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path: root/src/main.cpp
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifdef NDEBUG
	/*#ifdef _WIN32
		#pragma message ("Disabling unit tests")
	#else
		#warning "Disabling unit tests"
	#endif*/
	// Disable unit tests
	#define ENABLE_TESTS 0
#else
	// Enable unit tests
	#define ENABLE_TESTS 1
#endif

#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
	#pragma comment(lib, "Irrlicht.lib")
	// This would get rid of the console window
	//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
	#pragma comment(lib, "zlibwapi.lib")
	#pragma comment(lib, "Shell32.lib")
#endif

#include "irrlicht.h" // createDevice

#include "main.h"
#include "mainmenumanager.h"
#include <iostream>
#include <fstream>
#include <locale.h>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
#include "clouds.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
#include "gettime.h"
#include "filesys.h"
#include "config.h"
#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "tile.h"
#include "chat.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "mods.h"
#if USE_FREETYPE
#include "xCGUITTFont.h"
#endif
#include "util/string.h"
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "mapsector.h"

#include "database-sqlite3.h"
#ifdef USE_LEVELDB
#include "database-leveldb.h"
#endif
#if USE_REDIS
#include "database-redis.h"
#endif

/*
	Settings.
	These are loaded from the config file.
*/
Settings main_settings;
Settings *g_settings = &main_settings;
std::string g_settings_path;

// Global profiler
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;

// Menu clouds are created later
Clouds *g_menuclouds = 0;
irr::scene::ISceneManager *g_menucloudsmgr = 0;

/*
	Debug streams
*/

// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;

// Server
std::ostream *dout_server_ptr = &infostream;
std::ostream *derr_server_ptr = &errorstream;

// Client
std::ostream *dout_client_ptr = &infostream;
std::ostream *derr_client_ptr = &errorstream;

#ifndef SERVER
/*
	Random stuff
*/

/* mainmenumanager.h */

gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;

bool noMenuActive()
{
	return (g_menumgr.menuCount() == 0);
}

// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = NULL;
#endif

/*
	gettime.h implementation
*/

#ifdef SERVER

u32 getTimeMs()
{
	/* Use imprecise system calls directly (from porting.h) */
	return porting::getTime(PRECISION_MILLI);
}

u32 getTime(TimePrecision prec)
{
	return porting::getTime(prec);
}

#else

// A small helper class
class TimeGetter
{
public:
	virtual u32 getTime(TimePrecision prec) = 0;
};

// A precise irrlicht one
class IrrlichtTimeGetter: public TimeGetter
{
public:
	IrrlichtTimeGetter(IrrlichtDevice *device):
		m_device(device)
	{}
	u32 getTime(TimePrecision prec)
	{
		if (prec == PRECISION_MILLI) {
			if (m_device == NULL)
				return 0;
			return m_device->getTimer()->getRealTime();
		} else {
			return porting::getTime(prec);
		}
	}
private:
	IrrlichtDevice *m_device;
};
// Not so precise one which works without irrlicht
class SimpleTimeGetter: public TimeGetter
{
public:
	u32 getTime(TimePrecision prec)
	{
		return porting::getTime(prec);
	}
};

// A pointer to a global instance of the time getter
// TODO: why?
TimeGetter *g_timegetter = NULL;

u32 getTimeMs()
{
	if (g_timegetter == NULL)
		return 0;
	return g_timegetter->getTime(PRECISION_MILLI);
}

u32 getTime(TimePrecision prec) {
	if (g_timegetter == NULL)
		return 0;
	return g_timegetter->getTime(prec);
}
#endif

class StderrLogOutput: public ILogOutput
{
public:
	/* line: Full line with timestamp, level and thread */
	void printLog(const std::string &line)
	{
		std::cerr << line << std::endl;
	}
} main_stderr_log_out;

class DstreamNoStderrLogOutput: public ILogOutput
{
public:
	/* line: Full line with timestamp, level and thread */
	void printLog(const std::string &line)
	{
		dstream_no_stderr << line << std::endl;
	}
} main_dstream_no_stderr_log_out;

#ifndef SERVER

/*
	Event handler for Irrlicht

	NOTE: Everything possible should be moved out from here,
	      probably to InputHandler and the_game
*/

class MyEventReceiver : public IEventReceiver
{
public:
	// This is the one method that we have to implement
	virtual bool OnEvent(const SEvent& event)
	{
		/*
			React to nothing here if a menu is active
		*/
		if (noMenuActive() == false) {
			return g_menumgr.preprocessEvent(event);
		}

