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/*

    This file is a part of the JThread package, which contains some object-
    oriented thread wrappers for different thread implementations.

    Copyright (c) 2000-2006  Jori Liesenborgs (jori.liesenborgs@gmail.com)

    Permission is hereby granted, free of charge, to any person obtaining a
    copy of this software and associated documentation files (the "Software"),
    to deal in the Software without restriction, including without limitation
    the rights to use, copy, modify, merge, publish, distribute, sublicense,
    and/or sell copies of the Software, and to permit persons to whom the
    Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
    THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
    DEALINGS IN THE SOFTWARE.

*/

#include "jthread/jthread.h"
#include <assert.h>
#define UNUSED(expr) do { (void)(expr); } while (0)
#ifndef _WIN32_WCE
	#include <process.h>
#endif // _WIN32_WCE

JThread::JThread()
{
	retval = NULL;
	requeststop = false;
	running = false;
}

JThread::~JThread()
{
	Kill();
}

void JThread::Wait() {
	if (running)
	{
		WaitForSingleObject(threadhandle, INFINITE);
	}
}

int JThread::Start()
{
	if (running)
	{
		return ERR_JTHREAD_ALREADYRUNNING;
	}
	requeststop = false;

	continuemutex.Lock();
#ifndef _WIN32_WCE
	threadhandle = (HANDLE)_beginthreadex(NULL,0,TheThread,this,0,&threadid);
#else
	threadhandle = CreateThread(NULL,0,TheThread,this,0,&threadid);
#endif // _WIN32_WCE
	if (threadhandle == NULL)
	{
		continuemutex.Unlock();
		return ERR_JTHREAD_CANTSTARTTHREAD;
	}

	/* Wait until 'running' is set */
	while (!running)
	{
		Sleep(1);
	}

	continuemutex.Unlock();

	continuemutex2.Lock();
	continuemutex2.Unlock();

	return 0;
}

int JThread::Kill()
{
	if (!running)
	{
		return ERR_JTHREAD_NOTRUNNING;
	}
	TerminateThread(threadhandle,0);
	CloseHandle(threadhandle);
	running = false;
	return 0;
}

void *JThread::GetReturnValue()
{
	void *val;

	if (running) {
		val = NULL;
	} else {
		val = retval;
	}
	return val;
}

bool JThread::IsSameThread()
{
	return GetCurrentThreadId() == threadid;
}

#ifndef _WIN32_WCE
UINT __stdcall JThread::TheThread(void *param)
#else
DWORD WINAPI JThread::TheThread(void *param)
#endif // _WIN32_WCE
{
	JThread *jthread;
	void *ret;

	jthread = (JThread *)param;

	jthread->continuemutex2.Lock();
	jthread->running = true;

	jthread->continuemutex.Lock();
	jthread->continuemutex.Unlock();

	ret = jthread->Thread();

	jthread->running = false;
	jthread->retval = ret;
	CloseHandle(jthread->threadhandle);
	return 0;
}

void JThread::ThreadStarted()
{
	continuemutex2.Unlock();
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "craftdef.h"

#include "irrlichttypes.h"
#include "log.h"
#include <sstream>
#include <set>
#include <algorithm>
#include "gamedef.h"
#include "inventory.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/numeric.h"
#include "util/strfnd.h"
#include "exceptions.h"

inline bool isGroupRecipeStr(const std::string &rec_name)
{
	return str_starts_with(rec_name, std::string("group:"));
}

static bool hasGroupItem(const std::vector<std::string> &recipe)
{
	for (const auto &item : recipe) {
		if (isGroupRecipeStr(item))
			return true;
	}
	return false;
}

inline u64 getHashForString(const std::string &recipe_str)
{
	/*errorstream << "Hashing craft string  \"" << recipe_str << '"';*/
	return murmur_hash_64_ua(recipe_str.data(), recipe_str.length(), 0xdeadbeef);
}

static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &grid_names)
{
	switch (type) {
		case CRAFT_HASH_TYPE_ITEM_NAMES: {
			std::ostringstream os;
			bool is_first = true;
			for (const std::string &grid_name : grid_names) {
				if (!grid_name.empty()) {
					os << (is_first ? "" : "\n") << grid_name;
					is_first = false;
				}
			}
			return getHashForString(os.str());
		} case CRAFT_HASH_TYPE_COUNT: {
			u64 cnt = 0;
			for (const std::string &grid_name : grid_names)
				if (!grid_name.empty())
					cnt++;
			return cnt;
		} case CRAFT_HASH_TYPE_UNHASHED:
			return 0;
	}
	// invalid CraftHashType
	assert(false);
	return 0;
}

