aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen/cavegen.h
blob: 3f1730ddb92d37b4b24f04e795da4aa728e53956 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
/*
Minetest
Copyright (C) 2010-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2015-2018 paramat

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1

class GenerateNotifier;

/*
	CavesNoiseIntersection is a cave digging algorithm that carves smooth,
	web-like, continuous tunnels at points where the density of the intersection
	between two separate 3d noises is above a certain value.  This value,
	cave_width, can be modified to set the effective width of these tunnels.

	This algorithm is relatively heavyweight, taking ~80ms to generate an
	80x80x80 chunk of map on a modern processor.  Use sparingly!

	TODO(hmmmm): Remove dependency on biomes
	TODO(hmmmm): Find alternative to overgeneration as solution for sunlight issue
*/
class CavesNoiseIntersection
{
public:
	CavesNoiseIntersection(const NodeDefManager *nodedef,
		BiomeManager *biomemgr, v3s16 chunksize, NoiseParams *np_cave1,
		NoiseParams *np_cave2, s32 seed, float cave_width);
	~CavesNoiseIntersection();

	void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap);

private:
	const NodeDefManager *m_ndef;
	BiomeManager *m_bmgr;

	// configurable parameters
	v3s16 m_csize;
	float m_cave_width;

	// intermediate state variables
	u16 m_ystride;
	u16 m_zstride_1d;

	Noise *noise_cave1;
	Noise *noise_cave2;
};

/*
	CavernsNoise is a cave digging algorithm
*/
class CavernsNoise
{
public:
	CavernsNoise(const NodeDefManager *nodedef, v3s16 chunksize,
		NoiseParams *np_cavern, s32 seed, float cavern_limit,
		float cavern_taper, float cavern_threshold);
	~CavernsNoise();

	bool generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax);

private:
	const NodeDefManager *m_ndef;

	// configurable parameters
	v3s16 m_csize;
	float m_cavern_limit;
	float m_cavern_taper;
	float m_cavern_threshold;

	// intermediate state variables
	u16 m_ystride;
	u16 m_zstride_1d;

	Noise *noise_cavern;

	content_t c_water_source;
	content_t c_lava_source;
};

/*
	CavesRandomWalk is an implementation of a cave-digging algorithm that
	operates on the principle of a "random walk" to approximate the stochiastic
	activity of cavern development.

	In summary, this algorithm works by carving a randomly sized tunnel in a
	random direction a random amount of times, randomly varying in width.
	All randomness here is uniformly distributed; alternative distributions have
	not yet been implemented.

	This algorithm is very fast, executing in less than 1ms on average for an
	80x80x80 chunk of map on a modern processor.
*/
class CavesRandomWalk
{
public:
	MMVManip *vm;
	const NodeDefManager *ndef;
	GenerateNotifier *gennotify;
	s16 *heightmap;
	BiomeGen *bmgn;

	// configurable parameters
	s32 seed;
	int water_level;
	// TODO 'lava_depth' and 'np_caveliquids' are deprecated and should be removed.
	// Cave liquids are now defined and located using biome definitions.
	int lava_depth;
	NoiseParams *np_caveliquids;

	// intermediate state variables
	u16 ystride;

	s16 min_tunnel_diameter;
	s16 max_tunnel_diameter;
	u16 tunnel_routepoints;
	int part_max_length_rs;

	bool large_cave;
	bool large_cave_is_flat;
	bool flooded;
	bool use_biome_liquid;

	v3s16 node_min;
	v3s16 node_max;

	v3f orp;  // starting point, relative to caved space
	v3s16 of; // absolute coordinates of caved space
	v3s16 ar; // allowed route area
	s16 rs;   // tunnel radius size
	v3f main_direction;

	s16 route_y_min;
	s16 route_y_max;

	PseudoRandom *ps;

	content_t c_water_source;
	content_t c_lava_source;
	content_t c_biome_liquid;

	// ndef is a mandatory parameter.
	// If gennotify is NULL, generation events are not logged.
	// If biomegen is NULL, cave liquids have classic behaviour.
	CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
		NULL, s32 seed = 0, int water_level = 1, content_t water_source =
		CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,
		int lava_depth = -256, BiomeGen *biomegen = NULL);