		// Remember whether each key is down or up
		if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
			if (event.KeyInput.PressedDown) {
				keyIsDown.set(event.KeyInput);
				keyWasDown.set(event.KeyInput);
			} else {
				keyIsDown.unset(event.KeyInput);
			}
		}

		if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
			if (noMenuActive() == false) {
				left_active = false;
				middle_active = false;
				right_active = false;
			} else {
				left_active = event.MouseInput.isLeftPressed();
				middle_active = event.MouseInput.isMiddlePressed();
				right_active = event.MouseInput.isRightPressed();

				if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
					leftclicked = true;
				}
				if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
					rightclicked = true;
				}
				if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
					leftreleased = true;
				}
				if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
					rightreleased = true;
				}
				if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
					mouse_wheel += event.MouseInput.Wheel;
				}
			}
		}
		if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
			dstream << "Irrlicht log: " << event.LogEvent.Text << std::endl;
			return true;
		}
		/* always return false in order to continue processing events */
		return false;
	}

	bool IsKeyDown(const KeyPress &keyCode) const
	{
		return keyIsDown[keyCode];
	}

	// Checks whether a key was down and resets the state
	bool WasKeyDown(const KeyPress &keyCode)
	{
		bool b = keyWasDown[keyCode];
		if (b)
			keyWasDown.unset(keyCode);
		return b;
	}

	s32 getMouseWheel()
	{
		s32 a = mouse_wheel;
		mouse_wheel = 0;
		return a;
	}

	void clearInput()
	{
		keyIsDown.clear();
		keyWasDown.clear();

		leftclicked = false;
		rightclicked = false;
		leftreleased = false;
		rightreleased = false;

		left_active = false;
		middle_active = false;
		right_active = false;

		mouse_wheel = 0;
	}

	MyEventReceiver()
	{
		clearInput();
	}

	bool leftclicked;
	bool rightclicked;
	bool leftreleased;
	bool rightreleased;

	bool left_active;
	bool middle_active;
	bool right_active;

	s32 mouse_wheel;

private:

	// The current state of keys
	KeyList keyIsDown;
	// Whether a key has been pressed or not
	KeyList keyWasDown;
};

/*
	Separated input handler
*/

class RealInputHandler : public InputHandler
{
public:
	RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
		m_device(device),
		m_receiver(receiver)
	{
	}
	virtual bool isKeyDown(const KeyPress &keyCode)
	{
		return m_receiver->IsKeyDown(keyCode);
	}
	virtual bool wasKeyDown(const KeyPress &keyCode)
	{
		return m_receiver->WasKeyDown(keyCode);
	}
	virtual v2s32 getMousePos()
	{
		return m_device->getCursorControl()->getPosition();
	}
	virtual void setMousePos(s32 x, s32 y)
	{
		m_device->getCursorControl()->setPosition(x, y);
	}

	virtual bool getLeftState()
	{
		return m_receiver->left_active;
	}
	virtual bool getRightState()
	{
		return m_receiver->right_active;
	}

	virtual bool getLeftClicked()
	{
		return m_receiver->leftclicked;
	}
	virtual bool getRightClicked()
	{
		return m_receiver->rightclicked;
	}
	virtual void resetLeftClicked()
	{
		m_receiver->leftclicked = false;
	}
	virtual void resetRightClicked()
	{
		m_receiver->rightclicked = false;
	}

	virtual bool getLeftReleased()
	{
		return m_receiver->leftreleased;
	}
	virtual bool getRightReleased()
	{
		return m_receiver->rightreleased;
	}
	virtual void resetLeftReleased()
	{
		m_receiver->leftreleased = false;
	}
	virtual void resetRightReleased()
	{
		m_receiver->rightreleased = false;
	}

	virtual s32 getMouseWheel()
	{
		return m_receiver->getMouseWheel();
	}

	void clear()
	{
		m_receiver->clearInput();
	}
private:
	IrrlichtDevice *m_device;
	MyEventReceiver *m_receiver;
};

class RandomInputHandler : public InputHandler
{
public:
	RandomInputHandler()
	{
		leftdown = false;
		rightdown = false;
		leftclicked = false;
		rightclicked = false;
		leftreleased = false;
		rightreleased = false;
		keydown.clear();
	}
	virtual bool isKeyDown(const KeyPress &keyCode)
	{
		return keydown[keyCode];
	}
	virtual bool wasKeyDown(const KeyPress &keyCode)
	{
		return false;
	}
	virtual v2s32 getMousePos()
	{
		return mousepos;
	}
	virtual void setMousePos(s32 x, s32 y)
	{
		mousepos = v2s32(x, y);
	}

	virtual bool getLeftState()
	{
		return leftdown;
	}
	virtual bool getRightState()
	{
		return rightdown;
	}

