aboutsummaryrefslogtreecommitdiff
path: root/src/inventorymanager.cpp
blob: 57b561477b03c07020aa92a85676e9e1bea168f9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79# Package finder for gettext libs and include files

SET(CUSTOM_GETTEXT_PATH "${PROJECT_SOURCE_DIR}/../../gettext"
	CACHE FILEPATH "path to custom gettext")

# by default
SET(GETTEXT_FOUND FALSE)

FIND_PATH(GETTEXT_INCLUDE_DIR
	NAMES libintl.h
	PATHS "${CUSTOM_GETTEXT_PATH}/include"
	DOC "gettext include directory")

FIND_PROGRAM(GETTEXT_MSGFMT
	NAMES msgfmt
	PATHS "${CUSTOM_GETTEXT_PATH}/bin"
	DOC "path to msgfmt")

# modern Linux, as well as Mac, seem to not need require special linking
# they do not because gettext is part of glibc
# TODO check the requirements on other BSDs and older Linux
IF (WIN32)
	IF(MSVC)
		SET(GETTEXT_LIB_NAMES
			libintl.lib intl.lib libintl3.lib intl3.lib)
	ELSE()
		SET(GETTEXT_LIB_NAMES
			libintl.dll.a intl.dll.a libintl3.dll.a intl3.dll.a)
	ENDIF()
	FIND_LIBRARY(GETTEXT_LIBRARY
		NAMES ${GETTEXT_LIB_NAMES}
		PATHS "${CUSTOM_GETTEXT_PATH}/lib"
		DOC "gettext *intl*.lib")
	FIND_FILE(GETTEXT_DLL
		NAMES libintl.dll intl.dll libintl3.dll intl3.dll
		PATHS "${CUSTOM_GETTEXT_PATH}/bin" "${CUSTOM_GETTEXT_PATH}/lib" 
		DOC "gettext *intl*.dll")
	FIND_FILE(GETTEXT_ICONV_DLL
		NAMES libiconv2.dll
		PATHS "${CUSTOM_GETTEXT_PATH}/bin" "${CUSTOM_GETTEXT_PATH}/lib"
		DOC "gettext *iconv*.lib")
ENDIF(WIN32)

IF(GETTEXT_INCLUDE_DIR AND GETTEXT_MSGFMT)
	IF (WIN32)
		# in the Win32 case check also for the extra linking requirements
		IF(GETTEXT_LIBRARY AND GETTEXT_DLL AND GETTEXT_ICONV_DLL)
			SET(GETTEXT_FOUND TRUE)
		ENDIF()
	ELSE(WIN32)
		# *BSD variants require special linkage as they don't use glibc
		IF(${CMAKE_SYSTEM_NAME} MATCHES "BSD")
			SET(GETTEXT_LIBRARY "intl")
		ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "BSD")
		SET(GETTEXT_FOUND TRUE)
	ENDIF(WIN32)
ENDIF()

IF(GETTEXT_FOUND)
	SET(GETTEXT_PO_PATH ${CMAKE_SOURCE_DIR}/po)
	SET(GETTEXT_MO_BUILD_PATH ${CMAKE_BINARY_DIR}/locale/<locale>/LC_MESSAGES)
	SET(GETTEXT_MO_DEST_PATH ${LOCALEDIR}/<locale>/LC_MESSAGES)
	FILE(GLOB GETTEXT_AVAILABLE_LOCALES RELATIVE ${GETTEXT_PO_PATH} "${GETTEXT_PO_PATH}/*")
	LIST(REMOVE_ITEM GETTEXT_AVAILABLE_LOCALES minetest.pot)
	MACRO(SET_MO_PATHS _buildvar _destvar _locale)
		STRING(REPLACE "<locale>" ${_locale} ${_buildvar} ${GETTEXT_MO_BUILD_PATH})
		STRING(REPLACE "<locale>" ${_locale} ${_destvar} ${GETTEXT_MO_DEST_PATH})
	ENDMACRO(SET_MO_PATHS)
ELSE()
	SET(GETTEXT_INCLUDE_DIR "")
	SET(GETTEXT_LIBRARY "")
ENDIF()
355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "inventorymanager.h"
#include "debug.h"
#include "log.h"
#include "serverenvironment.h"
#include "scripting_server.h"
#include "serverobject.h"
#include "settings.h"
#include "craftdef.h"
#include "rollback_interface.h"
#include "util/strfnd.h"
#include "util/basic_macros.h"