// Check if input matches recipe
// Takes recipe groups into account
static bool inputItemMatchesRecipe(const std::string &inp_name,
		const std::string &rec_name, IItemDefManager *idef)
{
	// Exact name
	if (inp_name == rec_name)
		return true;

	// Group
	if (isGroupRecipeStr(rec_name) && idef->isKnown(inp_name)) {
		const struct ItemDefinition &def = idef->get(inp_name);
		Strfnd f(rec_name.substr(6));
		bool all_groups_match = true;
		do {
			std::string check_group = f.next(",");
			if (itemgroup_get(def.groups, check_group) == 0) {
				all_groups_match = false;
				break;
			}
		} while (!f.at_end());
		if (all_groups_match)
			return true;
	}

	// Didn't match
	return false;
}

// Deserialize an itemstring then return the name of the item
static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef)
{
	ItemStack item;
	item.deSerialize(itemstring, gamedef->idef());
	return item.name;
}

// (mapcar craftGetItemName itemstrings)
static std::vector<std::string> craftGetItemNames(
		const std::vector<std::string> &itemstrings, IGameDef *gamedef)
{
	std::vector<std::string> result;
	result.reserve(itemstrings.size());
	for (const auto &itemstring : itemstrings) {
		result.push_back(craftGetItemName(itemstring, gamedef));
	}
	return result;
}

// Get name of each item, and return them as a new list.
static std::vector<std::string> craftGetItemNames(
		const std::vector<ItemStack> &items, IGameDef *gamedef)
{
	std::vector<std::string> result;
	result.reserve(items.size());
	for (const auto &item : items) {
		result.push_back(item.name);
	}
	return result;
}

// convert a list of item names, to ItemStacks.
static std::vector<ItemStack> craftGetItems(
		const std::vector<std::string> &items, IGameDef *gamedef)
{
	std::vector<ItemStack> result;
	result.reserve(items.size());
	for (const auto &item : items) {
		result.emplace_back(std::string(item), (u16)1,
			(u16)0, gamedef->getItemDefManager());
	}
	return result;
}

// Compute bounding rectangle given a matrix of items
// Returns false if every item is ""
static bool craftGetBounds(const std::vector<std::string> &items, unsigned int width,
		unsigned int &min_x, unsigned int &max_x,
		unsigned int &min_y, unsigned int &max_y)
{
	bool success = false;
	unsigned int x = 0;
	unsigned int y = 0;
	for (const std::string &item : items) {
		// Is this an actual item?
		if (!item.empty()) {
			if (!success) {
				// This is the first nonempty item
				min_x = max_x = x;
				min_y = max_y = y;
				success = true;
			} else {
				if (x < min_x) min_x = x;
				if (x > max_x) max_x = x;
				if (y < min_y) min_y = y;
				if (y > max_y) max_y = y;
			}
		}

		// Step coordinate
		x++;
		if (x == width) {
			x = 0;
			y++;
		}
	}
	return success;
}

// Removes 1 from each item stack
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
{
	for (auto &item : input.items) {
		if (item.count != 0)
			item.remove(1);
	}
}

// Removes 1 from each item stack with replacement support
// Example: if replacements contains the pair ("bucket:bucket_water", "bucket:bucket_empty"),
//   a water bucket will not be removed but replaced by an empty bucket.
static void craftDecrementOrReplaceInput(CraftInput &input,
		std::vector<ItemStack> &output_replacements,
		const CraftReplacements &replacements,
		IGameDef *gamedef)
{
	if (replacements.pairs.empty()) {
		craftDecrementInput(input, gamedef);
		return;
	}

