *m = (CraftItem*)other;
if(m->m_subname != m_subname)
return false;
return true;
}
u16 freeSpace()
{
if(m_count > QUANTITY_ITEM_MAX_COUNT)
return 0;
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
/*
Other properties
*/
bool isCookable();
InventoryItem *createCookResult();
/*
Special methods
*/
std::string getSubName()
{
return m_subname;
}
private:
std::string m_subname;
};
class ToolItem : public InventoryItem
{
public:
ToolItem(std::string toolname, u16 wear):
InventoryItem(1)
{
m_toolname = toolname;
m_wear = wear;
}
/*
Implementation interface
*/
virtual const char* getName() const
{
return "ToolItem";
}
virtual void serialize(std::ostream &os)
{
os<<getName();
os<<" ";
os<<m_toolname;
os<<" ";
os<<m_wear;
}
virtual InventoryItem* clone()
{
return new ToolItem(m_toolname, m_wear);
}
#ifndef SERVER
video::ITexture * getImage()
{
if(g_texturesource == NULL)
return NULL;
std::string basename;
if(m_toolname == "WPick")
basename = "tool_woodpick.png";
else if(m_toolname == "STPick")
basename = "tool_stonepick.png";
else if(m_toolname == "SteelPick")
basename = "tool_steelpick.png";
else if(m_toolname == "MesePick")
basename = "tool_mesepick.png";
else if(m_toolname == "WShovel")
basename = "tool_woodshovel.png";
else if(m_toolname == "STShovel")
basename = "tool_stoneshovel.png";
else if(m_toolname == "SteelShovel")
basename = "tool_steelshovel.png";
else if(m_toolname == "WAxe")
basename = "tool_woodaxe.png";
else if(m_toolname == "STAxe")
basename = "tool_stoneaxe.png";
else if(m_toolname == "SteelAxe")
basename = "tool_steelaxe.png";
else if(m_toolname == "WSword")
basename = "tool_woodsword.png";
else if(m_toolname == "STSword")
basename = "tool_stonesword.png";
else if(m_toolname == "SteelSword")
basename = "tool_steelsword.png";
else
basename = "cloud.png";
/*
Calculate a progress value with sane amount of
maximum states
*/
u32 maxprogress = 30;
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
os<<basename<<"^[progressbar"<<value_f;
return g_texturesource->getTextureRaw(os.str());
}
#endif
std::string getText()
{
return "";
/*std::ostringstream os;
u16 f = 4;
u16 d = 65535/f;
u16 i;
for(i=0; i<(65535-m_wear)/d; i++)
os<<'X';
for(; i<f; i++)
os<<'-';
return os.str();*/
/*std::ostringstream os;
os<<m_toolname;
os<<" ";
os<<(m_wear/655);
return os.str();*/
}
/*
Special methods
*/
std::string getToolName()
{
return m_toolname;
}
u16 getWear()
{
return m_wear;
}
// Returns true if weared out
bool addWear(u16 add)
{
if(m_wear >= 65535 - add)
{
m_wear = 65535;
return true;
}
else
{
m_wear += add;
return false;
}
}
private:
std::string m_toolname;
u16 m_wear;
};
class InventoryList
{
public:
InventoryList(std::string name, u32 size);
~InventoryList();
void clearItems();
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
InventoryList(const InventoryList &other);
InventoryList & operator = (const InventoryList &other);
std::string getName();
u32 getSize();
// Count used slots
u32 getUsedSlots();
u32 getFreeSlots();
/*bool getDirty(){ return m_dirty; }
void setDirty(bool dirty=true){ m_dirty = dirty; }*/
// Get pointer to item
InventoryItem * getItem(u32 i);
// Returns old item (or NULL). Parameter can be NULL.
InventoryItem * changeItem(u32 i, InventoryItem *newitem);
// Delete item
void deleteItem(u32 i);
// Adds an item to a suitable place. Returns leftover item.
// If all went into the list, returns NULL.
InventoryItem * addItem(InventoryItem *newitem);
// If possible, adds item to given slot.
// If cannot be added at all, returns the item back.
// If can be added partly, decremented item is returned back.