#define PLAYER_TO_SA(p)   p->getEnv()->getScriptIface()

/*
	InventoryLocation
*/

std::string InventoryLocation::dump() const
{
	std::ostringstream os(std::ios::binary);
	serialize(os);
	return os.str();
}

void InventoryLocation::serialize(std::ostream &os) const
{
	switch (type) {
	case InventoryLocation::UNDEFINED:
		os<<"undefined";
		break;
	case InventoryLocation::CURRENT_PLAYER:
		os<<"current_player";
		break;
	case InventoryLocation::PLAYER:
		os<<"player:"<<name;
		break;
	case InventoryLocation::NODEMETA:
		os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
		break;
	case InventoryLocation::DETACHED:
		os<<"detached:"<<name;
		break;
	default:
		FATAL_ERROR("Unhandled inventory location type");
	}
}

void InventoryLocation::deSerialize(std::istream &is)
{
	std::string tname;
	std::getline(is, tname, ':');
	if (tname == "undefined") {
		type = InventoryLocation::UNDEFINED;
	} else if (tname == "current_player") {
		type = InventoryLocation::CURRENT_PLAYER;
	} else if (tname == "player") {
		type = InventoryLocation::PLAYER;
		std::getline(is, name, '\n');
	} else if (tname == "nodemeta") {
		type = InventoryLocation::NODEMETA;
		std::string pos;
		std::getline(is, pos, '\n');
		Strfnd fn(pos);
		p.X = stoi(fn.next(","));
		p.Y = stoi(fn.next(","));
		p.Z = stoi(fn.next(","));
	} else if (tname == "detached") {
		type = InventoryLocation::DETACHED;
		std::getline(is, name, '\n');
	} else {
		infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
		throw SerializationError("Unknown InventoryLocation type");
	}
}

void InventoryLocation::deSerialize(const std::string &s)
{
	std::istringstream is(s, std::ios::binary);
	deSerialize(is);
}

/*
	InventoryAction
*/

InventoryAction *InventoryAction::deSerialize(std::istream &is)
{
	std::string type;
	std::getline(is, type, ' ');

	InventoryAction *a = nullptr;

	if (type == "Move") {
		a = new IMoveAction(is, false);
	} else if (type == "MoveSomewhere") {
		a = new IMoveAction(is, true);
	} else if (type == "Drop") {
		a = new IDropAction(is);
	} else if (type == "Craft") {
		a = new ICraftAction(is);
	}

	return a;
}

/*
	IMoveAction
*/

IMoveAction::IMoveAction(std::istream &is, bool somewhere) :
		move_somewhere(somewhere)
{
	std::string ts;

	std::getline(is, ts, ' ');
	count = stoi(ts);

	std::getline(is, ts, ' ');
	from_inv.deSerialize(ts);

	std::getline(is, from_list, ' ');

	std::getline(is, ts, ' ');
	from_i = stoi(ts);

	std::getline(is, ts, ' ');
	to_inv.deSerialize(ts);

	std::getline(is, to_list, ' ');

	if (!somewhere) {
		std::getline(is, ts, ' ');
		to_i = stoi(ts);
	}
}

void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
{
	Inventory *inv_from = mgr->getInventory(from_inv);
	Inventory *inv_to = mgr->getInventory(to_inv);

	if (!inv_from) {
		infostream << "IMoveAction::apply(): FAIL: source inventory not found: "
			<< "from_inv=\""<<from_inv.dump() << "\""
			<< ", to_inv=\"" << to_inv.dump() << "\"" << std::endl;
		return;
	}
	if (!inv_to) {
		infostream << "IMoveAction::apply(): FAIL: destination inventory not found: "
			<< "from_inv=\"" << from_inv.dump() << "\""
			<< ", to_inv=\"" << to_inv.dump() << "\"" << std::endl;
		return;
	}

	InventoryList *list_from = inv_from->getList(from_list);
	InventoryList *list_to = inv_to->getList(to_list);

