aboutsummaryrefslogtreecommitdiff
path: root/src/mapnode.h
blob: ef1ec8ae3f3819df4dcfba83372118740c1a3bcd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPNODE_HEADER
#define MAPNODE_HEADER

#include <iostream>
#include "common_irrlicht.h"
#include "light.h"
#include "utility.h"
#include "exceptions.h"
#include "serialization.h"
#include "tile.h"

/*
	Initializes all kind of stuff in here.
	Many things depend on this.

	This accesses g_texturesource; if it is non-NULL, textures are set.

	Client first calls this with g_texturesource=NULL to run some
	unit tests and stuff, then it runs this again with g_texturesource
	defined to get the textures.

	Server only calls this once with g_texturesource=NULL.
*/
void init_mapnode();

// Initializes g_content_inventory_texture_paths
void init_content_inventory_texture_paths();


// NOTE: This is not used appropriately everywhere.
#define MATERIALS_COUNT 256

/*
	Ignored node.

	Anything that stores MapNodes doesn't have to preserve parameters
	associated with this material.
	
	Doesn't create faces with anything and is considered being
	out-of-map in the game map.
*/
#define CONTENT_IGNORE 255
#define CONTENT_IGNORE_DEFAULT_PARAM 0

/*
	The common material through which the player can walk and which
	is transparent to light
*/
#define CONTENT_AIR 254

/*
	Suggested materials:
	- Gravel
	- Sand
	
	New naming scheme:
	- Material = irrlicht's Material class
	- Content = (u8) content of a node
	- Tile = (u16) Material ID at some side of a node
*/

#define CONTENT_STONE 0
#define CONTENT_GRASS 1
#define CONTENT_WATER 2
#define CONTENT_TORCH 3
#define CONTENT_TREE 4
#define CONTENT_LEAVES 5
#define CONTENT_GRASS_FOOTSTEPS 6
#define CONTENT_MESE 7
#define CONTENT_MUD 8
#define CONTENT_WATERSOURCE 9
// Pretty much useless, clouds won't be drawn this way
#define CONTENT_CLOUD 10
#define CONTENT_COALSTONE 11
#define CONTENT_WOOD 12
#define CONTENT_SAND 13
#define CONTENT_SIGN_WALL 14
#define CONTENT_CHEST 15
#define CONTENT_FURNACE 16
//#define CONTENT_WORKBENCH 17
#define CONTENT_COBBLE 18
#define CONTENT_STEEL 19

/*
	Content feature list
*/

enum ContentParamType
{
	CPT_NONE,
	CPT_LIGHT,
	CPT_MINERAL,
	// Direction for chests and furnaces and such
	CPT_FACEDIR_SIMPLE
};

enum LiquidType
{
	LIQUID_NONE,
	LIQUID_FLOWING,
	LIQUID_SOURCE
};

class MapNode;
class NodeMetadata;

struct ContentFeatures
{
	// If non-NULL, content is translated to this when deserialized
	MapNode *translate_to;

	// Type of MapNode::param
	ContentParamType param_type;

	/*
		0: up
		1: down
		2: right
		3: left
		4: back
		5: front
	*/
	TileSpec tiles[6];
	
	video::ITexture *inventory_texture;

	bool is_ground_content;
	bool light_propagates;
	bool sunlight_propagates;
	u8 solidness; // Used when choosing which face is drawn
	bool walkable;
	bool pointable;
	bool diggable;
	bool buildable_to;
	enum LiquidType liquid_type;
	// If true, param2 is set to direction when placed
	// NOTE: the direction format is quite inefficient and should be changed
	bool wall_mounted;
	
	// Inventory item string as which the node appears in inventory when dug.
	// Mineral overrides this.
	std::string dug_item;
	
	// Initial metadata is cloned from this
	NodeMetadata *initial_metadata;

	//TODO: Move more properties here

	ContentFeatures()
	{
		translate_to = NULL;
		param_type = CPT_NONE;
		inventory_texture = NULL;
		is_ground_content = false;
		light_propagates = false;
		sunlight_propagates = false;
		solidness = 2;
		walkable = true;
		pointable = true;
		diggable = true;
		buildable_to = false;
		liquid_type = LIQUID_NONE;
		wall_mounted = false;
		dug_item = "";
		initial_metadata = NULL;
	}

	~ContentFeatures();
	
	/*
		Quickhands for simple materials
	*/
	
	void setTexture(u16 i, std::string name, u8 alpha=255);

	void setAllTextures(std::string name, u8 alpha=255)
	{
		for(u16 i=0; i<6; i++)
		{
			setTexture(i, name, alpha);
		}
	}

	void setTile(u16 i, const TileSpec &tile)
	{
		tiles[i] = tile;
	}
	void setAllTiles(const TileSpec &tile)
	{
		for(u16 i=0; i<6; i++)
		{
			setTile(i, tile);
		}
	}

	void setInventoryTexture(std::string imgname);
	
	void setInventoryTextureCube(std::string top,
			std::string left, std::string right);
};

/*
	Call this to access the ContentFeature list
*/
ContentFeatures & content_features(u8 i);

