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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef ROLLBACK_INTERFACE_HEADER
#define ROLLBACK_INTERFACE_HEADER

#include "irr_v3d.h"
#include <string>
#include <iostream>
#include <list>
#include "exceptions.h"
#include "inventory.h"

class Map;
class IGameDef;
struct MapNode;
class InventoryManager;

struct RollbackNode
{
	std::string name;
	int param1;
	int param2;
	std::string meta;

	bool operator == (const RollbackNode &other)
	{
		return (name == other.name && param1 == other.param1 &&
				param2 == other.param2 && meta == other.meta);
	}
	bool operator != (const RollbackNode &other) { return !(*this == other); }

	RollbackNode():
		param1(0),
		param2(0)
	{}

	RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
};


struct RollbackAction
{
	enum Type{
		TYPE_NOTHING,
		TYPE_SET_NODE,
		TYPE_MODIFY_INVENTORY_STACK,
	} type;

	time_t unix_time;
	std::string actor;
	bool actor_is_guess;

	v3s16 p;
	RollbackNode n_old;
	RollbackNode n_new;
	
	std::string inventory_location;
	std::string inventory_list;
	u32 inventory_index;
	bool inventory_add;
	ItemStack inventory_stack;

	RollbackAction():
		type(TYPE_NOTHING),
		unix_time(0),
		actor_is_guess(false)
	{}

	void setSetNode(v3s16 p_, const RollbackNode &n_old_,
			const RollbackNode &n_new_)
	{
		type = TYPE_SET_NODE;
		p = p_;
		n_old = n_old_;
		n_new = n_new_;
	}

	void setModifyInventoryStack(const std::string &inventory_location_,
			const std::string &inventory_list_, int index_,
			bool add_, const ItemStack &inventory_stack_)
	{
		type = TYPE_MODIFY_INVENTORY_STACK;
		inventory_location = inventory_location_;
		inventory_list = inventory_list_;
		inventory_index = index_;
		inventory_add = add_;
		inventory_stack = inventory_stack_;
	}
	
	// String should not contain newlines or nulls
	std::string toString() const;
	
	// Eg. flowing water level changes are not important
	bool isImportant(IGameDef *gamedef) const;
	
	bool getPosition(v3s16 *dst) const;

	bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
};


class IRollbackManager
{
public:
	virtual void reportAction(const RollbackAction &action) = 0;
	virtual std::string getActor() = 0;
	virtual bool isActorGuess() = 0;
	virtual void setActor(const std::string &actor, bool is_guess) = 0;
	virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
	                               float min_nearness) = 0;

	virtual ~IRollbackManager() {};
	virtual void flush() = 0;
	// Get all actors that did something to position p, but not further than
	// <seconds> in history
	virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
	                time_t seconds, int limit) = 0;
	// Get actions to revert <seconds> of history made by <actor>
	virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
	                time_t seconds) = 0;
};


class RollbackScopeActor
{
public:
	RollbackScopeActor(IRollbackManager * rollback_,
			const std::string & actor, bool is_guess = false) :
		rollback(rollback_)
	{
		if (rollback) {
			old_actor = rollback->getActor();
			old_actor_guess = rollback->isActorGuess();
			rollback->setActor(actor, is_guess);
		}
	}
	~RollbackScopeActor()
	{
		if (rollback) {
			rollback->setActor(old_actor, old_actor_guess);
		}
	}

private:
	IRollbackManager * rollback;
	std::string old_actor;
	bool old_actor_guess;
};

