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/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mg_ore.h"
#include "mapgen.h"
#include "noise.h"
#include "util/numeric.h"
#include "map.h"
#include "log.h"

const char *OreManager::ELEMENT_TITLE = "ore";

FlagDesc flagdesc_ore[] = {
	{"absheight", OREFLAG_ABSHEIGHT},
	{NULL,        0}
};


///////////////////////////////////////////////////////////////////////////////


OreManager::OreManager(IGameDef *gamedef) :
	GenElementManager(gamedef)
{
}


size_t OreManager::placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
{
	size_t nplaced = 0;

	for (size_t i = 0; i != m_elements.size(); i++) {
		Ore *ore = (Ore *)m_elements[i];
		if (!ore)
			continue;

		nplaced += ore->placeOre(mg, seed, nmin, nmax);
		seed++;
	}

	return nplaced;
}


void OreManager::clear()
{
	for (size_t i = 0; i < m_elements.size(); i++) {
		Ore *ore = (Ore *)m_elements[i];
		delete ore;
	}
	m_elements.clear();
}


///////////////////////////////////////////////////////////////////////////////


Ore::Ore()
{
	flags = 0;
	noise = NULL;
}


Ore::~Ore()
{
	delete noise;
}


void Ore::resolveNodeNames(NodeResolveInfo *nri)
{
	m_ndef->getIdFromResolveInfo(nri, "", CONTENT_AIR, c_ore);
	m_ndef->getIdsFromResolveInfo(nri, c_wherein);
}


size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	int in_range = 0;

	in_range |= (nmin.Y <= y_max && nmax.Y >= y_min);
	if (flags & OREFLAG_ABSHEIGHT)
		in_range |= (nmin.Y >= -y_max && nmax.Y <= -y_min) << 1;
	if (!in_range)
		return 0;

	int actual_ymin, actual_ymax;
	if (in_range & ORE_RANGE_MIRROR) {
		actual_ymin = MYMAX(nmin.Y, -y_max);
		actual_ymax = MYMIN(nmax.Y, -y_min);
	} else {
		actual_ymin = MYMAX(nmin.Y, y_min);
		actual_ymax = MYMIN(nmax.Y, y_max);
	}
	if (clust_size >= actual_ymax - actual_ymin + 1)
		return 0;

	nmin.Y = actual_ymin;
	nmax.Y = actual_ymax;
	generate(mg->vm, mg->seed, blockseed, nmin, nmax);

	return 1;
}


///////////////////////////////////////////////////////////////////////////////


void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
	u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	PseudoRandom pr(blockseed);
	MapNode n_ore(c_ore, 0, ore_param2);

	int volume = (nmax.X - nmin.X + 1) *
				 (nmax.Y - nmin.Y + 1) *
				 (nmax.Z - nmin.Z + 1);
	int csize     = clust_size;
	int orechance = (csize * csize * csize) / clust_num_ores;
	int nclusters = volume / clust_scarcity;

	for (int i = 0; i != nclusters; i++) {
		int x0 = pr.range(nmin.X, nmax.X - csize + 1);
		int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
		int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);

		if ((flags & OREFLAG_USE_NOISE) &&
			(NoisePerlin3D(&np, x0, y0, z0, seed) < nthresh))
			continue;

		for (int z1 = 0; z1 != csize; z1++)
		for (int y1 = 0; y1 != csize; y1++)
		for (int x1 = 0; x1 != csize; x1++) {
			if (pr.range(1, orechance) != 1)
				continue;

			u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
			if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
				continue;

			vm->m_data[i] = n_ore;
		}
	}
}


///////////////////////////////////////////////////////////////////////////////


void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
	u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	PseudoRandom pr(blockseed + 4234);
	MapNode n_ore(c_ore, 0, ore_param2);

	int max_height = clust_size;
	int y_start = pr.range(nmin.Y, nmax.Y - max_height);