	// vm and ps are mandatory parameters.
	// If heightmap is NULL, the surface level at all points is assumed to
	// be water_level.
	void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
			bool is_large_cave, int max_stone_height, s16 *heightmap);

private:
	void makeTunnel(bool dirswitch);
	void carveRoute(v3f vec, float f, bool randomize_xz);

	inline bool isPosAboveSurface(v3s16 p);
};

/*
	CavesV6 is the original version of caves used with Mapgen V6.

	Though it uses the same fundamental algorithm as CavesRandomWalk, it is made
	separate to preserve the exact sequence of PseudoRandom calls - any change
	to this ordering results in the output being radically different.
	Because caves in Mapgen V6 are responsible for a large portion of the basic
	terrain shape, modifying this will break our contract of reverse
	compatibility for a 'stable' mapgen such as V6.

	tl;dr,
	*** DO NOT TOUCH THIS CLASS UNLESS YOU KNOW WHAT YOU ARE DOING ***
*/
class CavesV6
{
public:
	MMVManip *vm;
	const NodeDefManager *ndef;
	GenerateNotifier *gennotify;
	PseudoRandom *ps;
	PseudoRandom *ps2;

	// configurable parameters
	s16 *heightmap;
	content_t c_water_source;
	content_t c_lava_source;
	int water_level;

	// intermediate state variables
	u16 ystride;

	s16 min_tunnel_diameter;
	s16 max_tunnel_diameter;
	u16 tunnel_routepoints;
	int part_max_length_rs;

	bool large_cave;
	bool large_cave_is_flat;

	v3s16 node_min;
	v3s16 node_max;

	v3f orp;  // starting point, relative to caved space
	v3s16 of; // absolute coordinates of caved space
	v3s16 ar; // allowed route area
	s16 rs;   // tunnel radius size
	v3f main_direction;

	s16 route_y_min;
	s16 route_y_max;

	// ndef is a mandatory parameter.
	// If gennotify is NULL, generation events are not logged.
	CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify = NULL,
			int water_level = 1, content_t water_source = CONTENT_IGNORE,
			content_t lava_source = CONTENT_IGNORE);

	// vm, ps, and ps2 are mandatory parameters.
	// If heightmap is NULL, the surface level at all points is assumed to
	// be water_level.
	void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
			PseudoRandom *ps2, bool is_large_cave, int max_stone_height,
			s16 *heightmap = NULL);

private:
	void makeTunnel(bool dirswitch);
	void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);

	inline s16 getSurfaceFromHeightmap(v3s16 p);
};
f='#n799'>799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865
cmake_minimum_required(VERSION 2.6)

project(minetest)

INCLUDE(CheckIncludeFiles)
INCLUDE(CheckLibraryExists)

# Add custom SemiDebug build mode
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-O1 -g -Wall -Wabi" CACHE STRING
	"Flags used by the C++ compiler during semidebug builds."
	FORCE
)
set(CMAKE_C_FLAGS_SEMIDEBUG "-O1 -g -Wall -pedantic" CACHE STRING
	"Flags used by the C compiler during semidebug builds."
	FORCE
)
mark_as_advanced(
	CMAKE_CXX_FLAGS_SEMIDEBUG
	CMAKE_C_FLAGS_SEMIDEBUG
)
set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING
	"Choose the type of build. Options are: None Debug SemiDebug RelWithDebInfo MinSizeRel."
	FORCE
)


# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)


if(NOT (BUILD_CLIENT OR BUILD_SERVER))
	message(WARNING "Neither BUILD_CLIENT nor BUILD_SERVER is set! Setting BUILD_SERVER=true")
	set(BUILD_SERVER TRUE)
endif()


option(ENABLE_CURL "Enable cURL support for fetching media" TRUE)
set(USE_CURL FALSE)

if(ENABLE_CURL)
	find_package(CURL)
	if (CURL_FOUND)
		message(STATUS "cURL support enabled.")
		set(USE_CURL TRUE)
	endif()
else()
	mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
endif()

if(NOT USE_CURL)
	if(BUILD_CLIENT)
		message(WARNING "cURL is required to load the server list")
	endif()
	if(BUILD_SERVER)
		message(WARNING "cURL is required to announce to the server list")
	endif()
endif()


option(ENABLE_GETTEXT "Use GetText for internationalization" FALSE)
set(USE_GETTEXT FALSE)

if(ENABLE_GETTEXT)
	find_package(GettextLib)
	if(GETTEXT_FOUND)
		if(WIN32)
			message(STATUS "GetText library: ${GETTEXT_LIBRARY}")
			message(STATUS "GetText DLL: ${GETTEXT_DLL}")
			message(STATUS "GetText iconv DLL: ${GETTEXT_ICONV_DLL}")
		endif()
		set(USE_GETTEXT TRUE)
		message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
	endif(GETTEXT_FOUND)
else()
	mark_as_advanced(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
	message(STATUS "GetText disabled.")
endif()


option(ENABLE_SOUND "Enable sound" TRUE)
set(USE_SOUND FALSE)

if(BUILD_CLIENT AND ENABLE_SOUND)
	# Sound libraries
	find_package(OpenAL)
	find_package(Vorbis)
	if(NOT OPENAL_FOUND)
		message(STATUS "Sound enabled, but OpenAL not found!")
		mark_as_advanced(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
	endif()
	if(NOT VORBIS_FOUND)
		message(STATUS "Sound enabled, but Vorbis libraries not found!")
		mark_as_advanced(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
	endif()
	if(OPENAL_FOUND AND VORBIS_FOUND)
		set(USE_SOUND TRUE)
		message(STATUS "Sound enabled.")
	else()
		message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
			"To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
	endif()
endif()

if(USE_SOUND)
	set(sound_SRCS sound_openal.cpp)
	set(SOUND_INCLUDE_DIRS
		${OPENAL_INCLUDE_DIR}
		${VORBIS_INCLUDE_DIR}
		${OGG_INCLUDE_DIR}
		)
	set(SOUND_LIBRARIES
		${OPENAL_LIBRARY}
		${VORBIS_LIBRARIES}
		)
endif()


option(ENABLE_GLES "Enable OpenGL ES support" FALSE)
mark_as_advanced(ENABLE_GLES)
if(ENABLE_GLES)
	find_package(OpenGLES2)
endif()


option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE)
set(USE_FREETYPE FALSE)

if(ENABLE_FREETYPE)
##
## Note: FindFreetype.cmake seems to have been fixed in recent versions of
## CMake. If issues persist, re-enable this workaround specificially for the
## failing platforms.
##
#	if(UNIX)
#		include(FindPkgConfig)
#		if(PKG_CONFIG_FOUND)
#			pkg_check_modules(FREETYPE QUIET freetype2)
#			if(FREETYPE_FOUND)
#				SET(FREETYPE_PKGCONFIG_FOUND TRUE)
#				SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
#				# Because CMake is idiotic
#				string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
#				string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
#			endif(FREETYPE_FOUND)
#		endif(PKG_CONFIG_FOUND)
#	endif(UNIX)
#	if(NOT FREETYPE_FOUND)
#		find_package(Freetype)
#	endif()
	find_package(Freetype)
	if(FREETYPE_FOUND)
		message(STATUS "Freetype enabled.")
		set(USE_FREETYPE TRUE)
		set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
		set(CGUITTFONT_LIBRARY cguittfont)
	endif()
endif(ENABLE_FREETYPE)