	/*
		If a list doesn't exist or the source item doesn't exist
	*/
	if (!list_from) {
		infostream << "IMoveAction::apply(): FAIL: source list not found: "
			<< "from_inv=\"" << from_inv.dump() << "\""
			<< ", from_list=\"" << from_list << "\"" << std::endl;
		return;
	}
	if (!list_to) {
		infostream << "IMoveAction::apply(): FAIL: destination list not found: "
			<< "to_inv=\""<<to_inv.dump() << "\""
			<< ", to_list=\"" << to_list << "\"" << std::endl;
		return;
	}

	if (move_somewhere) {
		s16 old_to_i = to_i;
		u16 old_count = count;
		caused_by_move_somewhere = true;
		move_somewhere = false;

		infostream << "IMoveAction::apply(): moving item somewhere"
			<< " msom=" << move_somewhere
			<< " count=" << count
			<< " from inv=\"" << from_inv.dump() << "\""
			<< " list=\"" << from_list << "\""
			<< " i=" << from_i
			<< " to inv=\"" << to_inv.dump() << "\""
			<< " list=\"" << to_list << "\""
			<< std::endl;

		// Try to add the item to destination list
		s16 dest_size = list_to->getSize();
		// First try all the non-empty slots
		for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) {
			if (!list_to->getItem(dest_i).empty()) {
				to_i = dest_i;
				apply(mgr, player, gamedef);
				count -= move_count;
			}
		}

		// Then try all the empty ones
		for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) {
			if (list_to->getItem(dest_i).empty()) {
				to_i = dest_i;
				apply(mgr, player, gamedef);
				count -= move_count;
			}
		}

		to_i = old_to_i;
		count = old_count;
		caused_by_move_somewhere = false;
		move_somewhere = true;
		return;
	}

	if ((u16)to_i > list_to->getSize()) {
		infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: "
			<< "to_i=" << to_i
			<< ", size=" << list_to->getSize() << std::endl;
		return;
	}
	/*
		Do not handle rollback if both inventories are that of the same player
	*/
	bool ignore_rollback = (
		from_inv.type == InventoryLocation::PLAYER &&
		from_inv == to_inv);

	/*
		Collect information of endpoints
	*/

	int try_take_count = count;
	if (try_take_count == 0)
		try_take_count = list_from->getItem(from_i).count;

	int src_can_take_count = 0xffff;
	int dst_can_put_count = 0xffff;

	/* Query detached inventories */

	// Move occurs in the same detached inventory
	if (from_inv.type == InventoryLocation::DETACHED &&
			from_inv == to_inv) {
		src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
			*this, try_take_count, player);
		dst_can_put_count = src_can_take_count;
	} else {
		// Destination is detached
		if (to_inv.type == InventoryLocation::DETACHED) {
			ItemStack src_item = list_from->getItem(from_i);
			src_item.count = try_take_count;
			dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
				*this, src_item, player);
		}
		// Source is detached
		if (from_inv.type == InventoryLocation::DETACHED) {
			ItemStack src_item = list_from->getItem(from_i);
			src_item.count = try_take_count;
			src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
				*this, src_item, player);
		}
	}

	/* Query node metadata inventories */

	// Both endpoints are nodemeta
	// Move occurs in the same nodemeta inventory
	if (from_inv.type == InventoryLocation::NODEMETA &&
			from_inv == to_inv) {
		src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
			*this, try_take_count, player);
		dst_can_put_count = src_can_take_count;
	} else {
		// Destination is nodemeta
		if (to_inv.type == InventoryLocation::NODEMETA) {
			ItemStack src_item = list_from->getItem(from_i);
			src_item.count = try_take_count;
			dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
				*this, src_item, player);
		}
		// Source is nodemeta
		if (from_inv.type == InventoryLocation::NODEMETA) {
			ItemStack src_item = list_from->getItem(from_i);
			src_item.count = try_take_count;
			src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
				*this, src_item, player);
		}
	}

	// Query player inventories

	// Move occurs in the same player inventory
	if (from_inv.type == InventoryLocation::PLAYER &&
			from_inv == to_inv) {
		src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
			*this, try_take_count, player);
		dst_can_put_count = src_can_take_count;
	} else {
		// Destination is a player
		if (to_inv.type == InventoryLocation::PLAYER) {
			ItemStack src_item = list_from->getItem(from_i);
			src_item.count = try_take_count;
			dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut(
				*this, src_item, player);
		}
		// Source is a player
		if (from_inv.type == InventoryLocation::PLAYER) {
			ItemStack src_item = list_from->getItem(from_i);
			src_item.count = try_take_count;
			src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
				*this, src_item, player);
		}
	}

	int old_count = count;

