aboutsummaryrefslogtreecommitdiff
path: root/src/mg_ore.h
blob: 67ca9a849630f03d1ad5801ab157ecf4e10874e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MG_ORE_HEADER
#define MG_ORE_HEADER

#include "util/string.h"
#include "mapgen.h"

struct NoiseParams;
class Noise;
class Mapgen;
class MMVManip;

/////////////////// Ore generation flags

// Use absolute value of height to determine ore placement
#define OREFLAG_ABSHEIGHT 0x01
#define OREFLAG_USE_NOISE 0x08

#define ORE_RANGE_ACTUAL 1
#define ORE_RANGE_MIRROR 2


enum OreType {
	ORE_TYPE_SCATTER,
	ORE_TYPE_SHEET,
	ORE_TYPE_BLOB,
	ORE_TYPE_VEIN,
};

extern FlagDesc flagdesc_ore[];

class Ore : public GenElement, public NodeResolver {
public:
	static const bool NEEDS_NOISE = false;

	content_t c_ore;                  // the node to place
	std::vector<content_t> c_wherein; // the nodes to be placed in
	u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
	s16 clust_num_ores; // how many ore nodes are in a chunk
	s16 clust_size;     // how large (in nodes) a chunk of ore is
	s16 y_min;
	s16 y_max;
	u8 ore_param2;		// to set node-specific attributes
	u32 flags;          // attributes for this ore
	float nthresh;      // threshhold for noise at which an ore is placed
	NoiseParams np;     // noise for distribution of clusters (NULL for uniform scattering)
	Noise *noise;

	Ore();
	virtual ~Ore();

	virtual void resolveNodeNames(NodeResolveInfo *nri);

	size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
	virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
		v3s16 nmin, v3s16 nmax) = 0;
};

class OreScatter : public Ore {
public:
	static const bool NEEDS_NOISE = false;

	virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
		v3s16 nmin, v3s16 nmax);
};

class OreSheet : public Ore {
public:
	static const bool NEEDS_NOISE = true;

	virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
		v3s16 nmin, v3s16 nmax);
};

class OreBlob : public Ore {
public:
	static const bool NEEDS_NOISE = true;

	virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
		v3s16 nmin, v3s16 nmax);
};

class OreVein : public Ore {
public:
	static const bool NEEDS_NOISE = true;

	float random_factor;
	Noise *noise2;

	OreVein();
	virtual ~OreVein();

	virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
		v3s16 nmin, v3s16 nmax);
};

class OreManager : public GenElementManager {
public:
	static const char *ELEMENT_TITLE;
	static const size_t ELEMENT_LIMIT = 0x10000;

	OreManager(IGameDef *gamedef);
	~OreManager() {}

	Ore *create(int type)
	{
		switch (type) {
		case ORE_TYPE_SCATTER:
			return new OreScatter;
		case ORE_TYPE_SHEET:
			return new OreSheet;
		case ORE_TYPE_BLOB:
			return new OreBlob;
		case ORE_TYPE_VEIN:
			return new OreVein;
		default:
			return NULL;
		}
	}

	void clear();

	size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};

#endif