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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "particles.h"
#include "constants.h"
#include "debug.h"
#include "main.h" // For g_profiler and g_settings
#include "settings.h"
#include "tile.h"
#include "gamedef.h"
#include "collision.h"
#include <stdlib.h>
#include "util/numeric.h"
#include "light.h"
#include "environment.h"
#include "clientmap.h"
#include "mapnode.h"

/*
	Utility
*/

v3f random_v3f(v3f min, v3f max)
{
	return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X,
			rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y,
			rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
}

std::vector<Particle*> all_particles;
std::map<u32, ParticleSpawner*> all_particlespawners;

Particle::Particle(
	IGameDef *gamedef,
	scene::ISceneManager* smgr,
	LocalPlayer *player,
	ClientEnvironment &env,
	v3f pos,
	v3f velocity,
	v3f acceleration,
	float expirationtime,
	float size,
	bool collisiondetection,
	bool vertical,
	video::ITexture *texture,
	v2f texpos,
	v2f texsize
):
	scene::ISceneNode(smgr->getRootSceneNode(), smgr)
{
	// Misc
	m_gamedef = gamedef;
	m_env = &env;

	// Texture
	m_material.setFlag(video::EMF_LIGHTING, false);
	m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
	m_material.setFlag(video::EMF_FOG_ENABLE, true);
	m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	m_material.setTexture(0, texture);
	m_texpos = texpos;
	m_texsize = texsize;


	// Particle related
	m_pos = pos;
	m_velocity = velocity;
	m_acceleration = acceleration;
	m_expiration = expirationtime;
	m_time = 0;
	m_player = player;
	m_size = size;
	m_collisiondetection = collisiondetection;
	m_vertical = vertical;

	// Irrlicht stuff
	m_collisionbox = core::aabbox3d<f32>
			(-size/2,-size/2,-size/2,size/2,size/2,size/2);
	this->setAutomaticCulling(scene::EAC_OFF);

	// Init lighting
	updateLight();

	// Init model
	updateVertices();

	all_particles.push_back(this);
}

Particle::~Particle()
{
}

void Particle::OnRegisterSceneNode()
{
	if (IsVisible)
	{
		SceneManager->registerNodeForRendering
				(this, scene::ESNRP_TRANSPARENT);
		SceneManager->registerNodeForRendering
				(this, scene::ESNRP_SOLID);
	}

	ISceneNode::OnRegisterSceneNode();
}

void Particle::render()
{
	// TODO: Render particles in front of water and the selectionbox

	video::IVideoDriver* driver = SceneManager->getVideoDriver();
	driver->setMaterial(m_material);
	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);

	u16 indices[] = {0,1,2, 2,3,0};
	driver->drawVertexPrimitiveList(m_vertices, 4,
			indices, 2, video::EVT_STANDARD,
			scene::EPT_TRIANGLES, video::EIT_16BIT);
}

void Particle::step(float dtime)
{
	m_time += dtime;
	if (m_collisiondetection)
	{
		core::aabbox3d<f32> box = m_collisionbox;
		v3f p_pos = m_pos*BS;
		v3f p_velocity = m_velocity*BS;
		v3f p_acceleration = m_acceleration*BS;
		collisionMoveSimple(m_env, m_gamedef,
			BS*0.5, box,
			0, dtime,
			p_pos, p_velocity, p_acceleration);
		m_pos = p_pos/BS;
		m_velocity = p_velocity/BS;
		m_acceleration = p_acceleration/BS;
	}
	else
	{
		m_velocity += m_acceleration * dtime;
		m_pos += m_velocity * dtime;
	}

	// Update lighting
	updateLight();

	// Update model
	updateVertices();
}

void Particle::updateLight()
{
	u8 light = 0;
	bool pos_ok;

	v3s16 p = v3s16(
		floor(m_pos.X+0.5),
		floor(m_pos.Y+0.5),
		floor(m_pos.Z+0.5)
	);
	MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok);
	if (pos_ok)
		light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
	else
		light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);

	m_light = decode_light(light);
}

void Particle::updateVertices()
{
	video::SColor c(255, m_light, m_light, m_light);
	f32 tx0 = m_texpos.X;
	f32 tx1 = m_texpos.X + m_texsize.X;
	f32 ty0 = m_texpos.Y;
	f32 ty1 = m_texpos.Y + m_texsize.Y;

	m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
			c, tx0, ty1);
	m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0,
			c, tx1, ty1);
	m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0,
			c, tx1, ty0);
	m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
			c, tx0, ty0);

	v3s16 camera_offset = m_env->getCameraOffset();
	for(u16 i=0; i<4; i++)
	{
		if (m_vertical) {
			v3f ppos = m_player->getPosition()/BS;
			m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
		} else {
			m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
			m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
		}
		m_box.addInternalPoint(m_vertices[i].Pos);
		m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
	}
}

