summaryrefslogtreecommitdiff
path: root/src/network/networkprotocol.h
blob: 7126c237be2b30f6f3b77d0ee11f0b8ace401fcf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef NETWORKPROTOCOL_HEADER
#define NETWORKPROTOCOL_HEADER
#include "util/string.h"

/*
	changes by PROTOCOL_VERSION:

	PROTOCOL_VERSION 3:
		Base for writing changes here
	PROTOCOL_VERSION 4:
		Add TOCLIENT_MEDIA
		Add TOCLIENT_TOOLDEF
		Add TOCLIENT_NODEDEF
		Add TOCLIENT_CRAFTITEMDEF
		Add TOSERVER_INTERACT
		Obsolete TOSERVER_CLICK_ACTIVEOBJECT
		Obsolete TOSERVER_GROUND_ACTION
	PROTOCOL_VERSION 5:
		Make players to be handled mostly as ActiveObjects
	PROTOCOL_VERSION 6:
		Only non-cached textures are sent
	PROTOCOL_VERSION 7:
		Add TOCLIENT_ITEMDEF
		Obsolete TOCLIENT_TOOLDEF
		Obsolete TOCLIENT_CRAFTITEMDEF
		Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
	PROTOCOL_VERSION 8:
		Digging based on item groups
		Many things
	PROTOCOL_VERSION 9:
		ContentFeatures and NodeDefManager use a different serialization
		    format; better for future version cross-compatibility
		Many things
		Obsolete TOCLIENT_PLAYERITEM
	PROTOCOL_VERSION 10:
		TOCLIENT_PRIVILEGES
		Version raised to force 'fly' and 'fast' privileges into effect.
		Node metadata change (came in later; somewhat incompatible)
	PROTOCOL_VERSION 11:
		TileDef in ContentFeatures
		Nodebox drawtype
		(some dev snapshot)
		TOCLIENT_INVENTORY_FORMSPEC
		(0.4.0, 0.4.1)
	PROTOCOL_VERSION 12:
		TOSERVER_INVENTORY_FIELDS
		16-bit node ids
		TOCLIENT_DETACHED_INVENTORY
	PROTOCOL_VERSION 13:
		InventoryList field "Width" (deserialization fails with old versions)
	PROTOCOL_VERSION 14:
		Added transfer of player pressed keys to the server
		Added new messages for mesh and bone animation, as well as attachments
		GENERIC_CMD_SET_ANIMATION
		GENERIC_CMD_SET_BONE_POSITION
		GENERIC_CMD_SET_ATTACHMENT
	PROTOCOL_VERSION 15:
		Serialization format changes
	PROTOCOL_VERSION 16:
		TOCLIENT_SHOW_FORMSPEC
	PROTOCOL_VERSION 17:
		Serialization format change: include backface_culling flag in TileDef
		Added rightclickable field in nodedef
		TOCLIENT_SPAWN_PARTICLE
		TOCLIENT_ADD_PARTICLESPAWNER
		TOCLIENT_DELETE_PARTICLESPAWNER
	PROTOCOL_VERSION 18:
		damageGroups added to ToolCapabilities
		sound_place added to ItemDefinition
	PROTOCOL_VERSION 19:
		GENERIC_CMD_SET_PHYSICS_OVERRIDE
	PROTOCOL_VERSION 20:
		TOCLIENT_HUDADD
		TOCLIENT_HUDRM
		TOCLIENT_HUDCHANGE
		TOCLIENT_HUD_SET_FLAGS
	PROTOCOL_VERSION 21:
		TOCLIENT_BREATH
		TOSERVER_BREATH
		range added to ItemDefinition
		drowning, leveled and liquid_range added to ContentFeatures
		stepheight and collideWithObjects added to object properties
		version, heat and humidity transfer in MapBock
		automatic_face_movement_dir and automatic_face_movement_dir_offset
			added to object properties
	PROTOCOL_VERSION 22:
		add swap_node
	PROTOCOL_VERSION 23:
		Obsolete TOSERVER_RECEIVED_MEDIA
		Server: Stop using TOSERVER_CLIENT_READY
	PROTOCOL_VERSION 24:
		ContentFeatures version 7
		ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
	PROTOCOL_VERSION 25:
		Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
		Rename TOCLIENT_DELETE_PARTICLESPAWNER to
			TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
		Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
		Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
		Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
		Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
			for standard error, keeping customisation possible. This
			permit translation
		Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
			reading u32
		Add new opcode TOSERVER_INIT for client presentation to server
		Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
			TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
			for the three supported auth mechanisms around srp
		Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
			for sudo mode handling (auth mech generic way of changing password).
		Add TOCLIENT_HELLO for presenting server to client after client
			presentation
		Add TOCLIENT_AUTH_ACCEPT to accept connection from client
		Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
	PROTOCOL_VERSION 26:
		Add TileDef tileable_horizontal, tileable_vertical flags
	PROTOCOL_VERSION 27:
		backface_culling: backwards compatibility for playing with
		newer client on pre-27 servers.
		Add nodedef v3 - connected nodeboxes
	PROTOCOL_VERSION 28:
		CPT2_MESHOPTIONS
	PROTOCOL_VERSION 29:
		Server doesn't accept TOSERVER_BREATH anymore
		serialization of TileAnimation params changed
		TAT_SHEET_2D
		Removed client-sided chat perdiction
	PROTOCOL VERSION 30:
		New ContentFeatures serialization version
		Add node and tile color and palette
		Fix plantlike visual_scale being applied squared and add compatibility
			with pre-30 clients by sending sqrt(visual_scale)
	PROTOCOL VERSION 31:
		Add tile overlay
		Stop sending TOSERVER_CLIENT_READY
	PROTOCOL VERSION 32:
		Add fading sounds
*/