/*
	If true, the material allows light propagation and brightness is stored
	in param.
	NOTE: Don't use, use "content_features(m).whatever" instead
*/
inline bool light_propagates_content(u8 m)
{
	return content_features(m).light_propagates;
	//return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
}

/*
	If true, the material allows lossless sunlight propagation.
	NOTE: It doesn't seem to go through torches regardlessly of this
	NOTE: Don't use, use "content_features(m).whatever" instead
*/
inline bool sunlight_propagates_content(u8 m)
{
	return content_features(m).sunlight_propagates;
	//return (m == CONTENT_AIR || m == CONTENT_TORCH);
}

/*
	On a node-node surface, the material of the node with higher solidness
	is used for drawing.
	0: Invisible
	1: Transparent
	2: Opaque
	NOTE: Don't use, use "content_features(m).whatever" instead
*/
inline u8 content_solidness(u8 m)
{
	return content_features(m).solidness;
	/*// As of now, every pseudo node like torches are added to this
	if(m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER)
		return 0;
	if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE)
		return 1;
	return 2;*/
}

// Objects collide with walkable contents
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_walkable(u8 m)
{
	return content_features(m).walkable;
	//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE && m != CONTENT_TORCH);
}

// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_liquid(u8 m)
{
	return content_features(m).liquid_type != LIQUID_NONE;
	//return (m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
}

// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_flowing_liquid(u8 m)
{
	return content_features(m).liquid_type == LIQUID_FLOWING;
	//return (m == CONTENT_WATER);
}

// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_liquid_source(u8 m)
{
	return content_features(m).liquid_type == LIQUID_SOURCE;
	//return (m == CONTENT_WATERSOURCE);
}

// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
inline u8 make_liquid_flowing(u8 m)
{
	if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE)
		return CONTENT_WATER;
	assert(0);
}

// Pointable contents can be pointed to in the map
// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_pointable(u8 m)
{
	return content_features(m).pointable;
	//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
}

// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_diggable(u8 m)
{
	return content_features(m).diggable;
	//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
}

// NOTE: Don't use, use "content_features(m).whatever" instead
inline bool content_buildable_to(u8 m)
{
	return content_features(m).buildable_to;
	//return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
}

/*
	Returns true for contents that form the base ground that
	follows the main heightmap
*/
/*inline bool is_ground_content(u8 m)
{
	return content_features(m).is_ground_content;
}*/

/*
	Nodes make a face if contents differ and solidness differs.
	Return value:
		0: No face
		1: Face uses m1's content
		2: Face uses m2's content
*/
inline u8 face_contents(u8 m1, u8 m2)
{
	if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
		return 0;
	
	bool contents_differ = (m1 != m2);
	
	// Contents don't differ for different forms of same liquid
	if(content_liquid(m1) && content_liquid(m2)
			&& make_liquid_flowing(m1) == make_liquid_flowing(m2))
		contents_differ = false;
	
	bool solidness_differs = (content_solidness(m1) != content_solidness(m2));
	bool makes_face = contents_differ && solidness_differs;

	if(makes_face == false)
		return 0;

	if(content_solidness(m1) > content_solidness(m2))
		return 1;
	else
		return 2;
}

/*
	Packs directions like (1,0,0), (1,-1,0)
*/
inline u8 packDir(v3s16 dir)
{
	u8 b = 0;

	if(dir.X > 0)
		b |= (1<<0);
	else if(dir.X < 0)
		b |= (1<<1);

	if(dir.Y > 0)
		b |= (1<<2);
	else if(dir.Y < 0)
		b |= (1<<3);

	if(dir.Z > 0)
		b |= (1<<4);
	else if(dir.Z < 0)
		b |= (1<<5);
	
	return b;
}
inline v3s16 unpackDir(u8 b)
{
	v3s16 d(0,0,0);

	if(b & (1<<0))
		d.X = 1;
	else if(b & (1<<1))
		d.X = -1;

	if(b & (1<<2))
		d.Y = 1;
	else if(b & (1<<3))
		d.Y = -1;

	if(b & (1<<4))
		d.Z = 1;
	else if(b & (1<<5))
		d.Z = -1;
	
	return d;
}

/*
	facedir: CPT_FACEDIR_SIMPLE param1 value
	dir: The face for which stuff is wanted
	return value: The face from which the stuff is actually found
*/
v3s16 facedir_rotate(u8 facedir, v3s16 dir);

enum LightBank
{
	LIGHTBANK_DAY,
	LIGHTBANK_NIGHT
};

/*
	This is the stuff what the whole world consists of.
*/

struct MapNode
{
	// Content
	u8 d;

	/*
		Misc parameter. Initialized to 0.
		- For light_propagates() blocks, this is light intensity,
		  stored logarithmically from 0 to LIGHT_MAX.
		  Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
		- Contains 2 values, day- and night lighting. Each takes 4 bits.
	*/
	union
	{
		s8 param;
		u8 param1;
	};
	
	/*
		The second parameter. Initialized to 0.
		E.g. direction for torches and flowing water.
	*/
	union
	{
		u8 param2;
		u8 dir;
	};