/*
	Helpers
*/


void allparticles_step (float dtime)
{
	for(std::vector<Particle*>::iterator i = all_particles.begin();
			i != all_particles.end();)
	{
		if ((*i)->get_expired())
		{
			(*i)->remove();
			delete *i;
			i = all_particles.erase(i);
		}
		else
		{
			(*i)->step(dtime);
			i++;
		}
	}
}

void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
		LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
		const TileSpec tiles[])
{
	for (u16 j = 0; j < 32; j++) // set the amount of particles here
	{
		addNodeParticle(gamedef, smgr, player, env, pos, tiles);
	}
}

void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
		LocalPlayer *player, ClientEnvironment &env,
		v3s16 pos, const TileSpec tiles[])
{
	addNodeParticle(gamedef, smgr, player, env, pos, tiles);
}

// add a particle of a node
// used by digging and punching particles
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
		LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
		const TileSpec tiles[])
{
	// Texture
	u8 texid = myrand_range(0,5);
	video::ITexture *texture = tiles[texid].texture;

	// Only use first frame of animated texture
	f32 ymax = 1;
	if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
		ymax /= tiles[texid].animation_frame_count;

	float size = rand()%64/512.;
	float visual_size = BS*size;
	v2f texsize(size*2, ymax*size*2);
	v2f texpos;
	texpos.X = ((rand()%64)/64.-texsize.X);
	texpos.Y = ymax*((rand()%64)/64.-texsize.Y);

	// Physics
	v3f velocity(	(rand()%100/50.-1)/1.5,
			rand()%100/35.,
			(rand()%100/50.-1)/1.5);

	v3f acceleration(0,-9,0);
	v3f particlepos = v3f(
		(f32)pos.X+rand()%100/200.-0.25,
		(f32)pos.Y+rand()%100/200.-0.25,
		(f32)pos.Z+rand()%100/200.-0.25
	);

	new Particle(
		gamedef,
		smgr,
		player,
		env,
		particlepos,
		velocity,
		acceleration,
		rand()%100/100., // expiration time
		visual_size,
		true,
		false,
		texture,
		texpos,
		texsize);
}

/*
	ParticleSpawner
*/

ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player,
	u16 amount, float time,
	v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
	float minexptime, float maxexptime, float minsize, float maxsize,
	bool collisiondetection, bool vertical, video::ITexture *texture, u32 id)
{
	m_gamedef = gamedef;
	m_smgr = smgr;
	m_player = player;
	m_amount = amount;
	m_spawntime = time;
	m_minpos = minpos;
	m_maxpos = maxpos;
	m_minvel = minvel;
	m_maxvel = maxvel;
	m_minacc = minacc;
	m_maxacc = maxacc;
	m_minexptime = minexptime;
	m_maxexptime = maxexptime;
	m_minsize = minsize;
	m_maxsize = maxsize;
	m_collisiondetection = collisiondetection;
	m_vertical = vertical;
	m_texture = texture;
	m_time = 0;

	for (u16 i = 0; i<=m_amount; i++)
	{
		float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
		m_spawntimes.push_back(spawntime);
	}

	all_particlespawners.insert(std::pair<u32, ParticleSpawner*>(id, this));
}

ParticleSpawner::~ParticleSpawner() {}

void ParticleSpawner::step(float dtime, ClientEnvironment &env)
{
	m_time += dtime;

	if (m_spawntime != 0) // Spawner exists for a predefined timespan
	{
		for(std::vector<float>::iterator i = m_spawntimes.begin();
				i != m_spawntimes.end();)
		{
			if ((*i) <= m_time && m_amount > 0)
			{
				m_amount--;

				v3f pos = random_v3f(m_minpos, m_maxpos);
				v3f vel = random_v3f(m_minvel, m_maxvel);
				v3f acc = random_v3f(m_minacc, m_maxacc);
				float exptime = rand()/(float)RAND_MAX
						*(m_maxexptime-m_minexptime)
						+m_minexptime;
				float size = rand()/(float)RAND_MAX
						*(m_maxsize-m_minsize)
						+m_minsize;

				new Particle(
					m_gamedef,
					m_smgr,
					m_player,
					env,
					pos,
					vel,
					acc,
					exptime,
					size,
					m_collisiondetection,
					m_vertical,
					m_texture,
					v2f(0.0, 0.0),
					v2f(1.0, 1.0));
				i = m_spawntimes.erase(i);
			}
			else
			{
				i++;
			}
		}
	}
	else // Spawner exists for an infinity timespan, spawn on a per-second base
	{
		for (int i = 0; i <= m_amount; i++)
		{
			if (rand()/(float)RAND_MAX < dtime)
			{
				v3f pos = random_v3f(m_minpos, m_maxpos);
				v3f vel = random_v3f(m_minvel, m_maxvel);
				v3f acc = random_v3f(m_minacc, m_maxacc);
				float exptime = rand()/(float)RAND_MAX
						*(m_maxexptime-m_minexptime)
						+m_minexptime;
				float size = rand()/(float)RAND_MAX
						*(m_maxsize-m_minsize)
						+m_minsize;

				new Particle(
					m_gamedef,
					m_smgr,
					m_player,
					env,
					pos,
					vel,
					acc,
					exptime,
					size,
					m_collisiondetection,
					m_vertical,
					m_texture,
					v2f(0.0, 0.0),
					v2f(1.0, 1.0));
			}
		}
	}
}

