aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen_flat.cpp
blob: 95fb3541258d13f4474f1e9e50191a22e7636f14 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
/*
Minetest
Copyright (C) 2015-2017 paramat
Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "settings.h" // For g_settings
#include "emerge.h"
#include "dungeongen.h"
#include "cavegen.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mapgen_flat.h"


FlagDesc flagdesc_mapgen_flat[] = {
	{"lakes", MGFLAT_LAKES},
	{"hills", MGFLAT_HILLS},
	{NULL,    0}
};

///////////////////////////////////////////////////////////////////////////////////////


MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge)
	: MapgenBasic(mapgenid, params, emerge)
{
	spflags          = params->spflags;
	ground_level     = params->ground_level;
	large_cave_depth = params->large_cave_depth;
	lava_depth       = params->lava_depth;
	cave_width       = params->cave_width;
	lake_threshold   = params->lake_threshold;
	lake_steepness   = params->lake_steepness;
	hill_threshold   = params->hill_threshold;
	hill_steepness   = params->hill_steepness;

	// 2D noise
	noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);

	if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
		noise_terrain = new Noise(&params->np_terrain, seed, csize.X, csize.Z);
	// 3D noise
	MapgenBasic::np_cave1 = params->np_cave1;
	MapgenBasic::np_cave2 = params->np_cave2;
}


MapgenFlat::~MapgenFlat()
{
	delete noise_filler_depth;

	if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
		delete noise_terrain;
}


MapgenFlatParams::MapgenFlatParams()
{
	np_terrain      = NoiseParams(0, 1,   v3f(600, 600, 600), 7244,  5, 0.6, 2.0);
	np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261,   3, 0.7, 2.0);
	np_cave1        = NoiseParams(0, 12,  v3f(61,  61,  61),  52534, 3, 0.5, 2.0);
	np_cave2        = NoiseParams(0, 12,  v3f(67,  67,  67),  10325, 3, 0.5, 2.0);
}


void MapgenFlatParams::readParams(const Settings *settings)
{
	settings->getFlagStrNoEx("mgflat_spflags",      spflags, flagdesc_mapgen_flat);
	settings->getS16NoEx("mgflat_ground_level",     ground_level);
	settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
	settings->getS16NoEx("mgflat_lava_depth",       lava_depth);
	settings->getFloatNoEx("mgflat_cave_width",     cave_width);
	settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
	settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
	settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
	settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);

	settings->getNoiseParams("mgflat_np_terrain",      np_terrain);
	settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
	settings->getNoiseParams("mgflat_np_cave1",        np_cave1);
	settings->getNoiseParams("mgflat_np_cave2",        np_cave2);
}


void MapgenFlatParams::writeParams(Settings *settings) const
{
	settings->setFlagStr("mgflat_spflags",      spflags, flagdesc_mapgen_flat, U32_MAX);
	settings->setS16("mgflat_ground_level",     ground_level);
	settings->setS16("mgflat_large_cave_depth", large_cave_depth);
	settings->setS16("mgflat_lava_depth",       lava_depth);
	settings->setFloat("mgflat_cave_width",     cave_width);
	settings->setFloat("mgflat_lake_threshold", lake_threshold);
	settings->setFloat("mgflat_lake_steepness", lake_steepness);
	settings->setFloat("mgflat_hill_threshold", hill_threshold);
	settings->setFloat("mgflat_hill_steepness", hill_steepness);

	settings->setNoiseParams("mgflat_np_terrain",      np_terrain);
	settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
	settings->setNoiseParams("mgflat_np_cave1",        np_cave1);
	settings->setNoiseParams("mgflat_np_cave2",        np_cave2);
}


/////////////////////////////////////////////////////////////////


int MapgenFlat::getSpawnLevelAtPoint(v2s16 p)
{
	s16 level_at_point = ground_level;
	float n_terrain = 0.0f;
	if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
		n_terrain = NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed);

	if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) {
		level_at_point = ground_level -
			(lake_threshold - n_terrain) * lake_steepness;
	} else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) {
		level_at_point = ground_level +
			(n_terrain - hill_threshold) * hill_steepness;
	}

	if (ground_level < water_level)  // Ocean world, allow spawn in water
		return MYMAX(level_at_point, water_level);
	else if (level_at_point > water_level)
		return level_at_point;  // Spawn on land
	else
		return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
}


void MapgenFlat::makeChunk(BlockMakeData *data)
{
	// Pre-conditions
	assert(data->vmanip);
	assert(data->nodedef);
	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
		data->blockpos_requested.Y >= data->blockpos_min.Y &&
		data->blockpos_requested.Z >= data->blockpos_min.Z);
	assert(data->blockpos_requested.X <= data->blockpos_max.X &&
		data->blockpos_requested.Y <= data->blockpos_max.Y &&
		data->blockpos_requested.Z <= data->blockpos_max.Z);

	this->generating = true;
	this->vm   = data->vmanip;
	this->ndef = data->nodedef;
	//TimeTaker t("makeChunk");

	v3s16 blockpos_min = data->blockpos_min;
	v3s16 blockpos_max = data->blockpos_max;
	node_min = blockpos_min * MAP_BLOCKSIZE;
	node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
	full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
	full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);

	blockseed = getBlockSeed2(full_node_min, seed);

	// Generate base terrain, mountains, and ridges with initial heightmaps
	s16 stone_surface_max_y = generateTerrain();

	// Create heightmap
	updateHeightmap(node_min, node_max);

	// Init biome generator, place biome-specific nodes, and build biomemap
	biomegen->calcBiomeNoise(node_min);
	MgStoneType stone_type = generateBiomes();

	if (flags & MG_CAVES)
		generateCaves(stone_surface_max_y, large_cave_depth);

	if (flags & MG_DUNGEONS)
		generateDungeons(stone_surface_max_y, stone_type);

	// Generate the registered decorations
	if (flags & MG_DECORATIONS)
		m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);

	// Generate the registered ores
	m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);

	// Sprinkle some dust on top after everything else was generated
	dustTopNodes();

	//printf("makeChunk: %dms\n", t.stop());

	updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);

	if (flags & MG_LIGHT)
		calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
			full_node_min, full_node_max);

	//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
	//			node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);

	this->generating = false;
}


s16 MapgenFlat::generateTerrain()
{
	MapNode n_air(CONTENT_AIR);
	MapNode n_stone(c_stone);
	MapNode n_water(c_water_source);

	v3s16 em = vm->m_area.getExtent();
	s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
	u32 ni2d = 0;

	bool use_noise = (spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS);
	if (use_noise)
		noise_terrain->perlinMap2D(node_min.X, node_min.Z);

	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) {
		s16 stone_level = ground_level;
		float n_terrain = use_noise ? noise_terrain->result[ni2d] : 0.0f;

		if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) {
			s16 depress = (lake_threshold - n_terrain) * lake_steepness;
			stone_level = ground_level - depress;
		} else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) {
			s16 rise = (n_terrain - hill_threshold) * hill_steepness;
		 	stone_level = ground_level + rise;
		}

		u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
		for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
			if (vm->m_data[vi].getContent() == CONTENT_IGNORE) {
				if (y <= stone_level) {
					vm->m_data[vi] = n_stone;
					if (y > stone_surface_max_y)
						stone_surface_max_y = y;
				} else if (y <= water_level) {
					vm->m_data[vi] = n_water;
				} else {
					vm->m_data[vi] = n_air;
				}
			}
			vm->m_area.add_y(em, vi, 1);
		}
	}

	return stone_surface_max_y;
}