	MapNode(const MapNode & n)
	{
		*this = n;
	}
	
	MapNode(u8 data=CONTENT_AIR, u8 a_param=0, u8 a_param2=0)
	{
		d = data;
		param = a_param;
		param2 = a_param2;
	}

	/*MapNode & operator=(const MapNode &other)
	{
		d = other.d;
		param = other.param;
		param2 = other.param2;
		return *this;
	}*/

	bool operator==(const MapNode &other)
	{
		return (d == other.d
				&& param == other.param
				&& param2 == other.param2);
	}

	bool light_propagates()
	{
		return light_propagates_content(d);
	}
	
	bool sunlight_propagates()
	{
		return sunlight_propagates_content(d);
	}
	
	u8 solidness()
	{
		return content_solidness(d);
	}

	u8 light_source()
	{
		/*
			Note that a block that isn't light_propagates() can be a light source.
		*/
		if(d == CONTENT_TORCH)
			return LIGHT_MAX;
		
		return 0;
	}

	u8 getLightBanksWithSource()
	{
		// Select the brightest of [light source, propagated light]
		u8 lightday = 0;
		u8 lightnight = 0;
		if(light_propagates())
		{
			lightday = param & 0x0f;
			lightnight = (param>>4)&0x0f;
		}
		if(light_source() > lightday)
			lightday = light_source();
		if(light_source() > lightnight)
			lightnight = light_source();
		return (lightday&0x0f) | ((lightnight<<4)&0xf0);
	}

	void setLightBanks(u8 a_light)
	{
		param = a_light;
	}

	u8 getLight(enum LightBank bank)
	{
		// Select the brightest of [light source, propagated light]
		u8 light = 0;
		if(light_propagates())
		{
			if(bank == LIGHTBANK_DAY)
				light = param & 0x0f;
			else if(bank == LIGHTBANK_NIGHT)
				light = (param>>4)&0x0f;
			else
				assert(0);
		}
		if(light_source() > light)
			light = light_source();
		return light;
	}
	
	// 0 <= daylight_factor <= 1000
	// 0 <= return value <= LIGHT_SUN
	u8 getLightBlend(u32 daylight_factor)
	{
		u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
			+ (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT))
			)/1000;
		u8 max = LIGHT_MAX;
		if(getLight(LIGHTBANK_DAY) == LIGHT_SUN)
			max = LIGHT_SUN;
		if(l > max)
			l = max;
		return l;
	}
	/*// 0 <= daylight_factor <= 1000
	// 0 <= return value <= 255
	u8 getLightBlend(u32 daylight_factor)
	{
		u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
		u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
		u8 mix = ((daylight_factor * daylight
			+ (1000-daylight_factor) * nightlight)
			)/1000;
		return mix;
	}*/

	void setLight(enum LightBank bank, u8 a_light)
	{
		// If not transparent, can't set light
		if(light_propagates() == false)
			return;
		if(bank == LIGHTBANK_DAY)
		{
			param &= 0xf0;
			param |= a_light & 0x0f;
		}
		else if(bank == LIGHTBANK_NIGHT)
		{
			param &= 0x0f;
			param |= (a_light & 0x0f)<<4;
		}
		else
			assert(0);
	}
	
	// In mapnode.cpp
	TileSpec getTile(v3s16 dir);

	u8 getMineral();

	/*
		These serialization functions are used when informing client
		of a single node add
	*/

	static u32 serializedLength(u8 version)
	{
		if(!ser_ver_supported(version))
			throw VersionMismatchException("ERROR: MapNode format not supported");
			
		if(version == 0)
			return 1;
		else if(version <= 9)
			return 2;
		else
			return 3;
	}
	void serialize(u8 *dest, u8 version)
	{
		if(!ser_ver_supported(version))
			throw VersionMismatchException("ERROR: MapNode format not supported");
			
		if(version == 0)
		{
			dest[0] = d;
		}
		else if(version <= 9)
		{
			dest[0] = d;
			dest[1] = param;
		}
		else
		{
			dest[0] = d;
			dest[1] = param;
			dest[2] = param2;
		}
	}
	void deSerialize(u8 *source, u8 version)
	{
		if(!ser_ver_supported(version))
			throw VersionMismatchException("ERROR: MapNode format not supported");
			
		if(version == 0)
		{
			d = source[0];
		}
		else if(version == 1)
		{
			d = source[0];
			// This version doesn't support saved lighting
			if(light_propagates() || light_source() > 0)
				param = 0;
			else
				param = source[1];
		}
		else if(version <= 9)
		{
			d = source[0];
			param = source[1];
		}
		else
		{
			d = source[0];
			param = source[1];
			param2 = source[2];
		}

		// Translate deprecated stuff
		// NOTE: This doesn't get used because MapBlock handles node
		// parameters directly
		MapNode *translate_to = content_features(d).translate_to;
		if(translate_to)
		{
			dstream<<"MapNode: WARNING: Translating "<<d<<" to "
					<<translate_to->d<<std::endl;
			*this = *translate_to;
		}
	}
};



#endif