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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef OBJECT_PROPERTIES_HEADER
#define OBJECT_PROPERTIES_HEADER

#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
#include <map>
#include <vector>

struct ObjectProperties
{
	// Values are BS=1
	s16 hp_max;
	bool physical;
	bool collideWithObjects;
	float weight;
	core::aabbox3d<f32> collisionbox;
	std::string visual;
	std::string mesh;
	v2f visual_size;
	std::vector<std::string> textures;
	std::vector<video::SColor> colors;
	v2s16 spritediv;
	v2s16 initial_sprite_basepos;
	bool is_visible;
	bool makes_footstep_sound;
	float automatic_rotate;
	f32 stepheight;
	bool automatic_face_movement_dir;
	f32 automatic_face_movement_dir_offset;


	ObjectProperties();
	std::string dump();
	void serialize(std::ostream &os) const;
	void deSerialize(std::istream &is);
};

#endif

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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013-2020 Minetest core developers & community

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "unit_sao.h"
#include "scripting_server.h"
#include "serverenvironment.h"

UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos) : ServerActiveObject(env, pos)
{
	// Initialize something to armor groups
	m_armor_groups["fleshy"] = 100;
}

ServerActiveObject *UnitSAO::getParent() const
{
	if (!m_attachment_parent_id)
		return nullptr;
	// Check if the parent still exists
	ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);

	return obj;
}

void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
{
	m_armor_groups = armor_groups;
	m_armor_groups_sent = false;
}

const ItemGroupList &UnitSAO::getArmorGroups() const
{
	return m_armor_groups;
}

void UnitSAO::setAnimation(
		v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
{
	// store these so they can be updated to clients
	m_animation_range = frame_range;
	m_animation_speed = frame_speed;
	m_animation_blend = frame_blend;
	m_animation_loop = frame_loop;
	m_animation_sent = false;
}

void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend,
		bool *frame_loop)
{
	*frame_range = m_animation_range;
	*frame_speed = m_animation_speed;
	*frame_blend = m_animation_blend;
	*frame_loop = m_animation_loop;
}

void UnitSAO::setAnimationSpeed(float frame_speed)
{
	m_animation_speed = frame_speed;
	m_animation_speed_sent = false;
}

void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
{
	// store these so they can be updated to clients
	m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
	m_bone_position_sent = false;
}