	/* Modify count according to collected data */
	count = try_take_count;
	if (src_can_take_count != -1 && count > src_can_take_count)
		count = src_can_take_count;
	if (dst_can_put_count != -1 && count > dst_can_put_count)
		count = dst_can_put_count;
	/* Limit according to source item count */
	if (count > list_from->getItem(from_i).count)
		count = list_from->getItem(from_i).count;

	/* If no items will be moved, don't go further */
	if (count == 0) {
		// Undo client prediction. See 'clientApply'
		if (from_inv.type == InventoryLocation::PLAYER)
			list_from->setModified();

		if (to_inv.type == InventoryLocation::PLAYER)
			list_to->setModified();

		infostream<<"IMoveAction::apply(): move was completely disallowed:"
				<<" count="<<old_count
				<<" from inv=\""<<from_inv.dump()<<"\""
				<<" list=\""<<from_list<<"\""
				<<" i="<<from_i
				<<" to inv=\""<<to_inv.dump()<<"\""
				<<" list=\""<<to_list<<"\""
				<<" i="<<to_i
				<<std::endl;
		return;
	}

	ItemStack src_item = list_from->getItem(from_i);
	src_item.count = count;
	ItemStack from_stack_was = list_from->getItem(from_i);
	ItemStack to_stack_was = list_to->getItem(to_i);

	/*
		Perform actual move

		If something is wrong (source item is empty, destination is the
		same as source), nothing happens
	*/
	bool did_swap = false;
	move_count = list_from->moveItem(from_i,
		list_to, to_i, count, !caused_by_move_somewhere, &did_swap);

	// If source is infinite, reset it's stack
	if (src_can_take_count == -1) {
		// For the caused_by_move_somewhere == true case we didn't force-put the item,
		// which guarantees there is no leftover, and code below would duplicate the
		// (not replaced) to_stack_was item.
		if (!caused_by_move_somewhere) {
			// If destination stack is of different type and there are leftover
			// items, attempt to put the leftover items to a different place in the
			// destination inventory.
			// The client-side GUI will try to guess if this happens.
			if (from_stack_was.name != to_stack_was.name) {
				for (u32 i = 0; i < list_to->getSize(); i++) {
					if (list_to->getItem(i).empty()) {
						list_to->changeItem(i, to_stack_was);
						break;
					}
				}
			}
		}
		if (move_count > 0 || did_swap) {
			list_from->deleteItem(from_i);
			list_from->addItem(from_i, from_stack_was);
		}
	}
	// If destination is infinite, reset it's stack and take count from source
	if (dst_can_put_count == -1) {
		list_to->deleteItem(to_i);
		list_to->addItem(to_i, to_stack_was);
		list_from->deleteItem(from_i);
		list_from->addItem(from_i, from_stack_was);
		list_from->takeItem(from_i, count);
	}

	infostream << "IMoveAction::apply(): moved"
			<< " msom=" << move_somewhere
			<< " caused=" << caused_by_move_somewhere
			<< " count=" << count
			<< " from inv=\"" << from_inv.dump() << "\""
			<< " list=\"" << from_list << "\""
			<< " i=" << from_i
			<< " to inv=\"" << to_inv.dump() << "\""
			<< " list=\"" << to_list << "\""
			<< " i=" << to_i
			<< std::endl;

	// If we are inside the move somewhere loop, we don't need to report
	// anything if nothing happened (perhaps we don't need to report
	// anything for caused_by_move_somewhere == true, but this way its safer)
	if (caused_by_move_somewhere && move_count == 0)
		return;

	/*
		Record rollback information
	*/
	if (!ignore_rollback && gamedef->rollback()) {
		IRollbackManager *rollback = gamedef->rollback();