# LuaJIT
option(ENABLE_LUAJIT "Enable LuaJIT support" TRUE)
set(USE_LUAJIT FALSE)
if(ENABLE_LUAJIT)
	find_package(LuaJIT)
	if(LUAJIT_FOUND)
		set(USE_LUAJIT TRUE)
	endif(LUAJIT_FOUND)
else()
	message (STATUS "LuaJIT detection disabled! (ENABLE_LUAJIT=0)")
endif()
if(NOT USE_LUAJIT)
	message(STATUS "LuaJIT not found, using bundled Lua.")
	set(LUA_LIBRARY "lua")
	set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
	add_subdirectory(lua)
endif()

find_package(GMP REQUIRED)

option(ENABLE_CURSES "Enable ncurses console" TRUE)
set(USE_CURSES FALSE)

if(ENABLE_CURSES)
	find_package(Ncursesw)
	if(CURSES_FOUND)
		set(USE_CURSES TRUE)
		message(STATUS "ncurses console enabled.")
		include_directories(${CURSES_INCLUDE_DIRS})
	else()
		message(STATUS "ncurses not found!")
	endif()
endif(ENABLE_CURSES)

option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE)
set(USE_POSTGRESQL FALSE)

if(ENABLE_POSTGRESQL)
	find_program(POSTGRESQL_CONFIG_EXECUTABLE pg_config DOC "pg_config")
	find_library(POSTGRESQL_LIBRARY pq)
	if(POSTGRESQL_CONFIG_EXECUTABLE)
		execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE} --includedir-server
			OUTPUT_VARIABLE POSTGRESQL_SERVER_INCLUDE_DIRS
			OUTPUT_STRIP_TRAILING_WHITESPACE)
		execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE}
			OUTPUT_VARIABLE POSTGRESQL_CLIENT_INCLUDE_DIRS
			OUTPUT_STRIP_TRAILING_WHITESPACE)
		# This variable is case sensitive for the cmake PostgreSQL module
		set(PostgreSQL_ADDITIONAL_SEARCH_PATHS ${POSTGRESQL_SERVER_INCLUDE_DIRS} ${POSTGRESQL_CLIENT_INCLUDE_DIRS})
	endif()

	find_package("PostgreSQL")

	if(POSTGRESQL_FOUND)
		set(USE_POSTGRESQL TRUE)
		message(STATUS "PostgreSQL backend enabled")
		# This variable is case sensitive, don't try to change it to POSTGRESQL_INCLUDE_DIR
		message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIR}")
		include_directories(${PostgreSQL_INCLUDE_DIR})
	else()
		message(STATUS "PostgreSQL not found!")
	endif()
endif(ENABLE_POSTGRESQL)

option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE)
set(USE_LEVELDB FALSE)

if(ENABLE_LEVELDB)
	find_library(LEVELDB_LIBRARY leveldb)
	find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
	if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
		set(USE_LEVELDB TRUE)
		message(STATUS "LevelDB backend enabled.")
		include_directories(${LEVELDB_INCLUDE_DIR})
	else()
		message(STATUS "LevelDB not found!")
	endif()
endif(ENABLE_LEVELDB)


OPTION(ENABLE_REDIS "Enable Redis backend" TRUE)
set(USE_REDIS FALSE)

if(ENABLE_REDIS)
	find_library(REDIS_LIBRARY hiredis)
	find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
	if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
		set(USE_REDIS TRUE)
		message(STATUS "Redis backend enabled.")
		include_directories(${REDIS_INCLUDE_DIR})
	else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
		message(STATUS "Redis not found!")
	endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
endif(ENABLE_REDIS)


find_package(SQLite3 REQUIRED)
find_package(Json REQUIRED)

OPTION(ENABLE_SPATIAL "Enable SpatialIndex AreaStore backend" TRUE)
set(USE_SPATIAL FALSE)

if(ENABLE_SPATIAL)
	find_library(SPATIAL_LIBRARY spatialindex)
	find_path(SPATIAL_INCLUDE_DIR spatialindex/SpatialIndex.h)
	if(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
		set(USE_SPATIAL TRUE)
		message(STATUS "SpatialIndex AreaStore backend enabled.")
		include_directories(${SPATIAL_INCLUDE_DIR})
	else(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
		message(STATUS "SpatialIndex not found!")
	endif(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
endif(ENABLE_SPATIAL)


if(NOT MSVC)
	set(USE_GPROF FALSE CACHE BOOL "Use -pg flag for g++")
endif()

