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/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <string>

class Settings;
struct NoiseParams;
struct MapgenParams;

/*
	MapSettingsManager is a centralized object for management (creating,
	loading, storing, saving, etc.) of config settings related to the Map.

	It has two phases: the initial r/w "gather and modify settings" state, and
	the final r/o "read and save settings" state.

	The typical use case is, in order, as follows:
	- Create a MapSettingsManager object
	- Try to load map metadata into it from the metadata file
	- Manually view and modify the current configuration as desired through a
	  Settings-like interface
	- When all modifications are finished, create a 'Parameters' object
	  containing the finalized, active parameters.  This could be passed along
	  to whichever Map-related objects that may require it.
	- Save these active settings to the metadata file when requested
*/
class MapSettingsManager {
public:
	MapSettingsManager(Settings *user_settings,
		const std::string &map_meta_path);
	~MapSettingsManager();

	// Finalized map generation parameters
	MapgenParams *mapgen_params = nullptr;

	bool getMapSetting(const std::string &name, std::string *value_out);

	bool getMapSettingNoiseParams(
		const std::string &name, NoiseParams *value_out);

	// Note: Map config becomes read-only after makeMapgenParams() gets called
	// (i.e. mapgen_params is non-NULL).  Attempts to set map config after
	// params have been finalized will result in failure.
	bool setMapSetting(const std::string &name,
		const std::string &value, bool override_meta = false);

	bool setMapSettingNoiseParams(const std::string &name,
		const NoiseParams *value, bool override_meta = false);

	bool loadMapMeta();
	bool saveMapMeta();
	MapgenParams *makeMapgenParams();

private:
	std::string m_map_meta_path;
	Settings *m_map_settings;
	Settings *m_user_settings;
};
="hl pps">"util/serialize.h" #include "constants.h" // MAP_BLOCKSIZE #include <sstream> /* NodeMetadata */ NodeMetadata::NodeMetadata(IGameDef *gamedef): m_stringvars(), m_inventory(new Inventory(gamedef->idef())) { } NodeMetadata::~NodeMetadata() { delete m_inventory; } void NodeMetadata::serialize(std::ostream &os) const { int num_vars = m_stringvars.size(); writeU32(os, num_vars); for(std::map<std::string, std::string>::const_iterator i = m_stringvars.begin(); i != m_stringvars.end(); i++){ os<<serializeString(i->first); os<<serializeLongString(i->second); } m_inventory->serialize(os); } void NodeMetadata::deSerialize(std::istream &is) { m_stringvars.clear(); int num_vars = readU32(is); for(int i=0; i<num_vars; i++){ std::string name = deSerializeString(is); std::string var = deSerializeLongString(is); m_stringvars[name] = var; } m_inventory->deSerialize(is); } void NodeMetadata::clear() { m_stringvars.clear(); m_inventory->clear(); } /* NodeMetadataList */ void NodeMetadataList::serialize(std::ostream &os) const { /* Version 0 is a placeholder for "nothing to see here; go away." */ if(m_data.empty()){ writeU8(os, 0); // version return; } writeU8(os, 1); // version u16 count = m_data.size(); writeU16(os, count); for(std::map<v3s16, NodeMetadata*>::const_iterator i = m_data.begin(); i != m_data.end(); i++) { v3s16 p = i->first; NodeMetadata *data = i->second; u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X; writeU16(os, p16); data->serialize(os); } } void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef) { clear(); u8 version = readU8(is); if(version == 0){ // Nothing return; } if(version != 1){ infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported" <<std::endl; throw SerializationError("NodeMetadataList::deSerialize"); } u16 count = readU16(is); for(u16 i=0; i<count; i++) { u16 p16 = readU16(is); v3s16 p; p.Z = p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE; p16 &= MAP_BLOCKSIZE * MAP_BLOCKSIZE - 1; p.Y = p16 / MAP_BLOCKSIZE; p16 &= MAP_BLOCKSIZE - 1; p.X = p16; if(m_data.find(p) != m_data.end()) { infostream<<"WARNING: NodeMetadataList::deSerialize(): " <<"already set data at position" <<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring." <<std::endl; continue; } NodeMetadata *data = new NodeMetadata(gamedef); data->deSerialize(is); m_data[p] = data; } } NodeMetadataList::~NodeMetadataList() { clear(); } NodeMetadata* NodeMetadataList::get(v3s16 p) { std::map<v3s16, NodeMetadata*>::const_iterator n = m_data.find(p); if(n == m_data.end()) return NULL; return n->second; } void NodeMetadataList::remove(v3s16 p) { NodeMetadata *olddata = get(p); if(olddata) { delete olddata; m_data.erase(p); } } void NodeMetadataList::set(v3s16 p, NodeMetadata *d) { remove(p); m_data.insert(std::make_pair(p, d)); } void NodeMetadataList::clear() { for(std::map<v3s16, NodeMetadata*>::iterator i = m_data.begin(); i != m_data.end(); i++) { delete i->second; } m_data.clear(); } std::string NodeMetadata::getString(const std::string &name, unsigned short recursion) const { std::map<std::string, std::string>::const_iterator it; it = m_stringvars.find(name); if (it == m_stringvars.end()) { return ""; } return resolveString(it->second, recursion); } void NodeMetadata::setString(const std::string &name, const std::string &var) { if (var.empty()) { m_stringvars.erase(name); } else { m_stringvars[name] = var; } } std::string NodeMetadata::resolveString(const std::string &str, unsigned short recursion) const { if (recursion > 1) { return str; } if (str.substr(0, 2) == "${" && str[str.length() - 1] == '}') { return getString(str.substr(2, str.length() - 3), recursion + 1); } return str; }