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path: root/src/main.cpp
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifdef _MSC_VER
	#ifndef SERVER // Dedicated server isn't linked with Irrlicht
		#pragma comment(lib, "Irrlicht.lib")
		// This would get rid of the console window
		//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
	#endif
	#pragma comment(lib, "zlibwapi.lib")
	#pragma comment(lib, "Shell32.lib")
#endif

#include "irrlicht.h" // createDevice

#include "mainmenumanager.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "unittest/test.h"
#include "server.h"
#include "filesys.h"
#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
#include "quicktune.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "map.h"
#include "player.h"
#include "mapsector.h"
#include "fontengine.h"
#include "gameparams.h"
#include "database.h"
#include "config.h"
#if USE_CURSES
	#include "terminal_chat_console.h"
#endif
#ifndef SERVER
#include "client/clientlauncher.h"
#endif

#ifdef HAVE_TOUCHSCREENGUI
	#include "touchscreengui.h"
#endif

#if !defined(SERVER) && \
	(IRRLICHT_VERSION_MAJOR == 1) && \
	(IRRLICHT_VERSION_MINOR == 8) && \
	(IRRLICHT_VERSION_REVISION == 2)
	#error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
#endif

#define DEBUGFILE "debug.txt"
#define DEFAULT_SERVER_PORT 30000

typedef std::map<std::string, ValueSpec> OptionList;

/**********************************************************************
 * Private functions
 **********************************************************************/

static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
static void set_allowed_options(OptionList *allowed_options);

static void print_help(const OptionList &allowed_options);
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
							 std::ostream &os);
static void print_modified_quicktune_values();

static void list_game_ids();
static void list_worlds();
static void setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
static bool read_config_file(const Settings &cmd_args);
static void init_log_streams(const Settings &cmd_args);

static bool game_configure(GameParams *game_params, const Settings &cmd_args);
static void game_configure_port(GameParams *game_params, const Settings &cmd_args);

static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
static bool auto_select_world(GameParams *game_params);
static std::string get_clean_world_path(const std::string &path);

static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool determine_subgame(GameParams *game_params);

static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);

/**********************************************************************/

/*
	gettime.h implementation
*/

#ifdef SERVER

u32 getTimeMs()
{
	/* Use imprecise system calls directly (from porting.h) */
	return porting::getTime(PRECISION_MILLI);
}

u32 getTime(TimePrecision prec)
{
	return porting::getTime(prec);
}

#endif

FileLogOutput file_log_output;

static OptionList allowed_options;

int main(int argc, char *argv[])
{
	int retval;

	debug_set_exception_handler();

	g_logger.registerThread("Main");
	g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);

	Settings cmd_args;
	bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
	if (!cmd_args_ok
			|| cmd_args.getFlag("help")
			|| cmd_args.exists("nonopt1")) {
		print_help(allowed_options);
		return cmd_args_ok ? 0 : 1;
	}

	if (cmd_args.getFlag("version")) {
		print_version();
		return 0;
	}

	setup_log_params(cmd_args);

	porting::signal_handler_init();

#ifdef __ANDROID__
	porting::initAndroid();
	porting::initializePathsAndroid();
#else
	porting::initializePaths();
#endif

	if (!create_userdata_path()) {
		errorstream << "Cannot create user data directory" << std::endl;
		return 1;
	}

	// Initialize debug stacks
	DSTACK(FUNCTION_NAME);

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// List gameids if requested
	if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
		list_game_ids();
		return 0;
	}

	// List worlds if requested
	if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
		list_worlds();
		return 0;
	}

	if (!init_common(cmd_args, argc, argv))
		return 1;

#ifndef __ANDROID__
	// Run unit tests
	if (cmd_args.getFlag("run-unittests")) {
		return run_tests();
	}
#endif

	GameParams game_params;
#ifdef SERVER
	game_params.is_dedicated_server = true;
#else
	game_params.is_dedicated_server = cmd_args.getFlag("server");
#endif

	if (!game_configure(&game_params, cmd_args))
		return 1;

	sanity_check(!game_params.world_path.empty());

	infostream << "Using commanded world path ["
	           << game_params.world_path << "]" << std::endl;

	//Run dedicated server if asked to or no other option
	g_settings->set("server_dedicated",
			game_params.is_dedicated_server ? "true" : "false");

	if (game_params.is_dedicated_server)
		return run_dedicated_server(game_params, cmd_args) ? 0 : 1;

#ifndef SERVER
	ClientLauncher launcher;
	retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
	retval = 0;
#endif

	// Update configuration file
	if (g_settings_path != "")
		g_settings->updateConfigFile(g_settings_path.c_str());

	print_modified_quicktune_values();

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER

	return retval;
}


/*****************************************************************************
 * Startup / Init
 *****************************************************************************/


static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
{
	set_allowed_options(&allowed_options);

	return cmd_args->parseCommandLine(argc, argv, allowed_options);
}

static void set_allowed_options(OptionList *allowed_options)
{
	allowed_options->clear();

	allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options"))));
	allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
			_("Show version information"))));
	allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file"))));
	allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)"))));
	allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Run the unit tests and exit"))));
	allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)"))));
	allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)"))));
	allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)"))));
	allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
			_("Print to console errors only"))));
	allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console"))));
	allowed_options->insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console"))));
	allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console"))));
	allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)"))));
	allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)"))));
	allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
			_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
	allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
			_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
	allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
			_("Show available video modes"))));
	allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests"))));
	allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)"))));
	allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing"))));
	allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server"))));
	allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name"))));
	allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
			_("Set password"))));
	allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu"))));
#endif

}

static void print_help(const OptionList &allowed_options)
{
	std::cout << _("Allowed options:") << std::endl;
	print_allowed_options(allowed_options);
}

static void print_allowed_options(const OptionList &allowed_options)
{
	for (OptionList::const_iterator i = allowed_options.begin();
			i != allowed_options.end(); ++i) {
		std::ostringstream os1(std::ios::binary);
		os1 << "  --" << i->first;
		if (i->second.type != VALUETYPE_FLAG)
			os1 << _(" <value>");

		std::cout << padStringRight(os1.str(), 24);

		if (i->second.help != NULL)
			std::cout << i->second.help;

		std::cout << std::endl;
	}
}

static void print_version()
{
	std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl;
#ifndef SERVER
	std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
	std::cout << "Build info: " << g_build_info << std::endl;
}

static void list_game_ids()
{
	std::set<std::string> gameids = getAvailableGameIds();
	for (std::set<std::string>::const_iterator i = gameids.begin();
			i != gameids.end(); ++i)
		std::cout << (*i) <<std::endl;
}

static void list_worlds()
{
	std::cout << _("Available worlds:") << std::endl;
	std::vector<WorldSpec> worldspecs = getAvailableWorlds();
	print_worldspecs(worldspecs, std::cout);
}

static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
							 std::ostream &os)
{
	for (size_t i = 0; i < worldspecs.size(); i++) {
		std::string name = worldspecs[i].name;
		std::string path = worldspecs[i].path;
		if (name.find(" ") != std::string::npos)
			name = std::string("'") + name + "'";
		path = std::string("'") + path + "'";
		name = padStringRight(name, 14);
		os << "  " << name << " " << path << std::endl;
	}
}

static void print_modified_quicktune_values()
{
	bool header_printed = false;
	std::vector<std::string> names = getQuicktuneNames();

	for (u32 i = 0; i < names.size(); i++) {
		QuicktuneValue val = getQuicktuneValue(names[i]);
		if (!val.modified)
			continue;
		if (!header_printed) {
			dstream << "Modified quicktune values:" << std::endl;
			header_printed = true;
		}
		dstream << names[i] << " = " << val.getString() << std::endl;
	}
}

static void setup_log_params(const Settings &cmd_args)
{
	// Quiet mode, print errors only
	if (cmd_args.getFlag("quiet")) {
		g_logger.removeOutput(&stderr_output);
		g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
	}

	// If trace is enabled, enable logging of certain things
	if (cmd_args.getFlag("trace")) {
		dstream << _("Enabling trace level debug output") << std::endl;
		g_logger.setTraceEnabled(true);
		dout_con_ptr = &verbosestream; // This is somewhat old
		socket_enable_debug_output = true; // Sockets doesn't use log.h
	}

	// In certain cases, output info level on stderr
	if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		g_logger.addOutput(&stderr_output, LL_INFO);

	// In certain cases, output verbose level on stderr
	if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		g_logger.addOutput(&stderr_output, LL_VERBOSE);
}

static bool create_userdata_path()
{
	bool success;

#ifdef __ANDROID__
	if (!fs::PathExists(porting::path_user)) {
		success = fs::CreateDir(porting::path_user);
	} else {
		success = true;
	}
	porting::copyAssets();
#else
	// Create user data directory
	success = fs::CreateDir(porting::path_user);
#endif

	return success;
}

static bool init_common(const Settings &cmd_args, int argc, char *argv[])
{
	startup_message();
	set_default_settings(g_settings);

	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);

	if (!read_config_file(cmd_args))
		return false;

	init_log_streams(cmd_args);

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	// Initialize HTTP fetcher
	httpfetch_init(g_settings->getS32("curl_parallel_limit"));

	init_gettext(porting::path_locale.c_str(),
		g_settings->get("language"), argc, argv);

	return true;
}

static void startup_message()
{
	infostream << PROJECT_NAME << " " << _("with")
	           << " SER_FMT_VER_HIGHEST_READ="
               << (int)SER_FMT_VER_HIGHEST_READ << ", "
               << g_build_info << std::endl;
}

static bool read_config_file(const Settings &cmd_args)
{
	// Path of configuration file in use
	sanity_check(g_settings_path == "");	// Sanity check

	if (cmd_args.exists("config")) {
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if (!r) {
			errorstream << "Could not read configuration from \""
			            << cmd_args.get("config") << "\"" << std::endl;
			return false;
		}
		g_settings_path = cmd_args.get("config");
	} else {
		std::vector<std::string> filenames;
		filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");

#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for (size_t i = 0; i < filenames.size(); i++) {
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if (r) {
				g_settings_path = filenames[i];
				break;
			}
		}

		// If no path found, use the first one (menu creates the file)
		if (g_settings_path == "")
			g_settings_path = filenames[0];
	}

	return true;
}

static void init_log_streams(const Settings &cmd_args)
{
#if RUN_IN_PLACE
	std::string log_filename = DEBUGFILE;
#else
	std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
#endif
	if (cmd_args.exists("logfile"))
		log_filename = cmd_args.get("logfile");

	g_logger.removeOutput(&file_log_output);
	std::string conf_loglev = g_settings->get("debug_log_level");

	// Old integer format
	if (std::isdigit(conf_loglev[0])) {
		warningstream << "Deprecated use of debug_log_level with an "
			"integer value; please update your configuration." << std::endl;
		static const char *lev_name[] =
			{"", "error", "action", "info", "verbose"};
		int lev_i = atoi(conf_loglev.c_str());
		if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
			warningstream << "Supplied invalid debug_log_level!"
				"  Assuming action level." << std::endl;
			lev_i = 2;
		}
		conf_loglev = lev_name[lev_i];
	}

	if (log_filename.empty() || conf_loglev.empty())  // No logging
		return;

	LogLevel log_level = Logger::stringToLevel(conf_loglev);
	if (log_level == LL_MAX) {
		warningstream << "Supplied unrecognized debug_log_level; "
			"using maximum." << std::endl;
	}

	verbosestream << "log_filename = " << log_filename << std::endl;

	file_log_output.open(log_filename.c_str());
	g_logger.addOutputMaxLevel(&file_log_output, log_level);
}

static bool game_configure(GameParams *game_params, const Settings &cmd_args)
{
	game_configure_port(game_params, cmd_args);

	if (!game_configure_world(game_params, cmd_args)) {
		errorstream << "No world path specified or found." << std::endl;
		return false;
	}

	game_configure_subgame(game_params, cmd_args);

	return true;
}

static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
	if (cmd_args.exists("port"))
		game_params->socket_port = cmd_args.getU16("port");
	else
		game_params->socket_port = g_settings->getU16("port");

	if (game_params->socket_port == 0)
		game_params->socket_port = DEFAULT_SERVER_PORT;
}

static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
{
	if (get_world_from_cmdline(game_params, cmd_args))
		return true;
	if (get_world_from_config(game_params, cmd_args))
		return true;

	return auto_select_world(game_params);
}

static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
	std::string commanded_world = "";

