aboutsummaryrefslogtreecommitdiff
path: root/src/object_properties.cpp
blob: af442806b11749267b972e1aed61911236c040b8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "object_properties.h"
#include "irrlichttypes_bloated.h"
#include "exceptions.h"
#include "util/serialize.h"
#include "util/basic_macros.h"
#include <sstream>

ObjectProperties::ObjectProperties()
{
	textures.push_back("unknown_object.png");
	colors.push_back(video::SColor(255,255,255,255));
}

std::string ObjectProperties::dump()
{
	std::ostringstream os(std::ios::binary);
	os<<"hp_max="<<hp_max;
	os<<", physical="<<physical;
	os<<", collideWithObjects="<<collideWithObjects;
	os<<", weight="<<weight;
	os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
	os<<", visual="<<visual;
	os<<", mesh="<<mesh;
	os<<", visual_size="<<PP2(visual_size);
	os<<", textures=[";
	for(u32 i=0; i<textures.size(); i++){
		os<<"\""<<textures[i]<<"\" ";
	}
	os<<"]";
	os<<", colors=[";
	for(u32 i=0; i<colors.size(); i++){
		os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
	}
	os<<"]";
	os<<", spritediv="<<PP2(spritediv);
	os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
	os<<", is_visible="<<is_visible;
	os<<", makes_footstep_sound="<<makes_footstep_sound;
	os<<", automatic_rotate="<<automatic_rotate;
	os<<", backface_culling="<<backface_culling;
	os << ", nametag=" << nametag;
	os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
			<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
	return os.str();
}

void ObjectProperties::serialize(std::ostream &os) const
{
	writeU8(os, 1); // version
	writeS16(os, hp_max);
	writeU8(os, physical);
	writeF1000(os, weight);
	writeV3F1000(os, collisionbox.MinEdge);
	writeV3F1000(os, collisionbox.MaxEdge);
	os<<serializeString(visual);
	writeV2F1000(os, visual_size);
	writeU16(os, textures.size());
	for(u32 i=0; i<textures.size(); i++){
		os<<serializeString(textures[i]);
	}
	writeV2S16(os, spritediv);
	writeV2S16(os, initial_sprite_basepos);
	writeU8(os, is_visible);
	writeU8(os, makes_footstep_sound);
	writeF1000(os, automatic_rotate);
	// Added in protocol version 14
	os<<serializeString(mesh);
	writeU16(os, colors.size());
	for(u32 i=0; i<colors.size(); i++){
		writeARGB8(os, colors[i]);
	}
	writeU8(os, collideWithObjects);
	writeF1000(os,stepheight);
	writeU8(os, automatic_face_movement_dir);
	writeF1000(os, automatic_face_movement_dir_offset);
	writeU8(os, backface_culling);
	os << serializeString(nametag);
	writeARGB8(os, nametag_color);
	writeF1000(os, automatic_face_movement_max_rotation_per_sec);
	os << serializeString(infotext);
	os << serializeString(wield_item);

	// Add stuff only at the bottom.
	// Never remove anything, because we don't want new versions of this
}