#define LATEST_PROTOCOL_VERSION 32

// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 24
#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION

// Client's supported network protocol range
// The minimal version depends on whether
// send_pre_v25_init is enabled or not
#define CLIENT_PROTOCOL_VERSION_MIN 25
#define CLIENT_PROTOCOL_VERSION_MIN_LEGACY 24
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION

// Constant that differentiates the protocol from random data and other protocols
#define PROTOCOL_ID 0x4f457403

#define PASSWORD_SIZE 28       // Maximum password length. Allows for
                               // base64-encoded SHA-1 (27+\0).

#define FORMSPEC_API_VERSION 1
#define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"

#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"

enum ToClientCommand
{
	TOCLIENT_HELLO = 0x02,
	/*
		Sent after TOSERVER_INIT.

		u8 deployed serialisation version
		u16 deployed network compression mode
		u16 deployed protocol version
		u32 supported auth methods
		std::string username that should be used for legacy hash (for proper casing)
	*/
	TOCLIENT_AUTH_ACCEPT = 0x03,
	/*
		Message from server to accept auth.

		v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
		u64 map seed
		f1000 recommended send interval
		u32 : supported auth methods for sudo mode
		      (where the user can change their password)
	*/
	TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
	/*
		Sent to client to show it is in sudo mode now.
	*/
	TOCLIENT_DENY_SUDO_MODE = 0x05,
	/*
		Signals client that sudo mode auth failed.
	*/
	TOCLIENT_INIT_LEGACY = 0x10,
	/*
		Server's reply to TOSERVER_INIT.
		Sent second after connected.

		[0] u16 TOSERVER_INIT
		[2] u8 deployed version
		[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
		[12] u64 map seed (new as of 2011-02-27)
		[20] f1000 recommended send interval (in seconds) (new as of 14)

		NOTE: The position in here is deprecated; position is
		      explicitly sent afterwards
	*/
	TOCLIENT_ACCESS_DENIED = 0x0A,
	/*
		u8 reason
		std::string custom reason (if needed, otherwise "")
		u8 (bool) reconnect
	*/
	TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
	TOCLIENT_ADDNODE = 0x21,
	/*
		v3s16 position
		serialized mapnode
		u8 keep_metadata // Added in protocol version 22
	*/
	TOCLIENT_REMOVENODE = 0x22,