	// World name
	std::string commanded_worldname = "";
	if (cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");

	// If a world name was specified, convert it to a path
	if (commanded_worldname != "") {
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for (u32 i = 0; i < worldspecs.size(); i++) {
			std::string name = worldspecs[i].name;
			if (name == commanded_worldname) {
				dstream << _("Using world specified by --worldname on the "
					"command line") << std::endl;
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if (!found) {
			dstream << _("World") << " '" << commanded_worldname
			        << _("' not available. Available worlds:") << std::endl;
			print_worldspecs(worldspecs, dstream);
			return false;
		}

		game_params->world_path = get_clean_world_path(commanded_world);
		return commanded_world != "";
	}

	if (cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if (cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if (cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");

	game_params->world_path = get_clean_world_path(commanded_world);
	return commanded_world != "";
}

static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
{
	// World directory
	std::string commanded_world = "";

	if (g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");

	game_params->world_path = get_clean_world_path(commanded_world);

	return commanded_world != "";
}

static bool auto_select_world(GameParams *game_params)
{
	// No world was specified; try to select it automatically
	// Get information about available worlds

	verbosestream << _("Determining world path") << std::endl;

	std::vector<WorldSpec> worldspecs = getAvailableWorlds();
	std::string world_path;

	// If there is only a single world, use it
	if (worldspecs.size() == 1) {
		world_path = worldspecs[0].path;
		dstream <<_("Automatically selecting world at") << " ["
		        << world_path << "]" << std::endl;
	// If there are multiple worlds, list them
	} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
		std::cerr << _("Multiple worlds are available.") << std::endl;
		std::cerr << _("Please select one using --worldname <name>"
				" or --world <path>") << std::endl;
		print_worldspecs(worldspecs, std::cerr);
		return false;
	// If there are no worlds, automatically create a new one
	} else {
		// This is the ultimate default world path
		world_path = porting::path_user + DIR_DELIM + "worlds" +
				DIR_DELIM + "world";
		infostream << "Creating default world at ["
		           << world_path << "]" << std::endl;
	}

	assert(world_path != "");	// Post-condition
	game_params->world_path = world_path;
	return true;
}

static std::string get_clean_world_path(const std::string &path)
{
	const std::string worldmt = "world.mt";
	std::string clean_path;

	if (path.size() > worldmt.size()
			&& path.substr(path.size() - worldmt.size()) == worldmt) {
		dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
		clean_path = path.substr(0, path.size() - worldmt.size());
	} else {
		clean_path = path;
	}
	return path;
}


static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
{
	bool success;

	success = get_game_from_cmdline(game_params, cmd_args);
	if (!success)
		success = determine_subgame(game_params);

	return success;
}

static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
	SubgameSpec commanded_gamespec;

	if (cmd_args.exists("gameid")) {
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if (!commanded_gamespec.isValid()) {
			errorstream << "Game \"" << gameid << "\" not found" << std::endl;
			return false;
		}
		dstream << _("Using game specified by --gameid on the command line")
		        << std::endl;
		game_params->game_spec = commanded_gamespec;
		return true;
	}

	return false;
}

static bool determine_subgame(GameParams *game_params)
{
	SubgameSpec gamespec;

	assert(game_params->world_path != "");	// Pre-condition

	verbosestream << _("Determining gameid/gamespec") << std::endl;
	// If world doesn't exist
	if (game_params->world_path != ""
			&& !getWorldExists(game_params->world_path)) {
		// Try to take gamespec from command line
		if (game_params->game_spec.isValid()) {
			gamespec = game_params->game_spec;
			infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
		} else { // Otherwise we will be using "minetest"
			gamespec = findSubgame(g_settings->get("default_game"));
			infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
			if (!gamespec.isValid()) {
				errorstream << "Subgame specified in default_game ["
				            << g_settings->get("default_game")
				            << "] is invalid." << std::endl;
				return false;
			}
		}
	} else { // World exists
		std::string world_gameid = getWorldGameId(game_params->world_path, false);
		// If commanded to use a gameid, do so
		if (game_params->game_spec.isValid()) {
			gamespec = game_params->game_spec;
			if (game_params->game_spec.id != world_gameid) {
				warningstream << "Using commanded gameid ["
				            << gamespec.id << "]" << " instead of world gameid ["
				            << world_gameid << "]" << std::endl;
			}
		} else {
			// If world contains an embedded game, use it;
			// Otherwise find world from local system.
			gamespec = findWorldSubgame(game_params->world_path);
			infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
		}
	}

	if (!gamespec.isValid()) {
		errorstream << "Subgame [" << gamespec.id << "] could not be found."
		            << std::endl;
		return false;
	}

	game_params->game_spec = gamespec;
	return true;
}


/*****************************************************************************
 * Dedicated server
 *****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
	DSTACK("Dedicated server branch");

	verbosestream << _("Using world path") << " ["
	              << game_params.world_path << "]" << std::endl;
	verbosestream << _("Using gameid") << " ["
	              << game_params.game_spec.id << "]" << std::endl;

	// Bind address
	std::string bind_str = g_settings->get("bind_address");
	Address bind_addr(0, 0, 0, 0, game_params.socket_port);

	if (g_settings->getBool("ipv6_server")) {
		bind_addr.setAddress((IPv6AddressBytes*) NULL);
	}
	try {
		bind_addr.Resolve(bind_str.c_str());
	} catch (ResolveError &e) {
		infostream << "Resolving bind address \"" << bind_str
		           << "\" failed: " << e.what()
		           << " -- Listening on all addresses." << std::endl;
	}
	if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
		errorstream << "Unable to listen on "
		            << bind_addr.serializeString()
		            << L" because IPv6 is disabled" << std::endl;
		return false;
	}

	// Database migration
	if (cmd_args.exists("migrate"))
		return migrate_database(game_params, cmd_args);

	if (cmd_args.exists("terminal")) {
#if USE_CURSES
		bool name_ok = true;
		std::string admin_nick = g_settings->get("name");

		name_ok = name_ok && !admin_nick.empty();
		name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);

		if (!name_ok) {
			if (admin_nick.empty()) {
				errorstream << "No name given for admin. "
					<< "Please check your minetest.conf that it "
					<< "contains a 'name = ' to your main admin account."
					<< std::endl;
			} else {
				errorstream << "Name for admin '"
					<< admin_nick << "' is not valid. "
					<< "Please check that it only contains allowed characters. "
					<< "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
					<< std::endl;
			}
			return false;
		}
		ChatInterface iface;
		bool &kill = *porting::signal_handler_killstatus();

		try {
			// Create server
			Server server(game_params.world_path,
				game_params.game_spec, false, bind_addr.isIPv6(), &iface);

			g_term_console.setup(&iface, &kill, admin_nick);

			g_term_console.start();

			server.start(bind_addr);
			// Run server
			dedicated_server_loop(server, kill);
		} catch (const ModError &e) {
			g_term_console.stopAndWaitforThread();
			errorstream << "ModError: " << e.what() << std::endl;
			return false;
		} catch (const ServerError &e) {
			g_term_console.stopAndWaitforThread();
			errorstream << "ServerError: " << e.what() << std::endl;
			return false;
		}

		// Tell the console to stop, and wait for it to finish,
		// only then leave context and free iface
		g_term_console.stop();
		g_term_console.wait();

		g_term_console.clearKillStatus();
	} else {
#else
		errorstream << "Cmd arg --terminal passed, but "
			<< "compiled without ncurses. Ignoring." << std::endl;
	} {
#endif
		try {
			// Create server
			Server server(game_params.world_path, game_params.game_spec, false,
				bind_addr.isIPv6());
			server.start(bind_addr);

			// Run server
			bool &kill = *porting::signal_handler_killstatus();
			dedicated_server_loop(server, kill);

		} catch (const ModError &e) {
			errorstream << "ModError: " << e.what() << std::endl;
			return false;
		} catch (const ServerError &e) {
			errorstream << "ServerError: " << e.what() << std::endl;
			return false;
		}
	}

	return true;
}

static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
{
	std::string migrate_to = cmd_args.get("migrate");
	Settings world_mt;
	std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
	if (!world_mt.readConfigFile(world_mt_path.c_str())) {
		errorstream << "Cannot read world.mt!" << std::endl;
		return false;
	}
	if (!world_mt.exists("backend")) {
		errorstream << "Please specify your current backend in world.mt:"
			<< std::endl
			<< "	backend = {sqlite3|leveldb|redis|dummy}"
			<< std::endl;
		return false;
	}
	std::string backend = world_mt.get("backend");
	if (backend == migrate_to) {
		errorstream << "Cannot migrate: new backend is same"
			<< " as the old one" << std::endl;
		return false;
	}
	Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
		*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);

	u32 count = 0;
	time_t last_update_time = 0;
	bool &kill = *porting::signal_handler_killstatus();

	std::vector<v3s16> blocks;
	old_db->listAllLoadableBlocks(blocks);
	new_db->beginSave();
	for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
		if (kill) return false;

		const std::string &data = old_db->loadBlock(*it);
		if (!data.empty()) {
			new_db->saveBlock(*it, data);
		} else {
			errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
		}
		if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
			std::cerr << " Migrated " << count << " blocks, "
				<< (100.0 * count / blocks.size()) << "% completed.\r";
			new_db->endSave();
			new_db->beginSave();
			last_update_time = time(NULL);
		}
	}
	std::cerr << std::endl;
	new_db->endSave();
	delete old_db;
	delete new_db;

	actionstream << "Successfully migrated " << count << " blocks" << std::endl;
	world_mt.set("backend", migrate_to);
	if (!world_mt.updateConfigFile(world_mt_path.c_str()))
		errorstream << "Failed to update world.mt!" << std::endl;
	else
		actionstream << "world.mt updated" << std::endl;