# Use cmake_config.h
add_definitions(-DUSE_CMAKE_CONFIG_H)

if(WIN32)
	# Windows
	if(MSVC) # MSVC Specifics
		set(PLATFORM_LIBS dbghelp.lib ${PLATFORM_LIBS})
		# Surpress some useless warnings
		add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
	else() # Probably MinGW = GCC
		set(PLATFORM_LIBS "")
	endif()
	set(PLATFORM_LIBS ws2_32.lib shlwapi.lib ${PLATFORM_LIBS})

	# Zlib stuff
	set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
			CACHE PATH "Zlib include directory")
	set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
			CACHE FILEPATH "Path to zlib library (usually zlibwapi.lib)")
	set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
			CACHE FILEPATH "Path to zlib DLL (for installation)")
	set(ZLIBWAPI_DLL "" CACHE FILEPATH "Path to zlibwapi DLL")
	set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
			CACHE PATH "irrlicht dir")
	if(USE_FREETYPE)
		set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
				CACHE PATH "freetype include dir")
		set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
				CACHE PATH "freetype include dir")
		set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
				CACHE FILEPATH "Path to freetype247.lib")
	endif()
	if(ENABLE_SOUND)
		set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
		set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
		set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
		set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
	endif()
else()
	# Unix probably
	if(BUILD_CLIENT)
		find_package(X11 REQUIRED)
		find_package(OpenGL REQUIRED)
		find_package(JPEG REQUIRED)
		find_package(BZip2 REQUIRED)
		find_package(PNG REQUIRED)
		if(APPLE)
			find_library(CARBON_LIB Carbon)
			find_library(COCOA_LIB Cocoa)
			find_library(IOKIT_LIB IOKit)
			mark_as_advanced(
				CARBON_LIB
				COCOA_LIB
				IOKIT_LIB
			)
			SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB})
		endif(APPLE)
	endif(BUILD_CLIENT)
	find_package(ZLIB REQUIRED)
	set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
	if(APPLE)
		set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS})
	else()
		check_library_exists(rt clock_gettime "" HAVE_LIBRT)
		if (HAVE_LIBRT)
			set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS})
		endif(HAVE_LIBRT)
	endif(APPLE)

	# This way Xxf86vm is found on OpenBSD too
	find_library(XXF86VM_LIBRARY Xxf86vm)
	mark_as_advanced(XXF86VM_LIBRARY)
	set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})

	# Prefer local iconv if installed
	find_library(ICONV_LIBRARY iconv)
	mark_as_advanced(ICONV_LIBRARY)
	if (ICONV_LIBRARY)
		set(PLATFORM_LIBS ${PLATFORM_LIBS} ${ICONV_LIBRARY})
	endif()
endif()

check_include_files(endian.h HAVE_ENDIAN_H)

configure_file(
	"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
	"${PROJECT_BINARY_DIR}/cmake_config.h"
)


# Add a target that always rebuilds cmake_config_githash.h
add_custom_target(GenerateVersion
	COMMAND ${CMAKE_COMMAND}
	-D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
	-D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
	-D "VERSION_STRING=${VERSION_STRING}"
	-D "DEVELOPMENT_BUILD=${DEVELOPMENT_BUILD}"
	-P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
	WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")


add_subdirectory(threading)
add_subdirectory(network)
add_subdirectory(script)
add_subdirectory(unittest)
add_subdirectory(util)
add_subdirectory(irrlicht_changes)