void allparticlespawners_step (float dtime, ClientEnvironment &env)
{
	for(std::map<u32, ParticleSpawner*>::iterator i = 
			all_particlespawners.begin();
			i != all_particlespawners.end();)
	{
		if (i->second->get_expired())
		{
			delete i->second;
			all_particlespawners.erase(i++);
		}
		else
		{
			i->second->step(dtime, env);
			i++;
		}
	}
}

void delete_particlespawner (u32 id)
{
	if (all_particlespawners.find(id) != all_particlespawners.end())
	{
		delete all_particlespawners.find(id)->second;
		all_particlespawners.erase(id);
	}
}

void clear_particles ()
{
	for(std::map<u32, ParticleSpawner*>::iterator i =
			all_particlespawners.begin();
			i != all_particlespawners.end();)
	{
		delete i->second;
		all_particlespawners.erase(i++);
	}

	for(std::vector<Particle*>::iterator i =
			all_particles.begin();
			i != all_particles.end();)
	{
		(*i)->remove();
		delete *i;
		i = all_particles.erase(i);
	}
}
alue, m_color, false); else if (name == "background") parseColorString(value, m_background, false); else if (name == "border") m_border = is_yes(value); else if (name == "highlight") parseColorString(value, m_highlight, false); else if (name == "highlight_text") parseColorString(value, m_highlight_text, false); else if (name == "opendepth") opendepth = stoi(value); else errorstream<<"Invalid table option: \""<<name<<"\"" <<" (value=\""<<value<<"\")"<<std::endl; } // Get number of columns and rows // note: error case columns.size() == 0 was handled above s32 colcount = columns.size(); assert(colcount >= 1); // rowcount = ceil(cellcount / colcount) but use integer arithmetic s32 rowcount = (content.size() + colcount - 1) / colcount; assert(rowcount >= 0); // Append empty strings to content if there is an incomplete row s32 cellcount = rowcount * colcount; while (content.size() < (u32) cellcount) content.push_back(""); // Create temporary rows (for processing columns) struct TempRow { // Current horizontal position (may different between rows due // to indent/tree columns, or text/image columns with width<0) s32 x; // Tree indentation level s32 indent; // Next cell: Index into m_strings or m_images s32 content_index; // Next cell: Width in pixels s32 content_width; // Vector of completed cells in this row std::vector<Cell> cells; // Stores colors and how long they last (maximum column index) std::vector<std::pair<video::SColor, s32> > colors; TempRow(): x(0), indent(0), content_index(0), content_width(0) {} }; TempRow *rows = new TempRow[rowcount]; // Get em width. Pedantically speaking, the width of "M" is not // necessarily the same as the em width, but whatever, close enough. s32 em = 6; if (m_font) em = m_font->getDimension(L"M").Width; s32 default_tooltip_index = allocString(""); std::map<s32, s32> active_image_indices; // Process content in column-major order for (s32 j = 0; j < colcount; ++j) { // Check column type ColumnType columntype = COLUMN_TYPE_TEXT; if (columns[j].type == "text") columntype = COLUMN_TYPE_TEXT; else if (columns[j].type == "image") columntype = COLUMN_TYPE_IMAGE; else if (columns[j].type == "color") columntype = COLUMN_TYPE_COLOR; else if (columns[j].type == "indent") columntype = COLUMN_TYPE_INDENT; else if (columns[j].type == "tree") columntype = COLUMN_TYPE_TREE; else errorstream<<"Invalid table column type: \"" <<columns[j].type<<"\""<<std::endl; // Process column options s32 padding = myround(0.5 * em); s32 tooltip_index = default_tooltip_index; s32 align = 0; s32 width = 0; s32 span = colcount; if (columntype == COLUMN_TYPE_INDENT) { padding = 0; // default indent padding } if (columntype == COLUMN_TYPE_INDENT || columntype == COLUMN_TYPE_TREE) { width = myround(em * 1.5); // default indent width } for (size_t k = 0; k < columns[j].options.size(); ++k) { const std::string &name = columns[j].options[k].name; const std::string &value = columns[j].options[k].value; if (name == "padding") padding = myround(stof(value) * em); else if (name == "tooltip") tooltip_index = allocString(value); else if (name == "align" && value == "left") align = 0; else if (name == "align" && value == "center") align = 1; else if (name == "align" && value == "right") align = 2; else if (name == "align" && value == "inline") align = 3; else if (name == "width") width = myround(stof(value) * em); else if (name == "span" && columntype == COLUMN_TYPE_COLOR) span = stoi(value); else if (columntype == COLUMN_TYPE_IMAGE && !name.empty() && string_allowed(name, "0123456789")) { s32 content_index = allocImage(value); active_image_indices.insert(std::make_pair( stoi(name), content_index)); } else { errorstream<<"Invalid table column option: \""<<name<<"\"" <<" (value=\""<<value<<"\")"<<std::endl; } } // If current column type can use information from "color" columns, // find out which of those is currently active if (columntype == COLUMN_TYPE_TEXT) { for (s32 i = 0; i < rowcount; ++i) { TempRow *row = &rows[i]; while (!row->colors.empty() && row->colors.back().second < j) row->colors.pop_back(); } } // Make template for new cells Cell newcell; memset(&newcell, 0, sizeof newcell); newcell.content_type = columntype; newcell.tooltip_index = tooltip_index; newcell.reported_column = j+1; if (columntype == COLUMN_TYPE_TEXT) { // Find right edge of column s32 xmax = 0; for (s32 i = 0; i < rowcount; ++i) { TempRow *row = &rows[i]; row->content_index = allocString(content[i * colcount + j]); const core::stringw &text = m_strings[row->content_index]; row->content_width = m_font ? m_font->getDimension(text.c_str()).Width : 0; row->content_width = MYMAX(row->content_width, width); s32 row_xmax = row->x + padding + row->content_width; xmax = MYMAX(xmax, row_xmax); } // Add a new cell (of text type) to each row for (s32 i = 0; i < rowcount; ++i) { newcell.xmin = rows[i].x + padding; alignContent(&newcell, xmax, rows[i].content_width, align); newcell.content_index = rows[i].content_index; newcell.color_defined = !rows[i].colors.empty(); if (newcell.color_defined) newcell.color = rows[i].colors.back().first; rows[i].cells.push_back(newcell); rows[i].x = newcell.xmax; } } else if (columntype == COLUMN_TYPE_IMAGE) { // Find right edge of column s32 xmax = 0; for (s32 i = 0; i < rowcount; ++i) { TempRow *row = &rows[i]; row->content_index = -1; // Find content_index. Image indices are defined in // column options so check active_image_indices. s32 image_index = stoi(content[i * colcount + j]); std::map<s32, s32>::iterator image_iter = active_image_indices.find(image_index); if (image_iter != active_image_indices.end()) row->content_index = image_iter->second; // Get texture object (might be NULL) video::ITexture *image = NULL; if (row->content_index >= 0) image = m_images[row->content_index]; // Get content width and update xmax row->content_width = image ? image->getOriginalSize().Width : 0; row->content_width = MYMAX(row->content_width, width); s32 row_xmax = row->x + padding + row->content_width; xmax = MYMAX(xmax, row_xmax); } // Add a new cell (of image type) to each row for (s32 i = 0; i < rowcount; ++i) { newcell.xmin = rows[i].x + padding; alignContent(&newcell, xmax, rows[i].content_width, align); newcell.content_index = rows[i].content_index; rows[i].cells.push_back(newcell); rows[i].x = newcell.xmax; } active_image_indices.clear(); } else if (columntype == COLUMN_TYPE_COLOR) { for (s32 i = 0; i < rowcount; ++i) { video::SColor cellcolor(255, 255, 255, 255); if (parseColorString(content[i * colcount + j], cellcolor, true)) rows[i].colors.push_back(std::make_pair(cellcolor, j+span)); } } else if (columntype == COLUMN_TYPE_INDENT || columntype == COLUMN_TYPE_TREE) { // For column type "tree", reserve additional space for +/- // Also enable special processing for treeview-type tables s32 content_width = 0; if (columntype == COLUMN_TYPE_TREE) { content_width = m_font ? m_font->getDimension(L"+").Width : 0; m_has_tree_column = true; } // Add a new cell (of indent or tree type) to each row for (s32 i = 0; i < rowcount; ++i) { TempRow *row = &rows[i]; s32 indentlevel = stoi(content[i * colcount + j]); indentlevel = MYMAX(indentlevel, 0); if (columntype == COLUMN_TYPE_TREE) row->indent = indentlevel; newcell.xmin = row->x + padding; newcell.xpos = newcell.xmin + indentlevel * width; newcell.xmax = newcell.xpos + content_width; newcell.content_index = 0; newcell.color_defined = !rows[i].colors.empty(); if (newcell.color_defined) newcell.color = rows[i].colors.back().first; row->cells.push_back(newcell); row->x = newcell.xmax; } } } // Copy temporary rows to not so temporary rows if (rowcount >= 1) { m_rows.resize(rowcount); for (s32 i = 0; i < rowcount; ++i) { Row *row = &m_rows[i]; row->cellcount = rows[i].cells.size(); row->cells = new Cell[row->cellcount]; memcpy((void*) row->cells, (void*) &rows[i].cells[0], row->cellcount * sizeof(Cell)); row->indent = rows[i].indent; row->visible_index = i; m_visible_rows.push_back(i); } } if (m_has_tree_column) { // Treeview: convert tree to indent cells on leaf rows for (s32 i = 0; i < rowcount; ++i) { if (i == rowcount-1 || m_rows[i].indent >= m_rows[i+1].indent) for (s32 j = 0; j < m_rows[i].cellcount; ++j) if (m_rows[i].cells[j].content_type == COLUMN_TYPE_TREE) m_rows[i].cells[j].content_type = COLUMN_TYPE_INDENT; } // Treeview: close rows according to opendepth option std::set<s32> opened_trees; for (s32 i = 0; i < rowcount; ++i) if (m_rows[i].indent < opendepth) opened_trees.insert(i); setOpenedTrees(opened_trees); } // Delete temporary information used only during setTable() delete[] rows; allocationComplete(); // Clamp scroll bar position updateScrollBar(); } void GUITable::clear() { // Clean up cells and rows for (size_t i = 0; i < m_rows.size(); ++i) delete[] m_rows[i].cells; m_rows.clear(); m_visible_rows.clear(); // Get colors from skin gui::IGUISkin *skin = Environment->getSkin(); m_color = skin->getColor(gui::EGDC_BUTTON_TEXT); m_background = skin->getColor(gui::EGDC_3D_HIGH_LIGHT); m_highlight = skin->getColor(gui::EGDC_HIGH_LIGHT); m_highlight_text = skin->getColor(gui::EGDC_HIGH_LIGHT_TEXT); // Reset members m_is_textlist = false; m_has_tree_column = false; m_selected = -1; m_sel_column = 0; m_sel_doubleclick = false; m_keynav_time = 0; m_keynav_buffer = L""; m_border = true; m_strings.clear(); m_images.clear(); m_alloc_strings.clear(); m_alloc_images.clear(); } std::string GUITable::checkEvent() { s32 sel = getSelected(); assert(sel >= 0); if (sel == 0) { return "INV"; } std::ostringstream os(std::ios::binary); if (m_sel_doubleclick) { os<<"DCL:"; m_sel_doubleclick = false; } else { os<<"CHG:"; } os<<sel; if (!m_is_textlist) { os<<":"<<m_sel_column; } return os.str(); } s32 GUITable::getSelected() const { if (m_selected < 0) return 0; assert(m_selected >= 0 && m_selected < (s32) m_visible_rows.size()); return m_visible_rows[m_selected] + 1; } void GUITable::setSelected(s32 index) { m_selected = -1; m_sel_column = 0; m_sel_doubleclick = false; --index; s32 rowcount = m_rows.size(); if (index >= rowcount) index = rowcount - 1; while (index >= 0 && m_rows[index].visible_index < 0) --index; if (index >= 0) { m_selected = m_rows[index].visible_index; assert(m_selected >= 0 && m_selected < (s32) m_visible_rows.size()); } autoScroll(); } GUITable::DynamicData GUITable::getDynamicData() const { DynamicData dyndata; dyndata.selected = getSelected(); dyndata.scrollpos = m_scrollbar->getPos(); dyndata.keynav_time = m_keynav_time; dyndata.keynav_buffer = m_keynav_buffer; if (m_has_tree_column) getOpenedTrees(dyndata.opened_trees); return dyndata; } void GUITable::setDynamicData(const DynamicData &dyndata) { if (m_has_tree_column) setOpenedTrees(dyndata.opened_trees); m_keynav_time = dyndata.keynav_time; m_keynav_buffer = dyndata.keynav_buffer; m_scrollbar->setPos(dyndata.scrollpos); setSelected(dyndata.selected); m_sel_column = 0; m_sel_doubleclick = false; } const c8* GUITable::getTypeName() const { return "GUITable"; } void GUITable::updateAbsolutePosition() { IGUIElement::updateAbsolutePosition(); updateScrollBar(); } void GUITable::draw() { if (!IsVisible) return; gui::IGUISkin *skin = Environment->getSkin(); // draw background bool draw_background = m_background.getAlpha() > 0; if (m_border) skin->draw3DSunkenPane(this, m_background, true, draw_background, AbsoluteRect, &AbsoluteClippingRect); else if (draw_background) skin->draw2DRectangle(this, m_background, AbsoluteRect, &AbsoluteClippingRect); // get clipping rect core::rect<s32> client_clip(AbsoluteRect); client_clip.UpperLeftCorner.Y += 1; client_clip.UpperLeftCorner.X += 1; client_clip.LowerRightCorner.Y -= 1; client_clip.LowerRightCorner.X -= m_scrollbar->isVisible() ? skin->getSize(gui::EGDS_SCROLLBAR_SIZE) : 1; client_clip.clipAgainst(AbsoluteClippingRect); // draw visible rows s32 scrollpos = m_scrollbar->getPos(); s32 row_min = scrollpos / m_rowheight; s32 row_max = (scrollpos + AbsoluteRect.getHeight() - 1) / m_rowheight + 1; row_max = MYMIN(row_max, (s32) m_visible_rows.size()); core::rect<s32> row_rect(AbsoluteRect); if (m_scrollbar->isVisible()) row_rect.LowerRightCorner.X -= skin->getSize(gui::EGDS_SCROLLBAR_SIZE); row_rect.UpperLeftCorner.Y += row_min * m_rowheight - scrollpos; row_rect.LowerRightCorner.Y = row_rect.UpperLeftCorner.Y + m_rowheight; for (s32 i = row_min; i < row_max; ++i) { Row *row = &m_rows[m_visible_rows[i]]; bool is_sel = i == m_selected; video::SColor color = m_color; if (is_sel) { skin->draw2DRectangle(this, m_highlight, row_rect, &client_clip); color = m_highlight_text; } for (s32 j = 0; j < row->cellcount; ++j) drawCell(&row->cells[j], color, row_rect, client_clip); row_rect.UpperLeftCorner.Y += m_rowheight; row_rect.LowerRightCorner.Y += m_rowheight; } // Draw children IGUIElement::draw(); } void GUITable::drawCell(const Cell *cell, video::SColor color, const core::rect<s32> &row_rect, const core::rect<s32> &client_clip) { if ((cell->content_type == COLUMN_TYPE_TEXT) || (cell->content_type == COLUMN_TYPE_TREE)) { core::rect<s32> text_rect = row_rect; text_rect.UpperLeftCorner.X = row_rect.UpperLeftCorner.X + cell->xpos; text_rect.LowerRightCorner.X = row_rect.UpperLeftCorner.X + cell->xmax; if (cell->color_defined) color = cell->color; if (m_font) { if (cell->content_type == COLUMN_TYPE_TEXT) m_font->draw(m_strings[cell->content_index], text_rect, color, false, true, &client_clip); else // tree m_font->draw(cell->content_index ? L"+" : L"-", text_rect, color, false, true, &client_clip); } } else if (cell->content_type == COLUMN_TYPE_IMAGE) { if (cell->content_index < 0) return; video::IVideoDriver *driver = Environment->getVideoDriver(); video::ITexture *image = m_images[cell->content_index]; if (image) { core::position2d<s32> dest_pos = row_rect.UpperLeftCorner; dest_pos.X += cell->xpos; core::rect<s32> source_rect( core::position2d<s32>(0, 0), image->getOriginalSize()); s32 imgh = source_rect.LowerRightCorner.Y; s32 rowh = row_rect.getHeight(); if (imgh < rowh) dest_pos.Y += (rowh - imgh) / 2; else source_rect.LowerRightCorner.Y = rowh; video::SColor color(255, 255, 255, 255); driver->draw2DImage(image, dest_pos, source_rect, &client_clip, color, true); } } } bool GUITable::OnEvent(const SEvent &event) { if (!isEnabled()) return IGUIElement::OnEvent(event); if (event.EventType == EET_KEY_INPUT_EVENT) { if (event.KeyInput.PressedDown && ( event.KeyInput.Key == KEY_DOWN || event.KeyInput.Key == KEY_UP || event.KeyInput.Key == KEY_HOME || event.KeyInput.Key == KEY_END || event.KeyInput.Key == KEY_NEXT || event.KeyInput.Key == KEY_PRIOR)) { s32 offset = 0; switch (event.KeyInput.Key) { case KEY_DOWN: offset = 1; break; case KEY_UP: offset = -1; break; case KEY_HOME: offset = - (s32) m_visible_rows.size(); break; case KEY_END: offset = m_visible_rows.size(); break; case KEY_NEXT: offset = AbsoluteRect.getHeight() / m_rowheight; break; case KEY_PRIOR: offset = - (s32) (AbsoluteRect.getHeight() / m_rowheight); break; default: break; } s32 old_selected = m_selected; s32 rowcount = m_visible_rows.size(); if (rowcount != 0) { m_selected = rangelim(m_selected + offset, 0, rowcount-1); autoScroll(); } if (m_selected != old_selected) sendTableEvent(0, false); return true; } else if (event.KeyInput.PressedDown && ( event.KeyInput.Key == KEY_LEFT || event.KeyInput.Key == KEY_RIGHT)) { // Open/close subtree via keyboard if (m_selected >= 0) { int dir = event.KeyInput.Key == KEY_LEFT ? -1 : 1; toggleVisibleTree(m_selected, dir, true); } return true; } else if (!event.KeyInput.PressedDown && ( event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE)) { sendTableEvent(0, true); return true; } else if (event.KeyInput.Key == KEY_ESCAPE || event.KeyInput.Key == KEY_SPACE) { // pass to parent } else if (event.KeyInput.PressedDown && event.KeyInput.Char) { // change selection based on text as it is typed s32 now = getTimeMs(); if (now - m_keynav_time >= 500) m_keynav_buffer = L""; m_keynav_time = now; // add to key buffer if not a key repeat if (!(m_keynav_buffer.size() == 1 && m_keynav_buffer[0] == event.KeyInput.Char)) { m_keynav_buffer.append(event.KeyInput.Char); } // find the selected item, starting at the current selection // don't change selection if the key buffer matches the current item s32 old_selected = m_selected; s32 start = MYMAX(m_selected, 0); s32 rowcount = m_visible_rows.size(); for (s32 k = 1; k < rowcount; ++k) { s32 current = start + k; if (current >= rowcount) current -= rowcount; if (doesRowStartWith(getRow(current), m_keynav_buffer)) { m_selected = current; break; } } autoScroll(); if (m_selected != old_selected) sendTableEvent(0, false); return true; } } if (event.EventType == EET_MOUSE_INPUT_EVENT) { core::position2d<s32> p(event.MouseInput.X, event.MouseInput.Y); if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) { m_scrollbar->setPos(m_scrollbar->getPos() + (event.MouseInput.Wheel < 0 ? -3 : 3) * - (s32) m_rowheight / 2); return true; } // Find hovered row and cell bool really_hovering = false; s32 row_i = getRowAt(p.Y, really_hovering); const Cell *cell = NULL; if (really_hovering) { s32 cell_j = getCellAt(p.X, row_i); if (cell_j >= 0) cell = &(getRow(row_i)->cells[cell_j]); } // Update