	return true;
}

an class="hl opt">(enum LightBank bank, core::map<v3s16, u8> & from_nodes, core::map<v3s16, bool> & light_sources, core::map<v3s16, MapBlock*> & modified_blocks) { INodeDefManager *nodemgr = m_gamedef->ndef(); v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; u32 blockchangecount = 0; core::map<v3s16, u8> unlighted_nodes; core::map<v3s16, u8>::Iterator j; j = from_nodes.getIterator(); /* Initialize block cache */ v3s16 blockpos_last; MapBlock *block = NULL; // Cache this a bit, too bool block_checked_in_modified = false; for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); v3s16 blockpos = getNodeBlockPos(pos); // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } if(block->isDummy()) continue; // Calculate relative position in block v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; // Get node straight from the block MapNode n = block->getNode(relpos); u8 oldlight = j.getNode()->getValue(); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; // Get the block where the node is located v3s16 blockpos = getNodeBlockPos(n2pos); try { // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } // Calculate relative position in block v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE; // Get node straight from the block MapNode n2 = block->getNode(relpos); bool changed = false; //TODO: Optimize output by optimizing light_sources? /* If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ if(n2.getLight(bank, nodemgr) < oldlight) { /* And the neighbor is transparent and it has some light */ if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0) { /* Set light to 0 and add to queue */ u8 current_light = n2.getLight(bank, nodemgr); n2.setLight(bank, 0, nodemgr); block->setNode(relpos, n2); unlighted_nodes.insert(n2pos, current_light); changed = true; /* Remove from light_sources if it is there NOTE: This doesn't happen nearly at all */ /*if(light_sources.find(n2pos)) { infostream<<"Removed from light_sources"<<std::endl; light_sources.remove(n2pos); }*/ } /*// DEBUG if(light_sources.find(n2pos) != NULL) light_sources.remove(n2pos);*/ } else{ light_sources.insert(n2pos, true); } // Add to modified_blocks if(changed == true && block_checked_in_modified == false) { // If the block is not found in modified_blocks, add. if(modified_blocks.find(blockpos) == NULL) { modified_blocks.insert(blockpos, block); } block_checked_in_modified = true; } } catch(InvalidPositionException &e) { continue; } } } /*infostream<<"unspreadLight(): Changed block " <<blockchangecount<<" times" <<" for "<<from_nodes.size()<<" nodes" <<std::endl;*/ if(unlighted_nodes.size() > 0) unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks); } /* A single-node wrapper of the above */ void Map::unLightNeighbors(enum LightBank bank, v3s16 pos, u8 lightwas, core::map<v3s16, bool> & light_sources, core::map<v3s16, MapBlock*> & modified_blocks) { core::map<v3s16, u8> from_nodes; from_nodes.insert(pos, lightwas); unspreadLight(bank, from_nodes, light_sources, modified_blocks); } /* Lights neighbors of from_nodes, collects all them and then goes on recursively. */ void Map::spreadLight(enum LightBank bank, core::map<v3s16, bool> & from_nodes, core::map<v3s16, MapBlock*> & modified_blocks) { INodeDefManager *nodemgr = m_gamedef->ndef(); const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; u32 blockchangecount = 0; core::map<v3s16, bool> lighted_nodes; core::map<v3s16, bool>::Iterator j; j = from_nodes.getIterator(); /* Initialize block cache */ v3s16 blockpos_last; MapBlock *block = NULL; // Cache this a bit, too bool block_checked_in_modified = false; for(; j.atEnd() == false; j++) //for(; j != from_nodes.end(); j++) { v3s16 pos = j.getNode()->getKey(); //v3s16 pos = *j; //infostream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl; v3s16 blockpos = getNodeBlockPos(pos); // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } if(block->isDummy()) continue; // Calculate relative position in block v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; // Get node straight from the block MapNode n = block->getNode(relpos); u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors for(u16 i=0; i<6; i++){ // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; // Get the block where the node is located v3s16 blockpos = getNodeBlockPos(n2pos); try { // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } // Calculate relative position in block v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE; // Get node straight from the block MapNode n2 = block->getNode(relpos); bool changed = false; /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); changed = true; } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ if(n2.getLight(bank, nodemgr) < newlight) { if(nodemgr->get(n2).light_propagates) { n2.setLight(bank, newlight, nodemgr); block->setNode(relpos, n2); lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); changed = true; } } // Add to modified_blocks if(changed == true && block_checked_in_modified == false) { // If the block is not found in modified_blocks, add. if(modified_blocks.find(blockpos) == NULL) { modified_blocks.insert(blockpos, block); } block_checked_in_modified = true; } } catch(InvalidPositionException &e) { continue; } } } /*infostream<<"spreadLight(): Changed block " <<blockchangecount<<" times" <<" for "<<from_nodes.size()<<" nodes" <<std::endl;*/ if(lighted_nodes.size() > 0) spreadLight(bank, lighted_nodes, modified_blocks); } /* A single-node source variation of the above. */ void Map::lightNeighbors(enum LightBank bank, v3s16 pos, core::map<v3s16, MapBlock*> & modified_blocks) { core::map<v3s16, bool> from_nodes; from_nodes.insert(pos, true); spreadLight(bank, from_nodes, modified_blocks); } v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p) { INodeDefManager *nodemgr = m_gamedef->ndef(); v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; u8 brightest_light = 0; v3s16 brightest_pos(0,0,0); bool found_something = false; // Loop through 6 neighbors for(u16 i=0; i<6; i++){ // Get the position of the neighbor node v3s16 n2pos = p + dirs[i]; MapNode n2; try{ n2 = getNode(n2pos); } catch(InvalidPositionException &e) { continue; } if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){ brightest_light = n2.getLight(bank, nodemgr); brightest_pos = n2pos; found_something = true; } } if(found_something == false) throw InvalidPositionException(); return brightest_pos; } /* Propagates sunlight down from a node. Starting point gets sunlight. Returns the lowest y value of where the sunlight went. Mud is turned into grass in where the sunlight stops. */ s16 Map::propagateSunlight(v3s16 start, core::map<v3s16, MapBlock*> & modified_blocks) { INodeDefManager *nodemgr = m_gamedef->ndef(); s16 y = start.Y; for(; ; y--) { v3s16 pos(start.X, y, start.Z); v3s16 blockpos = getNodeBlockPos(pos); MapBlock *block; try{ block = getBlockNoCreate(blockpos); } catch(InvalidPositionException &e) { break; } v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE; MapNode n = block->getNode(relpos); if(nodemgr->get(n).sunlight_propagates) { n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr); block->setNode(relpos, n); modified_blocks.insert(blockpos, block); } else { // Sunlight goes no further break; } } return y + 1; } void Map::updateLighting(enum LightBank bank, core::map<v3s16, MapBlock*> & a_blocks, core::map<v3s16, MapBlock*> & modified_blocks) { INodeDefManager *nodemgr = m_gamedef->ndef(); /*m_dout<<DTIME<<"Map::updateLighting(): " <<a_blocks.size()<<" blocks."<<std::endl;*/ //TimeTaker timer("updateLighting"); // For debugging //bool debug=true; //u32 count_was = modified_blocks.size(); core::map<v3s16, MapBlock*> blocks_to_update; core::map<v3s16, bool> light_sources; core::map<v3s16, u8> unlight_from; int num_bottom_invalid = 0; { //TimeTaker t("first stuff"); core::map<v3s16, MapBlock*>::Iterator i; i = a_blocks.getIterator(); for(; i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); for(;;) { // Don't bother with dummy blocks. if(block->isDummy()) break; v3s16 pos = block->getPos(); v3s16 posnodes = block->getPosRelative(); modified_blocks.insert(pos, block); blocks_to_update.insert(pos, block); /* Clear all light from block */ for(s16 z=0; z<MAP_BLOCKSIZE; z++) for(s16 x=0; x<MAP_BLOCKSIZE; x++) for(s16 y=0; y<MAP_BLOCKSIZE; y++) { try{ v3s16 p(x,y,z); MapNode n = block->getNode(p); u8 oldlight = n.getLight(bank, nodemgr); n.setLight(bank, 0, nodemgr); block->setNode(p, n); // If node sources light, add to list u8 source = nodemgr->get(n).light_source; if(source != 0) light_sources[p + posnodes] = true; // Collect borders for unlighting if((x==0 || x == MAP_BLOCKSIZE-1 || y==0 || y == MAP_BLOCKSIZE-1 || z==0 || z == MAP_BLOCKSIZE-1) && oldlight != 0) { v3s16 p_map = p + posnodes; unlight_from.insert(p_map, oldlight); } } catch(InvalidPositionException &e) { /* This would happen when dealing with a dummy block. */ //assert(0); infostream<<"updateLighting(): InvalidPositionException" <<std::endl; } } if(bank == LIGHTBANK_DAY) { bool bottom_valid = block->propagateSunlight(light_sources); if(!bottom_valid) num_bottom_invalid++; // If bottom is valid, we're done. if(bottom_valid) break; } else if(bank == LIGHTBANK_NIGHT) { // For night lighting, sunlight is not propagated break; } else { // Invalid lighting bank assert(0); } /*infostream<<"Bottom for sunlight-propagated block (" <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid" <<std::endl;*/ // Bottom sunlight is not valid; get the block and loop to it pos.Y--; try{ block = getBlockNoCreate(pos); } catch(InvalidPositionException &e) { assert(0); } } } } /* Enable this to disable proper lighting for speeding up map generation for testing or whatever */ #if 0 //if(g_settings->get("")) { core::map<v3s16, MapBlock*>::Iterator i; i = blocks_to_update.getIterator(); for(; i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); v3s16 p = block->getPos(); block->setLightingExpired(false); } return; } #endif #if 1 { //TimeTaker timer("unspreadLight"); unspreadLight(bank, unlight_from, light_sources, modified_blocks); } /*if(debug) { u32 diff = modified_blocks.size() - count_was; count_was = modified_blocks.size(); infostream<<"unspreadLight modified "<<diff<<std::endl; }*/ { //TimeTaker timer("spreadLight"); spreadLight(bank, light_sources, modified_blocks); } /*if(debug) { u32 diff = modified_blocks.size() - count_was; count_was = modified_blocks.size(); infostream<<"spreadLight modified "<<diff<<std::endl; }*/ #endif #if 0 { //MapVoxelManipulator vmanip(this); // Make a manual voxel manipulator and load all the blocks // that touch the requested blocks ManualMapVoxelManipulator vmanip(this); { //TimeTaker timer("initialEmerge"); core::map<v3s16, MapBlock*>::Iterator i; i = blocks_to_update.getIterator(); for(; i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); v3s16 p = block->getPos(); // Add all surrounding blocks vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1)); /* Add all surrounding blocks that have up-to-date lighting NOTE: This doesn't quite do the job (not everything appropriate is lighted) */ /*for(s16 z=-1; z<=1; z++) for(s16 y=-1; y<=1; y++) for(s16 x=-1; x<=1; x++) { v3s16 p2 = p + v3s16(x,y,z); MapBlock *block = getBlockNoCreateNoEx(p2); if(block == NULL) continue; if(block->isDummy()) continue; if(block->getLightingExpired()) continue; vmanip.initialEmerge(p2, p2); }*/ // Lighting of block will be updated completely block->setLightingExpired(false); } } { //TimeTaker timer("unSpreadLight"); vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr); } { //TimeTaker timer("spreadLight"); vmanip.spreadLight(bank, light_sources, nodemgr); } { //TimeTaker timer("blitBack"); vmanip.blitBack(modified_blocks); } /*infostream<<"emerge_time="<<emerge_time<<std::endl; emerge_time = 0;*/ } #endif //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl; } void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks, core::map<v3s16, MapBlock*> & modified_blocks) { updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks); updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks); /* Update information about whether day and night light differ */ for(core::map<v3s16, MapBlock*>::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); block->expireDayNightDiff(); } } /* */ void Map::addNodeAndUpdate(v3s16 p, MapNode n, core::map<v3s16, MapBlock*> &modified_blocks) { INodeDefManager *ndef = m_gamedef->ndef(); /*PrintInfo(m_dout); m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=(" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ /* From this node to nodes underneath: If lighting is sunlight (1.0), unlight neighbours and set lighting to 0. Else discontinue. */ v3s16 toppos = p + v3s16(0,1,0); v3s16 bottompos = p + v3s16(0,-1,0); bool node_under_sunlight = true; core::map<v3s16, bool> light_sources; /* Collect old node for rollback */ RollbackNode rollback_oldnode(this, p, m_gamedef); /* If there is a node at top and it doesn't have sunlight, there has not been any sunlight going down. Otherwise there probably is. */ try{ MapNode topnode = getNode(toppos); if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) node_under_sunlight = false; } catch(InvalidPositionException &e) { } /* Remove all light that has come out of this node */ enum LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT }; for(s32 i=0; i<2; i++) { enum LightBank bank = banks[i]; u8 lightwas = getNode(p).getLight(bank, ndef); // Add the block of the added node to modified_blocks v3s16 blockpos = getNodeBlockPos(p); MapBlock * block = getBlockNoCreate(blockpos); assert(block != NULL); modified_blocks.insert(blockpos, block); assert(isValidPosition(p)); // Unlight neighbours of node. // This means setting light of all consequent dimmer nodes // to 0. // This also collects the nodes at the border which will spread // light again into this. unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks); n.setLight(bank, 0, ndef); } /* If node lets sunlight through and is under sunlight, it has sunlight too. */ if(node_under_sunlight && ndef->get(n).sunlight_propagates) { n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef); } /* Remove node metadata */ removeNodeMetadata(p); /* Set the node on the map */ setNode(p, n); /* If node is under sunlight and doesn't let sunlight through, take all sunlighted nodes under it and clear light from them and from where the light has been spread. TODO: This could be optimized by mass-unlighting instead of looping */ if(node_under_sunlight && !ndef->get(n).sunlight_propagates) { s16 y = p.Y - 1; for(;; y--){ //m_dout<<DTIME<<"y="<<y<<std::endl; v3s16 n2pos(p.X, y, p.Z); MapNode n2; try{ n2 = getNode(n2pos); } catch(InvalidPositionException &e) { break; } if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN) { unLightNeighbors(LIGHTBANK_DAY, n2pos, n2.getLight(LIGHTBANK_DAY, ndef), light_sources, modified_blocks); n2.setLight(LIGHTBANK_DAY, 0, ndef); setNode(n2pos, n2); } else break; } } for(s32 i=0; i<2; i++) { enum LightBank bank = banks[i]; /* Spread light from all nodes that might be capable of doing so */ spreadLight(bank, light_sources, modified_blocks); } /* Update information about whether day and night light differ */ for(core::map<v3s16, MapBlock*>::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); block->expireDayNightDiff(); } /* Report for rollback */ if(m_gamedef->rollback()) { RollbackNode rollback_newnode(this, p, m_gamedef); RollbackAction action; action.setSetNode(p, rollback_oldnode, rollback_newnode); m_gamedef->rollback()->reportAction(action); } /* Add neighboring liquid nodes and the node itself if it is liquid (=water node was added) to transform queue. */ v3s16 dirs[7] = { v3s16(0,0,0), // self v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; for(u16 i=0; i<7; i++) { try { v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR) { m_transforming_liquid.push_back(p2); } }catch(InvalidPositionException &e) { } } } /* */ void Map::removeNodeAndUpdate(v3s16 p, core::map<v3s16, MapBlock*> &modified_blocks) { INodeDefManager *ndef = m_gamedef->ndef(); /*PrintInfo(m_dout); m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=(" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ bool node_under_sunlight = true; v3s16 toppos = p + v3s16(0,1,0); // Node will be replaced with this content_t replace_material = CONTENT_AIR; /* Collect old node for rollback */ RollbackNode rollback_oldnode(this, p, m_gamedef); /* If there is a node at top and it doesn't have sunlight, there will be no sunlight going down. */ try{ MapNode topnode = getNode(toppos); if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) node_under_sunlight = false; } catch(InvalidPositionException &e) { } core::map<v3s16, bool> light_sources; enum LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT }; for(s32 i=0; i<2; i++) { enum LightBank bank = banks[i]; /* Unlight neighbors (in case the node is a light source) */ unLightNeighbors(bank, p, getNode(p).getLight(bank, ndef), light_sources, modified_blocks); } /* Remove node metadata */ removeNodeMetadata(p); /* Remove the node. This also clears the lighting. */ MapNode n; n.setContent(replace_material); setNode(p, n); for(s32 i=0; i<2; i++) { enum LightBank bank = banks[i]; /* Recalculate lighting */ spreadLight(bank, light_sources, modified_blocks); } // Add the block of the removed node to modified_blocks v3s16 blockpos = getNodeBlockPos(p); MapBlock * block = getBlockNoCreate(blockpos); assert(block != NULL); modified_blocks.insert(blockpos, block); /* If the removed node was under sunlight, propagate the sunlight down from it and then light all neighbors of the propagated blocks. */ if(node_under_sunlight) { s16 ybottom = propagateSunlight(p, modified_blocks); /*m_dout<<DTIME<<"Node was under sunlight. " "Propagating sunlight"; m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/ s16 y = p.Y; for(; y >= ybottom; y--) { v3s16 p2(p.X, y, p.Z); /*m_dout<<DTIME<<"lighting neighbors of node (" <<p2.X<<","<<p2.Y<<","<<p2.Z<<")" <<std::endl;*/ lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks); } } else { // Set the lighting of this node to 0 // TODO: Is this needed? Lighting is cleared up there already. try{ MapNode n = getNode(p); n.setLight(LIGHTBANK_DAY, 0, ndef); setNode(p, n); } catch(InvalidPositionException &e) { assert(0); } } for(s32 i=0; i<2; i++) { enum LightBank bank = banks[i]; // Get the brightest neighbour node and propagate light from it v3s16 n2p = getBrightestNeighbour(bank, p); try{ MapNode n2 = getNode(n2p); lightNeighbors(bank, n2p, modified_blocks); } catch(InvalidPositionException &e) { } } /* Update information about whether day and night light differ */ for(core::map<v3s16, MapBlock*>::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); block->expireDayNightDiff(); } /* Report for rollback */ if(m_gamedef->rollback()) { RollbackNode rollback_newnode(this, p, m_gamedef); RollbackAction action; action.setSetNode(p, rollback_oldnode, rollback_newnode); m_gamedef->rollback()->reportAction(action); } /* Add neighboring liquid nodes and this node to transform queue. (it's vital for the node itself to get updated last.) */ v3s16 dirs[7] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left v3s16(0,0,0), // self }; for(u16 i=0; i<7; i++) { try { v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR) { m_transforming_liquid.push_back(p2); } }catch(InvalidPositionException &e) { } } } bool Map::addNodeWithEvent(v3s16 p, MapNode n) { MapEditEvent event; event.type = MEET_ADDNODE; event.p = p; event.n = n; bool succeeded = true; try{ core::map<v3s16, MapBlock*> modified_blocks; addNodeAndUpdate(p, n, modified_blocks); // Copy modified_blocks to event for(core::map<v3s16, MapBlock*>::Iterator i = modified_blocks.getIterator(); i.atEnd()==false; i++) { event.modified_blocks.insert(i.getNode()->getKey(), false); } } catch(InvalidPositionException &e){ succeeded = false; } dispatchEvent(&event); return succeeded; } bool Map::removeNodeWithEvent(v3s16 p) { MapEditEvent event; event.type = MEET_REMOVENODE; event.p = p; bool succeeded = true; try{ core::map<v3s16, MapBlock*> modified_blocks; removeNodeAndUpdate(p, modified_blocks); // Copy modified_blocks to event for(core::map<v3s16, MapBlock*>::Iterator i = modified_blocks.getIterator(); i.atEnd()==false; i++) { event.modified_blocks.insert(i.getNode()->getKey(), false); } } catch(InvalidPositionException &e){ succeeded = false; } dispatchEvent(&event); return succeeded; } bool Map::getDayNightDiff(v3s16 blockpos) { try{ v3s16 p = blockpos + v3s16(0,0,0); MapBlock *b = getBlockNoCreate(p); if(b->getDayNightDiff()) return true; } catch(InvalidPositionException &e){} // Leading edges try{ v3s16 p = blockpos + v3s16(-1,0,0); MapBlock *b = getBlockNoCreate(p); if(b->getDayNightDiff()) return true; } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,-1,0); MapBlock *b = getBlockNoCreate(p); if(b->getDayNightDiff()) return true; } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,0,-1); MapBlock *b = getBlockNoCreate(p); if(b->getDayNightDiff()) return true; } catch(InvalidPositionException &e){} // Trailing edges try{ v3s16 p = blockpos + v3s16(1,0,0); MapBlock *b = getBlockNoCreate(p); if(b->getDayNightDiff()) return true; } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,1,0); MapBlock *b = getBlockNoCreate(p); if(b->getDayNightDiff()) return true; } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,0,1); MapBlock *b = getBlockNoCreate(p); if(b->getDayNightDiff()) return true; } catch(InvalidPositionException &e){} return false; } /* Updates usage timers */ void Map::timerUpdate(float dtime, float unload_timeout, core::list<v3s16> *unloaded_blocks) { bool save_before_unloading = (mapType() == MAPTYPE_SERVER); // Profile modified reasons Profiler modprofiler; core::list<v2s16> sector_deletion_queue; u32 deleted_blocks_count = 0; u32 saved_blocks_count = 0; u32 block_count_all = 0; core::map<v2s16, MapSector*>::Iterator si; beginSave(); si = m_sectors.getIterator(); for(; si.atEnd() == false; si++) { MapSector *sector = si.getNode()->getValue(); bool all_blocks_deleted = true; core::list<MapBlock*> blocks; sector->getBlocks(blocks); for(core::list<MapBlock*>::Iterator i = blocks.begin(); i != blocks.end(); i++) { MapBlock *block = (*i); block->incrementUsageTimer(dtime); if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) { v3s16 p = block->getPos(); // Save if modified if(block->getModified() != MOD_STATE_CLEAN && save_before_unloading) { modprofiler.add(block->getModifiedReason(), 1); saveBlock(block); saved_blocks_count++; } // Delete from memory sector->deleteBlock(block); if(unloaded_blocks) unloaded_blocks->push_back(p); deleted_blocks_count++; } else { all_blocks_deleted = false; block_count_all++; } } if(all_blocks_deleted) { sector_deletion_queue.push_back(si.getNode()->getKey()); } } endSave(); // Finally delete the empty sectors deleteSectors(sector_deletion_queue); if(deleted_blocks_count != 0) { PrintInfo(infostream); // ServerMap/ClientMap: infostream<<"Unloaded "<<deleted_blocks_count <<" blocks from memory"; if(save_before_unloading) infostream<<", of which "<<saved_blocks_count<<" were written"; infostream<<", "<<block_count_all<<" blocks in memory"; infostream<<"."<<std::endl; if(saved_blocks_count != 0){ PrintInfo(infostream); // ServerMap/ClientMap: infostream<<"Blocks modified by: "<<std::endl; modprofiler.print(infostream); } } } void Map::deleteSectors(core::list<v2s16> &list) { core::list<v2s16>::Iterator j; for(j=list.begin(); j!