	TOCLIENT_PLAYERPOS = 0x23, // Obsolete
	/*
		[0] u16 command
		// Followed by an arbitary number of these:
		// Number is determined from packet length.
		[N] u16 peer_id
		[N+2] v3s32 position*100
		[N+2+12] v3s32 speed*100
		[N+2+12+12] s32 pitch*100
		[N+2+12+12+4] s32 yaw*100
	*/

	TOCLIENT_PLAYERINFO = 0x24, // Obsolete
	/*
		[0] u16 command
		// Followed by an arbitary number of these:
		// Number is determined from packet length.
		[N] u16 peer_id
		[N] char[20] name
	*/

	TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete

	TOCLIENT_SECTORMETA = 0x26, // Obsolete
	/*
		[0] u16 command
		[2] u8 sector count
		[3...] v2s16 pos + sector metadata
	*/

	TOCLIENT_INVENTORY = 0x27,
	/*
		[0] u16 command
		[2] serialized inventory
	*/

	TOCLIENT_OBJECTDATA = 0x28, // Obsolete
	/*
		Sent as unreliable.

		u16 number of player positions
		for each player:
			u16 peer_id
			v3s32 position*100
			v3s32 speed*100
			s32 pitch*100
			s32 yaw*100
		u16 count of blocks
		for each block:
			v3s16 blockpos
			block objects
	*/

	TOCLIENT_TIME_OF_DAY = 0x29,
	/*
		u16 time (0-23999)
		Added in a later version:
		f1000 time_speed
	*/

	// (oops, there is some gap here)

	TOCLIENT_CHAT_MESSAGE = 0x30,
	/*
		u16 length
		wstring message
	*/

	TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
	/*
		u16 count of removed objects
		for all removed objects {
			u16 id
		}
		u16 count of added objects
		for all added objects {
			u16 id
			u8 type
			u32 initialization data length
			string initialization data
		}
	*/

	TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
	/*
		for all objects
		{
			u16 id
			u16 message length
			string message
		}
	*/

	TOCLIENT_HP = 0x33,
	/*
		u8 hp
	*/

	TOCLIENT_MOVE_PLAYER = 0x34,
	/*
		v3f1000 player position
		f1000 player pitch
		f1000 player yaw
	*/

	TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
	/*
		u16 reason_length
		wstring reason
	*/

	TOCLIENT_PLAYERITEM = 0x36, // Obsolete
	/*
		u16 count of player items
		for all player items {
			u16 peer id
			u16 length of serialized item
			string serialized item
		}
	*/

	TOCLIENT_DEATHSCREEN = 0x37,
	/*
		u8 bool set camera point target
		v3f1000 camera point target (to point the death cause or whatever)
	*/

	TOCLIENT_MEDIA = 0x38,
	/*
		u16 total number of texture bunches
		u16 index of this bunch
		u32 number of files in this bunch
		for each file {
			u16 length of name
			string name
			u32 length of data
			data
		}
		u16 length of remote media server url (if applicable)
		string url
	*/

	TOCLIENT_TOOLDEF = 0x39,
	/*
		u32 length of the next item
		serialized ToolDefManager
	*/

	TOCLIENT_NODEDEF = 0x3a,
	/*
		u32 length of the next item
		serialized NodeDefManager
	*/

	TOCLIENT_CRAFTITEMDEF = 0x3b,
	/*
		u32 length of the next item
		serialized CraftiItemDefManager
	*/

	TOCLIENT_ANNOUNCE_MEDIA = 0x3c,

	/*
		u32 number of files
		for each texture {
			u16 length of name
			string name
			u16 length of sha1_digest
			string sha1_digest
		}
	*/

	TOCLIENT_ITEMDEF = 0x3d,
	/*
		u32 length of next item
		serialized ItemDefManager
	*/

	TOCLIENT_PLAY_SOUND = 0x3f,
	/*
		s32 sound_id
		u16 len
		u8[len] sound name
		s32 gain*1000
		u8 type (0=local, 1=positional, 2=object)
		s32[3] pos_nodes*10000
		u16 object_id
		u8 loop (bool)
	*/

	TOCLIENT_STOP_SOUND = 0x40,
	/*
		s32 sound_id
	*/

	TOCLIENT_PRIVILEGES = 0x41,
	/*
		u16 number of privileges
		for each privilege
			u16 len
			u8[len] privilege
	*/