set(common_SRCS
	ban.cpp
	cavegen.cpp
	chat.cpp
	clientiface.cpp
	collision.cpp
	content_abm.cpp
	content_mapnode.cpp
	content_nodemeta.cpp
	content_sao.cpp
	convert_json.cpp
	craftdef.cpp
	database-dummy.cpp
	database-leveldb.cpp
	database-postgresql.cpp
	database-redis.cpp
	database-sqlite3.cpp
	database.cpp
	debug.cpp
	defaultsettings.cpp
	dungeongen.cpp
	emerge.cpp
	environment.cpp
	filesys.cpp
	genericobject.cpp
	gettext.cpp
	httpfetch.cpp
	inventory.cpp
	inventorymanager.cpp
	itemdef.cpp
	light.cpp
	log.cpp
	map.cpp
	map_settings_manager.cpp
	mapblock.cpp
	mapgen.cpp
	mapgen_flat.cpp
	mapgen_fractal.cpp
	mapgen_singlenode.cpp
	mapgen_v5.cpp
	mapgen_v6.cpp
	mapgen_v7.cpp
	mapgen_valleys.cpp
	mapnode.cpp
	mapsector.cpp
	mg_biome.cpp
	mg_decoration.cpp
	mg_ore.cpp
	mg_schematic.cpp
	mods.cpp
	nameidmapping.cpp
	nodedef.cpp
	nodemetadata.cpp
	nodetimer.cpp
	noise.cpp
	objdef.cpp
	object_properties.cpp
	pathfinder.cpp
	player.cpp
	porting.cpp
	profiler.cpp
	quicktune.cpp
	rollback.cpp
	rollback_interface.cpp
	serialization.cpp
	server.cpp
	serverlist.cpp
	serverobject.cpp
	settings.cpp
	socket.cpp
	sound.cpp
	staticobject.cpp
	subgame.cpp
	terminal_chat_console.cpp
	tool.cpp
	treegen.cpp
	version.cpp
	voxel.cpp
	voxelalgorithms.cpp
	${common_network_SRCS}
	${JTHREAD_SRCS}
	${common_SCRIPT_SRCS}
	${UTIL_SRCS}
	${UNITTEST_SRCS}
)


# This gives us the icon and file version information
if(WIN32)
	set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc")
	if(MINGW)
		if(NOT CMAKE_RC_COMPILER)
			set(CMAKE_RC_COMPILER "windres.exe")
		endif()
		ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
			COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR}
			-i${WINRESOURCE_FILE}
			-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
			WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
			DEPENDS ${WINRESOURCE_FILE})
		SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
	else(MINGW) # Probably MSVC
		set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
	endif(MINGW)
endif()


# Client sources
if (BUILD_CLIENT)
	add_subdirectory(client)
endif(BUILD_CLIENT)

set(client_SRCS
	${client_SRCS}
	${common_SRCS}
	${sound_SRCS}
	${client_network_SRCS}
	${client_irrlicht_changes_SRCS}
	camera.cpp
	client.cpp
	clientmap.cpp
	clientmedia.cpp
	clientobject.cpp
	clouds.cpp
	content_cao.cpp
	content_cso.cpp
	content_mapblock.cpp
	convert_json.cpp
	drawscene.cpp
	filecache.cpp
	fontengine.cpp
	game.cpp
	guiChatConsole.cpp
	guiEngine.cpp
	guiFileSelectMenu.cpp
	guiFormSpecMenu.cpp
	guiKeyChangeMenu.cpp
	guiPasswordChange.cpp
	guiscalingfilter.cpp
	guiTable.cpp
	guiVolumeChange.cpp
	hud.cpp
	imagefilters.cpp
	intlGUIEditBox.cpp
	keycode.cpp
	localplayer.cpp
	main.cpp
	mapblock_mesh.cpp
	mesh.cpp
	minimap.cpp
	particles.cpp
	shader.cpp
	sky.cpp
	wieldmesh.cpp
	${client_SCRIPT_SRCS}
	${UNITTEST_CLIENT_SRCS}
)
list(SORT client_SRCS)

# Server sources
set(server_SRCS
	${common_SRCS}
	main.cpp
)
list(SORT server_SRCS)

include_directories(
	${PROJECT_BINARY_DIR}
	${PROJECT_SOURCE_DIR}
	${IRRLICHT_INCLUDE_DIR}
	${ZLIB_INCLUDE_DIR}
	${CMAKE_BUILD_TYPE}
	${PNG_INCLUDE_DIR}
	${GETTEXT_INCLUDE_DIR}
	${SOUND_INCLUDE_DIRS}
	${SQLITE3_INCLUDE_DIR}
	${LUA_INCLUDE_DIR}
	${GMP_INCLUDE_DIR}
	${JSON_INCLUDE_DIR}
	${X11_INCLUDE_DIR}
	${PROJECT_SOURCE_DIR}/script
)