	virtual bool getLeftClicked()
	{
		return leftclicked;
	}
	virtual bool getRightClicked()
	{
		return rightclicked;
	}
	virtual void resetLeftClicked()
	{
		leftclicked = false;
	}
	virtual void resetRightClicked()
	{
		rightclicked = false;
	}

	virtual bool getLeftReleased()
	{
		return leftreleased;
	}
	virtual bool getRightReleased()
	{
		return rightreleased;
	}
	virtual void resetLeftReleased()
	{
		leftreleased = false;
	}
	virtual void resetRightReleased()
	{
		rightreleased = false;
	}

	virtual s32 getMouseWheel()
	{
		return 0;
	}

	virtual void step(float dtime)
	{
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if (counter1 < 0.0) {
				counter1 = 0.1 * Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_jump"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if (counter1 < 0.0) {
				counter1 = 0.1 * Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_special1"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if (counter1 < 0.0) {
				counter1 = 0.1 * Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_forward"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if (counter1 < 0.0) {
				counter1 = 0.1 * Rand(1, 40);
				keydown.toggle(getKeySetting("keymap_left"));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if (counter1 < 0.0) {
				counter1 = 0.1 * Rand(1, 20);
				mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if (counter1 < 0.0) {
				counter1 = 0.1 * Rand(1, 30);
				leftdown = !leftdown;
				if (leftdown)
					leftclicked = true;
				if (!leftdown)
					leftreleased = true;
			}
		}
		{
			static float counter1 = 0;
			counter1 -= dtime;
			if (counter1 < 0.0) {
				counter1 = 0.1 * Rand(1, 15);
				rightdown = !rightdown;
				if (rightdown)
					rightclicked = true;
				if (!rightdown)
					rightreleased = true;
			}
		}
		mousepos += mousespeed;
	}

	s32 Rand(s32 min, s32 max)
	{
		return (myrand()%(max-min+1))+min;
	}
private:
	KeyList keydown;
	v2s32 mousepos;
	v2s32 mousespeed;
	bool leftdown;
	bool rightdown;
	bool leftclicked;
	bool rightclicked;
	bool leftreleased;
	bool rightreleased;
};

#endif // !SERVER

// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
s16 temp16;
f32 tempf;
v3f tempv3f1;
v3f tempv3f2;
std::string tempstring;
std::string tempstring2;

void SpeedTests()
{
	{
		infostream << "The following test should take around 20ms." << std::endl;
		TimeTaker timer("Testing std::string speed");
		const u32 jj = 10000;
		for(u32 j = 0; j < jj; j++) {
			tempstring = "";
			tempstring2 = "";
			const u32 ii = 10;
			for(u32 i = 0; i < ii; i++) {
				tempstring2 += "asd";
			}
			for(u32 i = 0; i < ii+1; i++) {
				tempstring += "asd";
				if (tempstring == tempstring2)
					break;
			}
		}
	}

	infostream << "All of the following tests should take around 100ms each."
		<< std::endl;

	{
		TimeTaker timer("Testing floating-point conversion speed");
		tempf = 0.001;
		for(u32 i = 0; i < 4000000; i++) {
			temp16 += tempf;
			tempf += 0.001;
		}
	}

	{
		TimeTaker timer("Testing floating-point vector speed");

		tempv3f1 = v3f(1, 2, 3);
		tempv3f2 = v3f(4, 5, 6);
		for(u32 i = 0; i < 10000000; i++) {
			tempf += tempv3f1.dotProduct(tempv3f2);
			tempv3f2 += v3f(7, 8, 9);
		}
	}

	{
		TimeTaker timer("Testing std::map speed");

		std::map<v2s16, f32> map1;
		tempf = -324;
		const s16 ii = 300;
		for(s16 y = 0; y < ii; y++) {
			for(s16 x = 0; x < ii; x++) {
				map1[v2s16(x, y)] =  tempf;
				tempf += 1;
			}
		}
		for(s16 y = ii - 1; y >= 0; y--) {
			for(s16 x = 0; x < ii; x++) {
				tempf = map1[v2s16(x, y)];
			}
		}
	}

	{
		infostream << "Around 5000/ms should do well here." << std::endl;
		TimeTaker timer("Testing mutex speed");

		JMutex m;
		u32 n = 0;
		u32 i = 0;
		do {
			n += 10000;
			for(; i < n; i++) {
				m.Lock();
				m.Unlock();
			}
		}
		// Do at least 10ms
		while(timer.getTimerTime() < 10);

		u32 dtime = timer.stop();
		u32 per_ms = n / dtime;
		infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
	}
}

static void print_worldspecs(const std::vector<WorldSpec> &worldspecs, std::ostream &os)
{
	for(u32 i = 0; i < worldspecs.size(); i++) {
		std::string name = worldspecs[i].name;
		std::string path = worldspecs[i].path;
		if (name.find(" ") != std::string::npos)
			name = std::string("'") + name + "'";
		path = std::string("'") + path + "'";
		name = padStringRight(name, 14);
		os << "  " << name << " " << path << std::endl;
	}
}

int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");
	/*
		Parse command line
	*/