void ObjectProperties::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version == 1)
	{
		try{
			hp_max = readS16(is);
			physical = readU8(is);
			weight = readF1000(is);
			collisionbox.MinEdge = readV3F1000(is);
			collisionbox.MaxEdge = readV3F1000(is);
			visual = deSerializeString(is);
			visual_size = readV2F1000(is);
			textures.clear();
			u32 texture_count = readU16(is);
			for(u32 i=0; i<texture_count; i++){
				textures.push_back(deSerializeString(is));
			}
			spritediv = readV2S16(is);
			initial_sprite_basepos = readV2S16(is);
			is_visible = readU8(is);
			makes_footstep_sound = readU8(is);
			automatic_rotate = readF1000(is);
			mesh = deSerializeString(is);
			u32 color_count = readU16(is);
			for(u32 i=0; i<color_count; i++){
				colors.push_back(readARGB8(is));
			}
			collideWithObjects = readU8(is);
			stepheight = readF1000(is);
			automatic_face_movement_dir = readU8(is);
			automatic_face_movement_dir_offset = readF1000(is);
			backface_culling = readU8(is);
			nametag = deSerializeString(is);
			nametag_color = readARGB8(is);
			automatic_face_movement_max_rotation_per_sec = readF1000(is);
			infotext = deSerializeString(is);
			wield_item = deSerializeString(is);
		}catch(SerializationError &e){}
	}
	else
	{
		throw SerializationError("unsupported ObjectProperties version");
	}
}
/span>(KEY_F21) CHECKKEY(KEY_F22) CHECKKEY(KEY_F23) CHECKKEY(KEY_F24) CHECKKEY(KEY_NUMLOCK) CHECKKEY(KEY_SCROLL) CHECKKEY(KEY_LSHIFT) CHECKKEY(KEY_RSHIFT) CHECKKEY(KEY_LCONTROL) CHECKKEY(KEY_RCONTROL) CHECKKEY(KEY_LMENU) CHECKKEY(KEY_RMENU) CHECKKEY(KEY_PLUS) CHECKKEY(KEY_COMMA) CHECKKEY(KEY_MINUS) CHECKKEY(KEY_PERIOD) CHECKKEY(KEY_ATTN) CHECKKEY(KEY_CRSEL) CHECKKEY(KEY_EXSEL) CHECKKEY(KEY_EREOF) CHECKKEY(KEY_PLAY) CHECKKEY(KEY_ZOOM) CHECKKEY(KEY_PA1) CHECKKEY(KEY_OEM_CLEAR) throw UnknownKeycode(name); } static const char *KeyNames[] = { "-", "KEY_LBUTTON", "KEY_RBUTTON", "KEY_CANCEL", "KEY_MBUTTON", "KEY_XBUTTON1", "KEY_XBUTTON2", "-", "KEY_BACK", "KEY_TAB", "-", "-", "KEY_CLEAR", "KEY_RETURN", "-", "-", "KEY_SHIFT", "KEY_CONTROL", "KEY_MENU", "KEY_PAUSE", "KEY_CAPITAL", "KEY_KANA", "-", "KEY_JUNJA", "KEY_FINAL", "KEY_KANJI", "-", "KEY_ESCAPE", "KEY_CONVERT", "KEY_NONCONVERT", "KEY_ACCEPT", "KEY_MODECHANGE", "KEY_SPACE", "KEY_PRIOR", "KEY_NEXT", "KEY_END", "KEY_HOME", "KEY_LEFT", "KEY_UP", "KEY_RIGHT", "KEY_DOWN", "KEY_SELECT", "KEY_PRINT", "KEY_EXECUTE", "KEY_SNAPSHOT", "KEY_INSERT", "KEY_DELETE", "KEY_HELP", "KEY_KEY_0", "KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5", "KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-", "-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D", "KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I", "KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N", "KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S", "KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X", "KEY_KEY_Y", "KEY_KEY_Z", "KEY_LWIN", "KEY_RWIN", "KEY_APPS", "-", "KEY_SLEEP", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3", "KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7", "KEY_NUMPAD8", "KEY_NUMPAD9", "KEY_MULTIPLY", "KEY_ADD", "KEY_SEPERATOR", "KEY_SUBTRACT", "KEY_DECIMAL", "KEY_DIVIDE", "KEY_F1", "KEY_F2", "KEY_F3", "KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10", "KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16", "KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22", "KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_NUMLOCK", "KEY_SCROLL", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "KEY_LCONTROL", "KEY_RCONTROL", "KEY_LMENU", "KEY_RMENU", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_PLUS", "KEY_COMMA", "KEY_MINUS", "KEY_PERIOD", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_ATTN", "KEY_CRSEL", "KEY_EXSEL", "KEY_EREOF", "KEY_PLAY", "KEY_ZOOM", "KEY_PA1", "KEY_OEM_CLEAR", "-" }; #define N_(text) text static const char *KeyNamesLang[] = { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"), N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-", "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-", N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"), N_("Accept"), N_("Mode Change"), N_("Space"), N_("Prior"), N_("Next"), N_("End"), N_("Home"), N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"), N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"), N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"), N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"), N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"), "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18", "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-", "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shift"), N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"), N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" }; #undef N_ KeyPress::KeyPress() : Key(irr::KEY_KEY_CODES_COUNT), Char(L'\0') {} KeyPress::KeyPress(const char *name) { if (strlen(name) > 4) { try { Key = keyname_to_keycode(name); m_name = name; if (strlen(name) > 8 && strncmp(name, "KEY_KEY_", 8) == 0) { int chars_read = mbtowc(&Char, name + 8, 1); assert (chars_read == 1 && "unexpected multibyte character"); } else Char = L'\0'; return; } catch (UnknownKeycode &e) {}; } else { // see if we can set it up as a KEY_KEY_something m_name = "KEY_KEY_"; m_name += name; try { Key = keyname_to_keycode(m_name.c_str()); int chars_read = mbtowc(&Char, name, 1); assert (chars_read == 1 && "unexpected multibyte character"); return; } catch (UnknownKeycode &e) {}; } // it's not a (known) key, just take the first char and use that Key = irr::KEY_KEY_CODES_COUNT; int mbtowc_ret = mbtowc(&Char, name, 1); assert (mbtowc_ret == 1 && "unexpected multibyte character"); m_name = name[0]; } KeyPress::KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character) { Key = in.Key; Char = in.Char; if(prefer_character){ m_name.resize(MB_CUR_MAX+1, '\0'); int written = wctomb(&m_name[0], Char); if(written > 0){ infostream<<"KeyPress: Preferring character for "<<m_name<<std::endl; Key = irr::KEY_KEY_CODES_COUNT; return; } } if (valid_kcode(Key)) { m_name = KeyNames[Key]; } else { m_name.resize(MB_CUR_MAX+1, '\0'); int written = wctomb(&m_name[0], Char); if(written < 0){ std::string hexstr = hex_encode((const char*)&Char, sizeof(Char)); errorstream<<"KeyPress: Unexpected multibyte character "<<hexstr<<std::endl; } } } const char *KeyPress::sym() const { if (Key && Key < irr::KEY_KEY_CODES_COUNT) return KeyNames[Key]; else { return m_name.c_str(); } } const char *KeyPress::name() const { if (Key && Key < irr::KEY_KEY_CODES_COUNT) return KeyNamesLang[Key]; else { return m_name.c_str(); } } const KeyPress EscapeKey("KEY_ESCAPE"); const KeyPress NumberKey[] = { KeyPress("KEY_KEY_0"), KeyPress("KEY_KEY_1"), KeyPress("KEY_KEY_2"), KeyPress("KEY_KEY_3"), KeyPress("KEY_KEY_4"), KeyPress("KEY_KEY_5"), KeyPress("KEY_KEY_6"), KeyPress("KEY_KEY_7"), KeyPress("KEY_KEY_8"), KeyPress("KEY_KEY_9")}; /* Key config */ // A simple cache for quicker lookup std::map<std::string, KeyPress> g_key_setting_cache; KeyPress getKeySetting(const char *settingname) { std::map<std::string, KeyPress>::iterator n; n = g_key_setting_cache.find(settingname); if(n != g_key_setting_cache.end()) return n->second; g_key_setting_cache[settingname] = g_settings->get(settingname).c_str(); return g_key_setting_cache.find(settingname)->second; } void clearKeyCache() { g_key_setting_cache.clear(); }