// If can be added fully, NULL is returned.
InventoryItem * addItem(u32 i, InventoryItem *newitem);
// Checks whether the item could be added to the given slot
bool itemFits(u32 i, InventoryItem *newitem);
// Takes some items from a slot.
// If there are not enough, takes as many as it can.
// Returns NULL if couldn't take any.
InventoryItem * takeItem(u32 i, u32 count);
// Decrements amount of every material item
void decrementMaterials(u16 count);
void print(std::ostream &o);
private:
core::array<InventoryItem*> m_items;
u32 m_size;
std::string m_name;
//bool m_dirty;
};
class Inventory
{
public:
~Inventory();
void clear();
Inventory();
Inventory(const Inventory &other);
Inventory & operator = (const Inventory &other);
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
InventoryList * addList(const std::string &name, u32 size);
InventoryList * getList(const std::string &name);
bool deleteList(const std::string &name);
// A shorthand for adding items.
// Returns NULL if the item was fully added, leftover otherwise.
InventoryItem * addItem(const std::string &listname, InventoryItem *newitem)
{
InventoryList *list = getList(listname);
if(list == NULL)
return newitem;
return list->addItem(newitem);
}
private:
// -1 if not found
s32 getListIndex(const std::string &name);
core::array<InventoryList*> m_lists;
};
class Player;
struct InventoryContext
{
Player *current_player;
InventoryContext():
current_player(NULL)
{}
};
class InventoryAction;
class InventoryManager
{
public:
InventoryManager(){}
virtual ~InventoryManager(){}
/*
Get a pointer to an inventory specified by id.
id can be:
- "current_player"
- "nodemeta:X,Y,Z"
*/
virtual Inventory* getInventory(InventoryContext *c, std::string id)
{return NULL;}
// Used on the server by InventoryAction::apply and other stuff
virtual void inventoryModified(InventoryContext *c, std::string id)
{}
// Used on the client
virtual void inventoryAction(InventoryAction *a)
{}
};
#define IACTION_MOVE 0
struct InventoryAction
{
static InventoryAction * deSerialize(std::istream &is);
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) = 0;
virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
};
struct IMoveAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
std::string from_inv;
std::string from_list;
s16 from_i;
std::string to_inv;
std::string to_list;
s16 to_i;
IMoveAction()
{
count = 0;
from_i = -1;
to_i = -1;
}
IMoveAction(std::istream &is)
{
std::string ts;
std::getline(is, ts, ' ');
count = stoi(ts);
std::getline(is, from_inv, ' ');
std::getline(is, from_list, ' ');
std::getline(is, ts, ' ');
from_i = stoi(ts);
std::getline(is, to_inv, ' ');
std::getline(is, to_list, ' ');
std::getline(is, ts, ' ');
to_i = stoi(ts);
}
u16 getType() const
{
return IACTION_MOVE;
}
void serialize(std::ostream &os)
{
os<<"Move ";
os<<count<<" ";
os<<from_inv<<" ";
os<<from_list<<" ";
os<<from_i<<" ";
os<<to_inv<<" ";
os<<to_list<<" ";
os<<to_i;
}
void apply(InventoryContext *c, InventoryManager *mgr);
};
/*
Craft checking system
*/
enum ItemSpecType
{
ITEM_NONE,
ITEM_MATERIAL,
ITEM_CRAFT,
ITEM_TOOL,
ITEM_MBO
};
struct ItemSpec
{
enum ItemSpecType type;
// Only other one of these is used
std::string name;
u16 num;
ItemSpec():
type(ITEM_NONE)
{
}
ItemSpec(enum ItemSpecType a_type, std::string a_name):
type(a_type),
name(a_name),
num(65535)
{
}
ItemSpec(enum ItemSpecType a_type, u16 a_num):
type(a_type),
name(""),
num(a_num)
{
}
bool checkItem(InventoryItem *item);
};
/*
items: a pointer to an array of 9 pointers to items
specs: a pointer to an array of 9 ItemSpecs
*/
bool checkItemCombination(InventoryItem **items, ItemSpec *specs);
#endif
|