	// List all allowed options
	std::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options"))));
	allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
			_("Show version information"))));
	allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file"))));
	allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)"))));
	allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Disable unit tests"))));
	allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Enable unit tests"))));
	allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)"))));
	allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)"))));
	allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)"))));
	allowed_options.insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
			_("Print to console errors only"))));
	allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console"))));
	allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console"))));
	allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console"))));
	allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)"))));
	allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)"))));
	allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
			_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
	allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
			_("Show available video modes"))));
	allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests"))));
	allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)"))));
	allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing"))));
	allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server"))));
	allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name"))));
	allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
			_("Set password"))));
	allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu"))));
#endif

	Settings cmd_args;

	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if (ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) {
		dstream << _("Allowed options:") << std::endl;
		for(std::map<std::string, ValueSpec>::iterator
				i = allowed_options.begin();
				i != allowed_options.end(); ++i) {
			std::ostringstream os1(std::ios::binary);
			os1 << "  --"<<i->first;
			if (i->second.type == VALUETYPE_FLAG) {
			} else
				os1 << _(" <value>");
			dstream << padStringRight(os1.str(), 24);

			if (i->second.help != NULL)
				dstream << i->second.help;
			dstream << std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}

	if (cmd_args.getFlag("version")) {
#ifdef SERVER
		dstream << "minetestserver " << minetest_version_hash << std::endl;
#else
		dstream << "Minetest " << minetest_version_hash << std::endl;
		dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
		dstream << "Build info: " << minetest_build_info << std::endl;
		return 0;
	}

	/*
		Low-level initialization
	*/

	// Quiet mode, print errors only
	if (cmd_args.getFlag("quiet")) {
		log_remove_output(&main_stderr_log_out);
		log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
	}
	// If trace is enabled, enable logging of certain things
	if (cmd_args.getFlag("trace")) {
		dstream << _("Enabling trace level debug output") << std::endl;
		log_trace_level_enabled = true;
		dout_con_ptr = &verbosestream; // this is somewhat old crap
		socket_enable_debug_output = true; // socket doesn't use log.h
	}
	// In certain cases, output info level on stderr
	if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);
	// In certain cases, output verbose level on stderr
	if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		log_add_output(&main_stderr_log_out, LMT_VERBOSE);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();

	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	infostream << "path_share = " << porting::path_share << std::endl;
	infostream << "path_user  = " << porting::path_user << std::endl;

	// Initialize debug stacks
	debug_stacks_init();
	DSTACK(__FUNCTION_NAME);

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// List gameids if requested
	if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}

	// List worlds if requested
	if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
		dstream << _("Available worlds:") << std::endl;
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		print_worldspecs(worldspecs, dstream);
		return 0;
	}

	// Print startup message
	infostream<<PROJECT_NAME <<	" "<< _("with") << " SER_FMT_VER_HIGHEST_READ="
		<< (int)SER_FMT_VER_HIGHEST_READ << ", " << minetest_build_info << std::endl;

	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	/*
		Read config file
	*/

	// Path of configuration file in use
	g_settings_path = "";

	if (cmd_args.exists("config")) {
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if (r == false) {
			errorstream << "Could not read configuration from \""
					<< cmd_args.get("config") << "\"" << std::endl;
			return 1;
		}
		g_settings_path = cmd_args.get("config");
	} else {
		std::vector<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i = 0; i < filenames.size(); i++) {
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if (r) {
				g_settings_path = filenames[i];
				break;
			}
		}

		// If no path found, use the first one (menu creates the file)
		if (g_settings_path == "")
			g_settings_path = filenames[0];
	}

	// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if (cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");

	log_remove_output(&main_dstream_no_stderr_log_out);
	int loglevel = g_settings->getS32("debug_log_level");

	if (loglevel == 0) //no logging
		logfile = "";
	else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
		log_add_output_maxlev(&main_dstream_no_stderr_log_out,
		(LogMessageLevel)(loglevel - 1));

	if (logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream << "logfile = " << logfile << std::endl;

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

	/*
		Run unit tests
	*/

	if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true) {
				run_tests();
	}
#ifdef _MSC_VER
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
		g_settings->get("language"), argc, argv);
#else
	init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
		g_settings->get("language"));
#endif

	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if (cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if (g_settings->exists("port"))
		port = g_settings->getU16("port");
	if (port == 0)
		port = 30000;

