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path: root/src/lua/src/liolib.c
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/*
** $Id: liolib.c,v 2.73.1.3 2008/01/18 17:47:43 roberto Exp $
** Standard I/O (and system) library
** See Copyright Notice in lua.h
*/


#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define liolib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"



#define IO_INPUT	1
#define IO_OUTPUT	2


static const char *const fnames[] = {"input", "output"};


static int pushresult (lua_State *L, int i, const char *filename) {
  int en = errno;  /* calls to Lua API may change this value */
  if (i) {
    lua_pushboolean(L, 1);
    return 1;
  }
  else {
    lua_pushnil(L);
    if (filename)
      lua_pushfstring(L, "%s: %s", filename, strerror(en));
    else
      lua_pushfstring(L, "%s", strerror(en));
    lua_pushinteger(L, en);
    return 3;
  }
}


static void fileerror (lua_State *L, int arg, const char *filename) {
  lua_pushfstring(L, "%s: %s", filename, strerror(errno));
  luaL_argerror(L, arg, lua_tostring(L, -1));
}


#define tofilep(L)	((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))


static int io_type (lua_State *L) {
  void *ud;
  luaL_checkany(L, 1);
  ud = lua_touserdata(L, 1);
  lua_getfield(L, LUA_REGISTRYINDEX, LUA_FILEHANDLE);
  if (ud == NULL || !lua_getmetatable(L, 1) || !lua_rawequal(L, -2, -1))
    lua_pushnil(L);  /* not a file */
  else if (*((FILE **)ud) == NULL)
    lua_pushliteral(L, "closed file");
  else
    lua_pushliteral(L, "file");
  return 1;
}


static FILE *tofile (lua_State *L) {
  FILE **f = tofilep(L);
  if (*f == NULL)
    luaL_error(L, "attempt to use a closed file");
  return *f;
}



/*
** When creating file handles, always creates a `closed' file handle
** before opening the actual file; so, if there is a memory error, the
** file is not left opened.
*/
static FILE **newfile (lua_State *L) {
  FILE **pf = (FILE **)lua_newuserdata(L, sizeof(FILE *));
  *pf = NULL;  /* file handle is currently `closed' */
  luaL_getmetatable(L, LUA_FILEHANDLE);
  lua_setmetatable(L, -2);
  return pf;
}


/*
** function to (not) close the standard files stdin, stdout, and stderr
*/
static int io_noclose (lua_State *L) {
  lua_pushnil(L);
  lua_pushliteral(L, "cannot close standard file");
  return 2;
}


/*
** function to close 'popen' files
*/
static int io_pclose (lua_State *L) {
  FILE **p = tofilep(L);
  int ok = lua_pclose(L, *p);
  *p = NULL;
  return pushresult(L, ok, NULL);
}


/*
** function to close regular files
*/
static int io_fclose (lua_State *L) {
  FILE **p = tofilep(L);
  int ok = (fclose(*p) == 0);
  *p = NULL;
  return pushresult(L, ok, NULL);
}


static int aux_close (lua_State *L) {
  lua_getfenv(L, 1);
  lua_getfield(L, -1, "__close");
  return (lua_tocfunction(L, -1))(L);
}


static int io_close (lua_State *L) {
  if (lua_isnone(L, 1))
    lua_rawgeti(L, LUA_ENVIRONINDEX, IO_OUTPUT);
  tofile(L);  /* make sure argument is a file */
  return aux_close(L);
}


static int io_gc (lua_State *L) {
  FILE *f = *tofilep(L);
  /* ignore closed files */
  if (f != NULL)
    aux_close(L);
  return 0;
}


static int io_tostring (lua_State *L) {
  FILE *f = *tofilep(L);
  if (f == NULL)
    lua_pushliteral(L, "file (closed)");
  else
    lua_pushfstring(L, "file (%p)", f);
  return 1;
}


static int io_open (lua_State *L) {
  const char *filename = luaL_checkstring(L, 1);
  const char *mode = luaL_optstring(L, 2, "r");
  FILE **pf = newfile(L);
  *pf = fopen(filename, mode);
  return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}