		// If source is not infinite, record item take
		if (src_can_take_count != -1) {
			RollbackAction action;
			std::string loc;
			{
				std::ostringstream os(std::ios::binary);
				from_inv.serialize(os);
				loc = os.str();
			}
			action.setModifyInventoryStack(loc, from_list, from_i, false,
					src_item);
			rollback->reportAction(action);
		}
		// If destination is not infinite, record item put
		if (dst_can_put_count != -1) {
			RollbackAction action;
			std::string loc;
			{
				std::ostringstream os(std::ios::binary);
				to_inv.serialize(os);
				loc = os.str();
			}
			action.setModifyInventoryStack(loc, to_list, to_i, true,
					src_item);
			rollback->reportAction(action);
		}
	}

	/*
		Report move to endpoints
	*/

	/* Detached inventories */

	// Both endpoints are same detached
	if (from_inv.type == InventoryLocation::DETACHED &&
			from_inv == to_inv) {
		PLAYER_TO_SA(player)->detached_inventory_OnMove(
				*this, count, player);
	} else {
		// Destination is detached
		if (to_inv.type == InventoryLocation::DETACHED) {
			PLAYER_TO_SA(player)->detached_inventory_OnPut(
				*this, src_item, player);
		}
		// Source is detached
		if (from_inv.type == InventoryLocation::DETACHED) {
			PLAYER_TO_SA(player)->detached_inventory_OnTake(
				*this, src_item, player);
		}
	}

	/* Node metadata inventories */

	// Both endpoints are same nodemeta
	if (from_inv.type == InventoryLocation::NODEMETA &&
			from_inv == to_inv) {
		PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
			*this, count, player);
	} else {
		// Destination is nodemeta
		if (to_inv.type == InventoryLocation::NODEMETA) {
			PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
				*this, src_item, player);
		}
		// Source is nodemeta
		if (from_inv.type == InventoryLocation::NODEMETA) {
			PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
				*this, src_item, player);
		}
	}

	// Player inventories

	// Both endpoints are same player inventory
	if (from_inv.type == InventoryLocation::PLAYER &&
			from_inv == to_inv) {
		PLAYER_TO_SA(player)->player_inventory_OnMove(
			*this, count, player);
	} else {
		// Destination is player inventory
		if (to_inv.type == InventoryLocation::PLAYER) {
			PLAYER_TO_SA(player)->player_inventory_OnPut(
				*this, src_item, player);
		}
		// Source is player inventory
		if (from_inv.type == InventoryLocation::PLAYER) {
			PLAYER_TO_SA(player)->player_inventory_OnTake(
				*this, src_item, player);
		}
	}

	mgr->setInventoryModified(from_inv);
	if (inv_from != inv_to)
		mgr->setInventoryModified(to_inv);
}

void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
{
	// Optional InventoryAction operation that is run on the client
	// to make lag less apparent.

	Inventory *inv_from = mgr->getInventory(from_inv);
	Inventory *inv_to = mgr->getInventory(to_inv);
	if (!inv_from || !inv_to)
		return;

	InventoryLocation current_player;
	current_player.setCurrentPlayer();
	Inventory *inv_player = mgr->getInventory(current_player);
	if (inv_from != inv_player || inv_to != inv_player)
		return;

	InventoryList *list_from = inv_from->getList(from_list);
	InventoryList *list_to = inv_to->getList(to_list);
	if (!list_from || !list_to)
		return;

	if (!move_somewhere)
		list_from->moveItem(from_i, list_to, to_i, count);
	else
		list_from->moveItemSomewhere(from_i, list_to, count);

	mgr->setInventoryModified(from_inv);
	if (inv_from != inv_to)
		mgr->setInventoryModified(to_inv);
}

/*
	IDropAction
*/

IDropAction::IDropAction(std::istream &is)
{
	std::string ts;

	std::getline(is, ts, ' ');
	count = stoi(ts);

	std::getline(is, ts, ' ');
	from_inv.deSerialize(ts);

	std::getline(is, from_list, ' ');

	std::getline(is, ts, ' ');
	from_i = stoi(ts);
}

void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef)
{
	Inventory *inv_from = mgr->getInventory(from_inv);

	if (!inv_from) {
		infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
				<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
		return;
	}

	InventoryList *list_from = inv_from->getList(from_list);

	/*
		If a list doesn't exist or the source item doesn't exist
	*/
	if (!list_from) {
		infostream<<"IDropAction::apply(): FAIL: source list not found: "
				<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
		return;
	}
	if (list_from->getItem(from_i).empty()) {
		infostream<<"IDropAction::apply(): FAIL: source item not found: "
				<<"from_inv=\""<<from_inv.dump()<<"\""
				<<", from_list=\""<<from_list<<"\""
				<<" from_i="<<from_i<<std::endl;
		return;
	}