	// World directory
	std::string commanded_world = "";
	if (cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if (cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if (cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");
	else if (g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");

	// World name
	std::string commanded_worldname = "";
	if (cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");

	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if (commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size() - worldmt.size())
				== worldmt) {
			dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
			commanded_world = commanded_world.substr(0,
				commanded_world.size() - worldmt.size());
		}
	}

	// If a world name was specified, convert it to a path
	if (commanded_worldname != "") {
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for(u32 i = 0; i < worldspecs.size(); i++) {
			std::string name = worldspecs[i].name;
			if (name == commanded_worldname) {
				if (commanded_world != "") {
					dstream << _("--worldname takes precedence over previously "
							"selected world.") << std::endl;
				}
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if (!found) {
			dstream << _("World") << " '"<<commanded_worldname << _("' not "
					"available. Available worlds:") << std::endl;
			print_worldspecs(worldspecs, dstream);
			return 1;
		}
	}

	// Gamespec
	SubgameSpec commanded_gamespec;
	if (cmd_args.exists("gameid")) {
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if (!commanded_gamespec.isValid()) {
			errorstream << "Game \"" << gameid << "\" not found" << std::endl;
			return 1;
		}
	}


	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
	if (run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		verbosestream << _("Determining world path") << std::endl;
		bool is_legacy_world = false;
		// If a world was commanded, use it
		if (commanded_world != "") {
			world_path = commanded_world;
			infostream << "Using commanded world path [" << world_path << "]"
				<< std::endl;
		} else { // No world was specified; try to select it automatically
			// Get information about available worlds
			std::vector<WorldSpec> worldspecs = getAvailableWorlds();
			// If a world name was specified, select it
			if (commanded_worldname != "") {
				world_path = "";
				for(u32 i = 0; i < worldspecs.size(); i++) {
					std::string name = worldspecs[i].name;
					if (name == commanded_worldname) {
						world_path = worldspecs[i].path;
						break;
					}
				}
				if (world_path == "") {
					dstream << _("World") << " '" << commanded_worldname << "' " << _("not "
						"available. Available worlds:") << std::endl;
					print_worldspecs(worldspecs, dstream);
					return 1;
				}
			}
			// If there is only a single world, use it
			if (worldspecs.size() == 1) {
				world_path = worldspecs[0].path;
				dstream <<_("Automatically selecting world at") << " ["
					<< world_path << "]" << std::endl;
			// If there are multiple worlds, list them
			} else if (worldspecs.size() > 1) {
				dstream << _("Multiple worlds are available.") << std::endl;
				dstream << _("Please select one using --worldname <name>"
						" or --world <path>") << std::endl;
				print_worldspecs(worldspecs, dstream);
				return 1;
			// If there are no worlds, automatically create a new one
			} else {
				// This is the ultimate default world path
				world_path = porting::path_user + DIR_DELIM + "worlds" +
						DIR_DELIM + "world";
				infostream << "Creating default world at ["
						<< world_path << "]" << std::endl;
			}
		}

		if (world_path == "") {
			errorstream << "No world path specified or found." << std::endl;
			return 1;
		}
		verbosestream << _("Using world path") << " [" << world_path << "]" << std::endl;

		// We need a gamespec.
		SubgameSpec gamespec;
		verbosestream << _("Determining gameid/gamespec") << std::endl;
		// If world doesn't exist
		if (!getWorldExists(world_path)) {
			// Try to take gamespec from command line
			if (commanded_gamespec.isValid()) {
				gamespec = commanded_gamespec;
				infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
			} else { // Otherwise we will be using "minetest"
				gamespec = findSubgame(g_settings->get("default_game"));
				infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
			}
		} else { // World exists
			std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
			// If commanded to use a gameid, do so
			if (commanded_gamespec.isValid()) {
				gamespec = commanded_gamespec;
				if (commanded_gamespec.id != world_gameid) {
					errorstream << "WARNING: Using commanded gameid ["
							<< gamespec.id << "]" << " instead of world gameid ["
							<< world_gameid << "]" << std::endl;
				}
			} else {
				// If world contains an embedded game, use it;
				// Otherwise find world from local system.
				gamespec = findWorldSubgame(world_path);
				infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
			}
		}
		if (!gamespec.isValid()) {
			errorstream << "Subgame [" << gamespec.id << "] could not be found."
					<< std::endl;
			return 1;
		}
		verbosestream << _("Using gameid") << " [" << gamespec.id<<"]" << std::endl;