/*
** this function has a separated environment, which defines the
** correct __close for 'popen' files
*/
static int io_popen (lua_State *L) {
  const char *filename = luaL_checkstring(L, 1);
  const char *mode = luaL_optstring(L, 2, "r");
  FILE **pf = newfile(L);
  *pf = lua_popen(L, filename, mode);
  return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}


static int io_tmpfile (lua_State *L) {
  FILE **pf = newfile(L);
  *pf = tmpfile();
  return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
}


static FILE *getiofile (lua_State *L, int findex) {
  FILE *f;
  lua_rawgeti(L, LUA_ENVIRONINDEX, findex);
  f = *(FILE **)lua_touserdata(L, -1);
  if (f == NULL)
    luaL_error(L, "standard %s file is closed", fnames[findex - 1]);
  return f;
}


static int g_iofile (lua_State *L, int f, const char *mode) {
  if (!lua_isnoneornil(L, 1)) {
    const char *filename = lua_tostring(L, 1);
    if (filename) {
      FILE **pf = newfile(L);
      *pf = fopen(filename, mode);
      if (*pf == NULL)
        fileerror(L, 1, filename);
    }
    else {
      tofile(L);  /* check that it's a valid file handle */
      lua_pushvalue(L, 1);
    }
    lua_rawseti(L, LUA_ENVIRONINDEX, f);
  }
  /* return current value */
  lua_rawgeti(L, LUA_ENVIRONINDEX, f);
  return 1;
}


static int io_input (lua_State *L) {
  return g_iofile(L, IO_INPUT, "r");
}


static int io_output (lua_State *L) {
  return g_iofile(L, IO_OUTPUT, "w");
}


static int io_readline (lua_State *L);


static void aux_lines (lua_State *L, int idx, int toclose) {
  lua_pushvalue(L, idx);
  lua_pushboolean(L, toclose);  /* close/not close file when finished */
  lua_pushcclosure(L, io_readline, 2);
}


static int f_lines (lua_State *L) {
  tofile(L);  /* check that it's a valid file handle */
  aux_lines(L, 1, 0);
  return 1;
}


static int io_lines (lua_State *L) {
  if (lua_isnoneornil(L, 1)) {  /* no arguments? */
    /* will iterate over default input */
    lua_rawgeti(L, LUA_ENVIRONINDEX, IO_INPUT);
    return f_lines(L);
  }
  else {
    const char *filename = luaL_checkstring(L, 1);
    FILE **pf = newfile(L);
    *pf = fopen(filename, "r");
    if (*pf == NULL)
      fileerror(L, 1, filename);
    aux_lines(L, lua_gettop(L), 1);
    return 1;
  }
}


/*
** {======================================================
** READ
** =======================================================
*/


static int read_number (lua_State *L, FILE *f) {
  lua_Number d;
  if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) {
    lua_pushnumber(L, d);
    return 1;
  }
  else return 0;  /* read fails */
}


static int test_eof (lua_State *L, FILE *f) {
  int c = getc(f);
  ungetc(c, f);
  lua_pushlstring(L, NULL, 0);
  return (c != EOF);
}


static int read_line (lua_State *L, FILE *f) {
  luaL_Buffer b;
  luaL_buffinit(L, &b);
  for (;;) {
    size_t l;
    char *p = luaL_prepbuffer(&b);
    if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) {  /* eof? */
      luaL_pushresult(&b);  /* close buffer */
      return (lua_objlen(L, -1) > 0);  /* check whether read something */
    }
    l = strlen(p);
    if (l == 0 || p[l-1] != '\n')
      luaL_addsize(&b, l);
    else {
      luaL_addsize(&b, l - 1);  /* do not include `eol' */
      luaL_pushresult(&b);  /* close buffer */
      return 1;  /* read at least an `eol' */
    }
  }
}


static int read_chars (lua_State *L, FILE *f, size_t n) {
  size_t rlen;  /* how much to read */
  size_t nr;  /* number of chars actually read */
  luaL_Buffer b;
  luaL_buffinit(L, &b);
  rlen = LUAL_BUFFERSIZE;  /* try to read that much each time */
  do {
    char *p = luaL_prepbuffer(&b);
    if (rlen > n) rlen = n;  /* cannot read more than asked */
    nr = fread(p, sizeof(char), rlen, f);
    luaL_addsize(&b, nr);
    n -= nr;  /* still have to read `n' chars */
  } while (n > 0 && nr == rlen);  /* until end of count or eof */
  luaL_pushresult(&b);  /* close buffer */
  return (n == 0 || lua_objlen(L, -1) > 0);
}