	/*
		Do not handle rollback if inventory is player's
	*/
	bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER);

	/*
		Collect information of endpoints
	*/

	int take_count = list_from->getItem(from_i).count;
	if (count != 0 && count < take_count)
		take_count = count;
	int src_can_take_count = take_count;

	ItemStack src_item = list_from->getItem(from_i);
	src_item.count = take_count;

	// Run callbacks depending on source inventory
	switch (from_inv.type) {
	case InventoryLocation::DETACHED:
		src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
			*this, src_item, player);
		break;
	case InventoryLocation::NODEMETA:
		src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
			*this, src_item, player);
		break;
	case InventoryLocation::PLAYER:
		src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
			*this, src_item, player);
		break;
	default:
		break;
	}

	if (src_can_take_count != -1 && src_can_take_count < take_count)
		take_count = src_can_take_count;

	// Update item due executed callbacks
	src_item = list_from->getItem(from_i);

	// Drop the item
	ItemStack item1 = list_from->getItem(from_i);
	item1.count = take_count;
	if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
				player->getBasePosition())) {
		int actually_dropped_count = take_count - item1.count;

		if (actually_dropped_count == 0) {
			infostream<<"Actually dropped no items"<<std::endl;

			// Revert client prediction. See 'clientApply'
			if (from_inv.type == InventoryLocation::PLAYER)
				list_from->setModified();
			return;
		}

		// If source isn't infinite
		if (src_can_take_count != -1) {
			// Take item from source list
			ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);

			if (item2.count != actually_dropped_count)
				errorstream<<"Could not take dropped count of items"<<std::endl;
		}

		src_item.count = actually_dropped_count;
		mgr->setInventoryModified(from_inv);
	}

	infostream<<"IDropAction::apply(): dropped "
			<<" from inv=\""<<from_inv.dump()<<"\""
			<<" list=\""<<from_list<<"\""
			<<" i="<<from_i
			<<std::endl;


	/*
		Report drop to endpoints
	*/

	switch (from_inv.type) {
	case InventoryLocation::DETACHED:
		PLAYER_TO_SA(player)->detached_inventory_OnTake(
			*this, src_item, player);
		break;
	case InventoryLocation::NODEMETA:
		PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
			*this, src_item, player);
		break;
	case InventoryLocation::PLAYER:
		PLAYER_TO_SA(player)->player_inventory_OnTake(
			*this, src_item, player);
		break;
	default:
		break;
	}

	/*
		Record rollback information
	*/
	if (!ignore_src_rollback && gamedef->rollback()) {
		IRollbackManager *rollback = gamedef->rollback();

		// If source is not infinite, record item take
		if (src_can_take_count != -1) {
			RollbackAction action;
			std::string loc;
			{
				std::ostringstream os(std::ios::binary);
				from_inv.serialize(os);
				loc = os.str();
			}
			action.setModifyInventoryStack(loc, from_list, from_i,
					false, src_item);
			rollback->reportAction(action);
		}
	}
}

void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
{
	// Optional InventoryAction operation that is run on the client
	// to make lag less apparent.

	Inventory *inv_from = mgr->getInventory(from_inv);
	if (!inv_from)
		return;

	InventoryLocation current_player;
	current_player.setCurrentPlayer();
	Inventory *inv_player = mgr->getInventory(current_player);
	if (inv_from != inv_player)
		return;

	InventoryList *list_from = inv_from->getList(from_list);
	if (!list_from)
		return;

	if (count == 0)
		list_from->changeItem(from_i, ItemStack());
	else
		list_from->takeItem(from_i, count);

	mgr->setInventoryModified(from_inv);
}

/*
	ICraftAction
*/

ICraftAction::ICraftAction(std::istream &is)
{
	std::string ts;

	std::getline(is, ts, ' ');
	count = stoi(ts);

	std::getline(is, ts, ' ');
	craft_inv.deSerialize(ts);
}

void ICraftAction::apply(InventoryManager *mgr,
	ServerActiveObject *player, IGameDef *gamedef)
{
	Inventory *inv_craft = mgr->getInventory(craft_inv);

	if (!inv_craft) {
		infostream << "ICraftAction::apply(): FAIL: inventory not found: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}