=list.end(); j++) { MapSector *sector = m_sectors[*j]; // If sector is in sector cache, remove it from there if(m_sector_cache == sector) m_sector_cache = NULL; // Remove from map and delete m_sectors.remove(*j); delete sector; } } #if 0 void Map::unloadUnusedData(float timeout, core::list<v3s16> *deleted_blocks) { core::list<v2s16> sector_deletion_queue; u32 deleted_blocks_count = 0; u32 saved_blocks_count = 0; core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator(); for(; si.atEnd() == false; si++) { MapSector *sector = si.getNode()->getValue(); bool all_blocks_deleted = true; core::list<MapBlock*> blocks; sector->getBlocks(blocks); for(core::list<MapBlock*>::Iterator i = blocks.begin(); i != blocks.end(); i++) { MapBlock *block = (*i); if(block->getUsageTimer() > timeout) { // Save if modified if(block->getModified() != MOD_STATE_CLEAN) { saveBlock(block); saved_blocks_count++; } // Delete from memory sector->deleteBlock(block); deleted_blocks_count++; } else { all_blocks_deleted = false; } } if(all_blocks_deleted) { sector_deletion_queue.push_back(si.getNode()->getKey()); } } deleteSectors(sector_deletion_queue); infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory" <<", of which "<<saved_blocks_count<<" were wr." <<std::endl; //return sector_deletion_queue.getSize(); //return deleted_blocks_count; } #endif void Map::PrintInfo(std::ostream &out) { out<<"Map: "; } #define WATER_DROP_BOOST 4 enum NeighborType { NEIGHBOR_UPPER, NEIGHBOR_SAME_LEVEL, NEIGHBOR_LOWER }; struct NodeNeighbor { MapNode n; NeighborType t; v3s16 p; }; void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) { INodeDefManager *nodemgr = m_gamedef->ndef(); DSTACK(__FUNCTION_NAME); //TimeTaker timer("transformLiquids()"); u32 loopcount = 0; u32 initial_size = m_transforming_liquid.size(); /*if(initial_size != 0) infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/ // list of nodes that due to viscosity have not reached their max level height UniqueQueue<v3s16> must_reflow; // List of MapBlocks that will require a lighting update (due to lava) core::map<v3s16, MapBlock*> lighting_modified_blocks; while(m_transforming_liquid.size() != 0) { // This should be done here so that it is done when continue is used if(loopcount >= initial_size || loopcount >= 10000) break; loopcount++; /* Get a queued transforming liquid node */ v3s16 p0 = m_transforming_liquid.pop_front(); MapNode n0 = getNodeNoEx(p0); /* Collect information about current node */ s8 liquid_level = -1; content_t liquid_kind = CONTENT_IGNORE; LiquidType liquid_type = nodemgr->get(n0).liquid_type; switch (liquid_type) { case LIQUID_SOURCE: liquid_level = LIQUID_LEVEL_SOURCE; liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing); break; case LIQUID_FLOWING: liquid_level = (n0.param2 & LIQUID_LEVEL_MASK); liquid_kind = n0.getContent(); break; case LIQUID_NONE: // if this is an air node, it *could* be transformed into a liquid. otherwise, // continue with the next node. if (n0.getContent() != CONTENT_AIR) continue; liquid_kind = CONTENT_AIR; break; } /* Collect information about the environment */ const v3s16 *dirs = g_6dirs; NodeNeighbor sources[6]; // surrounding sources int num_sources = 0; NodeNeighbor flows[6]; // surrounding flowing liquid nodes int num_flows = 0; NodeNeighbor airs[6]; // surrounding air int num_airs = 0; NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid int num_neutrals = 0; bool flowing_down = false; for (u16 i = 0; i < 6; i++) { NeighborType nt = NEIGHBOR_SAME_LEVEL; switch (i) { case 1: nt = NEIGHBOR_UPPER; break; case 4: nt = NEIGHBOR_LOWER; break; } v3s16 npos = p0 + dirs[i]; NodeNeighbor nb = {getNodeNoEx(npos), nt, npos}; switch (nodemgr->get(nb.n.getContent()).liquid_type) { case LIQUID_NONE: if (nb.n.getContent() == CONTENT_AIR) { airs[num_airs++] = nb; // if the current node is a water source the neighbor // should be enqueded for transformation regardless of whether the // current node changes or not. if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE) m_transforming_liquid.push_back(npos); // if the current node happens to be a flowing node, it will start to flow down here. if (nb.t == NEIGHBOR_LOWER) { flowing_down = true; } } else { neutrals[num_neutrals++] = nb; } break; case LIQUID_SOURCE: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter if (liquid_kind == CONTENT_AIR) liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing); if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) { neutrals[num_neutrals++] = nb; } else { // Do not count bottom source, it will screw things up if(dirs[i].Y != -1) sources[num_sources++] = nb; } break; case LIQUID_FLOWING: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter if (liquid_kind == CONTENT_AIR) liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing); if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) { neutrals[num_neutrals++] = nb; } else { flows[num_flows++] = nb; if (nb.t == NEIGHBOR_LOWER) flowing_down = true; } break; } } /* decide on the type (and possibly level) of the current node */ content_t new_node_content; s8 new_node_level = -1; s8 max_node_level = -1; if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) { // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) // or the flowing alternative of the first of the surrounding sources (if it's air), so // it's perfectly safe to use liquid_kind here to determine the new node content. new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source); } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) { // liquid_kind is set properly, see above new_node_content = liquid_kind; max_node_level = new_node_level = LIQUID_LEVEL_MAX; } else { // no surrounding sources, so get the maximum level that can flow into this node for (u16 i = 0; i < num_flows; i++) { u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK); switch (flows[i].t) { case NEIGHBOR_UPPER: if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) { max_node_level = LIQUID_LEVEL_MAX; if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX) max_node_level = nb_liquid_level + WATER_DROP_BOOST; } else if (nb_liquid_level > max_node_level) max_node_level = nb_liquid_level; break; case NEIGHBOR_LOWER: break; case NEIGHBOR_SAME_LEVEL: if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK && nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) { max_node_level = nb_liquid_level - 1; } break; } } u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity; if (viscosity > 1 && max_node_level != liquid_level) { // amount to gain, limited by viscosity // must be at least 1 in absolute value s8 level_inc = max_node_level - liquid_level; if (level_inc < -viscosity || level_inc > viscosity) new_node_level = liquid_level + level_inc/viscosity; else if (level_inc < 0) new_node_level = liquid_level - 1; else if (level_inc > 0) new_node_level = liquid_level + 1; if (new_node_level != max_node_level) must_reflow.push_back(p0); } else new_node_level = max_node_level; if (new_node_level >= 0) new_node_content = liquid_kind; else new_node_content = CONTENT_AIR; } /* check if anything has changed. if not, just continue with the next node. */ if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING || ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK) == flowing_down))) continue; /* update the current node */ //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK)); if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) { // set level to last 3 bits, flowing down bit to 4th bit n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK); } else { // set the liquid level and flow bit to 0 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK); } n0.setContent(new_node_content); // Find out whether there is a suspect for this action std::string suspect; if(m_gamedef->rollback()){ suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1); } if(!suspect.empty()){ // Blame suspect RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true); // Get old node for rollback RollbackNode rollback_oldnode(this, p0, m_gamedef); // Set node setNode(p0, n0); // Report RollbackNode rollback_newnode(this, p0, m_gamedef); RollbackAction action; action.setSetNode(p0, rollback_oldnode, rollback_newnode); m_gamedef->rollback()->reportAction(action); } else { // Set node setNode(p0, n0); } v3s16 blockpos = getNodeBlockPos(p0); MapBlock *block = getBlockNoCreateNoEx(blockpos); if(block != NULL) { modified_blocks.insert(blockpos, block); // If node emits light, MapBlock requires lighting update if(nodemgr->get(n0).light_source != 0) lighting_modified_blocks[block->getPos()] = block; } /* enqueue neighbors for update if neccessary */ switch (nodemgr->get(n0.getContent()).liquid_type) { case LIQUID_SOURCE: case LIQUID_FLOWING: // make sure source flows into all neighboring nodes for (u16 i = 0; i < num_flows; i++) if (flows[i].t != NEIGHBOR_UPPER) m_transforming_liquid.push_back(flows[i].p); for (u16 i = 0; i < num_airs; i++) if (airs[i].t != NEIGHBOR_UPPER) m_transforming_liquid.push_back(airs[i].p); break; case LIQUID_NONE: // this flow has turned to air; neighboring flows might need to do the same for (u16 i = 0; i < num_flows; i++) m_transforming_liquid.push_back(flows[i].p); break; } } //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl; while (must_reflow.size() > 0) m_transforming_liquid.push_back(must_reflow.pop_front()); updateLighting(lighting_modified_blocks, modified_blocks); } NodeMetadata* Map::getNodeMetadata(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::getNodeMetadata(): Need to emerge " <<PP(blockpos)<<std::endl; block = emergeBlock(blockpos, false); } if(!block) { infostream<<"WARNING: Map::getNodeMetadata(): Block not found" <<std::endl; return NULL; } NodeMetadata *meta = block->m_node_metadata.get(p_rel); return meta; } void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::setNodeMetadata(): Need to emerge " <<PP(blockpos)<<std::endl; block = emergeBlock(blockpos, false); } if(!block) { infostream<<"WARNING: Map::setNodeMetadata(): Block not found" <<std::endl; return; } block->m_node_metadata.set(p_rel, meta); } void Map::removeNodeMetadata(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(block == NULL) { infostream<<"WARNING: Map::removeNodeMetadata(): Block not found" <<std::endl; return; } block->m_node_metadata.remove(p_rel); } NodeTimer Map::getNodeTimer(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::getNodeTimer(): Need to emerge " <<PP(blockpos)<<std::endl; block = emergeBlock(blockpos, false); } if(!block) { infostream<<"WARNING: Map::getNodeTimer(): Block not found" <<std::endl; return NodeTimer(); } NodeTimer t = block->m_node_timers.get(p_rel); return t; } void Map::setNodeTimer(v3s16 p, NodeTimer t) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::setNodeTimer(): Need to emerge " <<PP(blockpos)<<std::endl; block = emergeBlock(blockpos, false); } if(!block) { infostream<<"WARNING: Map::setNodeTimer(): Block not found" <<std::endl; return; } block->m_node_timers.set(p_rel, t); } void Map::removeNodeTimer(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(block == NULL) { infostream<<"WARNING: Map::removeNodeTimer(): Block not found" <<std::endl; return; } block->m_node_timers.remove(p_rel); } /* ServerMap */ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge): Map(dout_server, gamedef), m_seed(0), m_map_metadata_changed(true), m_database(NULL), m_database_read(NULL), m_database_write(NULL) { verbosestream<<__FUNCTION_NAME<<std::endl; m_emerge = emerge; m_mgparams = m_emerge->getParamsFromSettings(g_settings); if (!m_mgparams) m_mgparams = new MapgenV6Params(); m_seed = m_mgparams->seed; if (g_settings->get("fixed_map_seed").empty()) { m_seed = (((u64)(myrand() & 0xffff) << 0) | ((u64)(myrand() & 0xffff) << 16) | ((u64)(myrand() & 0xffff) << 32) | ((u64)(myrand() & 0xffff) << 48)); m_mgparams->seed = m_seed; } /* Experimental and debug stuff */ { } /* Try to load map; if not found, create a new one. */ m_savedir = savedir; m_map_saving_enabled = false; try { // If directory exists, check contents and load if possible if(fs::PathExists(m_savedir)) { // If directory is empty, it is safe to save into it. if(fs::GetDirListing(m_savedir).size() == 0) { infostream<<"ServerMap: Empty save directory is valid." <<std::endl; m_map_saving_enabled = true; } else { try{ // Load map metadata (seed, chunksize) loadMapMeta(); } catch(SettingNotFoundException &e){ infostream<<"ServerMap: Some metadata not found." <<" Using default settings."<<std::endl; } catch(FileNotGoodException &e){ infostream<<"WARNING: Could not load map metadata" //<<" Disabling chunk-based generator." <<std::endl; //m_chunksize = 0; } infostream<<"ServerMap: Successfully loaded map " <<"metadata from "<<savedir <<", assuming valid save directory." <<" seed="<<m_seed<<"." <<std::endl; m_map_saving_enabled = true; // Map loaded, not creating new one return; } } // If directory doesn't exist, it is safe to save to it else{ m_map_saving_enabled = true; } } catch(std::exception &e) { infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir <<", exception: "<<e.what()<<std::endl; infostream<<"Please remove the map or fix it."<<std::endl; infostream<<"WARNING: Map saving will be disabled."<<std::endl; } infostream<<"Initializing new map."