	TOCLIENT_INVENTORY_FORMSPEC = 0x42,
	/*
		u32 len
		u8[len] formspec
	*/

	TOCLIENT_DETACHED_INVENTORY = 0x43,
	/*
		[0] u16 command
		u16 len
		u8[len] name
		[2] serialized inventory
	*/

	TOCLIENT_SHOW_FORMSPEC = 0x44,
	/*
		[0] u16 command
		u32 len
		u8[len] formspec
		u16 len
		u8[len] formname
	*/

	TOCLIENT_MOVEMENT = 0x45,
	/*
		f1000 movement_acceleration_default
		f1000 movement_acceleration_air
		f1000 movement_acceleration_fast
		f1000 movement_speed_walk
		f1000 movement_speed_crouch
		f1000 movement_speed_fast
		f1000 movement_speed_climb
		f1000 movement_speed_jump
		f1000 movement_liquid_fluidity
		f1000 movement_liquid_fluidity_smooth
		f1000 movement_liquid_sink
		f1000 movement_gravity
	*/

	TOCLIENT_SPAWN_PARTICLE = 0x46,
	/*
		v3f1000 pos
		v3f1000 velocity
		v3f1000 acceleration
		f1000 expirationtime
		f1000 size
		u8 bool collisiondetection
		u8 bool vertical
		u32 len
		u8[len] texture
		u8 collision_removal
	*/

	TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
	/*
		u16 amount
		f1000 spawntime
		v3f1000 minpos
		v3f1000 maxpos
		v3f1000 minvel
		v3f1000 maxvel
		v3f1000 minacc
		v3f1000 maxacc
		f1000 minexptime
		f1000 maxexptime
		f1000 minsize
		f1000 maxsize
		u8 bool collisiondetection
		u8 bool vertical
		u32 len
		u8[len] texture
		u32 id
		u8 collision_removal
	*/

	TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48,
	/*
		u16 id
	*/

	TOCLIENT_HUDADD = 0x49,
	/*
		u32 id
		u8 type
		v2f1000 pos
		u32 len
		u8[len] name
		v2f1000 scale
		u32 len2
		u8[len2] text
		u32 number
		u32 item
		u32 dir
		v2f1000 align
		v2f1000 offset
		v3f1000 world_pos
		v2s32 size
	*/

	TOCLIENT_HUDRM = 0x4a,
	/*
		u32 id
	*/

	TOCLIENT_HUDCHANGE = 0x4b,
	/*
		u32 id
		u8 stat
		[v2f1000 data |
		 u32 len
		 u8[len] data |
		 u32 data]
	*/

	TOCLIENT_HUD_SET_FLAGS = 0x4c,
	/*
		u32 flags
		u32 mask
	*/

	TOCLIENT_HUD_SET_PARAM = 0x4d,
	/*
		u16 param
		u16 len
		u8[len] value
	*/

	TOCLIENT_BREATH = 0x4e,
	/*
		u16 breath
	*/

	TOCLIENT_SET_SKY = 0x4f,
	/*
		u8[4] color (ARGB)
		u8 len
		u8[len] type
		u16 count
		foreach count:
			u8 len
			u8[len] param
		u8 clouds (boolean)
	*/

	TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
	/*
		u8 do_override (boolean)
		u16 day-night ratio 0...65535
	*/

	TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
	/*
		v2s32 stand/idle
		v2s32 walk
		v2s32 dig
		v2s32 walk+dig
		f1000 frame_speed
	*/

	TOCLIENT_EYE_OFFSET = 0x52,
	/*
		v3f1000 first
		v3f1000 third
	*/

	TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
	/*
		u32 id
	*/

	TOCLIENT_CLOUD_PARAMS = 0x54,
	/*
		f1000 density
		u8[4] color_diffuse (ARGB)
		u8[4] color_ambient (ARGB)
		f1000 height
		f1000 thickness
		v2f1000 speed
	*/

	TOCLIENT_FADE_SOUND = 0x55,
	/*
		s32 sound_id
		float step
		float gain
	*/

	TOCLIENT_SRP_BYTES_S_B = 0x60,
	/*
		Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP.

		std::string bytes_s
		std::string bytes_B
	*/

	TOCLIENT_NUM_MSG_TYPES = 0x61,
};

enum ToServerCommand
{
	TOSERVER_INIT = 0x02,
	/*
		Sent first after connected.

		u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
		u16 supported network compression modes
		u16 minimum supported network protocol version
		u16 maximum supported network protocol version
		std::string player name
	*/

	TOSERVER_INIT_LEGACY = 0x10,
	/*
		Sent first after connected.

