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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER

#include <jmutex.h>
#include <jmutexautolock.h>
#include <exception>
#include "debug.h"
#include "common_irrlicht.h"
#include "mapnode.h"
#include "exceptions.h"
#include "serialization.h"
#include "constants.h"
#include "voxel.h"
#include "staticobject.h"
#include "modifiedstate.h"

class Map;
class NodeMetadataList;
class IGameDef;
class MapBlockMesh;

#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff

/*// Named by looking towards z+
enum{
	FACE_BACK=0,
	FACE_TOP,
	FACE_RIGHT,
	FACE_FRONT,
	FACE_BOTTOM,
	FACE_LEFT
};*/

// NOTE: If this is enabled, set MapBlock to be initialized with
//       CONTENT_IGNORE.
/*enum BlockGenerationStatus
{
	// Completely non-generated (filled with CONTENT_IGNORE).
	BLOCKGEN_UNTOUCHED=0,
	// Trees or similar might have been blitted from other blocks to here.
	// Otherwise, the block contains CONTENT_IGNORE
	BLOCKGEN_FROM_NEIGHBORS=2,
	// Has been generated, but some neighbors might put some stuff in here
	// when they are generated.
	// Does not contain any CONTENT_IGNORE
	BLOCKGEN_SELF_GENERATED=4,
	// The block and all its neighbors have been generated
	BLOCKGEN_FULLY_GENERATED=6
};*/

#if 0
enum
{
	NODECONTAINER_ID_MAPBLOCK,
	NODECONTAINER_ID_MAPSECTOR,
	NODECONTAINER_ID_MAP,
	NODECONTAINER_ID_MAPBLOCKCACHE,
	NODECONTAINER_ID_VOXELMANIPULATOR,
};

class NodeContainer
{
public:
	virtual bool isValidPosition(v3s16 p) = 0;
	virtual MapNode getNode(v3s16 p) = 0;
	virtual void setNode(v3s16 p, MapNode & n) = 0;
	virtual u16 nodeContainerId() const = 0;

	MapNode getNodeNoEx(v3s16 p)
	{
		try{
			return getNode(p);
		}
		catch(InvalidPositionException &e){
			return MapNode(CONTENT_IGNORE);
		}
	}
};
#endif

/*
	MapBlock itself
*/

class MapBlock /*: public NodeContainer*/
{
public:
	MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
	~MapBlock();
	
	/*virtual u16 nodeContainerId() const
	{
		return NODECONTAINER_ID_MAPBLOCK;
	}*/
	
	Map * getParent()
	{
		return m_parent;
	}

	void reallocate()
	{
		if(data != NULL)
			delete[] data;
		u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
		data = new MapNode[l];
		for(u32 i=0; i<l; i++){
			//data[i] = MapNode();
			data[i] = MapNode(CONTENT_IGNORE);
		}
		raiseModified(MOD_STATE_WRITE_NEEDED, "reallocate");
	}

	/*
		Flags
	*/

	bool isDummy()
	{
		return (data == NULL);
	}
	void unDummify()
	{
		assert(isDummy());
		reallocate();
	}
	
	// m_modified methods
	void raiseModified(u32 mod, const std::string &reason="unknown")
	{
		if(mod > m_modified){
			m_modified = mod;
			m_modified_reason = reason;
			m_modified_reason_too_long = false;

			if(m_modified >= MOD_STATE_WRITE_AT_UNLOAD){
				m_disk_timestamp = m_timestamp;
			}
		} else if(mod == m_modified){
			if(!m_modified_reason_too_long){
				if(m_modified_reason.size() < 40)
					m_modified_reason += ", " + reason;
				else{
					m_modified_reason += "...";
					m_modified_reason_too_long = true;
				}
			}
		}
	}
	u32 getModified()
	{
		return m_modified;
	}
	std::string getModifiedReason()
	{
		return m_modified_reason;
	}
	void resetModified()
	{
		m_modified = MOD_STATE_CLEAN;
		m_modified_reason = "none";
		m_modified_reason_too_long = false;
	}
	