<<std::endl; // Create zero sector emergeSector(v2s16(0,0)); // Initially write whole map save(MOD_STATE_CLEAN); } ServerMap::~ServerMap() { verbosestream<<__FUNCTION_NAME<<std::endl; try { if(m_map_saving_enabled) { // Save only changed parts save(MOD_STATE_WRITE_AT_UNLOAD); infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl; } else { infostream<<"ServerMap: Map not saved"<<std::endl; } } catch(std::exception &e) { infostream<<"ServerMap: Failed to save map to "<<m_savedir <<", exception: "<<e.what()<<std::endl; } /* Close database if it was opened */ if(m_database_read) sqlite3_finalize(m_database_read); if(m_database_write) sqlite3_finalize(m_database_write); if(m_database) sqlite3_close(m_database); #if 0 /* Free all MapChunks */ core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator(); for(; i.atEnd() == false; i++) { MapChunk *chunk = i.getNode()->getValue(); delete chunk; } #endif } void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) { bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info"); if(enable_mapgen_debug_info) infostream<<"initBlockMake(): " <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<") - " <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")" <<std::endl; //s16 chunksize = 3; //v3s16 chunk_offset(-1,-1,-1); //s16 chunksize = 4; //v3s16 chunk_offset(-1,-1,-1); s16 chunksize = 5; v3s16 chunk_offset(-2,-2,-2); v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize); v3s16 blockpos_min = blockpos_div * chunksize; v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1); blockpos_min += chunk_offset; blockpos_max += chunk_offset; //v3s16 extra_borders(1,1,1); v3s16 extra_borders(1,1,1); // Do nothing if not inside limits (+-1 because of neighbors) if(blockpos_over_limit(blockpos_min - extra_borders) || blockpos_over_limit(blockpos_max + extra_borders)) { data->no_op = true; return; } data->no_op = false; data->seed = m_seed; data->blockpos_min = blockpos_min; data->blockpos_max = blockpos_max; data->blockpos_requested = blockpos; data->nodedef = m_gamedef->ndef(); /* Create the whole area of this and the neighboring blocks */ { //TimeTaker timer("initBlockMake() create area"); for(s16 x=blockpos_min.X-extra_borders.X; x<=blockpos_max.X+extra_borders.X; x++) for(s16 z=blockpos_min.Z-extra_borders.Z; z<=blockpos_max.Z+extra_borders.Z; z++) { v2s16 sectorpos(x, z); // Sector metadata is loaded from disk if not already loaded. ServerMapSector *sector = createSector(sectorpos); assert(sector); for(s16 y=blockpos_min.Y-extra_borders.Y; y<=blockpos_max.Y+extra_borders.Y; y++) { v3s16 p(x,y,z); //MapBlock *block = createBlock(p); // 1) get from memory, 2) load from disk MapBlock *block = emergeBlock(p, false); // 3) create a blank one if(block == NULL) { block = createBlock(p); /* Block gets sunlight if this is true. Refer to the map generator heuristics. */ bool ug = m_emerge->isBlockUnderground(p); block->setIsUnderground(ug); } // Lighting will not be valid after make_chunk is called block->setLightingExpired(true); // Lighting will be calculated //block->setLightingExpired(false); } } } /* Now we have a big empty area. Make a ManualMapVoxelManipulator that contains this and the neighboring blocks */ // The area that contains this block and it's neighbors v3s16 bigarea_blocks_min = blockpos_min - extra_borders; v3s16 bigarea_blocks_max = blockpos_max + extra_borders; data->vmanip = new ManualMapVoxelManipulator(this); //data->vmanip->setMap(this); // Add the area { //TimeTaker timer("initBlockMake() initialEmerge"); data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max); } // Data is ready now. } MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, core::map<v3s16, MapBlock*> &changed_blocks) { v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; v3s16 blockpos_requested = data->blockpos_requested; /*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<"," <<blockpos_requested.Y<<"," <<blockpos_requested.Z<<")"<<std::endl;*/ v3s16 extra_borders(1,1,1); if(data->no_op) { //infostream<<"finishBlockMake(): no-op"<<std::endl; return NULL; } bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info"); /*infostream<<"Resulting vmanip:"<<std::endl; data->vmanip.print(infostream);*/ // Make sure affected blocks are loaded for(s16 x=blockpos_min.X-extra_borders.X; x<=blockpos_max.X+extra_borders.X; x++) for(s16 z=blockpos_min.Z-extra_borders.Z; z<=blockpos_max.Z+extra_borders.Z; z++) for(s16 y=blockpos_min.Y-extra_borders.Y; y<=blockpos_max.Y+extra_borders.Y; y++) { v3s16 p(x, y, z); // Load from disk if not already in memory emergeBlock(p, false); } /* Blit generated stuff to map NOTE: blitBackAll adds nearly everything to changed_blocks */ { // 70ms @cs=8 //TimeTaker timer("finishBlockMake() blitBackAll"); data->vmanip->blitBackAll(&changed_blocks); } if(enable_mapgen_debug_info) infostream<<"finishBlockMake: changed_blocks.size()=" <<changed_blocks.size()<<std::endl; /* Copy transforming liquid information */ while(data->transforming_liquid.size() > 0) { v3s16 p = data->transforming_liquid.pop_front(); m_transforming_liquid.push_back(p); } /* Do stuff in central blocks */ /* Update lighting */ { #if 0 TimeTaker t("finishBlockMake lighting update"); core::map<v3s16, MapBlock*> lighting_update_blocks; // Center blocks for(s16 x=blockpos_min.X-extra_borders.X; x<=blockpos_max.X+extra_borders.X; x++) for(s16 z=blockpos_min.Z-extra_borders.Z; z<=blockpos_max.Z+extra_borders.Z; z++) for(s16 y=blockpos_min.Y-extra_borders.Y; y<=blockpos_max.Y+extra_borders.Y; y++) { v3s16 p(x, y, z); MapBlock *block = getBlockNoCreateNoEx(p); assert(block); lighting_update_blocks.insert(block->getPos(), block); } updateLighting(lighting_update_blocks, changed_blocks); #endif /* Set lighting to non-expired state in all of them. This is cheating, but it is not fast enough if all of them would actually be updated. */ for(s16 x=blockpos_min.X-extra_borders.X; x<=blockpos_max.X+extra_borders.X; x++) for(s16 z=blockpos_min.Z-extra_borders.Z; z<=blockpos_max.Z+extra_borders.Z; z++) for(s16 y=blockpos_min.Y-extra_borders.Y; y<=blockpos_max.Y+extra_borders.Y; y++) { v3s16 p(x, y, z); getBlockNoCreateNoEx(p)->setLightingExpired(false); } #if 0 if(enable_mapgen_debug_info == false) t.stop(true); // Hide output #endif } /* Go through changed blocks */ for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); assert(block); /* Update day/night difference cache of the MapBlocks */ block->expireDayNightDiff(); /* Set block as modified */ block->raiseModified(MOD_STATE_WRITE_NEEDED, "finishBlockMake expireDayNightDiff"); } /* Set central blocks as generated */ for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++) for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++) for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++) { v3s16 p(x, y, z); MapBlock *block = getBlockNoCreateNoEx(p); assert(block); block->setGenerated(true); } /* Save changed parts of map NOTE: Will be saved later. */ //save(MOD_STATE_WRITE_AT_UNLOAD); /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X <<","<<blockpos_requested.Y<<"," <<blockpos_requested.Z<<")"<<std::endl;*/ #if 0 if(enable_mapgen_debug_info) { /* Analyze resulting blocks */ /*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++) for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++) for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/ for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++) for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++) for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++) { v3s16 p = v3s16(x,y,z); MapBlock *block = getBlockNoCreateNoEx(p); char spos[20]; snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z); infostream<<"Generated "<<spos<<": " <<analyze_block(block)<<std::endl; } } #endif MapBlock *block = getBlockNoCreateNoEx(blockpos_requested); assert(block); return block; } ServerMapSector * ServerMap::createSector(v2s16 p2d) { DSTACKF("%s: p2d=(%d,%d)", __FUNCTION_NAME, p2d.X, p2d.Y); /* Check if it exists already in memory */ ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d); if(sector != NULL) return sector; /* Try to load it from disk (with blocks) */ //if(loadSectorFull(p2d) == true) /* Try to load metadata from disk */ #if 0 if(loadSectorMeta(p2d) == true) { ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d); if(sector == NULL) { infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl; throw InvalidPositionException(""); } return sector; } #endif /* Do not create over-limit */ if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) throw InvalidPositionException("createSector(): pos. over limit"); /* Generate blank sector */ sector = new ServerMapSector(this, p2d, m_gamedef); // Sector position on map in nodes v2s16 nodepos2d = p2d * MAP_BLOCKSIZE; /* Insert to container */ m_sectors.insert(p2d, sector); return sector; } #if 0 /* This is a quick-hand function for calling makeBlock(). */ MapBlock * ServerMap::generateBlock( v3s16 p, core::map<v3s16, MapBlock*> &modified_blocks ) { DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z); /*infostream<<"generateBlock(): " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<std::endl;*/ bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info"); TimeTaker timer("generateBlock"); //MapBlock *block = original_dummy; v2s16 p2d(p.X, p.Z); v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE; /* Do not generate over-limit */ if(blockpos_over_limit(p)) { infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl; throw InvalidPositionException("generateBlock(): pos. over limit"); } /* Create block make data */ BlockMakeData data; initBlockMake(&data, p); /* Generate block */ { TimeTaker t("mapgen::make_block()"); mapgen->makeChunk(&data); //mapgen::make_block(&data); if(enable_mapgen_debug_info == false) t.stop(true); // Hide output } /* Blit data back on map, update lighting, add mobs and whatever this does */ finishBlockMake(&data, modified_blocks); /* Get central block */ MapBlock *block = getBlockNoCreateNoEx(p); #if 0 /* Check result */ if(block) { bool erroneus_content = false; for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++) for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++) for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++) { v3s16 p(x0,y0,z0); MapNode n = block->getNode(p); if(n.getContent() == CONTENT_IGNORE) { infostream<<"CONTENT_IGNORE at " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<std::endl; erroneus_content = true; assert(0); } } if(erroneus_content) { assert(0); } } #endif #if 0 /* Generate a completely empty block */ if(block) { for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++) for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++) { for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++) { MapNode n; n.setContent(CONTENT_AIR); block->setNode(v3s16(x0,y0,z0), n); } } } #endif if(enable_mapgen_debug_info == false) timer.stop(true); // Hide output return block; } #endif MapBlock * ServerMap::createBlock(v3s16 p) { DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z); /* Do not create over-limit */ if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) throw InvalidPositionException("createBlock(): pos. over limit"); v2s16 p2d(p.X, p.Z); s16 block_y = p.Y; /* This will create or load a sector if not found in memory. If block exists on disk, it will be loaded. NOTE: On old save formats, this will be slow, as it generates lighting on blocks for them. */ ServerMapSector *sector; try{ sector = (ServerMapSector*)createSector(p2d); assert(sector->getId() == MAPSECTOR_SERVER); } catch(InvalidPositionException &e) { infostream<<"createBlock: createSector() failed"<<std::endl; throw e; } /* NOTE: This should not be done, or at least the exception should not be passed on as std::exception, because it won't be catched at all. */ /*catch(std::exception &e) { infostream<<"createBlock: createSector() failed: " <<e.what()<<std::endl; throw e; }*/ /* Try to get a block from the sector */ MapBlock *block = sector->getBlockNoCreateNoEx(block_y); if(block) { if(block->isDummy()) block->unDummify(); return block; } // Create blank block = sector->createBlankBlock(block_y); return block; } MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank) { DSTACKF("%s: p=(%d,%d,%d), create_blank=%d", __FUNCTION_NAME, p.X, p.Y, p.Z, create_blank); { MapBlock *block = getBlockNoCreateNoEx(p); if(block && block->isDummy() == false) return block; } { MapBlock *block = loadBlock(p); if(block) return block; } if (create_blank) { ServerMapSector *sector = createSector(v2s16(p.X, p.Z)); MapBlock *block = sector->createBlankBlock(p.Y); return block; } /*if(allow_generate) { core::map<v3s16, MapBlock*> modified_blocks; MapBlock *block = generateBlock(p, modified_blocks); if(block) { MapEditEvent event; event.type = MEET_OTHER; event.p = p; // Copy modified_blocks to event for(core::map<v3s16, MapBlock*>::Iterator i = modified_blocks.getIterator(); i.atEnd()==false; i++) { event.modified_blocks.insert(i.getNode()->getKey(), false); } // Queue event dispatchEvent(&event); return block; } }*/ return NULL; } s16 ServerMap::findGroundLevel(v2s16 p2d) { #if 0 /* Uh, just do something random... */ // Find existing map from top to down s16 max=63; s16 min=-64; v3s16 