	// Make a copy of the replacements pair list
	std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;

	for (auto &item : input.items) {
		// Find an appropriate replacement
		bool found_replacement = false;
		for (auto j = pairs.begin(); j != pairs.end(); ++j) {
			if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
				if (item.count == 1) {
					item.deSerialize(j->second, gamedef->idef());
					found_replacement = true;
					pairs.erase(j);
					break;
				}

				ItemStack rep;
				rep.deSerialize(j->second, gamedef->idef());
				item.remove(1);
				found_replacement = true;
				output_replacements.push_back(rep);
				break;

			}
		}
		// No replacement was found, simply decrement count by one
		if (!found_replacement && item.count > 0)
			item.remove(1);
	}
}

// Dump an itemstring matrix
static std::string craftDumpMatrix(const std::vector<std::string> &items,
		unsigned int width)
{
	std::ostringstream os(std::ios::binary);
	os << "{ ";
	unsigned int x = 0;
	for(std::vector<std::string>::size_type i = 0;
			i < items.size(); i++, x++) {
		if (x == width) {
			os << "; ";
			x = 0;
		} else if (x != 0) {
			os << ",";
		}
		os << '"' << items[i] << '"';
	}
	os << " }";
	return os.str();
}

// Dump an item matrix
std::string craftDumpMatrix(const std::vector<ItemStack> &items,
		unsigned int width)
{
	std::ostringstream os(std::ios::binary);
	os << "{ ";
	unsigned int x = 0;
	for (std::vector<ItemStack>::size_type i = 0;
			i < items.size(); i++, x++) {
		if (x == width) {
			os << "; ";
			x = 0;
		} else if (x != 0) {
			os << ",";
		}
		os << '"' << (items[i].getItemString()) << '"';
	}
	os << " }";
	return os.str();
}


/*
	CraftInput
*/

bool CraftInput::empty() const
{
	for (const auto &item : items) {
		if (!item.empty())
			return false;
	}
	return true;
}

std::string CraftInput::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(method=" << ((int)method) << ", items="
		<< craftDumpMatrix(items, width) << ")";
	return os.str();
}

/*
	CraftOutput
*/

std::string CraftOutput::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(item=\"" << item << "\", time=" << time << ")";
	return os.str();
}

/*
	CraftReplacements
*/

std::string CraftReplacements::dump() const
{
	std::ostringstream os(std::ios::binary);
	os<<"{";
	const char *sep = "";
	for (const auto &repl_p : pairs) {
		os << sep
			<< '"' << (repl_p.first)
			<< "\"=>\"" << (repl_p.second) << '"';
		sep = ",";
	}
	os << "}";
	return os.str();
}

/*
	CraftDefinitionShaped
*/

CraftDefinitionShaped::CraftDefinitionShaped(
		const std::string &output_,
		unsigned int width_,
		const std::vector<std::string> &recipe_,
		const CraftReplacements &replacements_):
	output(output_), width(width_), recipe(recipe_), replacements(replacements_)
{
	if (hasGroupItem(recipe))
		priority = PRIORITY_SHAPED_AND_GROUPS;
	else
		priority = PRIORITY_SHAPED;
}

std::string CraftDefinitionShaped::getName() const
{
	return "shaped";
}

bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_NORMAL)
		return false;

	// Get input item matrix
	std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
	unsigned int inp_width = input.width;
	if (inp_width == 0)
		return false;
	while (inp_names.size() % inp_width != 0)
		inp_names.emplace_back("");

	// Get input bounds
	unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0;
	if (!craftGetBounds(inp_names, inp_width, inp_min_x, inp_max_x,
			inp_min_y, inp_max_y))
		return false;  // it was empty

	std::vector<std::string> rec_names;
	if (hash_inited)
		rec_names = recipe_names;
	else
		rec_names = craftGetItemNames(recipe, gamedef);

	// Get recipe item matrix
	unsigned int rec_width = width;
	if (rec_width == 0)
		return false;
	while (rec_names.size() % rec_width != 0)
		rec_names.emplace_back("");