	// is_underground getter/setter
	bool getIsUnderground()
	{
		return is_underground;
	}
	void setIsUnderground(bool a_is_underground)
	{
		is_underground = a_is_underground;
		raiseModified(MOD_STATE_WRITE_NEEDED, "setIsUnderground");
	}

	void setLightingExpired(bool expired)
	{
		if(expired != m_lighting_expired){
			m_lighting_expired = expired;
			raiseModified(MOD_STATE_WRITE_NEEDED, "setLightingExpired");
		}
	}
	bool getLightingExpired()
	{
		return m_lighting_expired;
	}

	bool isGenerated()
	{
		return m_generated;
	}
	void setGenerated(bool b)
	{
		if(b != m_generated){
			raiseModified(MOD_STATE_WRITE_NEEDED, "setGenerated");
			m_generated = b;
		}
	}

	bool isValid()
	{
		if(m_lighting_expired)
			return false;
		if(data == NULL)
			return false;
		return true;
	}

	/*
		Position stuff
	*/

	v3s16 getPos()
	{
		return m_pos;
	}
		
	v3s16 getPosRelative()
	{
		return m_pos * MAP_BLOCKSIZE;
	}
		
	core::aabbox3d<s16> getBox()
	{
		return core::aabbox3d<s16>(getPosRelative(),
				getPosRelative()
				+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
				- v3s16(1,1,1));
	}

	/*
		Regular MapNode get-setters
	*/
	
	bool isValidPosition(v3s16 p)
	{
		if(data == NULL)
			return false;
		return (p.X >= 0 && p.X < MAP_BLOCKSIZE
				&& p.Y >= 0 && p.Y < MAP_BLOCKSIZE
				&& p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
	}

	MapNode getNode(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	
	MapNode getNode(v3s16 p)
	{
		return getNode(p.X, p.Y, p.Z);
	}
	
	MapNode getNodeNoEx(v3s16 p)
	{
		try{
			return getNode(p.X, p.Y, p.Z);
		}catch(InvalidPositionException &e){
			return MapNode(CONTENT_IGNORE);
		}
	}
	
	void setNode(s16 x, s16 y, s16 z, MapNode & n)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
		raiseModified(MOD_STATE_WRITE_NEEDED, "setNode");
	}
	
	void setNode(v3s16 p, MapNode & n)
	{
		setNode(p.X, p.Y, p.Z, n);
	}

	/*
		Non-checking variants of the above
	*/

	MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	
	MapNode getNodeNoCheck(v3s16 p)
	{
		return getNodeNoCheck(p.X, p.Y, p.Z);
	}
	
	void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
	{
		if(data == NULL)
			throw InvalidPositionException();
		data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
		raiseModified(MOD_STATE_WRITE_NEEDED, "setNodeNoCheck");
	}
	
	void setNodeNoCheck(v3s16 p, MapNode & n)
	{
		setNodeNoCheck(p.X, p.Y, p.Z, n);
	}

	/*
		These functions consult the parent container if the position
		is not valid on this MapBlock.
	*/
	bool isValidPositionParent(v3s16 p);
	MapNode getNodeParent(v3s16 p);
	void setNodeParent(v3s16 p, MapNode & n);
	MapNode getNodeParentNoEx(v3s16 p);

	void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
	{
		for(u16 z=0; z<d; z++)
			for(u16 y=0; y<h; y++)
				for(u16 x=0; x<w; x++)
					setNode(x0+x, y0+y, z0+z, node);
	}

	// See comments in mapblock.cpp
	bool propagateSunlight(core::map<v3s16, bool> & light_sources,
			bool remove_light=false, bool *black_air_left=NULL);
	
	// Copies data to VoxelManipulator to getPosRelative()
	void copyTo(VoxelManipulator &dst);
	// Copies data from VoxelManipulator getPosRelative()
	void copyFrom(VoxelManipulator &dst);

	/*
		Update day-night lighting difference flag.
		Sets m_day_night_differs to appropriate value.
		These methods don't care about neighboring blocks.
	*/
	void updateDayNightDiff();

	bool dayNightDiffed()
	{
		return m_day_night_differs;
	}

	/*
		Miscellaneous stuff
	*/
	
	/*
		Tries to measure ground level.
		Return value:
			-1 = only air
			-2 = only ground
			-3 = random fail
			0...MAP_BLOCKSIZE-1 = ground level
	*/
	s16 getGroundLevel(v2s16 p2d);