if(USE_FREETYPE)
	include_directories(${FREETYPE_INCLUDE_DIRS} ${CGUITTFONT_INCLUDE_DIR})
endif()

if(USE_CURL)
	include_directories(${CURL_INCLUDE_DIR})
endif()


set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")


if(BUILD_CLIENT)
	add_executable(${PROJECT_NAME} ${client_SRCS})
	add_dependencies(${PROJECT_NAME} GenerateVersion)
	set(client_LIBS
		${PROJECT_NAME}
		${ZLIB_LIBRARIES}
		${IRRLICHT_LIBRARY}
		${OPENGL_LIBRARIES}
		${JPEG_LIBRARIES}
		${BZIP2_LIBRARIES}
		${PNG_LIBRARIES}
		${X11_LIBRARIES}
		${GETTEXT_LIBRARY}
		${SOUND_LIBRARIES}
		${SQLITE3_LIBRARY}
		${LUA_LIBRARY}
		${GMP_LIBRARY}
		${JSON_LIBRARY}
		${OPENGLES2_LIBRARIES}
		${PLATFORM_LIBS}
		${CLIENT_PLATFORM_LIBS}
	)
	if(APPLE)
		target_link_libraries(
			${client_LIBS}
			${ICONV_LIBRARY}
		)
	else()
		target_link_libraries(
			${client_LIBS}
		)
	endif()
	if(USE_CURL)
		target_link_libraries(
			${PROJECT_NAME}
			${CURL_LIBRARY}
		)
	endif()
	if(USE_FREETYPE)
		if(FREETYPE_PKGCONFIG_FOUND)
			set_target_properties(${PROJECT_NAME}
				PROPERTIES
				COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
			)
		endif()
		target_link_libraries(
			${PROJECT_NAME}
			${FREETYPE_LIBRARY}
			${CGUITTFONT_LIBRARY}
		)
	endif()
	if (USE_CURSES)
		target_link_libraries(${PROJECT_NAME} ${CURSES_LIBRARIES})
	endif()
	if (USE_POSTGRESQL)
		target_link_libraries(${PROJECT_NAME} ${POSTGRESQL_LIBRARY})
	endif()
	if (USE_LEVELDB)
		target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
	endif()
	if (USE_REDIS)
		target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY})
	endif()
	if (USE_SPATIAL)
		target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY})
	endif()
endif(BUILD_CLIENT)


if(BUILD_SERVER)
	add_executable(${PROJECT_NAME}server ${server_SRCS})
	add_dependencies(${PROJECT_NAME}server GenerateVersion)
	target_link_libraries(
		${PROJECT_NAME}server
		${ZLIB_LIBRARIES}
		${SQLITE3_LIBRARY}
		${JSON_LIBRARY}
		${GETTEXT_LIBRARY}
		${LUA_LIBRARY}
		${GMP_LIBRARY}
		${PLATFORM_LIBS}
	)
	set_target_properties(${PROJECT_NAME}server PROPERTIES
			COMPILE_DEFINITIONS "SERVER")
	if (USE_CURSES)
		target_link_libraries(${PROJECT_NAME}server ${CURSES_LIBRARIES})
	endif()
	if (USE_POSTGRESQL)
		target_link_libraries(${PROJECT_NAME}server ${POSTGRESQL_LIBRARY})
	endif()
	if (USE_LEVELDB)
		target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
	endif()
	if (USE_REDIS)
		target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY})
	endif()
	if (USE_SPATIAL)
		target_link_libraries(${PROJECT_NAME}server ${SPATIAL_LIBRARY})
	endif()
	if(USE_CURL)
		target_link_libraries(
			${PROJECT_NAME}server
			${CURL_LIBRARY}
		)
	endif()
endif(BUILD_SERVER)


# Set some optimizations and tweaks

include(CheckCXXCompilerFlag)

if(MSVC)
	# Visual Studio

	# EHa enables SEH exceptions (used for catching segfaults)
	set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
	#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
	set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")

	set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1")