p(p2d.X, max, p2d.Y); for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); if(n.getContent() != CONTENT_IGNORE) break; } if(p.Y == min) goto plan_b; // If this node is not air, go to plan b if(getNodeNoEx(p).getContent() != CONTENT_AIR) goto plan_b; // Search existing walkable and return it for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE) return p.Y; } // Move to plan b plan_b: #endif /* Determine from map generator noise functions */ s16 level = m_emerge->getGroundLevelAtPoint(p2d); return level; //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT; //return (s16)level; } void ServerMap::createDatabase() { int e; assert(m_database); e = sqlite3_exec(m_database, "CREATE TABLE IF NOT EXISTS `blocks` (" "`pos` INT NOT NULL PRIMARY KEY," "`data` BLOB" ");" , NULL, NULL, NULL); if(e == SQLITE_ABORT) throw FileNotGoodException("Could not create database structure"); else infostream<<"ServerMap: Database structure was created"; } void ServerMap::verifyDatabase() { if(m_database) return; { std::string dbp = m_savedir + DIR_DELIM + "map.sqlite"; bool needs_create = false; int d; /* Open the database connection */ createDirs(m_savedir); if(!fs::PathExists(dbp)) needs_create = true; d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL); if(d != SQLITE_OK) { infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl; throw FileNotGoodException("Cannot open database file"); } if(needs_create) createDatabase(); d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL); if(d != SQLITE_OK) { infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl; throw FileNotGoodException("Cannot prepare read statement"); } d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL); if(d != SQLITE_OK) { infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl; throw FileNotGoodException("Cannot prepare write statement"); } d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL); if(d != SQLITE_OK) { infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl; throw FileNotGoodException("Cannot prepare read statement"); } infostream<<"ServerMap: Database opened"<<std::endl; } } bool ServerMap::loadFromFolders() { if(!m_database && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite")) return true; return false; } sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) { return (sqlite3_int64)pos.Z*16777216 + (sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X; } void ServerMap::createDirs(std::string path) { if(fs::CreateAllDirs(path) == false) { m_dout<<DTIME<<"ServerMap: Failed to create directory " <<"\""<<path<<"\""<<std::endl; throw BaseException("ServerMap failed to create directory"); } } std::string ServerMap::getSectorDir(v2s16 pos, int layout) { char cc[9]; switch(layout) { case 1: snprintf(cc, 9, "%.4x%.4x", (unsigned int)pos.X&0xffff, (unsigned int)pos.Y&0xffff); return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc; case 2: snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x", (unsigned int)pos.X&0xfff, (unsigned int)pos.Y&0xfff); return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc; default: assert(false); } } v2s16 ServerMap::getSectorPos(std::string dirname) { unsigned int x, y; int r; size_t spos = dirname.rfind(DIR_DELIM_C) + 1; assert(spos != std::string::npos); if(dirname.size() - spos == 8) { // Old layout r = sscanf(dirname.substr(spos).c_str(), "%4x%4x", &x, &y); } else if(dirname.size() - spos == 3) { // New layout r = sscanf(dirname.substr(spos-4).c_str(), "%3x" DIR_DELIM "%3x", &x, &y); // Sign-extend the 12 bit values up to 16 bits... if(x&0x800) x|=0xF000; if(y&0x800) y|=0xF000; } else { assert(false); } assert(r == 2); v2s16 pos((s16)x, (s16)y); return pos; } v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile) { v2s16 p2d = getSectorPos(sectordir); if(blockfile.size() != 4){ throw InvalidFilenameException("Invalid block filename"); } unsigned int y; int r = sscanf(blockfile.c_str(), "%4x", &y); if(r != 1) throw InvalidFilenameException("Invalid block filename"); return v3s16(p2d.X, y, p2d.Y); } std::string ServerMap::getBlockFilename(v3s16 p) { char cc[5]; snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff); return cc; } void ServerMap::save(ModifiedState save_level) { DSTACK(__FUNCTION_NAME); if(m_map_saving_enabled == false) { infostream<<"WARNING: Not saving map, saving disabled."<<std::endl; return; } if(save_level == MOD_STATE_CLEAN) infostream<<"ServerMap: Saving whole map, this can take time." <<std::endl; if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN) { saveMapMeta(); } // Profile modified reasons Profiler modprofiler; u32 sector_meta_count = 0; u32 block_count = 0; u32 block_count_all = 0; // Number of blocks in memory // Don't do anything with sqlite unless something is really saved bool save_started = false; core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) { ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue(); assert(sector->getId() == MAPSECTOR_SERVER); if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) { saveSectorMeta(sector); sector_meta_count++; } core::list<MapBlock*> blocks; sector->getBlocks(blocks); core::list<MapBlock*>::Iterator j; for(j=blocks.begin(); j!=blocks.end(); j++) { MapBlock *block = *j; block_count_all++; if(block->getModified() >= save_level) { // Lazy beginSave() if(!save_started){ beginSave(); save_started = true; } modprofiler.add(block->getModifiedReason(), 1); saveBlock(block); block_count++; /*infostream<<"ServerMap: Written block (" <<block->getPos().X<<"," <<block->getPos().Y<<"," <<block->getPos().Z<<")" <<std::endl;*/ } } } if(save_started) endSave(); /* Only print if something happened or saved whole map */ if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0 || block_count != 0) { infostream<<"ServerMap: Written: " <<sector_meta_count<<" sector metadata files, " <<block_count<<" block files" <<", "<<block_count_all<<" blocks in memory." <<std::endl; PrintInfo(infostream); // ServerMap/ClientMap: infostream<<"Blocks modified by: "<<std::endl; modprofiler.print(infostream); } } static s32 unsignedToSigned(s32 i, s32 max_positive) { if(i < max_positive) return i; else return i - 2*max_positive; } // modulo of a negative number does not work consistently in C static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod) { if(i >= 0) return i % mod; return mod - ((-i) % mod); } v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i) { s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048); i = (i - x) / 4096; s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048); i = (i - y) / 4096; s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048); return v3s16(x,y,z); } void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst) { if(loadFromFolders()){ errorstream<<"Map::listAllLoadableBlocks(): Result will be missing " <<"all blocks that are stored in flat files"<<std::endl; } { verifyDatabase(); while(sqlite3_step(m_database_list) == SQLITE_ROW) { sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0); v3s16 p = getIntegerAsBlock(block_i); //dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl; dst.push_back(p); } } } void ServerMap::saveMapMeta() { DSTACK(__FUNCTION_NAME); /*infostream<<"ServerMap::saveMapMeta(): " <<"seed="<<m_seed <<std::endl;*/ createDirs(m_savedir); std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt"; std::ofstream os(fullpath.c_str(), std::ios_base::binary); if(os.good() == false) { infostream<<"ERROR: ServerMap::saveMapMeta(): " <<"could not open"<<fullpath<<std::endl; throw FileNotGoodException("Cannot open chunk metadata"); } Settings params; m_emerge->setParamsToSettings(&params); params.writeLines(os); os<<"[end_of_params]\n"; m_map_metadata_changed = false; } void ServerMap::loadMapMeta() { DSTACK(__FUNCTION_NAME); /*infostream<<"ServerMap::loadMapMeta(): Loading map metadata" <<std::endl;*/ std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt"; std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) { infostream<<"ERROR: ServerMap::loadMapMeta(): " <<"could not open"<<fullpath<<std::endl; throw FileNotGoodException("Cannot open map metadata"); } Settings params; for(;;) { if(is.eof()) throw SerializationError ("ServerMap::loadMapMeta(): [end_of_params] not found"); std::string line; std::getline(is, line); std::string trimmedline = trim(line); if(trimmedline == "[end_of_params]") break; params.parseConfigLine(line); } MapgenParams *mgparams = m_emerge->getParamsFromSettings(&params); if (mgparams) { if (m_mgparams) delete m_mgparams; m_mgparams = mgparams; m_seed = mgparams->seed; } else { if (params.exists("seed")) { m_seed = params.getU64("seed"); m_mgparams->seed = m_seed; } } verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl; } void ServerMap::saveSectorMeta(ServerMapSector *sector) { DSTACK(__FUNCTION_NAME); // Format used for writing u8 version = SER_FMT_VER_HIGHEST; // Get destination v2s16 pos = sector->getPos(); std::string dir = getSectorDir(pos); createDirs(dir); std::string fullpath = dir + DIR_DELIM + "meta"; std::ofstream o(fullpath.c_str(), std::ios_base::binary); if(o.good() == false) throw FileNotGoodException("Cannot open sector metafile"); sector->serialize(o, version); sector->differs_from_disk = false; } MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load) { DSTACK(__FUNCTION_NAME); // Get destination v2s16 p2d = getSectorPos(sectordir); ServerMapSector *sector = NULL; std::string fullpath = sectordir + DIR_DELIM + "meta"; std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) { // If the directory exists anyway, it probably is in some old // format. Just go ahead and create the sector. if(fs::PathExists(sectordir)) { /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile " <<fullpath<<" doesn't exist but directory does." <<" Continuing with a sector with no metadata." <<std::endl;*/ sector = new ServerMapSector(this, p2d, m_gamedef); m_sectors.insert(p2d, sector); } else { throw FileNotGoodException("Cannot open sector metafile"); } } else { sector = ServerMapSector::deSerialize (is, this, p2d, m_sectors, m_gamedef); if(save_after_load) saveSectorMeta(sector); } sector->differs_from_disk = false; return sector; } bool ServerMap::loadSectorMeta(v2s16 p2d) { DSTACK(__FUNCTION_NAME); MapSector *sector = NULL; // The directory layout we're going to load from. // 1 - original sectors/xxxxzzzz/ // 2 - new sectors2/xxx/zzz/ // If we load from anything but the latest structure, we will // immediately save to the new one, and remove the old. int loadlayout = 1; std::string sectordir1 = getSectorDir(p2d, 1); std::string sectordir; if(fs::PathExists(sectordir1)) { sectordir = sectordir1; } else { loadlayout = 2; sectordir = getSectorDir(p2d, 2); } try{ sector = loadSectorMeta(sectordir, loadlayout != 2); } catch(InvalidFilenameException &e) { return false; } catch(FileNotGoodException &e) { return false; } catch(std::exception &e) { return false; } return true; } #if 0 bool ServerMap::loadSectorFull(v2s16 p2d) { DSTACK(__FUNCTION_NAME); MapSector *sector = NULL; // The directory layout we're going to load from. // 1 - original sectors/xxxxzzzz/ // 2 - new sectors2/xxx/zzz/ // If we load from anything but the latest structure, we will // immediately save to the new one, and remove the old. int loadlayout = 1; std::string sectordir1 = getSectorDir(p2d, 1); std::string sectordir; if(fs::PathExists(sectordir1)) { sectordir = sectordir1; } else { loadlayout = 2; sectordir = getSectorDir(p2d, 2); } try{ sector = loadSectorMeta(sectordir, loadlayout != 2); } catch(InvalidFilenameException &e) { return false; } catch(FileNotGoodException &e) { return false; } catch(std::exception &e) { return false; } /* Load blocks */ std::vector<fs::DirListNode> list2 = fs::GetDirListing (sectordir); std::vector<fs::DirListNode>::iterator i2; for(i2=list2.begin(); i2!