static int g_read (lua_State *L, FILE *f, int first) {
  int nargs = lua_gettop(L) - 1;
  int success;
  int n;
  clearerr(f);
  if (nargs == 0) {  /* no arguments? */
    success = read_line(L, f);
    n = first+1;  /* to return 1 result */
  }
  else {  /* ensure stack space for all results and for auxlib's buffer */
    luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
    success = 1;
    for (n = first; nargs-- && success; n++) {
      if (lua_type(L, n) == LUA_TNUMBER) {
        size_t l = (size_t)lua_tointeger(L, n);
        success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
      }
      else {
        const char *p = lua_tostring(L, n);
        luaL_argcheck(L, p && p[0] == '*', n, "invalid option");
        switch (p[1]) {
          case 'n':  /* number */
            success = read_number(L, f);
            break;
          case 'l':  /* line */
            success = read_line(L, f);
            break;
          case 'a':  /* file */
            read_chars(L, f, ~((size_t)0));  /* read MAX_SIZE_T chars */
            success = 1; /* always success */
            break;
          default:
            return luaL_argerror(L, n, "invalid format");
        }
      }
    }
  }
  if (ferror(f))
    return pushresult(L, 0, NULL);
  if (!success) {
    lua_pop(L, 1);  /* remove last result */
    lua_pushnil(L);  /* push nil instead */
  }
  return n - first;
}


static int io_read (lua_State *L) {
  return g_read(L, getiofile(L, IO_INPUT), 1);
}


static int f_read (lua_State *L) {
  return g_read(L, tofile(L), 2);
}


static int io_readline (lua_State *L) {
  FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
  int sucess;
  if (f == NULL)  /* file is already closed? */
    luaL_error(L, "file is already closed");
  sucess = read_line(L, f);
  if (ferror(f))
    return luaL_error(L, "%s", strerror(errno));
  if (sucess) return 1;
  else {  /* EOF */
    if (lua_toboolean(L, lua_upvalueindex(2))) {  /* generator created file? */
      lua_settop(L, 0);
      lua_pushvalue(L, lua_upvalueindex(1));
      aux_close(L);  /* close it */
    }
    return 0;
  }
}

/* }====================================================== */


static int g_write (lua_State *L, FILE *f, int arg) {
  int nargs = lua_gettop(L) - 1;
  int status = 1;
  for (; nargs--; arg++) {
    if (lua_type(L, arg) == LUA_TNUMBER) {
      /* optimization: could be done exactly as for strings */
      status = status &&
          fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0;
    }
    else {
      size_t l;
      const char *s = luaL_checklstring(L, arg, &l);
      status = status && (fwrite(s, sizeof(char), l, f) == l);
    }
  }
  return pushresult(L, status, NULL);
}


static int io_write (lua_State *L) {
  return g_write(L, getiofile(L, IO_OUTPUT), 1);
}


static int f_write (lua_State *L) {
  return g_write(L, tofile(L), 2);
}


static int f_seek (lua_State *L) {
  static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
  static const char *const modenames[] = {"set", "cur", "end", NULL};
  FILE *f = tofile(L);
  int op = luaL_checkoption(L, 2, "cur", modenames);
  long offset = luaL_optlong(L, 3, 0);
  op = fseek(f, offset, mode[op]);
  if (op)
    return pushresult(L, 0, NULL);  /* error */
  else {
    lua_pushinteger(L, ftell(f));
    return 1;
  }
}


static int f_setvbuf (lua_State *L) {
  static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
  static const char *const modenames[] = {"no", "full", "line", NULL};
  FILE *f = tofile(L);
  int op = luaL_checkoption(L, 2, NULL, modenames);
  lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
  int res = setvbuf(f, NULL, mode[op], sz);
  return pushresult(L, res == 0, NULL);
}



static int io_flush (lua_State *L) {
  return pushresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL);
}


static int f_flush (lua_State *L) {
  return pushresult(L, fflush(tofile(L)) == 0, NULL);
}


static const luaL_Reg iolib[] = {
  {"close", io_close},
  {"flush", io_flush},
  {"input", io_input},
  {"lines", io_lines},
  {"open", io_open},
  {"output", io_output},
  {"popen", io_popen},
  {"read", io_read},
  {"tmpfile", io_tmpfile},
  {"type", io_type},
  {"write", io_write},
  {NULL, NULL}
};


static const luaL_Reg flib[] = {
  {"close", io_close},
  {"flush", f_flush},
  {"lines", f_lines},
  {"read", f_read},
  {"seek", f_seek},
  {"setvbuf", f_setvbuf},
  {"write", f_write},
  {"__gc", io_gc},
  {"__tostring", io_tostring},
  {NULL, NULL}
};