	# Debug build doesn't catch exceptions by itself
	# Add some optimizations because otherwise it's VERY slow
	set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")

	# Flags for C files (sqlite)
	# /MT = Link statically with standard library stuff
	set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
else()
	# Probably GCC
	if(APPLE)
		SET( CMAKE_EXE_LINKER_FLAGS  "${CMAKE_EXE_LINKER_FLAGS} -pagezero_size 10000 -image_base 100000000" )
	endif()
	if(WARN_ALL)
		set(RELEASE_WARNING_FLAGS "-Wall")
	else()
		set(RELEASE_WARNING_FLAGS "")
	endif()

	if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
		# clang does not understand __extern_always_inline but libc headers use it
		set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")
		set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare")
	endif()

	if(NOT ZLIBWAPI_DLL AND CMAKE_SIZEOF_VOID_P EQUAL 4)
		set(OTHER_FLAGS "${OTHER_FLAGS} -DWIN32_NO_ZLIB_WINAPI")
		message(WARNING "Defaulting to cdecl for zlib on win32 because ZLIBWAPI_DLL"
			" isn't set, ensure that ZLIBWAPI_DLL is set if you want stdcall.")
	endif()

	if(MINGW)
		set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads -fexceptions")
	endif()

	set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -ffast-math -Wall -pipe -funroll-loops")
	if(APPLE)
		set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
	else()
		set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -fomit-frame-pointer")
	endif(APPLE)
	set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}")
	set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}")

	if(USE_GPROF)
		set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
	endif()
endif()


# Installation

if(WIN32)
	if(USE_SOUND)
		if(OPENAL_DLL)
			install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
		endif()
		if(OGG_DLL)
			install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
		endif()
		if(VORBIS_DLL)
			install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
		endif()
		if(VORBISFILE_DLL)
			install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
		endif()
	endif()
	if(CURL_DLL)
		install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
	endif()
	if(ZLIB_DLL)
		install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
	endif()
	if(ZLIBWAPI_DLL)
		install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
	endif()
	if(FREETYPE_DLL)
		install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
	endif()
	if(SQLITE3_DLL)
		install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR})
	endif()
	if(LEVELDB_DLL)
		install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
	endif()
endif()

if(BUILD_CLIENT)
	install(TARGETS ${PROJECT_NAME}
		RUNTIME DESTINATION ${BINDIR}
		LIBRARY DESTINATION ${BINDIR}
		ARCHIVE DESTINATION ${BINDIR}
		BUNDLE DESTINATION .
	)

	if(APPLE)
		install(CODE "
			set(BU_CHMOD_BUNDLE_ITEMS ON)
			include(BundleUtilities)
			fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BUNDLE_PATH}\" \"\" \"\${CMAKE_INSTALL_PREFIX}/${BINDIR}\")
		" COMPONENT Runtime)
	endif()

	if(USE_GETTEXT)
		foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
			set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
			set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
			install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
		endforeach()
	endif()

	if(WIN32)
		if(DEFINED IRRLICHT_DLL)
			install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
		endif()
		if(USE_GETTEXT)
			if(DEFINED GETTEXT_DLL)
				install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
			endif()
			if(DEFINED GETTEXT_ICONV_DLL)
				install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
			endif()
		endif()
	endif()
endif(BUILD_CLIENT)

if(BUILD_SERVER)
	install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
endif()

if (USE_GETTEXT)
	set(MO_FILES)

	foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
		set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/${PROJECT_NAME}.po")
		set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
		set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")

		add_custom_command(OUTPUT ${MO_BUILD_PATH}
			COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
			COMMENT "mo-update [${LOCALE}]: Creating locale directory.")

		add_custom_command(
			OUTPUT ${MO_FILE_PATH}
			COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
			DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
			WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
			COMMENT "mo-update [${LOCALE}]: Creating mo file."
			)

		set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
	endforeach()

	add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
endif()


# Subdirectories

if (BUILD_CLIENT AND USE_FREETYPE)
	add_subdirectory(cguittfont)
endif()