1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
|
#include "irrlichtwrapper.h"
#include "constants.h"
#include "string.h"
#include "strfnd.h"
IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
{
m_running = true;
m_main_thread = get_current_thread_id();
m_device_mutex.Init();
m_device = device;
}
void IrrlichtWrapper::Run()
{
/*
Fetch textures
*/
if(m_get_texture_queue.size() > 0)
{
GetRequest<TextureSpec, video::ITexture*, u8, u8>
request = m_get_texture_queue.pop();
dstream<<"got texture request with"
<<" key.tids[0]="<<request.key.tids[0]
<<" [1]="<<request.key.tids[1]
<<std::endl;
GetResult<TextureSpec, video::ITexture*, u8, u8>
result;
result.key = request.key;
result.callers = request.callers;
result.item = getTextureDirect(request.key);
request.dest->push_back(result);
}
}
void IrrlichtWrapper::Shutdown(bool shutdown)
{
m_running = !shutdown;
}
textureid_t IrrlichtWrapper::getTextureId(const std::string &name)
{
u32 id = m_namecache.getId(name);
return id;
}
std::string IrrlichtWrapper::getTextureName(textureid_t id)
{
std::string name("");
m_namecache.getValue(id, name);
// In case it was found, return the name; otherwise return an empty name.
return name;
}
video::ITexture* IrrlichtWrapper::getTexture(const std::string &name)
{
TextureSpec spec(getTextureId(name));
return getTexture(spec);
}
video::ITexture* IrrlichtWrapper::getTexture(const TextureSpec &spec)
{
if(spec.empty())
return NULL;
video::ITexture *t = m_texturecache.get(spec);
if(t != NULL)
return t;
if(get_current_thread_id() == m_main_thread)
{
dstream<<"Getting texture directly: spec.tids[0]="
<<spec.tids[0]<<std::endl;
t = getTextureDirect(spec);
}
else
{
// If irrlicht has shut down, just return NULL
if(m_running == false)
return NULL;
// We're gonna ask the result to be put into here
ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(spec, 0, 0, &result_queue);
dstream<<"Waiting for texture from main thread: spec.tids[0]="
<<spec.tids[0]<<std::endl;
try
{
// Wait result for a second
GetResult<TextureSpec, video::ITexture*, u8, u8>
result = result_queue.pop_front(1000);
// Check that at least something worked OK
assert(result.key == spec);
t = result.item;
}
catch(ItemNotFoundException &e)
{
dstream<<"Waiting for texture timed out."<<std::endl;
t = NULL;
}
}
// Add to cache and return
m_texturecache.set(spec, t);
return t;
}
// Draw a progress bar on the image
void make_progressbar(float value, video::IImage *image);
/*
Texture fetcher/maker function, called always from the main thread
*/
video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
{
// This would result in NULL image
if(spec.empty())
return NULL;
// Don't generate existing stuff
video::ITexture *t = m_texturecache.get(spec);
if(t != NULL)
{
dstream<<"WARNING: Existing stuff requested from "
"getTextureDirect()"<<std::endl;
return t;
}
video::IVideoDriver* driver = m_device->getVideoDriver();
/*
An image will be built from files and then converted into a texture.
*/
video::IImage *baseimg = NULL;
/*
Irrlicht requires a name for every texture, with which it
will be stored internally in irrlicht.
*/
std::string texture_name;
for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
{
textureid_t tid = spec.tids[i];
if(tid == 0)
continue;
std::string name = getTextureName(tid);
// Add something to the name so that it is a unique identifier.
texture_name += "[";
texture_name += name;
texture_name += "]";
if(name[0] != '[')
{
// A normal texture; load it from a file
std::string path = porting::getDataPath(name.c_str());
dstream<<"getTextureDirect(): Loading path \""<<path
<<"\""<<std::endl;
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
dstream<<"WARNING: Could not load image \""<<name
<<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl;
continue;
}
// If base image is NULL, load as base.
if(baseimg == NULL)
{
dstream<<"Setting "<<name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
Otherwise images with alpha cannot be blitted on
images that don't have alpha in the original file.
*/
// This is a deprecated method
//baseimg = driver->createImage(video::ECF_A8R8G8B8, image);
core::dimension2d<u32> dim = image->getDimension();
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
image->copyTo(baseimg);
image->drop();
//baseimg = image;
}
// Else blit on base.
else
{
dstream<<"Blitting "<<name<<" on base"<<std::endl;
// Size of the copied area
core::dimension2d<u32> dim = image->getDimension();
//core::dimension2d<u32> dim(16,16);
// Position to copy the blitted to in the base image
core::position2d<s32> pos_to(0,0);
// Position to copy the blitted from in the blitted image
core::position2d<s32> pos_from(0,0);
// Blit
image->copyToWithAlpha(baseimg, pos_to,
core::rect<s32>(pos_from, dim),
video::SColor(255,255,255,255),
NULL);
// Drop image
image->drop();
}
}
else
{
// A special texture modification
dstream<<"getTextureDirect(): generating \""<<name<<"\""
<<std::endl;
if(name.substr(0,6) == "[crack")
{
u16 progression = stoi(name.substr(6));
// Size of the base image
core::dimension2d<u32> dim(16, 16);
// Size of the crack image
//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
// Position to copy the crack to in the base image
core::position2d<s32> pos_base(0, 0);
// Position to copy the crack from in the crack image
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *crackimage = driver->createImageFromFile(
porting::getDataPath("crack.png").c_str());
crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
crackimage->drop();
}
else if(name.substr(0,12) == "[progressbar")
{
float value = stof(name.substr(12));
make_progressbar(value, baseimg);
}
else
{
dstream<<"WARNING: getTextureDirect(): Invalid "
" texture: \""<<name<<"\""<<std::endl;
}
}
}
// If no resulting image, return NULL
if(baseimg == NULL)
{
dstream<<"getTextureDirect(): baseimg is NULL (attempted to"
" create texture \""<<texture_name<<"\""<<std::endl;
return NULL;
}
/*// DEBUG: Paint some pixels
video::SColor c(255,255,0,0);
baseimg->setPixel(1,1, c);
baseimg->setPixel(1,14, c);
baseimg->setPixel(14,1, c);
baseimg->setPixel(14,14, c);*/
// Create texture from resulting image
t = driver->addTexture(texture_name.c_str(), baseimg);
baseimg->drop();
dstream<<"getTextureDirect(): created texture \""<<texture_name
<<"\""<<std::endl;
return t;
}
void make_progressbar(float value, video::IImage *image)
{
if(image == NULL)
return;
core::dimension2d<u32> size = image->getDimension();
u32 barheight = 1;
u32 barpad_x = 1;
u32 barpad_y = 1;
u32 barwidth = size.Width - barpad_x*2;
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
video::SColor active(255,255,0,0);
video::SColor inactive(255,0,0,0);
for(u32 x0=0; x0<barwidth; x0++)
{
video::SColor *c;
if(x0 < barvalue_i)
c = &active;
else
c = &inactive;
u32 x = x0 + barpos.X;
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
{
image->setPixel(x,y, *c);
}
}
}
|