1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
|
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPBLOCKOBJECT_HEADER
#define MAPBLOCKOBJECT_HEADER
#include "common_irrlicht.h"
#include <math.h>
#include <string>
#include "serialization.h"
#include "mapnode.h"
#include "constants.h"
#include "debug.h"
#define MAPBLOCKOBJECT_TYPE_TEST 0
#define MAPBLOCKOBJECT_TYPE_TEST2 1
#define MAPBLOCKOBJECT_TYPE_SIGN 2
#define MAPBLOCKOBJECT_TYPE_RAT 3
// Used for handling selecting special stuff
//#define MAPBLOCKOBJECT_TYPE_PSEUDO 1000
class MapBlock;
class MapBlockObject
{
public:
MapBlockObject(MapBlock *block, s16 id, v3f pos):
m_collision_box(NULL),
m_selection_box(NULL),
m_block(block),
m_id(id),
m_pos(pos)
{
}
virtual ~MapBlockObject()
{
}
s16 getId()
{
return m_id;
}
MapBlock* getBlock()
{
return m_block;
}
// Writes id, pos and typeId
void serializeBase(std::ostream &os, u8 version)
{
u8 buf[6];
// id
writeS16(buf, m_id);
os.write((char*)buf, 2);
// position
// stored as x1000/BS v3s16
v3s16 pos_i(m_pos.X*1000/BS, m_pos.Y*1000/BS, m_pos.Z*1000/BS);
writeV3S16(buf, pos_i);
os.write((char*)buf, 6);
// typeId
writeU16(buf, getTypeId());
os.write((char*)buf, 2);
}
// Position where the object is drawn relative to block
virtual v3f getRelativeShowPos()
{
return m_pos;
}
// Get floating point position on map
v3f getAbsolutePos();
void setBlockChanged();
// Shootline is relative to block
bool isSelected(core::line3d<f32> shootline)
{
if(m_selection_box == NULL)
return false;
core::aabbox3d<f32> offsetted_box(
m_selection_box->MinEdge + m_pos,
m_selection_box->MaxEdge + m_pos
);
return offsetted_box.intersectsWithLine(shootline);
}
core::aabbox3d<f32> getSelectionBoxOnMap()
{
v3f absolute_pos = getAbsolutePos();
core::aabbox3d<f32> box(
m_selection_box->MinEdge + absolute_pos,
m_selection_box->MaxEdge + absolute_pos
);
return box;
}
/*
Implementation interface
*/
virtual u16 getTypeId() const = 0;
// Shall call serializeBase and then write the parameters
virtual void serialize(std::ostream &os, u8 version) = 0;
// Shall read parameters from stream
virtual void update(std::istream &is, u8 version) = 0;
virtual std::string getInventoryString() { return "None"; }
// Reimplementation shall call this.
virtual void updatePos(v3f pos)
{
m_pos = pos;
}
// Shall move the object around, modify it and possibly delete it.
// Typical dtimes are 0.2 and 10000.
// A return value of true requests deletion of the object by the caller.
// NOTE: Only server calls this.
virtual bool serverStep(float dtime, u32 daynight_ratio)
{ return false; };
#ifdef SERVER
void clientStep(float dtime) {};
void addToScene(void *smgr) {};
void removeFromScene() {};
void updateLight(u8 light_at_pos) {};
#else
// This should do slight animations only or so
virtual void clientStep(float dtime) {};
// NOTE: These functions should do nothing if the asked state is
// same as the current state
// Shall add and remove relevant scene nodes for rendering the
// object in the game world
virtual void addToScene(scene::ISceneManager *smgr) = 0;
// Shall remove stuff from the scene
// Should return silently if there is nothing to remove
// NOTE: This has to be called before calling destructor
virtual void removeFromScene() = 0;
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos) {};
#endif
virtual std::string infoText() { return ""; }
// Shall be left NULL if doesn't collide
// Position is relative to m_pos in block
core::aabbox3d<f32> * m_collision_box;
// Shall be left NULL if can't be selected
core::aabbox3d<f32> * m_selection_box;
protected:
MapBlock *m_block;
// This differentiates the instance of the object
// Not same as typeId.