static void createmeta (lua_State *L) {
  luaL_newmetatable(L, LUA_FILEHANDLE);  /* create metatable for file handles */
  lua_pushvalue(L, -1);  /* push metatable */
  lua_setfield(L, -2, "__index");  /* metatable.__index = metatable */
  luaL_register(L, NULL, flib);  /* file methods */
}


static void createstdfile (lua_State *L, FILE *f, int k, const char *fname) {
  *newfile(L) = f;
  if (k > 0) {
    lua_pushvalue(L, -1);
    lua_rawseti(L, LUA_ENVIRONINDEX, k);
  }
  lua_pushvalue(L, -2);  /* copy environment */
  lua_setfenv(L, -2);  /* set it */
  lua_setfield(L, -3, fname);
}


static void newfenv (lua_State *L, lua_CFunction cls) {
  lua_createtable(L, 0, 1);
  lua_pushcfunction(L, cls);
  lua_setfield(L, -2, "__close");
}


LUALIB_API int luaopen_io (lua_State *L) {
  createmeta(L);
  /* create (private) environment (with fields IO_INPUT, IO_OUTPUT, __close) */
  newfenv(L, io_fclose);
  lua_replace(L, LUA_ENVIRONINDEX);
  /* open library */
  luaL_register(L, LUA_IOLIBNAME, iolib);
  /* create (and set) default files */
  newfenv(L, io_noclose);  /* close function for default files */
  createstdfile(L, stdin, IO_INPUT, "stdin");
  createstdfile(L, stdout, IO_OUTPUT, "stdout");
  createstdfile(L, stderr, 0, "stderr");
  lua_pop(L, 1);  /* pop environment for default files */
  lua_getfield(L, -1, "popen");
  newfenv(L, io_pclose);  /* create environment for 'popen' */
  lua_setfenv(L, -2);  /* set fenv for 'popen' */
  lua_pop(L, 1);  /* pop 'popen' */
  return 1;
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "client.h"
#include <iostream>
#include "clientserver.h"
#include "jthread/jmutexautolock.h"
#include "main.h"
#include <sstream>
#include "filesys.h"
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
#include "gettext.h"
#include "log.h"
#include "nodemetadata.h"
#include "nodedef.h"
#include "itemdef.h"
#include "shader.h"
#include <IFileSystem.h>
#include "sha1.h"
#include "base64.h"
#include "clientmap.h"
#include "filecache.h"
#include "sound.h"
#include "util/string.h"
#include "hex.h"
#include "IMeshCache.h"
#include "util/serialize.h"
#include "config.h"
#include "util/directiontables.h"
#include "version.h"

#if USE_CURL
#include <curl/curl.h>
#endif

static std::string getMediaCacheDir()
{
	return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "media";
}

/*
	QueuedMeshUpdate
*/

QueuedMeshUpdate::QueuedMeshUpdate():
	p(-1337,-1337,-1337),
	data(NULL),
	ack_block_to_server(false)
{
}

QueuedMeshUpdate::~QueuedMeshUpdate()
{
	if(data)
		delete data;
}

/*
	MeshUpdateQueue
*/
	
MeshUpdateQueue::MeshUpdateQueue()
{
}

MeshUpdateQueue::~MeshUpdateQueue()
{
	JMutexAutoLock lock(m_mutex);

	for(std::vector<QueuedMeshUpdate*>::iterator
			i = m_queue.begin();
			i != m_queue.end(); i++)
	{
		QueuedMeshUpdate *q = *i;
		delete q;
	}
}

/*
	peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
	DSTACK(__FUNCTION_NAME);

	assert(data);

	JMutexAutoLock lock(m_mutex);

	if(urgent)
		m_urgents.insert(p);

	/*
		Find if block is already in queue.
		If it is, update the data and quit.
	*/
	for(std::vector<QueuedMeshUpdate*>::iterator
			i = m_queue.begin();
			i != m_queue.end(); i++)
	{
		QueuedMeshUpdate *q = *i;
		if(q->p == p)
		{
			if(q->data)
				delete q->data;
			q->data = data;
			if(ack_block_to_server)
				q->ack_block_to_server = true;
			return;
		}
	}
	
	/*
		Add the block
	*/
	QueuedMeshUpdate *q = new QueuedMeshUpdate;
	q->p = p;
	q->data = data;
	q->ack_block_to_server = ack_block_to_server;
	m_queue.push_back(q);
}

// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate * MeshUpdateQueue::pop()
{
	JMutexAutoLock lock(m_mutex);

	bool must_be_urgent = !m_urgents.empty();
	for(std::vector<QueuedMeshUpdate*>::iterator
			i = m_queue.begin();
			i != m_queue.end(); i++)
	{
		QueuedMeshUpdate *q = *i;
		if(must_be_urgent && m_urgents.count(q->p) == 0)
			continue;
		m_queue.erase(i);
		m_urgents.erase(q->p);
		return q;
	}
	return NULL;
}

/*
	MeshUpdateThread
*/

void * MeshUpdateThread::Thread()
{
	ThreadStarted();

	log_register_thread("MeshUpdateThread");

	DSTACK(__FUNCTION_NAME);
	
	BEGIN_DEBUG_EXCEPTION_HANDLER

	while(getRun())
	{
		/*// Wait for output queue to flush.
		// Allow 2 in queue, this makes less frametime jitter.
		// Umm actually, there is no much difference
		if(m_queue_out.size() >= 2)
		{
			sleep_ms(3);
			continue;
		}*/

		QueuedMeshUpdate *q = m_queue_in.pop();
		if(q == NULL)
		{
			sleep_ms(3);
			continue;
		}

		ScopeProfiler sp(g_profiler, "Client: Mesh making");

		MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
		if(mesh_new->getMesh()->getMeshBufferCount() == 0)
		{
			delete mesh_new;
			mesh_new = NULL;
		}

		MeshUpdateResult r;
		r.p = q->p;
		r.mesh = mesh_new;
		r.ack_block_to_server = q->ack_block_to_server;

		/*infostream<<"MeshUpdateThread: Processed "
				<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
				<<std::endl;*/

		m_queue_out.push_back(r);

		delete q;
	}

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	return NULL;
}

void * MediaFetchThread::Thread()
{
	ThreadStarted();

	log_register_thread("MediaFetchThread");

	DSTACK(__FUNCTION_NAME);

	BEGIN_DEBUG_EXCEPTION_HANDLER

	#if USE_CURL
	CURL *curl;
	CURLcode res;
	for (std::list<MediaRequest>::iterator i = m_file_requests.begin();
			i != m_file_requests.end(); ++i) {
		curl = curl_easy_init();
		assert(curl);
		curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
		curl_easy_setopt(curl, CURLOPT_URL, (m_remote_url + i->name).c_str());
		curl_easy_setopt(curl, CURLOPT_FAILONERROR, true);
		std::ostringstream stream;
		curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curl_write_data);
		curl_easy_setopt(curl, CURLOPT_WRITEDATA, &stream);
		curl_easy_setopt(curl, CURLOPT_USERAGENT, (std::string("Minetest ")+minetest_version_hash).c_str());
		res = curl_easy_perform(curl);
		if (res == CURLE_OK) {
			std::string data = stream.str();
			m_file_data.push_back(make_pair(i->name, data));
		} else {
			m_failed.push_back(*i);
			infostream << "cURL request failed for " << i->name << " (" << curl_easy_strerror(res) << ")"<< std::endl;
		}
		curl_easy_cleanup(curl);
	}
	#endif

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	return NULL;
}

Client::Client(
		IrrlichtDevice *device,
		const char *playername,
		std::string password,
		MapDrawControl &control,
		IWritableTextureSource *tsrc,
		IWritableShaderSource *shsrc,
		IWritableItemDefManager *itemdef,
		IWritableNodeDefManager *nodedef,
		ISoundManager *sound,
		MtEventManager *event,
		bool ipv6
):
	m_tsrc(tsrc),
	m_shsrc(shsrc),
	m_itemdef(itemdef),
	m_nodedef(nodedef),
	m_sound(sound),
	m_event(event),
	m_mesh_update_thread(this),
	m_env(
		new ClientMap(this, this, control,
			device->getSceneManager()->getRootSceneNode(),
			device->getSceneManager(), 666),
		device->getSceneManager(),
		tsrc, this, device
	),
	m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
	m_device(device),
	m_server_ser_ver(SER_FMT_VER_INVALID),
	m_playeritem(0),
	m_inventory_updated(false),
	m_inventory_from_server(NULL),
	m_inventory_from_server_age(0.0),
	m_animation_time(0),
	m_crack_level(-1),
	m_crack_pos(0,0,0),
	m_map_seed(0),
	m_password(password),
	m_access_denied(false),
	m_media_cache(getMediaCacheDir()),
	m_media_receive_started(false),
	m_media_count(0),
	m_media_received_count(0),
	m_itemdef_received(false),
	m_nodedef_received(false),
	m_time_of_day_set(false),
	m_last_time_of_day_f(-1),
	m_time_of_day_update_timer(0),
	m_recommended_send_interval(0.1),
	m_removed_sounds_check_timer(0)
{
	m_packetcounter_timer = 0.0;
	//m_delete_unused_sectors_timer = 0.0;
	m_connection_reinit_timer = 0.0;
	m_avg_rtt_timer = 0.0;
	m_playerpos_send_timer = 0.0;
	m_ignore_damage_timer = 0.0;