	/*
		Timestamp (see m_timestamp)
		NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
	*/
	void setTimestamp(u32 time)
	{
		m_timestamp = time;
		raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "setTimestamp");
	}
	void setTimestampNoChangedFlag(u32 time)
	{
		m_timestamp = time;
	}
	u32 getTimestamp()
	{
		return m_timestamp;
	}
	u32 getDiskTimestamp()
	{
		return m_disk_timestamp;
	}
	
	/*
		See m_usage_timer
	*/
	void resetUsageTimer()
	{
		m_usage_timer = 0;
	}
	void incrementUsageTimer(float dtime)
	{
		m_usage_timer += dtime;
	}
	u32 getUsageTimer()
	{
		return m_usage_timer;
	}

	/*
		Serialization
	*/
	
	// These don't write or read version by itself
	// Set disk to true for on-disk format, false for over-the-network format
	void serialize(std::ostream &os, u8 version, bool disk);
	// If disk == true: In addition to doing other things, will add
	// unknown blocks from id-name mapping to wndef
	void deSerialize(std::istream &is, u8 version, bool disk);

private:
	/*
		Private methods
	*/

	void serialize_pre22(std::ostream &os, u8 version, bool disk);
	void deSerialize_pre22(std::istream &is, u8 version, bool disk);

	/*
		Used only internally, because changes can't be tracked
	*/

	MapNode & getNodeRef(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	MapNode & getNodeRef(v3s16 &p)
	{
		return getNodeRef(p.X, p.Y, p.Z);
	}

public:
	/*
		Public member variables
	*/

#ifndef SERVER // Only on client
	MapBlockMesh *mesh;
	//JMutex mesh_mutex;
#endif
	
	NodeMetadataList *m_node_metadata;
	StaticObjectList m_static_objects;
	
private:
	/*
		Private member variables
	*/

	// NOTE: Lots of things rely on this being the Map
	Map *m_parent;
	// Position in blocks on parent
	v3s16 m_pos;

	IGameDef *m_gamedef;
	
	/*
		If NULL, block is a dummy block.
		Dummy blocks are used for caching not-found-on-disk blocks.
	*/
	MapNode * data;

	/*
		- On the server, this is used for telling whether the
		  block has been modified from the one on disk.
		- On the client, this is used for nothing.
	*/
	u32 m_modified;
	std::string m_modified_reason;
	bool m_modified_reason_too_long;

	/*
		When propagating sunlight and the above block doesn't exist,
		sunlight is assumed if this is false.

		In practice this is set to true if the block is completely
		undeground with nothing visible above the ground except
		caves.
	*/
	bool is_underground;

	/*
		Set to true if changes has been made that make the old lighting
		values wrong but the lighting hasn't been actually updated.

		If this is false, lighting is exactly right.
		If this is true, lighting might be wrong or right.
	*/
	bool m_lighting_expired;
	
	// Whether day and night lighting differs
	bool m_day_night_differs;

	bool m_generated;
	
	/*
		When block is removed from active blocks, this is set to gametime.
		Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
	*/
	u32 m_timestamp;
	// The on-disk (or to-be on-disk) timestamp value
	u32 m_disk_timestamp;

	/*
		When the block is accessed, this is set to 0.
		Map will unload the block when this reaches a timeout.
	*/
	float m_usage_timer;
};

inline bool blockpos_over_limit(v3s16 p)
{
	return
	  (p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.X >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Y >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Z >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
}

/*
	Returns the position of the block where the node is located
*/
inline v3s16 getNodeBlockPos(v3s16 p)
{
	return getContainerPos(p, MAP_BLOCKSIZE);
}

inline v2s16 getNodeSectorPos(v2s16 p)
{
	return getContainerPos(p, MAP_BLOCKSIZE);
}

inline s16 getNodeBlockY(s16 y)
{
	return getContainerPos(y, MAP_BLOCKSIZE);
}

/*
	Get a quick string to describe what a block actually contains
*/
std::string analyze_block(MapBlock *block);