#endif
hl opt">(KEY_KEY_B) CHECKKEY(KEY_KEY_C) CHECKKEY(KEY_KEY_D) CHECKKEY(KEY_KEY_E) CHECKKEY(KEY_KEY_F) CHECKKEY(KEY_KEY_G) CHECKKEY(KEY_KEY_H) CHECKKEY(KEY_KEY_I) CHECKKEY(KEY_KEY_J) CHECKKEY(KEY_KEY_K) CHECKKEY(KEY_KEY_L) CHECKKEY(KEY_KEY_M) CHECKKEY(KEY_KEY_N) CHECKKEY(KEY_KEY_O) CHECKKEY(KEY_KEY_P) CHECKKEY(KEY_KEY_Q) CHECKKEY(KEY_KEY_R) CHECKKEY(KEY_KEY_S) CHECKKEY(KEY_KEY_T) CHECKKEY(KEY_KEY_U) CHECKKEY(KEY_KEY_V) CHECKKEY(KEY_KEY_W) CHECKKEY(KEY_KEY_X) CHECKKEY(KEY_KEY_Y) CHECKKEY(KEY_KEY_Z) CHECKKEY(KEY_LWIN) CHECKKEY(KEY_RWIN) CHECKKEY(KEY_APPS) CHECKKEY(KEY_SLEEP) CHECKKEY(KEY_NUMPAD0) CHECKKEY(KEY_NUMPAD1) CHECKKEY(KEY_NUMPAD2) CHECKKEY(KEY_NUMPAD3) CHECKKEY(KEY_NUMPAD4) CHECKKEY(KEY_NUMPAD5) CHECKKEY(KEY_NUMPAD6) CHECKKEY(KEY_NUMPAD7) CHECKKEY(KEY_NUMPAD8) CHECKKEY(KEY_NUMPAD9) CHECKKEY(KEY_MULTIPLY) CHECKKEY(KEY_ADD) CHECKKEY(KEY_SEPARATOR) CHECKKEY(KEY_SUBTRACT) CHECKKEY(KEY_DECIMAL) CHECKKEY(KEY_DIVIDE) CHECKKEY(KEY_F1) CHECKKEY(KEY_F2) CHECKKEY(KEY_F3) CHECKKEY(KEY_F4) CHECKKEY(KEY_F5) CHECKKEY(KEY_F6) CHECKKEY(KEY_F7) CHECKKEY(KEY_F8) CHECKKEY(KEY_F9) CHECKKEY(KEY_F10) CHECKKEY(KEY_F11) CHECKKEY(KEY_F12) CHECKKEY(KEY_F13) CHECKKEY(KEY_F14) CHECKKEY(KEY_F15) CHECKKEY(KEY_F16) CHECKKEY(KEY_F17) CHECKKEY(KEY_F18) CHECKKEY(KEY_F19) CHECKKEY(KEY_F20) CHECKKEY(KEY_F21) CHECKKEY(KEY_F22) CHECKKEY(KEY_F23) CHECKKEY(KEY_F24) CHECKKEY(KEY_NUMLOCK) CHECKKEY(KEY_SCROLL) CHECKKEY(KEY_LSHIFT) CHECKKEY(KEY_RSHIFT) CHECKKEY(KEY_LCONTROL) CHECKKEY(KEY_RCONTROL) CHECKKEY(KEY_LMENU) CHECKKEY(KEY_RMENU) CHECKKEY(KEY_PLUS) CHECKKEY(KEY_COMMA) CHECKKEY(KEY_MINUS) CHECKKEY(KEY_PERIOD) CHECKKEY(KEY_ATTN) CHECKKEY(KEY_CRSEL) CHECKKEY(KEY_EXSEL) CHECKKEY(KEY_EREOF) CHECKKEY(KEY_PLAY) CHECKKEY(KEY_ZOOM) CHECKKEY(KEY_PA1) CHECKKEY(KEY_OEM_CLEAR) throw UnknownKeycode(name); } static const char *KeyNames[] = { "-", "KEY_LBUTTON", "KEY_RBUTTON", "KEY_CANCEL", "KEY_MBUTTON", "KEY_XBUTTON1", "KEY_XBUTTON2", "-", "KEY_BACK", "KEY_TAB", "-", "-", "KEY_CLEAR", "KEY_RETURN", "-", "-", "KEY_SHIFT", "KEY_CONTROL", "KEY_MENU", "KEY_PAUSE", "KEY_CAPITAL", "KEY_KANA", "-", "KEY_JUNJA", "KEY_FINAL", "KEY_KANJI", "-", "KEY_ESCAPE", "KEY_CONVERT", "KEY_NONCONVERT", "KEY_ACCEPT", "KEY_MODECHANGE", "KEY_SPACE", "KEY_PRIOR", "KEY_NEXT", "KEY_END", "KEY_HOME", "KEY_LEFT", "KEY_UP", "KEY_RIGHT", "KEY_DOWN", "KEY_SELECT", "KEY_PRINT", "KEY_EXECUTE", "KEY_SNAPSHOT", "KEY_INSERT", "KEY_DELETE", "KEY_HELP", "KEY_KEY_0", "KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5", "KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-", "-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D", "KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I", "KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N", "KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S", "KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X", "KEY_KEY_Y", "KEY_KEY_Z", "KEY_LWIN", "KEY_RWIN", "KEY_APPS", "-", "KEY_SLEEP", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3", "KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7", "KEY_NUMPAD8", "KEY_NUMPAD9", "KEY_MULTIPLY", "KEY_ADD", "KEY_SEPERATOR", "KEY_SUBTRACT", "KEY_DECIMAL", "KEY_DIVIDE", "KEY_F1", "KEY_F2", "KEY_F3", "KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10", "KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16", "KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22", "KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_NUMLOCK", "KEY_SCROLL", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "KEY_LCONTROL", "KEY_RCONTROL", "KEY_LMENU", "KEY_RMENU", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_PLUS", "KEY_COMMA", "KEY_MINUS", "KEY_PERIOD", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "KEY_ATTN", "KEY_CRSEL", "KEY_EXSEL", "KEY_EREOF", "KEY_PLAY", "KEY_ZOOM", "KEY_PA1", "KEY_OEM_CLEAR", "-" }; #define