	/*
		Add local player
	*/
	{
		Player *player = new LocalPlayer(this);

		player->updateName(playername);

		m_env.addPlayer(player);
	}

	for (size_t i = 0; i < g_settings->getU16("media_fetch_threads"); ++i)
		m_media_fetch_threads.push_back(new MediaFetchThread(this));
}

Client::~Client()
{
	{
		//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
		m_con.Disconnect();
	}

	m_mesh_update_thread.setRun(false);
	while(m_mesh_update_thread.IsRunning())
		sleep_ms(100);
	while(!m_mesh_update_thread.m_queue_out.empty()) {
		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
		delete r.mesh;
	}


	delete m_inventory_from_server;

	// Delete detached inventories
	{
		for(std::map<std::string, Inventory*>::iterator
				i = m_detached_inventories.begin();
				i != m_detached_inventories.end(); i++){
			delete i->second;
		}
	}

	for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
			i != m_media_fetch_threads.end(); ++i)
		delete *i;

	// cleanup 3d model meshes on client shutdown
	while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
		scene::IAnimatedMesh * mesh =
			m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);

		if (mesh != NULL)
			m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
	}
}

void Client::connect(Address address)
{
	DSTACK(__FUNCTION_NAME);
	//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
	m_con.SetTimeoutMs(0);
	m_con.Connect(address);
}

bool Client::connectedAndInitialized()
{
	//JMutexAutoLock lock(m_con_mutex); //bulk comment-out

	if(m_con.Connected() == false)
		return false;
	
	if(m_server_ser_ver == SER_FMT_VER_INVALID)
		return false;
	
	return true;
}

void Client::step(float dtime)
{
	DSTACK(__FUNCTION_NAME);
	
	// Limit a bit
	if(dtime > 2.0)
		dtime = 2.0;
	
	if(m_ignore_damage_timer > dtime)
		m_ignore_damage_timer -= dtime;
	else
		m_ignore_damage_timer = 0.0;
	
	m_animation_time += dtime;
	if(m_animation_time > 60.0)
		m_animation_time -= 60.0;

	m_time_of_day_update_timer += dtime;
	
	//infostream<<"Client steps "<<dtime<<std::endl;

	{
		//TimeTaker timer("ReceiveAll()", m_device);
		// 0ms
		ReceiveAll();
	}
	
	{
		//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
		// 0ms
		//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
		m_con.RunTimeouts(dtime);
	}

	/*
		Packet counter
	*/
	{
		float &counter = m_packetcounter_timer;
		counter -= dtime;
		if(counter <= 0.0)
		{
			counter = 20.0;
			
			infostream<<"Client packetcounter (20s):"<<std::endl;
			m_packetcounter.print(infostream);
			m_packetcounter.clear();
		}
	}
	
	// Get connection status
	bool connected = connectedAndInitialized();

#if 0
	{
		/*
			Delete unused sectors

			NOTE: This jams the game for a while because deleting sectors
			      clear caches
		*/
		
		float &counter = m_delete_unused_sectors_timer;
		counter -= dtime;
		if(counter <= 0.0)
		{
			// 3 minute interval
			//counter = 180.0;
			counter = 60.0;

			//JMutexAutoLock lock(m_env_mutex); //bulk comment-out

			core::list<v3s16> deleted_blocks;

			float delete_unused_sectors_timeout =
				g_settings->getFloat("client_delete_unused_sectors_timeout");
	
			// Delete sector blocks
			/*u32 num = m_env.getMap().unloadUnusedData
					(delete_unused_sectors_timeout,
					true, &deleted_blocks);*/
			
			// Delete whole sectors
			m_env.getMap().unloadUnusedData
					(delete_unused_sectors_timeout,
					&deleted_blocks);

			if(deleted_blocks.size() > 0)
			{
				/*infostream<<"Client: Deleted blocks of "<<num
						<<" unused sectors"<<std::endl;*/
				/*infostream<<"Client: Deleted "<<num
						<<" unused sectors"<<std::endl;*/
				