	InventoryList *list_craft = inv_craft->getList("craft");
	InventoryList *list_craftresult = inv_craft->getList("craftresult");
	InventoryList *list_main = inv_craft->getList("main");

	/*
		If a list doesn't exist or the source item doesn't exist
	*/
	if (!list_craft) {
		infostream << "ICraftAction::apply(): FAIL: craft list not found: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}
	if (!list_craftresult) {
		infostream << "ICraftAction::apply(): FAIL: craftresult list not found: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}
	if (list_craftresult->getSize() < 1) {
		infostream << "ICraftAction::apply(): FAIL: craftresult list too short: "
				<< "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl;
		return;
	}

	ItemStack crafted;
	ItemStack craftresultitem;
	int count_remaining = count;
	std::vector<ItemStack> output_replacements;
	getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef);
	PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
	bool found = !crafted.empty();

	while (found && list_craftresult->itemFits(0, crafted)) {
		InventoryList saved_craft_list = *list_craft;

		std::vector<ItemStack> temp;
		// Decrement input and add crafting output
		getCraftingResult(inv_craft, crafted, temp, true, gamedef);
		PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
		list_craftresult->addItem(0, crafted);
		mgr->setInventoryModified(craft_inv);

		// Add the new replacements to the list
		IItemDefManager *itemdef = gamedef->getItemDefManager();
		for (auto &itemstack : temp) {
			for (auto &output_replacement : output_replacements) {
				if (itemstack.name == output_replacement.name) {
					itemstack = output_replacement.addItem(itemstack, itemdef);
					if (itemstack.empty())
						continue;
				}
			}
			output_replacements.push_back(itemstack);
		}

		actionstream << player->getDescription()
				<< " crafts "
				<< crafted.getItemString()
				<< std::endl;

		// Decrement counter
		if (count_remaining == 1)
			break;

		if (count_remaining > 1)
			count_remaining--;

		// Get next crafting result
		getCraftingResult(inv_craft, crafted, temp, false, gamedef);
		PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
		found = !crafted.empty();
	}

	// Put the replacements in the inventory or drop them on the floor, if
	// the invenotry is full
	for (auto &output_replacement : output_replacements) {
		if (list_main)
			output_replacement = list_main->addItem(output_replacement);
		if (output_replacement.empty())
			continue;
		u16 count = output_replacement.count;
		do {
			PLAYER_TO_SA(player)->item_OnDrop(output_replacement, player,
				player->getBasePosition());
			if (count >= output_replacement.count) {
				errorstream << "Couldn't drop replacement stack " <<
					output_replacement.getItemString() << " because drop loop didn't "
					"decrease count." << std::endl;

				break;
			}
		} while (!output_replacement.empty());
	}

	infostream<<"ICraftAction::apply(): crafted "
			<<" craft_inv=\""<<craft_inv.dump()<<"\""
			<<std::endl;
}

void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
{
	// Optional InventoryAction operation that is run on the client
	// to make lag less apparent.
}


// Crafting helper
bool getCraftingResult(Inventory *inv, ItemStack &result,
		std::vector<ItemStack> &output_replacements,
		bool decrementInput, IGameDef *gamedef)
{
	result.clear();

	// Get the InventoryList in which we will operate
	InventoryList *clist = inv->getList("craft");
	if (!clist)
		return false;

	// Mangle crafting grid to an another format
	CraftInput ci;
	ci.method = CRAFT_METHOD_NORMAL;
	ci.width = clist->getWidth() ? clist->getWidth() : 3;
	for (u16 i=0; i < clist->getSize(); i++)
		ci.items.push_back(clist->getItem(i));

	// Find out what is crafted and add it to result item slot
	CraftOutput co;
	bool found = gamedef->getCraftDefManager()->getCraftResult(
			ci, co, output_replacements, decrementInput, gamedef);
	if (found)
		result.deSerialize(co.item, gamedef->getItemDefManager());

	if (found && decrementInput) {
		// CraftInput has been changed, apply changes in clist
		for (u16 i=0; i < clist->getSize(); i++) {
			clist->changeItem(i, ci.items[i]);
		}
	}

	return found;
}