N_(text) text static const char *KeyNamesLang[] = { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"), N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-", "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-", N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"), N_("Accept"), N_("Mode Change"), N_("Space"), N_("Prior"), N_("Next"), N_("End"), N_("Home"), N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"), N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"), N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"), N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"), N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"), "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18", "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-", "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shift"), N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"), N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" }; #undef N_ KeyPress::KeyPress() : Key(irr::KEY_KEY_CODES_COUNT), Char(L'\0') {} KeyPress::KeyPress(const char *name) { if (name[0] == 0) { Key = irr::KEY_KEY_CODES_COUNT; Char = L'\0'; return; } else if (strlen(name) > 4) { try { Key = keyname_to_keycode(name); m_name = name; if (strlen(name) > 8 && strncmp(name, "KEY_KEY_", 8) == 0) { int chars_read = mbtowc(&Char, name + 8, 1); FATAL_ERROR_IF(chars_read != 1, "Unexpected multibyte character"); } else Char = L'\0'; return; } catch (UnknownKeycode &e) {}; } else { // see if we can set it up as a KEY_KEY_something m_name = "KEY_KEY_"; m_name += name; try { Key = keyname_to_keycode(m_name.c_str()); int chars_read = mbtowc(&Char, name, 1); FATAL_ERROR_IF(chars_read != 1, "Unexpected multibyte character"); return; } catch (UnknownKeycode &e) {}; } // it's not a (known) key, just take the first char and use that Key = irr::KEY_KEY_CODES_COUNT; int mbtowc_ret = mbtowc(&Char, name, 1); FATAL_ERROR_IF(mbtowc_ret != 1, "Unexpected multibyte character"); m_name = name[0]; } KeyPress::KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character) { Key = in.Key; Char = in.Char; if(prefer_character){ m_name.resize(MB_CUR_MAX+1, '\0'); int written = wctomb(&m_name[0], Char); if(written > 0){ infostream<<"KeyPress: Preferring character for "<<m_name<<std::endl; Key = irr::KEY_KEY_CODES_COUNT; return; } } if (valid_kcode(Key)) { m_name = KeyNames[Key]; } else { m_name.resize(MB_CUR_MAX+1, '\0'); int written = wctomb(&m_name[0], Char); if(written < 0){ std::string hexstr = hex_encode((const char*)&Char, sizeof(Char)); errorstream<<"KeyPress: Unexpected multibyte character "<<hexstr<<std::endl; } } } const char *KeyPress::sym() const { if (Key && Key < irr::KEY_KEY_CODES_COUNT) return KeyNames[Key]; else { return m_name.c_str(); } } const char *KeyPress::name() const { if (Key && Key < irr::KEY_KEY_CODES_COUNT) return KeyNamesLang[Key]; else { return m_name.c_str(); } } const KeyPress EscapeKey("KEY_ESCAPE"); const KeyPress CancelKey("KEY_CANCEL"); const KeyPress NumberKey[] = { KeyPress("KEY_KEY_0"), KeyPress("KEY_KEY_1"), KeyPress("KEY_KEY_2"), KeyPress("KEY_KEY_3"), KeyPress("KEY_KEY_4"), KeyPress("KEY_KEY_5"), KeyPress("KEY_KEY_6"), KeyPress("KEY_KEY_7"), KeyPress("KEY_KEY_8"), KeyPress("KEY_KEY_9")}; /* Key config */ // A simple cache for quicker lookup std::map<std::string, KeyPress> g_key_setting_cache; KeyPress getKeySetting(const char *settingname) { std::map<std::string, KeyPress>::iterator n; n = g_key_setting_cache.find(settingname); if(n != g_key_setting_cache.end()) return n->second; g_key_setting_cache[settingname] = g_settings->get(settingname).c_str(); return g_key_setting_cache.find(settingname)->second; } void clearKeyCache() { g_key_setting_cache.clear(); }