	// Get recipe bounds
	unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
	if (!craftGetBounds(rec_names, rec_width, rec_min_x, rec_max_x,
			rec_min_y, rec_max_y))
		return false;  // it was empty

	// Different sizes?
	if (inp_max_x - inp_min_x != rec_max_x - rec_min_x ||
			inp_max_y - inp_min_y != rec_max_y - rec_min_y)
		return false;

	// Verify that all item names in the bounding box are equal
	unsigned int w = inp_max_x - inp_min_x + 1;
	unsigned int h = inp_max_y - inp_min_y + 1;

	for (unsigned int y=0; y < h; y++) {
		unsigned int inp_y = (inp_min_y + y) * inp_width;
		unsigned int rec_y = (rec_min_y + y) * rec_width;

		for (unsigned int x=0; x < w; x++) {
			unsigned int inp_x = inp_min_x + x;
			unsigned int rec_x = rec_min_x + x;

			if (!inputItemMatchesRecipe(
					inp_names[inp_y + inp_x],
					rec_names[rec_y + rec_x], gamedef->idef())) {
				return false;
			}
		}
	}

	return true;
}

CraftOutput CraftDefinitionShaped::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput(output, 0);
}

CraftInput CraftDefinitionShaped::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	return CraftInput(CRAFT_METHOD_NORMAL,width,craftGetItems(recipe,gamedef));
}

void CraftDefinitionShaped::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	 IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionShaped::getHash(CraftHashType type) const
{
	assert(hash_inited); // Pre-condition
	assert((type == CRAFT_HASH_TYPE_ITEM_NAMES)
		|| (type == CRAFT_HASH_TYPE_COUNT)); // Pre-condition

	std::vector<std::string> rec_names = recipe_names;
	std::sort(rec_names.begin(), rec_names.end());
	return getHashForGrid(type, rec_names);
}

void CraftDefinitionShaped::initHash(IGameDef *gamedef)
{
	if (hash_inited)
		return;
	hash_inited = true;
	recipe_names = craftGetItemNames(recipe, gamedef);

	if (hasGroupItem(recipe_names))
		hash_type = CRAFT_HASH_TYPE_COUNT;
	else
		hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
}

std::string CraftDefinitionShaped::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(shaped, output=\"" << output
		<< "\", recipe=" << craftDumpMatrix(recipe, width)
		<< ", replacements=" << replacements.dump() << ")";
	return os.str();
}

/*
	CraftDefinitionShapeless
*/

CraftDefinitionShapeless::CraftDefinitionShapeless(
		const std::string &output_,
		const std::vector<std::string> &recipe_,
		const CraftReplacements &replacements_):
	output(output_), recipe(recipe_), replacements(replacements_)
{
	if (hasGroupItem(recipe))
		priority = PRIORITY_SHAPELESS_AND_GROUPS;
	else
		priority = PRIORITY_SHAPELESS;
}

std::string CraftDefinitionShapeless::getName() const
{
	return "shapeless";
}

bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_NORMAL)
		return false;

	// Filter empty items out of input
	std::vector<std::string> input_filtered;
	for (const auto &item : input.items) {
		if (!item.name.empty())
			input_filtered.push_back(item.name);
	}

	// If there is a wrong number of items in input, no match
	if (input_filtered.size() != recipe.size()) {
		/*dstream<<"Number of input items ("<<input_filtered.size()
				<<") does not match recipe size ("<<recipe.size()<<") "
				<<"of recipe with output="<<output<<std::endl;*/
		return false;
	}

	std::vector<std::string> recipe_copy;
	if (hash_inited)
		recipe_copy = recipe_names;
	else {
		recipe_copy = craftGetItemNames(recipe, gamedef);
		std::sort(recipe_copy.begin(), recipe_copy.end());
	}

