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#include "materials.h"
#define MATERIAL_PROPERTIES_COUNT 256
// These correspond to the CONTENT_* constants
MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT];
bool g_material_properties_initialized = false;
void setStoneLikeDiggingProperties(u8 material, float toughness)
{
g_material_properties[material].setDiggingProperties("",
DiggingProperties(true, 15.0*toughness, 0));
g_material_properties[material].setDiggingProperties("WPick",
DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
g_material_properties[material].setDiggingProperties("STPick",
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
g_material_properties[material].setDiggingProperties("SteelPick",
DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
/*g_material_properties[material].setDiggingProperties("MesePick",
DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
}
void setDirtLikeDiggingProperties(u8 material, float toughness)
{
g_material_properties[material].setDiggingProperties("",
DiggingProperties(true, 0.75*toughness, 0));
g_material_properties[material].setDiggingProperties("WShovel",
DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
g_material_properties[material].setDiggingProperties("STShovel",
DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
g_material_properties[material].setDiggingProperties("SteelShovel",
DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
}
void setWoodLikeDiggingProperties(u8 material, float toughness)
{
g_material_properties[material].setDiggingProperties("",
DiggingProperties(true, 3.0*toughness, 0));
g_material_properties[material].setDiggingProperties("WAxe",
DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
g_material_properties[material].setDiggingProperties("STAxe",
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
g_material_properties[material].setDiggingProperties("SteelAxe",
DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
}
void initializeMaterialProperties()
{
/*
Now, the g_material_properties array is already initialized
by the constructors to such that no digging is possible.
Add some digging properties to them.
*/
setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0);
setStoneLikeDiggingProperties(CONTENT_COBBLE, 1.0);
setStoneLikeDiggingProperties(CONTENT_STEEL, 5.0);
setDirtLikeDiggingProperties(CONTENT_MUD, 1.0);
setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0);
setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0);
setDirtLikeDiggingProperties(CONTENT_SAND, 1.0);
setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
g_material_properties[CONTENT_SIGN_WALL].setDiggingProperties("",
DiggingProperties(true, 0.5, 0));
g_material_properties[CONTENT_TORCH].setDiggingProperties("",
DiggingProperties(true, 0.0, 0));
/*
Add MesePick to everything
*/
for(u16 i=0; i<MATERIAL_PROPERTIES_COUNT; i++)
{
g_material_properties[i].setDiggingProperties("MesePick",
DiggingProperties(true, 0.0, 65535./1337));
}
g_material_properties_initialized = true;
}
MaterialProperties * getMaterialProperties(u8 material)
{
assert(g_material_properties_initialized);
return &g_material_properties[material];
}
DiggingProperties getDiggingProperties(u8 material, const std::string &tool)
{
MaterialProperties *mprop = getMaterialProperties(material);
if(mprop == NULL)
// Not diggable
return DiggingProperties();
return mprop->getDiggingProperties(tool);
}
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