s16 m_id;
// Position of the object inside the block
// Units is node coordinates * BS
v3f m_pos;
friend class MapBlockObjectList;
};
#if 0
/*
Used for handling selections of special stuff
*/
class PseudoMBObject : public MapBlockObject
{
public:
// The constructor of every MapBlockObject should be like this
PseudoMBObject(MapBlock *block, s16 id, v3f pos):
MapBlockObject(block, id, pos)
{
}
virtual ~PseudoMBObject()
{
if(m_selection_box)
delete m_selection_box;
}
/*
Implementation interface
*/
virtual u16 getTypeId() const
{
return MAPBLOCKOBJECT_TYPE_PSEUDO;
}
virtual void serialize(std::ostream &os, u8 version)
{
assert(0);
}
virtual void update(std::istream &is, u8 version)
{
assert(0);
}
virtual bool serverStep(float dtime, u32 daynight_ratio)
{
assert(0);
}
/*
Special methods
*/
void setSelectionBox(core::aabbox3d<f32> box)
{
m_selection_box = new core::aabbox3d<f32>(box);
}
protected:
};
#endif
class MovingObject : public MapBlockObject
{
public:
// The constructor of every MapBlockObject should be like this
MovingObject(MapBlock *block, s16 id, v3f pos):
MapBlockObject(block, id, pos),
m_speed(0,0,0),
m_oldpos(pos),
m_pos_animation_time(0),
m_showpos(pos)
{
m_touching_ground = false;
}
virtual ~MovingObject()
{
}
/*
Implementation interface
*/
virtual u16 getTypeId() const = 0;
virtual void serialize(std::ostream &os, u8 version)
{
serializeBase(os, version);
u8 buf[6];
// Write speed
// stored as x100/BS v3s16
v3s16 speed_i(m_speed.X*100/BS, m_speed.Y*100/BS, m_speed.Z*100/BS);
writeV3S16(buf, speed_i);
os.write((char*)buf, 6);
}
virtual void update(std::istream &is, u8 version)
{
u8 buf[6];
// Read speed
// stored as x100/BS v3s16
is.read((char*)buf, 6);
v3s16 speed_i = readV3S16(buf);
v3f speed((f32)speed_i.X/100*BS,
(f32)speed_i.Y/100*BS,
(f32)speed_i.Z/100*BS);
m_speed = speed;
}
// Reimplementation shall call this.
virtual void updatePos(v3f pos)
{
m_oldpos = m_showpos;
m_pos = pos;
if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0)
m_pos_animation_time = m_pos_animation_time_counter;
else
m_pos_animation_time = m_pos_animation_time * 0.9
+ m_pos_animation_time_counter * 0.1;
m_pos_animation_time_counter = 0;
m_pos_animation_counter = 0;
}
// Position where the object is drawn relative to block
virtual v3f getRelativeShowPos()
{
return m_showpos;
}
// Returns m_showpos relative to whole map
v3f getAbsoluteShowPos();
virtual bool serverStep(float dtime, u32 daynight_ratio)
{ return false; };
virtual void clientStep(float dtime)
{};
/*virtual void addToScene(scene::ISceneManager *smgr) = 0;
virtual void removeFromScene() = 0;*/
/*
Special methods
*/
// Move with collision detection, server side
void move(float dtime, v3f acceleration);
// Move from old position to new position, client side
void simpleMove(float dtime);
protected:
v3f m_speed;
bool m_touching_ground;
// Client-side moving
v3f m_oldpos;
f32 m_pos_animation_counter;
f32 m_pos_animation_time;
f32 m_pos_animation_time_counter;
v3f m_showpos;
};
class SignObject : public MapBlockObject
{
public:
// The constructor of every MapBlockObject should be like this
SignObject(MapBlock *block, s16 id, v3f pos):
MapBlockObject(block, id, pos),
m_node(NULL)
{
m_selection_box = new core::aabbox3d<f32>
(-BS*0.4,-BS*0.5,-BS*0.4, BS*0.4,BS*0.5,BS*0.4);
}
virtual ~SignObject()
{
delete m_selection_box;
}
/*
Implementation interface
*/
virtual u16 getTypeId() const