	// Try with all permutations of the recipe,
	// start from the lexicographically first permutation (=sorted),
	// recipe_names is pre-sorted
	do {
		// If all items match, the recipe matches
		bool all_match = true;
		//dstream<<"Testing recipe (output="<<output<<"):";
		for (size_t i=0; i<recipe.size(); i++) {
			//dstream<<" ("<<input_filtered[i]<<" == "<<recipe_copy[i]<<")";
			if (!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i],
					gamedef->idef())) {
				all_match = false;
				break;
			}
		}
		//dstream<<" -> match="<<all_match<<std::endl;
		if (all_match)
			return true;
	} while (std::next_permutation(recipe_copy.begin(), recipe_copy.end()));

	return false;
}

CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput(output, 0);
}

CraftInput CraftDefinitionShapeless::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	return CraftInput(CRAFT_METHOD_NORMAL, 0, craftGetItems(recipe, gamedef));
}

void CraftDefinitionShapeless::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionShapeless::getHash(CraftHashType type) const
{
	assert(hash_inited); // Pre-condition
	assert(type == CRAFT_HASH_TYPE_ITEM_NAMES
		|| type == CRAFT_HASH_TYPE_COUNT); // Pre-condition
	return getHashForGrid(type, recipe_names);
}

void CraftDefinitionShapeless::initHash(IGameDef *gamedef)
{
	if (hash_inited)
		return;
	hash_inited = true;
	recipe_names = craftGetItemNames(recipe, gamedef);
	std::sort(recipe_names.begin(), recipe_names.end());

	if (hasGroupItem(recipe_names))
		hash_type = CRAFT_HASH_TYPE_COUNT;
	else
		hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
}

std::string CraftDefinitionShapeless::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(shapeless, output=\"" << output
		<< "\", recipe=" << craftDumpMatrix(recipe, recipe.size())
		<< ", replacements=" << replacements.dump() << ")";
	return os.str();
}

/*
	CraftDefinitionToolRepair
*/

CraftDefinitionToolRepair::CraftDefinitionToolRepair(float additional_wear_):
	additional_wear(additional_wear_)
{
	priority = PRIORITY_TOOLREPAIR;
}

static ItemStack craftToolRepair(
		const ItemStack &item1,
		const ItemStack &item2,
		float additional_wear,
		IGameDef *gamedef)
{
	IItemDefManager *idef = gamedef->idef();
	if (item1.count != 1 || item2.count != 1 || item1.name != item2.name
			|| idef->get(item1.name).type != ITEM_TOOL
			|| itemgroup_get(idef->get(item1.name).groups, "disable_repair") == 1) {
		// Failure
		return ItemStack();
	}

	s32 item1_uses = 65536 - (u32) item1.wear;
	s32 item2_uses = 65536 - (u32) item2.wear;
	s32 new_uses = item1_uses + item2_uses;
	s32 new_wear = 65536 - new_uses + floor(additional_wear * 65536 + 0.5);
	if (new_wear >= 65536)
		return ItemStack();
	if (new_wear < 0)
		new_wear = 0;

	ItemStack repaired = item1;
	repaired.wear = new_wear;
	return repaired;
}

std::string CraftDefinitionToolRepair::getName() const
{
	return "toolrepair";
}

bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_NORMAL)
		return false;

	ItemStack item1;
	ItemStack item2;
	for (const auto &item : input.items) {
		if (!item.empty()) {
			if (item1.empty())
				item1 = item;
			else if (item2.empty())
				item2 = item;
			else
				return false;
		}
	}
	ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
	return !repaired.empty();
}

CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	ItemStack item1;
	ItemStack item2;
	for (const auto &item : input.items) {
		if (!item.empty()) {
			if (item1.empty())
				item1 = item;
			else if (item2.empty())
				item2 = item;
		}
	}
	ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
	return CraftOutput(repaired.getItemString(), 0);
}

CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	std::vector<ItemStack> stack;
	stack.emplace_back();
	return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
}

void CraftDefinitionToolRepair::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementInput(input, gamedef);
}

std::string CraftDefinitionToolRepair::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(toolrepair, additional_wear=" << additional_wear << ")";
	return os.str();
}