		// Bind address
		std::string bind_str = g_settings->get("bind_address");
		Address bind_addr(0, 0, 0, 0, port);

		if (g_settings->getBool("ipv6_server")) {
			bind_addr.setAddress((IPv6AddressBytes*) NULL);
		}
		try {
			bind_addr.Resolve(bind_str.c_str());
		} catch (ResolveError &e) {
			infostream << "Resolving bind address \"" << bind_str
			           << "\" failed: " << e.what()
		        	   << " -- Listening on all addresses." << std::endl;
		}
		if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
			errorstream << "Unable to listen on "
			            << bind_addr.serializeString()
				    << L" because IPv6 is disabled" << std::endl;
			return 1;
		}

		// Create server
		Server server(world_path, gamespec, false, bind_addr.isIPv6());

		// Database migration
		if (cmd_args.exists("migrate")) {
			std::string migrate_to = cmd_args.get("migrate");
			Settings world_mt;
			bool success = world_mt.readConfigFile((world_path + DIR_DELIM
				+ "world.mt").c_str());
			if (!success) {
				errorstream << "Cannot read world.mt" << std::endl;
				return 1;
			}
			if (!world_mt.exists("backend")) {
				errorstream << "Please specify your current backend in world.mt file:"
					<< std::endl << "	backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
				return 1;
			}
			std::string backend = world_mt.get("backend");
			Database *new_db;
			if (backend == migrate_to) {
				errorstream << "Cannot migrate: new backend is same"
					<<" as the old one" << std::endl;
				return 1;
			}
			if (migrate_to == "sqlite3")
				new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
			#if USE_LEVELDB
			else if (migrate_to == "leveldb")
				new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
			#endif
			#if USE_REDIS
			else if (migrate_to == "redis")
				new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
			#endif
			else {
				errorstream << "Migration to " << migrate_to
					<< " is not supported" << std::endl;
				return 1;
			}

			std::list<v3s16> blocks;
			ServerMap &old_map = ((ServerMap&)server.getMap());
			old_map.listAllLoadableBlocks(blocks);
			int count = 0;
			new_db->beginSave();
			for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
				MapBlock *block = old_map.loadBlock(*i);
				new_db->saveBlock(block);
				MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
				sector->deleteBlock(block);
				++count;
				if (count % 500 == 0)
					actionstream << "Migrated " << count << " blocks "
						<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
			}
			new_db->endSave();
			delete new_db;

			actionstream << "Successfully migrated " << count << " blocks" << std::endl;
			world_mt.set("backend", migrate_to);
			if (!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
				errorstream << "Failed to update world.mt!" << std::endl;
			else
				actionstream << "world.mt updated" << std::endl;

			return 0;
		}

		server.start(bind_addr);

		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/

	std::string address = g_settings->get("address");
	if (commanded_world != "")
		address = "";
	else if (cmd_args.exists("address"))
		address = cmd_args.get("address");

	std::string playername = g_settings->get("name");
	if (cmd_args.exists("name"))
		playername = cmd_args.get("name");

	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection

	bool fullscreen = g_settings->getBool("fullscreen");
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// bpp, fsaa, vsync

	bool vsync = g_settings->getBool("vsync");
	u16 bits = g_settings->getU16("fullscreen_bpp");
	u16 fsaa = g_settings->getU16("fsaa");

	// Determine driver

	video::E_DRIVER_TYPE driverType;

	std::string driverstring = g_settings->get("video_driver");

	if (driverstring == "null")
		driverType = video::EDT_NULL;
	else if (driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if (driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if (driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if (driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if (driverstring == "opengl")
		driverType = video::EDT_OPENGL;
#ifdef _IRR_COMPILE_WITH_OGLES1_
	else if (driverstring == "ogles1")
		driverType = video::EDT_OGLES1;
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
	else if (driverstring == "ogles2")
		driverType = video::EDT_OGLES2;
#endif
	else {
		errorstream << "WARNING: Invalid video_driver specified; defaulting "
			<< "to opengl" << std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		List video modes if requested
	*/

	MyEventReceiver receiver;

	if (cmd_args.getFlag("videomodes")) {
		IrrlichtDevice *nulldevice;

		SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
		params.DriverType    = video::EDT_NULL;
		params.WindowSize    = core::dimension2d<u32>(640, 480);
		params.Bits          = 24;
		params.AntiAlias     = fsaa;
		params.Fullscreen    = false;
		params.Stencilbuffer = false;
		params.Vsync         = vsync;
		params.EventReceiver = &receiver;
		params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

		nulldevice = createDeviceEx(params);

		if (nulldevice == 0)
			return 1;

		dstream << _("Available video modes (WxHxD):") << std::endl;

		video::IVideoModeList *videomode_list =
				nulldevice->getVideoModeList();

		if (videomode_list == 0) {
			nulldevice->drop();
			return 1;
		}

		s32 videomode_count = videomode_list->getVideoModeCount();
		core::dimension2d<u32> videomode_res;
		s32 videomode_depth;
		for (s32 i = 0; i < videomode_count; ++i) {
			videomode_res = videomode_list->getVideoModeResolution(i);
			videomode_depth = videomode_list->getVideoModeDepth(i);
			dstream<<videomode_res.Width << "x" << videomode_res.Height
					<< "x" << videomode_depth << std::endl;
		}

		dstream << _("Active video mode (WxHxD):") << std::endl;
		videomode_res = videomode_list->getDesktopResolution();
		videomode_depth = videomode_list->getDesktopDepth();
		dstream << videomode_res.Width << "x" << videomode_res.Height
				<< "x" << videomode_depth << std::endl;

		nulldevice->drop();

		return 0;
	}

	/*
		Create device and exit if creation failed
	*/

	IrrlichtDevice *device;

	SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
	params.DriverType    = driverType;
	params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
	params.Bits          = bits;
	params.AntiAlias     = fsaa;
	params.Fullscreen    = fullscreen;
	params.Stencilbuffer = false;
	params.Vsync         = vsync;
	params.EventReceiver = &receiver;
	params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");

	device = createDeviceEx(params);

	if (device == 0) {
		return 1; // could not create selected driver.
	}

	// Map our log level to irrlicht engine one.
	static const irr::ELOG_LEVEL irr_log_level[5] = {
		ELL_NONE,
		ELL_ERROR,
		ELL_WARNING,
		ELL_INFORMATION,
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
		ELL_INFORMATION
#else
		ELL_DEBUG
#endif
	};

	ILogger* irr_logger = device->getLogger();
	irr_logger->setLogLevel(irr_log_level[loglevel]);

	porting::initIrrlicht(device);
	late_init_default_settings(g_settings);

	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);

	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);

	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if (cmd_args.getFlag("speedtests"))
	{
		dstream << "Running speed tests" << std::endl;
		SpeedTests();
		device->drop();
		return 0;
	}

	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if (random_input) {
		input = new RandomInputHandler();
	} else {
		input = new RealInputHandler(device, &receiver);
	}

	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	std::string font_path = g_settings->get("font_path");
	gui::IGUIFont *font;
	#if USE_FREETYPE
	bool use_freetype = g_settings->getBool("freetype");
	if (use_freetype) {
		std::string fallback;
		if (is_yes(gettext("needs_fallback_font")))
			fallback = "fallback_";
		u16 font_size = g_settings->getU16(fallback + "font_size");
		font_path = g_settings->get(fallback + "font_path");
		u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
		u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
		font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size,
			true, true, font_shadow, font_shadow_alpha);
	} else {
		font = guienv->getFont(font_path.c_str());
	}
	#else
	font = guienv->getFont(font_path.c_str());
	#endif
	if (font)
		skin->setFont(font);
	else
		errorstream << "WARNING: Font file was not found."
				<< " Using default font." << std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);

	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream << "text_height=" << text_height << std::endl;

	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));

#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
	// Irrlicht 1.8 input colours
	skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
	skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
#endif


	// Create the menu clouds
	if (!g_menucloudsmgr)
		g_menucloudsmgr = smgr->createNewSceneManager();
	if (!g_menuclouds)
		g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
			g_menucloudsmgr, -1, rand(), 100);
	g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
	scene::ICameraSceneNode* camera;
	camera = g_menucloudsmgr->addCameraSceneNode(0,
				v3f(0, 0, 0), v3f(0, 60, 100));
	camera->setFarValue(10000);

	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while (device->run() && kill == false)
	{
		// Set the window caption
		wchar_t* text = wgettext("Main Menu");
		device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
		delete[] text;

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();

			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
				core::rect<s32>(0, 0, 10000, 10000));

			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while (kill == false) {
				// If skip_main_menu, only go through here once
				if (skip_main_menu && !first_loop) {
					kill = true;
					break;
				}
				first_loop = false;

				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();

				// Initialize menu data
				MainMenuData menudata;
				menudata.address = address;
				menudata.name = playername;
				menudata.port = itos(port);
				menudata.errormessage = wide_to_narrow(error_message);
				error_message = L"";
				if (cmd_args.exists("password"))
					menudata.password = cmd_args.get("password");

				driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));

				menudata.enable_public = g_settings->getBool("server_announce");

				std::vector<WorldSpec> worldspecs = getAvailableWorlds();