#endif

opt">::endl; // Empty name means texture 0 if(name == "") { dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl; return 0; } /* Calling only allowed from main thread */ if(get_current_thread_id() != m_main_thread) { dstream<<"ERROR: TextureSource::getTextureIdDirect() " "called not from main thread"<<std::endl; return 0; } /* See if texture already exists */ { JMutexAutoLock lock(m_atlaspointer_cache_mutex); core::map<std::string, u32>::Node *n; n = m_name_to_id.find(name); if(n != NULL) { dstream<<"INFO: getTextureIdDirect(): name="<<name <<" found in cache"<<std::endl; return n->getValue(); } } dstream<<"INFO: getTextureIdDirect(): name="<<name <<" NOT found in cache. Creating it."<<std::endl; /* Get the base image */ char separator = '^'; /* This is set to the id of the base image. If left 0, there is no base image and a completely new image is made. */ u32 base_image_id = 0; // Find last meta separator in name s32 last_separator_position = -1; for(s32 i=name.size()-1; i>=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /* If separator was found, construct the base name and make the base image using a recursive call */ std::string base_image_name; if(last_separator_position != -1) { // Construct base name base_image_name = name.substr(0, last_separator_position); dstream<<"INFO: getTextureIdDirect(): Calling itself recursively" " to get base image, name="<<base_image_name<<std::endl; base_image_id = getTextureIdDirect(base_image_name); } dstream<<"base_image_id="<<base_image_id<<std::endl; video::IVideoDriver* driver = m_device->getVideoDriver(); assert(driver); video::ITexture *t = NULL; /* An image will be built from files and then converted into a texture. */ video::IImage *baseimg = NULL; // If a base image was found, copy it to baseimg if(base_image_id != 0) { JMutexAutoLock lock(m_atlaspointer_cache_mutex); SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id]; video::IImage *image = ap.atlas_img; if(image == NULL) { dstream<<"WARNING: getTextureIdDirect(): NULL image in " <<"cache: \""<<base_image_name<<"\"" <<std::endl; } else { core::dimension2d<u32> dim = ap.intsize; baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); core::position2d<s32> pos_to(0,0); core::position2d<s32> pos_from = ap.intpos; image->copyTo( baseimg, // target v2s32(0,0), // position in target core::rect<s32>(pos_from, dim) // from ); dstream<<"INFO: getTextureIdDirect(): Loaded \"" <<base_image_name<<"\" from image cache" <<std::endl; } } /* Parse out the last part of the name of the image and act according to it */ std::string last_part_of_name = name.substr(last_separator_position+1); dstream<<"last_part_of_name="<<last_part_of_name<<std::endl; // Generate image according to part of name if(generate_image(last_part_of_name, baseimg, m_device) == false) { dstream<<"INFO: getTextureIdDirect(): " "failed to generate \""<<last_part_of_name<<"\"" <<std::endl; } // If no resulting image, print a warning if(baseimg == NULL) { dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to" " create texture \""<<name<<"\""<<std::endl; } if(baseimg != NULL) { // Create texture from resulting image t = driver->addTexture(name.c_str(), baseimg); } /* Add texture to caches (add NULL textures too) */ JMutexAutoLock lock(m_atlaspointer_cache_mutex); u32 id = m_atlaspointer_cache.size(); AtlasPointer ap(id); ap.atlas = t; ap.pos = v2f(0,0); ap.size = v2f(1,1); ap.tiled = 0; core::dimension2d<u32> baseimg_dim(0,0); if(baseimg) baseimg_dim = baseimg->getDimension(); SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim); m_atlaspointer_cache.push_back(nap); m_name_to_id.insert(name, id); dstream<<"INFO: getTextureIdDirect(): name="<<name <<": succesfully returning id="<<id<<std::endl; return id; } std::string TextureSource::getTextureName(u32 id) { JMutexAutoLock lock(m_atlaspointer_cache_mutex); if(id >= m_atlaspointer_cache.size()) { dstream<<"WARNING: TextureSource::getTextureName(): id="<<id <<" >= m_atlaspointer_cache.size()=" <<m_atlaspointer_cache.size()<<std::endl; return ""; } return m_atlaspointer_cache[id].name; } AtlasPointer TextureSource::getTexture(u32 id) { JMutexAutoLock lock(m_atlaspointer_cache_mutex); if(id >= m_atlaspointer_cache.size()) return AtlasPointer(0, NULL); return m_atlaspointer_cache[id].a; } void TextureSource::buildMainAtlas() { dstream<<"TextureSource::buildMainAtlas()"<<std::endl; //return; // Disable (for testing) video::IVideoDriver* driver = m_device->getVideoDriver(); assert(driver); JMutexAutoLock lock(m_atlaspointer_cache_mutex); // Create an image of the right size core::dimension2d<u32> atlas_dim(1024,1024); video::IImage *atlas_img = driver->createImage(video::ECF_A8R8G8B8, atlas_dim); assert(atlas_img); /* A list of stuff to add. This should contain as much of the stuff shown in game as possible, to minimize texture changes. */ core::array<std::string> sourcelist; sourcelist.push_back("stone.png"); sourcelist.push_back("mud.png"); sourcelist.push_back("sand.png"); sourcelist.push_back("grass.png"); sourcelist.push_back("grass_footsteps.png"); sourcelist.push_back("tree.png"); sourcelist.push_back("tree_top.png"); sourcelist.push_back("water.png"); sourcelist.push_back("leaves.png"); sourcelist.push_back("glass.png"); sourcelist.push_back("mud.png^grass_side.png"); sourcelist.push_back("cobble.png"); sourcelist.push_back("mossycobble.png"); sourcelist.push_back("gravel.png"); sourcelist.push_back("stone.png^mineral_coal.png"); sourcelist.push_back("stone.png^mineral_iron.png"); sourcelist.push_back("mud.png^mineral_coal.png"); sourcelist.push_back("mud.png^mineral_iron.png"); sourcelist.push_back("sand.png^mineral_coal.png"); sourcelist.push_back("sand.png^mineral_iron.png"); // Padding to disallow texture bleeding s32 padding = 16; /* First pass: generate almost everything */ core::position2d<s32> pos_in_atlas(0,0); pos_in_atlas.Y += padding; for(u32 i=0; i<sourcelist.size(); i++) { std::string name = sourcelist[i]; /*video::IImage *img = driver->createImageFromFile( getTexturePath(name.c_str()).c_str()); if(img == NULL) continue; core::dimension2d<u32> dim = img->getDimension(); // Make a copy with the right color format video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop();*/ // Generate image by name video::IImage *img2 = generate_image_from_scratch(name, m_device); if(img2 == NULL) { dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl; continue; } core::dimension2d<u32> dim = img2->getDimension(); // Don't add to atlas if image is large core::dimension2d<u32> max_size_in_atlas(32,32); if(dim.Width > max_size_in_atlas.Width || dim.Height > max_size_in_atlas.Height) { dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding " <<"\""<<name<<"\" because image is large"<<std::endl; continue; } // Stop making atlas if atlas is full if(pos_in_atlas.Y + dim.Height > atlas_dim.Height) { dstream<<"WARNING: TextureSource::buildMainAtlas(): " <<"Atlas is full, not adding more textures." <<std::endl; break; } // Tile it a few times in the X direction u16 xwise_tiling = 16; for(u32 j=0; j<xwise_tiling; j++) { // Copy the copy to the atlas img2->copyToWithAlpha(atlas_img, pos_in_atlas + v2s32(j*dim.Width,0), core::rect<s32>(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL); } // Copy the borders a few times to disallow texture bleeding for(u32 side=0; side<2; side++) // top and bottom for(s32 y0=0; y0<padding; y0++) for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++) { s32 dst_y; s32 src_y; if(side==0) { dst_y = y0 + pos_in_atlas.Y + dim.Height; src_y = pos_in_atlas.Y + dim.Height - 1; } else { dst_y = -y0 + pos_in_atlas.Y-1; src_y = pos_in_atlas.Y; } s32 x = x0 + pos_in_atlas.X * dim.Width; video::SColor c = atlas_img->getPixel(x, src_y); atlas_img->setPixel(x,dst_y,c); } img2->drop(); /* Add texture to caches */ // Get next id u32 id = m_atlaspointer_cache.size(); // Create AtlasPointer AtlasPointer ap(id); ap.atlas = NULL; // Set on the second pass ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width, (float)pos_in_atlas.Y/(float)atlas_dim.Height); ap.size = v2f((float)dim.Width/(float)atlas_dim.Width, (float)dim.Width/(float)atlas_dim.Height); ap.tiled = xwise_tiling; // Create SourceAtlasPointer and add to containers SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim); m_atlaspointer_cache.push_back(nap); m_name_to_id.insert(name, id); // Increment position pos_in_atlas.Y += dim.Height + padding * 2; } /* Make texture */ video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img); assert(t); /* Second pass: set texture pointer in generated AtlasPointers */ for(u32 i=0; i<sourcelist.size(); i++) { std::string name = sourcelist[i]; if(m_name_to_id.find(name) == NULL) continue; u32 id = m_name_to_id[name]; //dstream<<"id of name "<<name<<" is "<<id<<std::endl; m_atlaspointer_cache[id].a.atlas = t; } /* Write image to file so that it can be inspected */ /*driver->writeImageToFile(atlas_img, getTexturePath("main_atlas.png").c_str());*/ } video::IImage* generate_image_from_scratch(std::string name, IrrlichtDevice *device) { dstream<<"INFO: generate_image_from_scratch(): " "name="<<name<<std::endl; video::IVideoDriver* driver = device->getVideoDriver(); assert(driver); /* Get the base image */ video::IImage *baseimg = NULL; char separator = '^'; // Find last meta separator in name s32 last_separator_position = -1; for(s32 i=name.size()-1; i>=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /*dstream<<"INFO: generate_image_from_scratch(): " <<"last_separator_position="<<last_separator_position <<std::endl;*/ /* If separator was found, construct the base name and make the base image using a recursive call */ std::string base_image_name; if(last_separator_position != -1) { // Construct base name base_image_name = name.substr(0, last_separator_position); dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively" " to get base image, name="<<base_image_name<<std::endl; baseimg = generate_image_from_scratch(base_image_name, device); } /* Parse out the last part of the name of the image and act according to it */ std::string last_part_of_name = name.substr(last_separator_position+1); dstream<<"last_part_of_name="<<last_part_of_name<<std::endl; // Generate image according to part of name if(generate_image(last_part_of_name, baseimg, device) == false) { dstream<<"INFO: generate_image_from_scratch(): " "failed to generate \""<<last_part_of_name<<"\"" <<std::endl; return NULL; } return baseimg; } bool generate_image(std::string part_of_name, video::IImage *& baseimg, IrrlichtDevice *device) { video::IVideoDriver* driver = device->getVideoDriver(); assert(driver); // Stuff starting with [ are special commands if(part_of_name[0] != '[') { // A normal texture; load it from a file std::string path = getTexturePath(part_of_name.c_str()); dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path <<"\""<<std::endl; video::IImage *image = driver->createImageFromFile(path.c_str()); if(image == NULL) { dstream<<"WARNING: Could not load image \""<<part_of_name <<"\" from path \""<<path<<"\"" <<" while building texture"<<std::endl; //return false; dstream<<"WARNING: Creating a dummy"<<" image for \"" <<part_of_name<<"\""<<std::endl; // Just create a dummy image //core::dimension2d<u32> dim(2,2); core::dimension2d<u32> dim(1,1); image = driver->createImage(video::ECF_A8R8G8B8, dim); assert(image); /*image->setPixel(0,0, video::SColor(255,255,0,0)); image->setPixel(1,0, video::SColor(255,0,255,0)); image->setPixel(0,1, video::SColor(255,0,0,255)); image->setPixel(1,1, video::SColor(255,255,0,255));*/ image->setPixel(0,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); /*image->setPixel(1,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(0,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(1,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256));*/ } // If base image is NULL, load as base. if(baseimg == NULL) { dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl; /* Copy it this way to get an alpha channel. Otherwise images with alpha cannot be blitted on images that don't have alpha in the original file. */ core::dimension2d<u32> dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); image->copyTo(baseimg); image->drop(); } // Else blit on base. else { dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl; // Size of the copied area core::dimension2d<u32> dim = image->getDimension(); //core::dimension2d<u32> dim(16,16); // Position to copy the blitted to in the base image core::position2d<s32> pos_to(0,0); // Position to copy the blitted from in the blitted image core::position2d<s32> pos_from(0,0); // Blit image->copyToWithAlpha(baseimg, pos_to, core::rect<s32>(pos_from, dim), video::SColor(255,255,255,255), NULL); // Drop image image->drop(); } } else { // A special texture modification dstream<<"INFO: getTextureIdDirect(): generating special " <<"modification \""<<part_of_name<<"\"" <<std::endl; /* This is the simplest of all; it just adds stuff to the name so that a separate texture is created. It is used to make textures for stuff that doesn't want to implement getting the texture from a bigger texture atlas. */ if(part_of_name == "[forcesingle") { } /* [crackN Adds a cracking texture */ else if(part_of_name.substr(0,6) == "[crack") { if(baseimg == NULL) { dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL " <<"for part_of_name="<<part_of_name <<", cancelling."