/*
	CraftDefinitionCooking
*/

CraftDefinitionCooking::CraftDefinitionCooking(
		const std::string &output_,
		const std::string &recipe_,
		float cooktime_,
		const CraftReplacements &replacements_):
	output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
{
	if (isGroupRecipeStr(recipe))
		priority = PRIORITY_SHAPELESS_AND_GROUPS;
	else
		priority = PRIORITY_SHAPELESS;
}

std::string CraftDefinitionCooking::getName() const
{
	return "cooking";
}

bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_COOKING)
		return false;

	// Filter empty items out of input
	std::vector<std::string> input_filtered;
	for (const auto &item : input.items) {
		const std::string &name = item.name;
		if (!name.empty())
			input_filtered.push_back(name);
	}

	// If there is a wrong number of items in input, no match
	if (input_filtered.size() != 1) {
		/*dstream<<"Number of input items ("<<input_filtered.size()
				<<") does not match recipe size (1) "
				<<"of cooking recipe with output="<<output<<std::endl;*/
		return false;
	}

	// Check the single input item
	return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
}

CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput(output, cooktime);
}

CraftInput CraftDefinitionCooking::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	std::vector<std::string> rec;
	rec.push_back(recipe);
	return CraftInput(CRAFT_METHOD_COOKING,cooktime,craftGetItems(rec,gamedef));
}

void CraftDefinitionCooking::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionCooking::getHash(CraftHashType type) const
{
	if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
		return getHashForString(recipe_name);
	}

	if (type == CRAFT_HASH_TYPE_COUNT) {
		return 1;
	}

	// illegal hash type for this CraftDefinition (pre-condition)
	assert(false);
	return 0;
}

void CraftDefinitionCooking::initHash(IGameDef *gamedef)
{
	if (hash_inited)
		return;
	hash_inited = true;
	recipe_name = craftGetItemName(recipe, gamedef);

	if (isGroupRecipeStr(recipe_name))
		hash_type = CRAFT_HASH_TYPE_COUNT;
	else
		hash_type = CRAFT_HASH_TYPE_ITEM_NAMES;
}

std::string CraftDefinitionCooking::dump() const
{
	std::ostringstream os(std::ios::binary);
	os << "(cooking, output=\"" << output
		<< "\", recipe=\"" << recipe
		<< "\", cooktime=" << cooktime << ")"
		<< ", replacements=" << replacements.dump() << ")";
	return os.str();
}

/*
	CraftDefinitionFuel
*/

CraftDefinitionFuel::CraftDefinitionFuel(
		const std::string &recipe_,
		float burntime_,
		const CraftReplacements &replacements_):
	recipe(recipe_), burntime(burntime_), replacements(replacements_)
{
	if (isGroupRecipeStr(recipe_name))
		priority = PRIORITY_SHAPELESS_AND_GROUPS;
	else
		priority = PRIORITY_SHAPELESS;
}

std::string CraftDefinitionFuel::getName() const
{
	return "fuel";
}

bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) const
{
	if (input.method != CRAFT_METHOD_FUEL)
		return false;

	// Filter empty items out of input
	std::vector<std::string> input_filtered;
	for (const auto &item : input.items) {
		const std::string &name = item.name;
		if (!name.empty())
			input_filtered.push_back(name);
	}

	// If there is a wrong number of items in input, no match
	if (input_filtered.size() != 1) {
		/*dstream<<"Number of input items ("<<input_filtered.size()
				<<") does not match recipe size (1) "
				<<"of fuel recipe with burntime="<<burntime<<std::endl;*/
		return false;
	}

	// Check the single input item
	return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
}

CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
{
	return CraftOutput("", burntime);
}

CraftInput CraftDefinitionFuel::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
	std::vector<std::string> rec;
	rec.push_back(recipe);
	return CraftInput(CRAFT_METHOD_COOKING,(int)burntime,craftGetItems(rec,gamedef));
}

void CraftDefinitionFuel::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements,
	IGameDef *gamedef) const
{
	craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef);
}

u64 CraftDefinitionFuel::getHash(CraftHashType type) const
{
	if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
		return getHashForString(recipe_name);
	}

	if (type == CRAFT_HASH_TYPE_COUNT) {