		[0] u16 TOSERVER_INIT_LEGACY
		[2] u8 SER_FMT_VER_HIGHEST_READ
		[3] u8[20] player_name
		[23] u8[28] password (new in some version)
		[51] u16 minimum supported network protocol version (added sometime)
		[53] u16 maximum supported network protocol version (added later than the previous one)
	*/

	TOSERVER_INIT2 = 0x11,
	/*
		Sent as an ACK for TOCLIENT_INIT.
		After this, the server can send data.

		[0] u16 TOSERVER_INIT2
	*/

	TOSERVER_GETBLOCK=0x20, // Obsolete
	TOSERVER_ADDNODE = 0x21, // Obsolete
	TOSERVER_REMOVENODE = 0x22, // Obsolete

	TOSERVER_PLAYERPOS = 0x23,
	/*
		[0] u16 command
		[2] v3s32 position*100
		[2+12] v3s32 speed*100
		[2+12+12] s32 pitch*100
		[2+12+12+4] s32 yaw*100
		[2+12+12+4+4] u32 keyPressed
		[2+12+12+4+4+1] u8 fov*80
		[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
	*/

	TOSERVER_GOTBLOCKS = 0x24,
	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	TOSERVER_DELETEDBLOCKS = 0x25,
	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
	/*
		[0] u16 command
		[2] v3s16 pos
		[8] u16 i
	*/

	TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
	/*
		length: 13
		[0] u16 command
		[2] u8 button (0=left, 1=right)
		[3] v3s16 blockpos
		[9] s16 id
		[11] u16 item
	*/

	TOSERVER_GROUND_ACTION = 0x28, // Obsolete
	/*
		length: 17
		[0] u16 command
		[2] u8 action
		[3] v3s16 nodepos_undersurface
		[9] v3s16 nodepos_abovesurface
		[15] u16 item
		actions:
		0: start digging (from undersurface)
		1: place block (to abovesurface)
		2: stop digging (all parameters ignored)
		3: digging completed
	*/

	TOSERVER_RELEASE = 0x29, // Obsolete

	// (oops, there is some gap here)

	TOSERVER_SIGNTEXT = 0x30, // Old signs, obsolete
	/*
		v3s16 blockpos
		s16 id
		u16 textlen
		textdata
	*/

	TOSERVER_INVENTORY_ACTION = 0x31,
	/*
		See InventoryAction in inventorymanager.h
	*/

	TOSERVER_CHAT_MESSAGE = 0x32,
	/*
		u16 length
		wstring message
	*/

	TOSERVER_SIGNNODETEXT = 0x33, // obsolete
	/*
		v3s16 p
		u16 textlen
		textdata
	*/

	TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
	/*
		length: 7
		[0] u16 command
		[2] u8 button (0=left, 1=right)
		[3] u16 id
		[5] u16 item
	*/

	TOSERVER_DAMAGE = 0x35,
	/*
		u8 amount
	*/

	TOSERVER_PASSWORD_LEGACY = 0x36,
	/*
		Sent to change password.

		[0] u16 TOSERVER_PASSWORD
		[2] u8[28] old password
		[30] u8[28] new password
	*/

	TOSERVER_PLAYERITEM = 0x37,
	/*
		Sent to change selected item.