				// If a world was commanded, append and select it
				if(commanded_world != "") {
					worldspec.gameid = getWorldGameId(commanded_world, true);
					worldspec.name = _("[--world parameter]");
					if(worldspec.gameid == "") {
						worldspec.gameid = g_settings->get("default_game");
						worldspec.name += " [new]";
					}
					worldspec.path = commanded_world;
				}

				if (skip_main_menu == false) {
					video::IVideoDriver* driver = device->getVideoDriver();

					infostream << "Waiting for other menus" << std::endl;
					while (device->run() && kill == false) {
						if (noMenuActive())
							break;
						driver->beginScene(true, true,
								video::SColor(255, 128, 128, 128));
						guienv->drawAll();
						driver->endScene();
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					infostream << "Waited for other menus" << std::endl;

					GUIEngine* temp = new GUIEngine(device, guiroot,
						&g_menumgr, smgr, &menudata, kill);

					delete temp;
					//once finished you'll never end up here
					smgr->clear();
				}

				if (menudata.errormessage != "") {
					error_message = narrow_to_wide(menudata.errormessage);
					continue;
				}

				//update worldspecs (necessary as new world may have been created)
				worldspecs = getAvailableWorlds();

				if (menudata.name == "")
					menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
				else
					playername = menudata.name;

				password = translatePassword(playername, narrow_to_wide(menudata.password));
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = menudata.address;
				int newport = stoi(menudata.port);
				if (newport != 0)
					port = newport;

				simple_singleplayer_mode = menudata.simple_singleplayer_mode;

				// Save settings
				g_settings->set("name", playername);

				// Break out of menu-game loop to shut down cleanly
				if (device->run() == false || kill == true)
					break;

				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if (simple_singleplayer_mode) {
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = myrand_range(49152, 65535);
				} else if (address != "") {
					ServerListSpec server;
					server["name"] = menudata.servername;
					server["address"] = menudata.address;
					server["port"] = menudata.port;
					server["description"] = menudata.serverdescription;
					ServerList::insert(server);
				}

				if ((!skip_main_menu) &&
						(menudata.selected_world >= 0) &&
						(menudata.selected_world < (int)worldspecs.size())) {
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);
					worldspec = worldspecs[menudata.selected_world];

				}

				infostream <<"Selected world: " << worldspec.name
							<< " ["<<worldspec.path<<"]" <<std::endl;


				// If local game
				if (current_address == "") {
					if (worldspec.path == "") {
						error_message = wgettext("No world selected and no address "
								"provided. Nothing to do.");
						errorstream << wide_to_narrow(error_message) << std::endl;
						continue;
					}

					if (!fs::PathExists(worldspec.path)) {
						error_message = wgettext("Provided world path doesn't exist: ")
								+ narrow_to_wide(worldspec.path);
						errorstream << wide_to_narrow(error_message) << std::endl;
						continue;
					}

					// Load gamespec for required game
					gamespec = findWorldSubgame(worldspec.path);
					if (!gamespec.isValid() && !commanded_gamespec.isValid()) {
						error_message = wgettext("Could not find or load game \"")
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream << wide_to_narrow(error_message) << std::endl;
						continue;
					}
					if (commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid) {
						errorstream<<"WARNING: Overriding gamespec from \""
								<< worldspec.gameid << "\" to \""
								<< commanded_gamespec.id << "\"" << std::endl;
						gamespec = commanded_gamespec;
					}

					if (!gamespec.isValid()) {
						error_message = wgettext("Invalid gamespec.");
						error_message += L" (world_gameid="
								+ narrow_to_wide(worldspec.gameid) + L")";
						errorstream << wide_to_narrow(error_message) << std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}

			// Break out of menu-game loop to shut down cleanly
			if (device->run() == false || kill == true) {
				if (g_settings_path != "") {
					g_settings->updateConfigFile(g_settings_path.c_str());
				}
				break;
			}

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);
			smgr->clear();

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = wgettext("Connection error (timed out?)");
			errorstream << wide_to_narrow(error_message) << std::endl;
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception: \"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream << narrow_message << std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if (skip_main_menu) {
			if (error_message != L"") {
				verbosestream << "error_message = "
						<< wide_to_narrow(error_message) << std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop


	g_menuclouds->drop();
	g_menucloudsmgr->drop();

	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#if USE_FREETYPE
	if (use_freetype)
		font->drop();
#endif

#endif // !SERVER

	// Update configuration file
	if (g_settings_path != "")
		g_settings->updateConfigFile(g_settings_path.c_str());

	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i = 0; i < names.size(); i++) {
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if (!val.modified)
				continue;
			if (!header_printed) {
				dstream << "Modified quicktune values:" << std::endl;
				header_printed = true;
			}
			dstream<<names[i] << " = " << val.getString() << std::endl;
		}
	}

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	debugstreams_deinit();


	return retval;
}

//END