{
return MAPBLOCKOBJECT_TYPE_SIGN;
}
virtual void serialize(std::ostream &os, u8 version)
{
serializeBase(os, version);
u8 buf[2];
// Write yaw * 10
writeS16(buf, m_yaw * 10);
os.write((char*)buf, 2);
// Write text length
writeU16(buf, m_text.size());
os.write((char*)buf, 2);
// Write text
os.write(m_text.c_str(), m_text.size());
}
virtual void update(std::istream &is, u8 version)
{
u8 buf[2];
// Read yaw * 10
is.read((char*)buf, 2);
s16 yaw_i = readS16(buf);
m_yaw = (f32)yaw_i / 10;
// Read text length
is.read((char*)buf, 2);
u16 size = readU16(buf);
// Read text
m_text.clear();
for(u16 i=0; i<size; i++)
{
is.read((char*)buf, 1);
m_text += buf[0];
}
updateSceneNode();
}
virtual bool serverStep(float dtime, u32 daynight_ratio)
{
return false;
}
#ifndef SERVER
virtual void addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
return;
video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
{ // Front
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 0,1),
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 1,1),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 1,0),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture
(0, driver->getTexture("../data/sign.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
{ // Back
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture
(0, driver->getTexture("../data/sign_back.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateSceneNode();
}
virtual void removeFromScene()
{
if(m_node != NULL)
{
m_node->remove();
m_node = NULL;
}
}
virtual void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
scene::IMesh *mesh = m_node->getMesh();
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Color = color;
}
}
}
#endif
virtual std::string infoText()
{
return std::string("\"") + m_text + "\"";
}
virtual std::string getInventoryString()
{
return std::string("Sign ")+m_text;
}
/*
Special methods
*/
void updateSceneNode()
{
#ifndef SERVER
if(m_node != NULL)
{
m_node->setPosition(getAbsolutePos());
m_node->setRotation(v3f(0, m_yaw, 0));
}
#endif
}
void setText(std::string text)
{
if(text.size() > SIGN_TEXT_MAX_LENGTH)
text = text.substr(0, SIGN_TEXT_MAX_LENGTH);
m_text = text;
setBlockChanged();
}
void setYaw(f32 yaw)
{
m_yaw = yaw;
setBlockChanged();
}
protected:
scene::IMeshSceneNode *m_node;
std::string m_text;
f32 m_yaw;
};
class RatObject : public MovingObject
{
public:
RatObject(MapBlock *block, s16 id, v3f pos):
MovingObject(block, id, pos),
m_node(NULL)
{
m_collision_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
m_selection_box = new core::aabbox3d<f32>
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
m_counter1 = 0;
m_counter2 = 0;
m_age = 0;
}
virtual ~RatObject()
{
delete m_collision_box;
delete m_selection_box;
}
/*
Implementation interface
*/
virtual u16 getTypeId() const
{
return MAPBLOCKOBJECT_TYPE_RAT;
}
virtual void serialize(std::ostream &os, u8 version)
{
MovingObject::serialize(os, version);
u8 buf[2];
// Write yaw * 10
writeS16(buf, m_yaw * 10);
os.write((char*)buf, 2);
}
virtual void update(std::istream &is, u8 version)
{
MovingObject::update(is, version);
u8 buf[2];
// Read yaw * 10
is.read((char*)buf, 2);
s16 yaw_i = readS16(buf);
m_yaw = (f32)yaw_i / 10;
updateNodePos();
}
virtual bool serverStep(float dtime, u32 daynight_ratio)
{
m_age += dtime;
if(m_age > 60)
// Die
return true;
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