	if (!noise) {
		int sx = nmax.X - nmin.X + 1;
		int sz = nmax.Z - nmin.Z + 1;
		noise = new Noise(&np, 0, sx, sz);
	}
	noise->seed = seed + y_start;
	noise->perlinMap2D(nmin.X, nmin.Z);

	size_t index = 0;
	for (int z = nmin.Z; z <= nmax.Z; z++)
	for (int x = nmin.X; x <= nmax.X; x++) {
		float noiseval = noise->result[index++];
		if (noiseval < nthresh)
			continue;

		int height = max_height * (1. / pr.range(1, 3));
		int y0 = y_start + np.scale * noiseval; //pr.range(1, 3) - 1;
		int y1 = y0 + height;
		for (int y = y0; y != y1; y++) {
			u32 i = vm->m_area.index(x, y, z);
			if (!vm->m_area.contains(i))
				continue;
			if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
				continue;

			vm->m_data[i] = n_ore;
		}
	}
}


///////////////////////////////////////////////////////////////////////////////

void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
	v3s16 nmin, v3s16 nmax)
{
	PseudoRandom pr(blockseed + 2404);
	MapNode n_ore(c_ore, 0, ore_param2);

	int volume = (nmax.X - nmin.X + 1) *
				 (nmax.Y - nmin.Y + 1) *
				 (nmax.Z - nmin.Z + 1);
	int csize  = clust_size;
	int nblobs = volume / clust_scarcity;

	if (!noise)
		noise = new Noise(&np, seed, csize, csize, csize);

	for (int i = 0; i != nblobs; i++) {
		int x0 = pr.range(nmin.X, nmax.X - csize + 1);
		int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
		int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);

		bool noise_generated = false;
		noise->seed = blockseed + i;

		size_t index = 0;
		for (int z1 = 0; z1 != csize; z1++)
		for (int y1 = 0; y1 != csize; y1++)
		for (int x1 = 0; x1 != csize; x1++, index++) {
			u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
			if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
				continue;

			// Lazily generate noise only if there's a chance of ore being placed
			// This simple optimization makes calls 6x faster on average
			if (!noise_generated) {
				noise_generated = true;
				noise->perlinMap3D(x0, y0, z0);
			}

			float noiseval = noise->result[index];

			float xdist = x1 - csize / 2;
			float ydist = y1 - csize / 2;
			float zdist = z1 - csize / 2;

			noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);

			if (noiseval < nthresh)
				continue;

			vm->m_data[i] = n_ore;
		}
	}
}


///////////////////////////////////////////////////////////////////////////////

OreVein::~OreVein()
{
	delete noise2;
}


void OreVein::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
	v3s16 nmin, v3s16 nmax)
{
	PseudoRandom pr(blockseed + 520);
	MapNode n_ore(c_ore, 0, ore_param2);

	if (!noise) {
		int sx = nmax.X - nmin.X + 1;
		int sy = nmax.Y - nmin.Y + 1;
		int sz = nmax.Z - nmin.Z + 1;
		noise  = new Noise(&np, seed, sx, sy, sz);
		noise2 = new Noise(&np, seed + 436, sx, sy, sz);
	}
	bool noise_generated = false;

	size_t index = 0;
	for (int z = nmin.Z; z <= nmax.Z; z++)
	for (int y = nmin.Y; y <= nmax.Y; y++)
	for (int x = nmin.X; x <= nmax.X; x++, index++) {
		u32 i = vm->m_area.index(x, y, z);
		if (!vm->m_area.contains(i))
			continue;
		if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
			continue;

		// Same lazy generation optimization as in OreBlob
		if (!noise_generated) {
			noise_generated = true;
			noise->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
			noise2->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
		}

		// randval ranges from -1..1
		float randval   = (float)pr.next() / (PSEUDORANDOM_MAX / 2) - 1.f;
		float noiseval  = contour(noise->result[index]);
		float noiseval2 = contour(noise2->result[index]);
		if (noiseval * noiseval2 + randval * random_factor < nthresh)
			continue;

		vm->m_data[i] = n_ore;
	}
}