=list2.end(); i2++) { // We want files if(i2->dir) continue; try{ loadBlock(sectordir, i2->name, sector, loadlayout != 2); } catch(InvalidFilenameException &e) { // This catches unknown crap in directory } } if(loadlayout != 2) { infostream<<"Sector converted to new layout - deleting "<< sectordir1<<std::endl; fs::RecursiveDelete(sectordir1); } return true; } #endif void ServerMap::beginSave() { verifyDatabase(); if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK) infostream<<"WARNING: beginSave() failed, saving might be slow."; } void ServerMap::endSave() { verifyDatabase(); if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK) infostream<<"WARNING: endSave() failed, map might not have saved."; } void ServerMap::saveBlock(MapBlock *block) { DSTACK(__FUNCTION_NAME); /* Dummy blocks are not written */ if(block->isDummy()) { /*v3s16 p = block->getPos(); infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ return; } // Format used for writing u8 version = SER_FMT_VER_HIGHEST; // Get destination v3s16 p3d = block->getPos(); #if 0 v2s16 p2d(p3d.X, p3d.Z); std::string sectordir = getSectorDir(p2d); createDirs(sectordir); std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d); std::ofstream o(fullpath.c_str(), std::ios_base::binary); if(o.good() == false) throw FileNotGoodException("Cannot open block data"); #endif /* [0] u8 serialization version [1] data */ verifyDatabase(); std::ostringstream o(std::ios_base::binary); o.write((char*)&version, 1); // Write basic data block->serialize(o, version, true); // Write block to database std::string tmp = o.str(); const char *bytes = tmp.c_str(); bool success = true; if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) { infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl; success = false; } if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) { // TODO this mught not be the right length infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl; success = false; } int written = sqlite3_step(m_database_write); if(written != SQLITE_DONE) { errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") " <<sqlite3_errmsg(m_database)<<std::endl; success = false; } // Make ready for later reuse sqlite3_reset(m_database_write); // We just wrote it to the disk so clear modified flag if (success) block->resetModified(); } void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load) { DSTACK(__FUNCTION_NAME); std::string fullpath = sectordir+DIR_DELIM+blockfile; try{ std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) throw FileNotGoodException("Cannot open block file"); v3s16 p3d = getBlockPos(sectordir, blockfile); v2s16 p2d(p3d.X, p3d.Z); assert(sector->getPos() == p2d); u8 version = SER_FMT_VER_INVALID; is.read((char*)&version, 1); if(is.fail()) throw SerializationError("ServerMap::loadBlock(): Failed" " to read MapBlock version"); /*u32 block_size = MapBlock::serializedLength(version); SharedBuffer<u8> data(block_size); is.read((char*)*data, block_size);*/ // This will always return a sector because we're the server //MapSector *sector = emergeSector(p2d); MapBlock *block = NULL; bool created_new = false; block = sector->getBlockNoCreateNoEx(p3d.Y); if(block == NULL) { block = sector->createBlankBlockNoInsert(p3d.Y); created_new = true; } // Read basic data block->deSerialize(is, version, true); // If it's a new block, insert it to the map if(created_new) sector->insertBlock(block); /* Save blocks loaded in old format in new format */ if(version < SER_FMT_VER_HIGHEST || save_after_load) { saveBlock(block); // Should be in database now, so delete the old file fs::RecursiveDelete(fullpath); } // We just loaded it from the disk, so it's up-to-date. block->resetModified(); } catch(SerializationError &e) { infostream<<"WARNING: Invalid block data on disk " <<"fullpath="<<fullpath <<" (SerializationError). " <<"what()="<<e.what() <<std::endl; //" Ignoring. A new one will be generated. assert(0); // TODO: Backup file; name is in fullpath. } } void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load) { DSTACK(__FUNCTION_NAME); try { std::istringstream is(*blob, std::ios_base::binary); u8 version = SER_FMT_VER_INVALID; is.read((char*)&version, 1); if(is.fail()) throw SerializationError("ServerMap::loadBlock(): Failed" " to read MapBlock version"); /*u32 block_size = MapBlock::serializedLength(version); SharedBuffer<u8> data(block_size); is.read((char*)*data, block_size);*/ // This will always return a sector because we're the server //MapSector *sector = emergeSector(p2d); MapBlock *block = NULL; bool created_new = false; block = sector->getBlockNoCreateNoEx(p3d.Y); if(block == NULL) { block = sector->createBlankBlockNoInsert(p3d.Y); created_new = true; } // Read basic data block->deSerialize(is, version, true); // If it's a new block, insert it to the map if(created_new) sector->insertBlock(block); /* Save blocks loaded in old format in new format */ //if(version < SER_FMT_VER_HIGHEST || save_after_load) // Only save if asked to; no need to update version if(save_after_load) saveBlock(block); // We just loaded it from, so it's up-to-date. block->resetModified(); } catch(SerializationError &e) { errorstream<<"Invalid block data in database" <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")" <<" (SerializationError): "<<e.what()<<std::endl; // TODO: Block should be marked as invalid in memory so that it is // not touched but the game can run if(g_settings->getBool("ignore_world_load_errors")){ errorstream<<"Ignoring block load error. Duck and cover! " <<"(ignore_world_load_errors)"<<std::endl; } else { throw SerializationError("Invalid block data in database"); //assert(0); } } } MapBlock* ServerMap::loadBlock(v3s16 blockpos) { DSTACK(__FUNCTION_NAME); v2s16 p2d(blockpos.X, blockpos.Z); if(!loadFromFolders()) { verifyDatabase(); if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) infostream<<"WARNING: Could not bind block position for load: " <<sqlite3_errmsg(m_database)<<std::endl; if(sqlite3_step(m_database_read) == SQLITE_ROW) { /* Make sure sector is loaded */ MapSector *sector = createSector(p2d); /* Load block */ const char * data = (const char *)sqlite3_column_blob(m_database_read, 0); size_t len = sqlite3_column_bytes(m_database_read, 0); std::string datastr(data, len); loadBlock(&datastr, blockpos, sector, false); sqlite3_step(m_database_read); // We should never get more than 1 row, so ok to reset sqlite3_reset(m_database_read); return getBlockNoCreateNoEx(blockpos); } sqlite3_reset(m_database_read); // Not found in database, try the files } // The directory layout we're going to load from. // 1 - original sectors/xxxxzzzz/ // 2 - new sectors2/xxx/zzz/ // If we load from anything but the latest structure, we will // immediately save to the new one, and remove the old. int loadlayout = 1; std::string sectordir1 = getSectorDir(p2d, 1); std::string sectordir; if(fs::PathExists(sectordir1)) { sectordir = sectordir1; } else { loadlayout = 2; sectordir = getSectorDir(p2d, 2); } /* Make sure sector is loaded */ MapSector *sector = getSectorNoGenerateNoEx(p2d); if(sector == NULL) { try{ sector = loadSectorMeta(sectordir, loadlayout != 2); } catch(InvalidFilenameException &e) { return NULL; } catch(FileNotGoodException &e) { return NULL; } catch(std::exception &e) { return NULL; } } /* Make sure file exists */ std::string blockfilename = getBlockFilename(blockpos); if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false) return NULL; /* Load block and save it to the database */ loadBlock(sectordir, blockfilename, sector, true); return getBlockNoCreateNoEx(blockpos); } void ServerMap::PrintInfo(std::ostream &out) { out<<"ServerMap: "; } /* MapVoxelManipulator */ MapVoxelManipulator::MapVoxelManipulator(Map *map) { m_map = map; } MapVoxelManipulator::~MapVoxelManipulator() { /*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size() <<std::endl;*/ } void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id) { TimeTaker timer1("emerge", &emerge_time); // Units of these are MapBlocks v3s16 p_min = getNodeBlockPos(a.MinEdge); v3s16 p_max = getNodeBlockPos(a.MaxEdge); VoxelArea block_area_nodes (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); addArea(block_area_nodes); for(s32 z=p_min.Z; z<=p_max.Z; z++) for(s32 y=p_min.Y; y<=p_max.Y; y++) for(s32 x=p_min.X; x<=p_max.X; x++) { v3s16 p(x,y,z); core::map<v3s16, bool>::Node *n; n = m_loaded_blocks.find(p); if(n != NULL) continue; bool block_data_inexistent = false; try { TimeTaker timer1("emerge load", &emerge_load_time); /*infostream<<"Loading block (caller_id="<<caller_id<<")" <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<" wanted area: "; a.print(infostream); infostream<<std::endl;*/ MapBlock *block = m_map->getBlockNoCreate(p); if(block->isDummy()) block_data_inexistent = true; else block->copyTo(*this); } catch(InvalidPositionException &e) { block_data_inexistent = true; } if(block_data_inexistent) { VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); // Fill with VOXELFLAG_INEXISTENT for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) { s32 i = m_area.index(a.MinEdge.X,y,z); memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE); } } m_loaded_blocks.insert(p, !block_data_inexistent); } //infostream<<"emerge done"<<std::endl; } /* SUGG: Add an option to only update eg. water and air nodes. This will make it interfere less with important stuff if run on background. */ void MapVoxelManipulator::blitBack (core::map<v3s16, MapBlock*> & modified_blocks) { if(m_area.getExtent() == v3s16(0,0,0)) return; //TimeTaker timer1("blitBack"); /*infostream<<"blitBack(): m_loaded_blocks.size()=" <<m_loaded_blocks.size()<<std::endl;*/ /* Initialize block cache */ v3s16 blockpos_last; MapBlock *block = NULL; bool block_checked_in_modified = false; for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++) for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++) for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++) { v3s16 p(x,y,z); u8 f = m_flags[m_area.index(p)]; if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT)) continue; MapNode &n = m_data[m_area.index(p)]; v3s16 blockpos = getNodeBlockPos(p); try { // Get block if(block == NULL || blockpos != blockpos_last){ block = m_map->getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; } // Calculate relative position in block v3s16 relpos = p - blockpos * MAP_BLOCKSIZE; // Don't continue if nothing has changed here if(block->getNode(relpos) == n) continue; //m_map->setNode(m_area.MinEdge + p, n); block->setNode(relpos, n); /* Make sure block is in modified_blocks */ if(block_checked_in_modified == false) { modified_blocks[blockpos] = block; block_checked_in_modified = true; } } catch(InvalidPositionException &e) { } } } ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map): MapVoxelManipulator(map), m_create_area(false) { } ManualMapVoxelManipulator::~ManualMapVoxelManipulator() { } void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id) { // Just create the area so that it can be pointed to VoxelManipulator::emerge(a, caller_id); } void ManualMapVoxelManipulator::initialEmerge( v3s16 blockpos_min, v3s16 blockpos_max) { TimeTaker timer1("initialEmerge", &emerge_time); // Units of these are MapBlocks v3s16 p_min = blockpos_min; v3s16 p_max = blockpos_max; VoxelArea block_area_nodes (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); u32 size_MB = block_area_nodes.getVolume()*4/1000000; if(size_MB >= 1) { infostream<<"initialEmerge: area: "; block_area_nodes.print(infostream); infostream<<" ("<<size_MB<<"MB)"; infostream<<std::endl; } addArea(block_area_nodes); for(s32 z=p_min.Z; z<=p_max.Z; z++) for(s32 y=p_min.Y; y<=p_max.Y; y++) for(s32 x=p_min.X; x<=p_max.X; x++) { v3s16 p(x,y,z); core::map<v3s16, bool>::Node *n; n = m_loaded_blocks.find(p); if(n != NULL) continue; bool block_data_inexistent = false; try { TimeTaker timer1("emerge load", &emerge_load_time); MapBlock *block = m_map->getBlockNoCreate(p); if(block->isDummy()) block_data_inexistent = true; else block->copyTo(*this); } catch(InvalidPositionException &e) { block_data_inexistent = true; } if(block_data_inexistent) { /* Mark area inexistent */ VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); // Fill with VOXELFLAG_INEXISTENT for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) { s32 i = m_area.index(a.MinEdge.X,y,z); memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE); } } m_loaded_blocks.insert(p, !block_data_inexistent); } } void ManualMapVoxelManipulator::blitBackAll( core::map<v3s16, MapBlock*> * modified_blocks) { if(m_area.getExtent() == v3s16(0,0,0)) return; /* Copy data of all blocks */ for(core::map<v3s16, bool>::Iterator i = m_loaded_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); bool existed = i.getNode()->getValue(); if(existed == false) { // The Great Bug was found using this /*infostream<<"ManualMapVoxelManipulator::blitBackAll: " <<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<std::endl;*/ continue; } MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block == NULL) { infostream<<"WARNING: "<<__FUNCTION_NAME <<": got NULL block " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<std::endl; continue; } block->copyFrom(*this); if(modified_blocks) modified_blocks->insert(p, block); } } //END