				/*
					Send info to server
				*/

				// Env is locked so con can be locked.
				//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
				
				core::list<v3s16>::Iterator i = deleted_blocks.begin();
				core::list<v3s16> sendlist;
				for(;;)
				{
					if(sendlist.size() == 255 || i == deleted_blocks.end())
					{
						if(sendlist.size() == 0)
							break;
						/*
							[0] u16 command
							[2] u8 count
							[3] v3s16 pos_0
							[3+6] v3s16 pos_1
							...
						*/
						u32 replysize = 2+1+6*sendlist.size();
						SharedBuffer<u8> reply(replysize);
						writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
						reply[2] = sendlist.size();
						u32 k = 0;
						for(core::list<v3s16>::Iterator
								j = sendlist.begin();
								j != sendlist.end(); j++)
						{
							writeV3S16(&reply[2+1+6*k], *j);
							k++;
						}
						m_con.Send(PEER_ID_SERVER, 1, reply, true);

						if(i == deleted_blocks.end())
							break;

						sendlist.clear();
					}

					sendlist.push_back(*i);
					i++;
				}
			}
		}
	}
#endif

	if(connected == false)
	{
		float &counter = m_connection_reinit_timer;
		counter -= dtime;
		if(counter <= 0.0)
		{
			counter = 2.0;

			//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
			
			Player *myplayer = m_env.getLocalPlayer();
			assert(myplayer != NULL);
	
			// Send TOSERVER_INIT
			// [0] u16 TOSERVER_INIT
			// [2] u8 SER_FMT_VER_HIGHEST_READ
			// [3] u8[20] player_name
			// [23] u8[28] password (new in some version)
			// [51] u16 minimum supported network protocol version (added sometime)
			// [53] u16 maximum supported network protocol version (added later than the previous one)
			SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
			writeU16(&data[0], TOSERVER_INIT);
			writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);

			memset((char*)&data[3], 0, PLAYERNAME_SIZE);
			snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());

			/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
					<<std::endl;*/

			memset((char*)&data[23], 0, PASSWORD_SIZE);
			snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
			
			writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
			writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);

			// Send as unreliable
			Send(0, data, false);
		}

		// Not connected, return
		return;
	}

	/*
		Do stuff if connected
	*/
	
	/*
		Run Map's timers and unload unused data
	*/
	const float map_timer_and_unload_dtime = 5.25;
	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
	{
		ScopeProfiler sp(g_profiler, "Client: map timer and unload");
		std::list<v3s16> deleted_blocks;
		m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
				g_settings->getFloat("client_unload_unused_data_timeout"),
				&deleted_blocks);
				
		/*if(deleted_blocks.size() > 0)
			infostream<<"Client: Unloaded "<<deleted_blocks.size()
					<<" unused blocks"<<std::endl;*/
			
		/*
			Send info to server
			NOTE: This loop is intentionally iterated the way it is.
		*/

		std::list<v3s16>::iterator i = deleted_blocks.begin();
		std::list<v3s16> sendlist;
		for(;;)
		{
			if(sendlist.size() == 255 || i == deleted_blocks.end())
			{
				if(sendlist.size() == 0)
					break;
				/*
					[0] u16 command
					[2] u8 count
					[3] v3s16 pos_0
					[3+6] v3s16 pos_1
					...
				*/
				u32 replysize = 2+1+6*sendlist.size();
				SharedBuffer<u8> reply(replysize);
				writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
				reply[2] = sendlist.size();
				u32 k = 0;
				for(std::list<v3s16>::iterator
						j = sendlist.begin();
						j != sendlist.end(); ++j)
				{
					writeV3S16(&reply[2+1+6*k], *j);
					k++;
				}
				m_con.Send(PEER_ID_SERVER, 1, reply, true);

				if(i == deleted_blocks.end())
					break;

				sendlist.clear();
			}

			sendlist.push_back(*i);
			++i;
		}
	}

	/*
		Handle environment
	*/
	{
		// 0ms
		//JMutexAutoLock lock(m_env_mutex); //bulk comment-out

		// Control local player (0ms)
		LocalPlayer *player = m_env.getLocalPlayer();
		assert(player != NULL);
		player->applyControl(dtime);

		//TimeTaker envtimer("env step", m_device);
		// Step environment
		m_env.step(dtime);
		
		/*
			Get events
		*/
		for(;;)
		{
			ClientEnvEvent event = m_env.getClientEvent();
			if(event.type == CEE_NONE)
			{
				break;
			}
			else if(event.type == CEE_PLAYER_DAMAGE)
			{
				if(m_ignore_damage_timer <= 0)
				{
					u8 damage = event.player_damage.amount;
					
					if(event.player_damage.send_to_server)
						sendDamage(damage);