		[0] u16 TOSERVER_PLAYERITEM
		[2] u16 item
	*/

	TOSERVER_RESPAWN = 0x38,
	/*
		u16 TOSERVER_RESPAWN
	*/

	TOSERVER_INTERACT = 0x39,
	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item
		[9] serialized PointedThing
		actions:
		0: start digging (from undersurface) or use
		1: stop digging (all parameters ignored)
		2: digging completed
		3: place block or item (to abovesurface)
		4: use item

		(Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
	*/

	TOSERVER_REMOVED_SOUNDS = 0x3a,
	/*
		u16 len
		s32[len] sound_id
	*/

	TOSERVER_NODEMETA_FIELDS = 0x3b,
	/*
		v3s16 p
		u16 len
		u8[len] form name (reserved for future use)
		u16 number of fields
		for each field:
			u16 len
			u8[len] field name
			u32 len
			u8[len] field value
	*/

	TOSERVER_INVENTORY_FIELDS = 0x3c,
	/*
		u16 len
		u8[len] form name (reserved for future use)
		u16 number of fields
		for each field:
			u16 len
			u8[len] field name
			u32 len
			u8[len] field value
	*/

	TOSERVER_REQUEST_MEDIA = 0x40,
	/*
		u16 number of files requested
		for each file {
			u16 length of name
			string name
		}
	 */

	TOSERVER_RECEIVED_MEDIA = 0x41,
	/*
		<no payload data>
	*/

	TOSERVER_BREATH = 0x42, // Obsolete
	/*
		u16 breath
	*/

	TOSERVER_CLIENT_READY = 0x43,
	/*
		u8 major
		u8 minor
		u8 patch
		u8 reserved
		u16 len
		u8[len] full_version_string
	*/

	TOSERVER_FIRST_SRP = 0x50,
	/*
		Belonging to AUTH_MECHANISM_FIRST_SRP.

		std::string srp salt
		std::string srp verification key
		u8 is_empty (=1 if password is empty, 0 otherwise)
	*/

	TOSERVER_SRP_BYTES_A = 0x51,
	/*
		Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP,
			depending on current_login_based_on.

		std::string bytes_A
		u8 current_login_based_on : on which version of the password's
		                            hash this login is based on (0 legacy hash,
		                            or 1 directly the password)
	*/

	TOSERVER_SRP_BYTES_M = 0x52,
	/*
		Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP.

		std::string bytes_M
	*/

	TOSERVER_NUM_MSG_TYPES = 0x53,
};

enum AuthMechanism
{
	// reserved
	AUTH_MECHANISM_NONE = 0,

	// SRP based on the legacy hash
	AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,

	// SRP based on the srp verification key
	AUTH_MECHANISM_SRP = 1 << 1,

	// Establishes a srp verification key, for first login and password changing
	AUTH_MECHANISM_FIRST_SRP = 1 << 2,
};

enum AccessDeniedCode {
	SERVER_ACCESSDENIED_WRONG_PASSWORD,
	SERVER_ACCESSDENIED_UNEXPECTED_DATA,
	SERVER_ACCESSDENIED_SINGLEPLAYER,
	SERVER_ACCESSDENIED_WRONG_VERSION,
	SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
	SERVER_ACCESSDENIED_WRONG_NAME,
	SERVER_ACCESSDENIED_TOO_MANY_USERS,
	SERVER_ACCESSDENIED_EMPTY_PASSWORD,
	SERVER_ACCESSDENIED_ALREADY_CONNECTED,
	SERVER_ACCESSDENIED_SERVER_FAIL,
	SERVER_ACCESSDENIED_CUSTOM_STRING,
	SERVER_ACCESSDENIED_SHUTDOWN,
	SERVER_ACCESSDENIED_CRASH,
	SERVER_ACCESSDENIED_MAX,
};

enum NetProtoCompressionMode {
	NETPROTO_COMPRESSION_NONE = 0,
};

const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
	"Invalid password",
	"Your client sent something the server didn't expect.  Try reconnecting or updating your client",
	"The server is running in simple singleplayer mode.  You cannot connect.",
	"Your client's version is not supported.\nPlease contact server administrator.",
	"Player name contains disallowed characters.",
	"Player name not allowed.",
	"Too many users.",
	"Empty passwords are disallowed.  Set a password and try again.",
	"Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
	"Server authentication failed.  This is likely a server error.",
	"",
	"Server shutting down.",
	"This server has experienced an internal error. You will now be disconnected."
};

#endif