<<std::endl; return false; } // Crack image number u16 progression = stoi(part_of_name.substr(6)); // Size of the base image core::dimension2d<u32> dim_base = baseimg->getDimension(); /* Load crack image. It is an image with a number of cracking stages horizontally tiled. */ video::IImage *img_crack = driver->createImageFromFile( getTexturePath("crack.png").c_str()); if(img_crack) { // Dimension of original image core::dimension2d<u32> dim_crack = img_crack->getDimension(); // Count of crack stages u32 crack_count = dim_crack.Height / dim_crack.Width; // Limit progression if(progression > crack_count-1) progression = crack_count-1; // Dimension of a single scaled crack stage core::dimension2d<u32> dim_crack_scaled_single( dim_base.Width, dim_base.Height ); // Dimension of scaled size core::dimension2d<u32> dim_crack_scaled( dim_crack_scaled_single.Width, dim_crack_scaled_single.Height * crack_count ); // Create scaled crack image video::IImage *img_crack_scaled = driver->createImage( video::ECF_A8R8G8B8, dim_crack_scaled); if(img_crack_scaled) { // Scale crack image by copying img_crack->copyToScaling(img_crack_scaled); // Position to copy the crack from core::position2d<s32> pos_crack_scaled( 0, dim_crack_scaled_single.Height * progression ); // This tiling does nothing currently but is useful for(u32 y0=0; y0<dim_base.Height / dim_crack_scaled_single.Height; y0++) for(u32 x0=0; x0<dim_base.Width / dim_crack_scaled_single.Width; x0++) { // Position to copy the crack to in the base image core::position2d<s32> pos_base( x0*dim_crack_scaled_single.Width, y0*dim_crack_scaled_single.Height ); // Rectangle to copy the crack from on the scaled image core::rect<s32> rect_crack_scaled( pos_crack_scaled, dim_crack_scaled_single ); // Copy it img_crack_scaled->copyToWithAlpha(baseimg, pos_base, rect_crack_scaled, video::SColor(255,255,255,255), NULL); } img_crack_scaled->drop(); } img_crack->drop(); } } /* [combine:WxH:X,Y=filename:X,Y=filename2 Creates a bigger texture from an amount of smaller ones */ else if(part_of_name.substr(0,8) == "[combine") { Strfnd sf(part_of_name); sf.next(":"); u32 w0 = stoi(sf.next("x")); u32 h0 = stoi(sf.next(":")); dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl; core::dimension2d<u32> dim(w0,h0); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); while(sf.atend() == false) { u32 x = stoi(sf.next(",")); u32 y = stoi(sf.next("=")); std::string filename = sf.next(":"); dstream<<"INFO: Adding \""<<filename <<"\" to combined ("<<x<<","<<y<<")" <<std::endl; video::IImage *img = driver->createImageFromFile( getTexturePath(filename.c_str()).c_str()); if(img) { core::dimension2d<u32> dim = img->getDimension(); dstream<<"INFO: Size "<<dim.Width <<"x"<<dim.Height<<std::endl; core::position2d<s32> pos_base(x, y); video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); img2->copyToWithAlpha(baseimg, pos_base, core::rect<s32>(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL); img2->drop(); } else { dstream<<"WARNING: img==NULL"<<std::endl; } } } /* [progressbarN Adds a progress bar, 0.0 <= N <= 1.0 */ else if(part_of_name.substr(0,12) == "[progressbar") { if(baseimg == NULL) { dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL " <<"for part_of_name="<<part_of_name <<", cancelling."<<std::endl; return false; } float value = stof(part_of_name.substr(12)); make_progressbar(value, baseimg); } /* "[noalpha:filename.png" Use an image without it's alpha channel. Used for the leaves texture when in old leaves mode, so that the transparent parts don't look completely black when simple alpha channel is used for rendering. */ else if(part_of_name.substr(0,8) == "[noalpha") { if(baseimg != NULL) { dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL " <<"for part_of_name="<<part_of_name <<", cancelling."<<std::endl; return false; } std::string filename = part_of_name.substr(9); std::string path = getTexturePath(filename.c_str()); dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path <<"\""<<std::endl; video::IImage *image = driver->createImageFromFile(path.c_str()); if(image == NULL) { dstream<<"WARNING: getTextureIdDirect(): Loading path \"" <<path<<"\" failed"<<std::endl; } else { core::dimension2d<u32> dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); // Set alpha to full for(u32 y=0; y<dim.Height; y++) for(u32 x=0; x<dim.Width; x++) { video::SColor c = image->getPixel(x,y); c.setAlpha(255); image->setPixel(x,y,c); } // Blit image->copyTo(baseimg); image->drop(); } } /* [inventorycube{topimage{leftimage{rightimage In every subimage, replace ^ with &. Create an "inventory cube". NOTE: This should be used only on its own. Example (a grass block (not actually used in game): "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png" */ else if(part_of_name.substr(0,14) == "[inventorycube") { if(baseimg != NULL) { dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL " <<"for part_of_name="<<part_of_name <<", cancelling."