					// Add to ClientEvent queue
					ClientEvent event;
					event.type = CE_PLAYER_DAMAGE;
					event.player_damage.amount = damage;
					m_client_event_queue.push_back(event);
				}
			}
			else if(event.type == CEE_PLAYER_BREATH)
			{
					u16 breath = event.player_breath.amount;
					sendBreath(breath);
			}
		}
	}

	/*
		Print some info
	*/
	{
		float &counter = m_avg_rtt_timer;
		counter += dtime;
		if(counter >= 10)
		{
			counter = 0.0;
			//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
			// connectedAndInitialized() is true, peer exists.
			float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
			infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
		}
	}

	/*
		Send player position to server
	*/
	{
		float &counter = m_playerpos_send_timer;
		counter += dtime;
		if(counter >= m_recommended_send_interval)
		{
			counter = 0.0;
			sendPlayerPos();
		}
	}

	/*
		Replace updated meshes
	*/
	{
		//JMutexAutoLock lock(m_env_mutex); //bulk comment-out

		//TimeTaker timer("** Processing mesh update result queue");
		// 0ms
		
		/*infostream<<"Mesh update result queue size is "
				<<m_mesh_update_thread.m_queue_out.size()
				<<std::endl;*/
		
		int num_processed_meshes = 0;
		while(!m_mesh_update_thread.m_queue_out.empty())
		{
			num_processed_meshes++;
			MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
			MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
			if(block)
			{
				//JMutexAutoLock lock(block->mesh_mutex);

				// Delete the old mesh
				if(block->mesh != NULL)
				{
					// TODO: Remove hardware buffers of meshbuffers of block->mesh
					delete block->mesh;
					block->mesh = NULL;
				}

				// Replace with the new mesh
				block->mesh = r.mesh;
			} else {
				delete r.mesh;
			}
			if(r.ack_block_to_server)
			{
				/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
						<<","<<r.p.Z<<")"<<std::endl;*/
				/*
					Acknowledge block
				*/
				/*
					[0] u16 command
					[2] u8 count
					[3] v3s16 pos_0
					[3+6] v3s16 pos_1
					...
				*/
				u32 replysize = 2+1+6;
				SharedBuffer<u8> reply(replysize);
				writeU16(&reply[0], TOSERVER_GOTBLOCKS);
				reply[2] = 1;
				writeV3S16(&reply[3], r.p);
				// Send as reliable
				m_con.Send(PEER_ID_SERVER, 1, reply, true);
			}
		}
		if(num_processed_meshes > 0)
			g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
	}

	/*
		Load fetched media
	*/
	if (m_media_receive_started) {
		bool all_stopped = true;
		for (std::list<MediaFetchThread*>::iterator thread = m_media_fetch_threads.begin();
				thread != m_media_fetch_threads.end(); ++thread) {
			all_stopped &= !(*thread)->IsRunning();
			while (!(*thread)->m_file_data.empty()) {
				std::pair <std::string, std::string> out = (*thread)->m_file_data.pop_front();
				if(m_media_received_count < m_media_count)
					m_media_received_count++;

				bool success = loadMedia(out.second, out.first);
				if(success){
					verbosestream<<"Client: Loaded received media: "
							<<"\""<<out.first<<"\". Caching."<<std::endl;
				} else{
					infostream<<"Client: Failed to load received media: "
							<<"\""<<out.first<<"\". Not caching."<<std::endl;
					continue;
				}

				bool did = fs::CreateAllDirs(getMediaCacheDir());
				if(!did){
					errorstream<<"Could not create media cache directory"
							<<std::endl;
				}

				{
					std::map<std::string, std::string>::iterator n;
					n = m_media_name_sha1_map.find(out.first);
					if(n == m_media_name_sha1_map.end())
						errorstream<<"The server sent a file that has not "
								<<"been announced."<<std::endl;
					else
						m_media_cache.update_sha1(out.second);
				}
			}
		}
		if (all_stopped) {
			std::list<MediaRequest> fetch_failed;
			for (std::list<MediaFetchThread*>::iterator thread = m_media_fetch_threads.begin();
					thread != m_media_fetch_threads.end(); ++thread) {
				for (std::list<MediaRequest>::iterator request = (*thread)->m_failed.begin();
						request != (*thread)->m_failed.end(); ++request)
					fetch_failed.push_back(*request);
				(*thread)->m_failed.clear();
			}