tooltip setToolTipText(cell ? m_strings[cell->tooltip_index].c_str() : L""); if (event.MouseInput.isLeftPressed() && (isPointInside(p) || event.MouseInput.Event == EMIE_MOUSE_MOVED)) { s32 sel_column = 0; bool sel_doubleclick = (event.MouseInput.Event == EMIE_LMOUSE_DOUBLE_CLICK); bool plusminus_clicked = false; // For certain events (left click), report column // Also open/close subtrees when the +/- is clicked if (cell && ( event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN || event.MouseInput.Event == EMIE_LMOUSE_DOUBLE_CLICK || event.MouseInput.Event == EMIE_LMOUSE_TRIPLE_CLICK)) { sel_column = cell->reported_column; if (cell->content_type == COLUMN_TYPE_TREE) plusminus_clicked = true; } if (plusminus_clicked) { if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { toggleVisibleTree(row_i, 0, false); } } else { // Normal selection s32 old_selected = m_selected; m_selected = row_i; autoScroll(); if (m_selected != old_selected || sel_column >= 1 || sel_doubleclick) { sendTableEvent(sel_column, sel_doubleclick); } } } return true; } if (event.EventType == EET_GUI_EVENT && event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED && event.GUIEvent.Caller == m_scrollbar) { // Don't pass events from our scrollbar to the parent return true; } return IGUIElement::OnEvent(event); } /******************************************************************************/ /* GUITable helper functions */ /******************************************************************************/ s32 GUITable::allocString(const std::string &text) { std::map<std::string, s32>::iterator it = m_alloc_strings.find(text); if (it == m_alloc_strings.end()) { s32 id = m_strings.size(); std::wstring wtext = narrow_to_wide(text); m_strings.push_back(core::stringw(wtext.c_str())); m_alloc_strings.insert(std::make_pair(text, id)); return id; } else { return it->second; } } s32 GUITable::allocImage(const std::string &imagename) { std::map<std::string, s32>::iterator it = m_alloc_images.find(imagename); if (it == m_alloc_images.end()) { s32 id = m_images.size(); m_images.push_back(m_tsrc->getTexture(imagename)); m_alloc_images.insert(std::make_pair(imagename, id)); return id; } else { return it->second; } } void GUITable::allocationComplete() { // Called when done with creating rows and cells from table data, // i.e. when allocString and allocImage won't be called anymore m_alloc_strings.clear(); m_alloc_images.clear(); } const GUITable::Row* GUITable::getRow(s32 i) const { if (i >= 0 && i < (s32) m_visible_rows.size()) return &m_rows[m_visible_rows[i]]; else return NULL; } bool GUITable::doesRowStartWith(const Row *row, const core::stringw &str) const { if (row == NULL) return false; for (s32 j = 0; j < row->cellcount; ++j) { Cell *cell = &row->cells[j]; if (cell->content_type == COLUMN_TYPE_TEXT) { const core::stringw &cellstr = m_strings[cell->content_index]; if (cellstr.size() >= str.size() && str.equals_ignore_case(cellstr.subString(0, str.size()))) return true; } } return false; } s32 GUITable::getRowAt(s32 y, bool &really_hovering) const { really_hovering = false; s32 rowcount = m_visible_rows.size(); if (rowcount == 0) return -1; // Use arithmetic to find row s32 rel_y = y - AbsoluteRect.UpperLeftCorner.Y - 1; s32 i = (rel_y + m_scrollbar->getPos()) / m_rowheight; if (i >= 0 && i < rowcount) { really_hovering = true; return i; } else if (i < 0) return 0; else return rowcount - 1; } s32 GUITable::getCellAt(s32 x, s32 row_i) const { const Row *row = getRow(row_i); if (row == NULL) return -1; // Use binary search to find cell in row s32 rel_x = x - AbsoluteRect.UpperLeftCorner.X - 1; s32 jmin = 0; s32 jmax = row->cellcount - 1; while (jmin < jmax) { s32 pivot = jmin + (jmax - jmin) / 2; assert(pivot >= 0 && pivot < row->cellcount); const Cell *cell = &row->cells[pivot]; if (rel_x >= cell->xmin && rel_x <= cell->xmax) return pivot; else if (rel_x < cell->xmin) jmax = pivot - 1; else jmin = pivot + 1; } if (jmin >= 0 && jmin < row->cellcount && rel_x >= row->cells[jmin].xmin && rel_x <= row->cells[jmin].xmax) return jmin; else return -1; } void GUITable::autoScroll() { if (m_selected >= 0) { s32 pos = m_scrollbar->getPos(); s32 maxpos = m_selected * m_rowheight; s32 minpos = maxpos - (AbsoluteRect.getHeight() - m_rowheight); if (pos > maxpos) m_scrollbar->setPos(maxpos); else if (pos < minpos) m_scrollbar->setPos(minpos); } } void GUITable::updateScrollBar() { s32 totalheight = m_rowheight * m_visible_rows.size(); s32 scrollmax = MYMAX(0, totalheight - AbsoluteRect.getHeight()); m_scrollbar->setVisible(scrollmax > 0); m_scrollbar->setMax(scrollmax); m_scrollbar->setSmallStep(m_rowheight); m_scrollbar->setLargeStep(2 * m_rowheight); } void GUITable::sendTableEvent(s32 column, bool doubleclick) { m_sel_column = column; m_sel_doubleclick = doubleclick; if (Parent) { SEvent e; memset(&e, 0, sizeof e); e.EventType = EET_GUI_EVENT; e.GUIEvent.Caller = this; e.GUIEvent.Element = 0; e.GUIEvent.EventType = gui::EGET_TABLE_CHANGED; Parent->OnEvent(e); } } void GUITable::getOpenedTrees(std::set<s32> &opened_trees) const { opened_trees.clear(); s32 rowcount = m_rows.size(); for (s32 i = 0; i < rowcount - 1; ++i) { if (m_rows[i].indent < m_rows[i+1].indent && m_rows[i+1].visible_index != -2) opened_trees.insert(i); } } void GUITable::setOpenedTrees(const std::set<s32> &opened_trees) { s32 old_selected = getSelected(); std::vector<s32> parents; std::vector<s32> closed_parents; m_visible_rows.clear(); for (size_t i = 0; i < m_rows.size(); ++i) { Row *row = &m_rows[i]; // Update list of ancestors while (!parents.empty() && m_rows[parents.back()].indent >= row->indent) parents.pop_back(); while (!closed_parents.empty() && m_rows[closed_parents.back()].indent >= row->indent) closed_parents.pop_back(); assert(closed_parents.size() <= parents.size()); if (closed_parents.empty()) { // Visible row row->visible_index = m_visible_rows.size(); m_visible_rows.push_back(i); } else if (parents.back() == closed_parents.back()) { // Invisible row, direct parent is closed row->visible_index = -2; } else { // Invisible row, direct parent is open, some ancestor is closed row->visible_index = -1; } // If not a leaf, add to parents list if (i < m_rows.size()-1 && row->indent < m_rows[i+1].indent) { parents.push_back(i); s32 content_index = 0; // "-", open if (opened_trees.count(i) == 0) { closed_parents.push_back(i); content_index = 1; // "+", closed } // Update all cells of type "tree" for (s32 j = 0; j < row->cellcount; ++j) if (row->cells[j].content_type == COLUMN_TYPE_TREE) row->cells[j].content_index = content_index; } } updateScrollBar(); setSelected(old_selected); } void GUITable::openTree(s32 to_open) { std::set<s32> opened_trees; getOpenedTrees(opened_trees); opened_trees.insert(to_open); setOpenedTrees(opened_trees); } void GUITable::closeTree(s32 to_close) { std::set<s32> opened_trees; getOpenedTrees(opened_trees); opened_trees.erase(to_close); setOpenedTrees(opened_trees); } // The following function takes a visible row index (hidden rows skipped) // dir: -1 = left (close), 0 = auto (toggle), 1 = right (open) void GUITable::toggleVisibleTree(s32 row_i, int dir, bool move_selection) { // Check if the chosen tree is currently open const Row *row = getRow(row_i); if (row == NULL) return; bool was_open = false; for (s32 j = 0; j < row->cellcount; ++j) { if (row->cells[j].content_type == COLUMN_TYPE_TREE) { was_open = row->cells[j].content_index == 0; break; } } // Check if the chosen tree should be opened bool do_open = !was_open; if (dir < 0) do_open = false; else if (dir > 0) do_open = true; // Close or open the tree; the heavy lifting is done by setOpenedTrees if (was_open && !do_open) closeTree(m_visible_rows[row_i]); else if (!was_open && do_open) openTree(m_visible_rows[row_i]); // Change selected row if requested by caller, // this is useful for keyboard navigation if (move_selection) { s32 sel = row_i; if (was_open && do_open) { // Move selection to first child const Row *maybe_child = getRow(sel + 1); if (maybe_child && maybe_child->indent > row->indent) sel++; } else if (!was_open && !do_open) { // Move selection to parent assert(getRow(sel) != NULL); while (sel > 0 && getRow(sel - 1)->indent >= row->indent) sel--; sel--; if (sel < 0) // was root already selected? sel = row_i; } if (sel != m_selected) { m_selected = sel; autoScroll(); sendTableEvent(0, false); } } } void GUITable::alignContent(Cell *cell, s32 xmax, s32 content_width, s32 align) { // requires that cell.xmin, cell.xmax are properly set // align = 0: left aligned, 1: centered, 2: right aligned, 3: inline if (align == 0) { cell->xpos = cell->xmin; cell->xmax = xmax; } else if (align == 1) { cell->xpos = (cell->xmin + xmax - content_width) / 2; cell->xmax = xmax; } else if (align == 2) { cell->xpos = xmax - content_width; cell->xmax = xmax; } else { // inline alignment: the cells of the column don't have an aligned // right border, the right border of each cell depends on the content cell->xpos = cell->xmin; cell->xmax = cell->xmin + content_width; } }