<<std::endl; return false; } str_replace_char(part_of_name, '&', '^'); Strfnd sf(part_of_name); sf.next("{"); std::string imagename_top = sf.next("{"); std::string imagename_left = sf.next("{"); std::string imagename_right = sf.next("{"); #if 1 //TODO if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false) { dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET" " not supported. Creating fallback image"<<std::endl; baseimg = generate_image_from_scratch( imagename_top, device); return true; } u32 w0 = 64; u32 h0 = 64; dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl; core::dimension2d<u32> dim(w0,h0); // Generate images for the faces of the cube video::IImage *img_top = generate_image_from_scratch( imagename_top, device); video::IImage *img_left = generate_image_from_scratch( imagename_left, device); video::IImage *img_right = generate_image_from_scratch( imagename_right, device); assert(img_top && img_left && img_right); // TODO: Create textures from images video::ITexture *texture_top = driver->addTexture( (imagename_top + "__temp__").c_str(), img_top); assert(texture_top); // Drop images img_top->drop(); img_left->drop(); img_right->drop(); // Create render target texture video::ITexture *rtt = NULL; std::string rtt_name = part_of_name + "_RTT"; rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(), video::ECF_A8R8G8B8); assert(rtt); // Set render target driver->setRenderTarget(rtt, true, true, video::SColor(0,0,0,0)); // Get a scene manager scene::ISceneManager *smgr_main = device->getSceneManager(); assert(smgr_main); scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); assert(smgr); /* Create scene: - An unit cube is centered at 0,0,0 - Camera looks at cube from Y+, Z- towards Y-, Z+ NOTE: Cube has to be changed to something else because the textures cannot be set individually (or can they?) */ scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1, v3f(0,0,0), v3f(0, 45, 0)); // Set texture of cube cube->setMaterialTexture(0, texture_top); //cube->setMaterialFlag(video::EMF_LIGHTING, false); cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false); cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, v3f(0, 1.0, -1.5), v3f(0, 0, 0)); // Set orthogonal projection core::CMatrix4<f32> pm; pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100); camera->setProjectionMatrix(pm, true); /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0, v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000); smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2)); // Render scene driver->beginScene(true, true, video::SColor(0,0,0,0)); smgr->drawAll(); driver->endScene(); // NOTE: The scene nodes should not be dropped, otherwise // smgr->drop() segfaults /*cube->drop(); camera->drop(); light->drop();*/ // Drop scene manager smgr->drop(); // Unset render target driver->setRenderTarget(0, true, true, 0); //TODO: Free textures of images driver->removeTexture(texture_top); // Create image of render target video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim); assert(image); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); if(image) { image->copyTo(baseimg); image->drop(); } #endif } else { dstream<<"WARNING: getTextureIdDirect(): Invalid " " modification: \""<<part_of_name<<"\""<<std::endl; } } return true; } void make_progressbar(float value, video::IImage *image) { if(image == NULL) return; core::dimension2d<u32> size = image->getDimension(); u32 barheight = size.Height/16; u32 barpad_x = size.Width/16; u32 barpad_y = size.Height/16; u32 barwidth = size.Width - barpad_x*2; v2u32 barpos(barpad_x, size.Height - barheight - barpad_y); u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5); video::SColor active(255,255,0,0); video::SColor inactive(255,0,0,0); for(u32 x0=0; x0<barwidth; x0++) { video::SColor *c; if(x0 < barvalue_i) c = &active; else c = &inactive; u32 x = x0 + barpos.X; for(u32 y=barpos.Y; y<barpos.Y+barheight; y++) { image->setPixel(x,y, *c); } } }