f32 speed = 2*BS;
m_speed.X = speed * dir.X;
m_speed.Z = speed * dir.Z;
if(m_touching_ground && (m_oldpos - m_pos).getLength() < dtime*speed/2)
{
m_counter1 -= dtime;
if(m_counter1 < 0.0)
{
m_counter1 += 1.0;
m_speed.Y = 5.0*BS;
}
}
{
m_counter2 -= dtime;
if(m_counter2 < 0.0)
{
m_counter2 += (float)(rand()%100)/100*3.0;
m_yaw += ((float)(rand()%200)-100)/100*180;
m_yaw = wrapDegrees(m_yaw);
}
}
m_oldpos = m_pos;
//m_yaw += dtime*90;
move(dtime, v3f(0, -9.81*BS, 0));
//updateNodePos();
return false;
}
#ifndef SERVER
virtual void clientStep(float dtime)
{
//m_pos += m_speed * dtime;
MovingObject::simpleMove(dtime);
updateNodePos();
}
virtual void addToScene(scene::ISceneManager *smgr);
virtual void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
virtual void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
scene::IMesh *mesh = m_node->getMesh();
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
u16 vc = buf->getVertexCount();
for(u16 i=0; i<vc; i++)
{
vertices[i].Color = color;
}
}
}
#endif
virtual std::string getInventoryString()
{
// There must be a space after the name
// Or does there?
return std::string("Rat ");
}
/*
Special methods
*/
void updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(getAbsoluteShowPos());
m_node->setRotation(v3f(0, -m_yaw+180, 0));
}
protected:
scene::IMeshSceneNode *m_node;
float m_yaw;
float m_counter1;
float m_counter2;
v3f m_oldpos;
float m_age;
};
struct DistanceSortedObject
{
DistanceSortedObject(MapBlockObject *a_obj, f32 a_d)
{
obj = a_obj;
d = a_d;
}
MapBlockObject *obj;
f32 d;
bool operator < (DistanceSortedObject &other)
{
return d < other.d;
}
};
class MapBlockObjectList
{
public:
MapBlockObjectList(MapBlock *block);
~MapBlockObjectList();
// Writes the count, id, the type id and the parameters of all objects
void serialize(std::ostream &os, u8 version);
// Reads ids, type_ids and parameters.
// Creates, updates and deletes objects.
// If smgr!=NULL, new objects are added to the scene
void update(std::istream &is, u8 version, scene::ISceneManager *smgr,
u32 daynight_ratio);
// Finds a new unique id
s16 getFreeId() throw(ContainerFullException);
/*
Adds an object.
Set id to -1 to have this set it to a suitable one.
The block pointer member is set to this block.
*/
void add(MapBlockObject *object)
throw(ContainerFullException, AlreadyExistsException);
// Deletes and removes all objects
void clear();
/*
Removes an object.
Ignores inexistent objects
*/
void remove(s16 id);
/*
References an object.
The object will not be valid after step() or of course if
it is removed.
Grabbing the lock is recommended while processing.
*/
MapBlockObject * get(s16 id);
// You'll want to grab this in a SharedPtr
JMutexAutoLock * getLock()
{
return new JMutexAutoLock(m_mutex);
}
// Steps all objects and if server==true, removes those that
// want to be removed
void step(float dtime, bool server, u32 daynight_ratio);
// Wraps an object that wants to move onto this block from an another
// Returns true if wrapping was impossible
bool wrapObject(MapBlockObject *object);
// origin is relative to block
void getObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest);
// Number of objects
s32 getCount()
{
return m_objects.size();
}
private:
JMutex m_mutex;
// Key is id
core::map<s16, MapBlockObject*> m_objects;
MapBlock *m_block;
u32 m_last_update_daynight_ratio;
};
#endif
|