aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_async.cpp
blob: 1716326330355825b9b9e94b7fcf1de18e42bf11 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
/*
Minetest
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <stdio.h>
#include <stdlib.h>

extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}

#include "server.h"
#include "s_async.h"
#include "log.h"
#include "filesys.h"
#include "porting.h"
#include "common/c_internal.h"

/******************************************************************************/
AsyncEngine::AsyncEngine() :
	initDone(false),
	jobIdCounter(0)
{
}

/******************************************************************************/
AsyncEngine::~AsyncEngine()
{

	// Request all threads to stop
	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
			it != workerThreads.end(); it++) {
		(*it)->stop();
	}


	// Wake up all threads
	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
			it != workerThreads.end(); it++) {
		jobQueueCounter.post();
	}

	// Wait for threads to finish
	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
			it != workerThreads.end(); it++) {
		(*it)->wait();
	}

	// Force kill all threads
	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
			it != workerThreads.end(); it++) {
		delete *it;
	}

	jobQueueMutex.lock();
	jobQueue.clear();
	jobQueueMutex.unlock();
	workerThreads.clear();
}

/******************************************************************************/
bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
{
	if (initDone) {
		return false;
	}
	functionList[name] = func;
	return true;
}

/******************************************************************************/
void AsyncEngine::initialize(unsigned int numEngines)
{
	initDone = true;

	for (unsigned int i = 0; i < numEngines; i++) {
		AsyncWorkerThread *toAdd = new AsyncWorkerThread(this,
			std::string("AsyncWorker-") + itos(i));
		workerThreads.push_back(toAdd);
		toAdd->start();
	}
}

/******************************************************************************/
unsigned int AsyncEngine::queueAsyncJob(std::string func, std::string params)
{
	jobQueueMutex.lock();
	LuaJobInfo toAdd;
	toAdd.id = jobIdCounter++;
	toAdd.serializedFunction = func;
	toAdd.serializedParams = params;

	jobQueue.push_back(toAdd);

	jobQueueCounter.post();

	jobQueueMutex.unlock();

	return toAdd.id;
}

/******************************************************************************/
LuaJobInfo AsyncEngine::getJob()
{
	jobQueueCounter.wait();
	jobQueueMutex.lock();

	LuaJobInfo retval;
	retval.valid = false;

	if (!jobQueue.empty()) {
		retval = jobQueue.front();
		jobQueue.pop_front();
		retval.valid = true;
	}
	jobQueueMutex.unlock();

	return retval;
}

/******************************************************************************/
void AsyncEngine::putJobResult(LuaJobInfo result)
{
	resultQueueMutex.lock();
	resultQueue.push_back(result);
	resultQueueMutex.unlock();
}

/******************************************************************************/
void AsyncEngine::step(lua_State *L)
{
	int error_handler = PUSH_ERROR_HANDLER(L);
	lua_getglobal(L, "core");
	resultQueueMutex.lock();
	while (!resultQueue.empty()) {
		LuaJobInfo jobDone = resultQueue.front();
		resultQueue.pop_front();

		lua_getfield(L, -1, "async_event_handler");

		if (lua_isnil(L, -1)) {
			FATAL_ERROR("Async event handler does not exist!");
		}

		luaL_checktype(L, -1, LUA_TFUNCTION);

		lua_pushinteger(L, jobDone.id);
		lua_pushlstring(L, jobDone.serializedResult.data(),
				jobDone.serializedResult.size());

		PCALL_RESL(L, lua_pcall(L, 2, 0, error_handler));
	}
	resultQueueMutex.unlock();
	lua_pop(L, 2); // Pop core and error handler
}

/******************************************************************************/
void AsyncEngine::pushFinishedJobs(lua_State* L) {
	// Result Table
	MutexAutoLock l(resultQueueMutex);

	unsigned int index = 1;
	lua_createtable(L, resultQueue.size(), 0);
	int top = lua_gettop(L);

	while (!resultQueue.empty()) {
		LuaJobInfo jobDone = resultQueue.front();
		resultQueue.pop_front();

		lua_createtable(L, 0, 2);  // Pre-allocate space for two map fields
		int top_lvl2 = lua_gettop(L);

		lua_pushstring(L, "jobid");
		lua_pushnumber(L, jobDone.id);
		lua_settable(L, top_lvl2);

		lua_pushstring(L, "retval");
		lua_pushlstring(L, jobDone.serializedResult.data(),
			jobDone.serializedResult.size());
		lua_settable(L, top_lvl2);

		lua_rawseti(L, top, index++);
	}
}

/******************************************************************************/
void AsyncEngine::prepareEnvironment(lua_State* L, int top)
{
	for (std::map<std::string, lua_CFunction>::iterator it = functionList.begin();
			it != functionList.end(); it++) {
		lua_pushstring(L, it->first.c_str());
		lua_pushcfunction(L, it->second);
		lua_settable(L, top);
	}
}

/******************************************************************************/
AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
		const std::string &name) :
	Thread(name),
	ScriptApiBase(),
	jobDispatcher(jobDispatcher)
{
	lua_State *L = getStack();

	// Prepare job lua environment
	lua_getglobal(L, "core");
	int top = lua_gettop(L);

	// Push builtin initialization type
	lua_pushstring(L, "async");
	lua_setglobal(L, "INIT");

	jobDispatcher->prepareEnvironment(L, top);
}

/******************************************************************************/
AsyncWorkerThread::~AsyncWorkerThread()
{
	sanity_check(!isRunning());
}

/******************************************************************************/
void* AsyncWorkerThread::run()
{
	lua_State *L = getStack();

	std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
	if (!loadScript(script)) {
		FATAL_ERROR("execution of async base environment failed!");
	}

	int error_handler = PUSH_ERROR_HANDLER(L);

	lua_getglobal(L, "core");
	if (lua_isnil(L, -1)) {
		FATAL_ERROR("Unable to find core within async environment!");
	}

	// Main loop
	while (!stopRequested()) {
		// Wait for job
		LuaJobInfo toProcess = jobDispatcher->getJob();

		if (toProcess.valid == false || stopRequested()) {
			continue;
		}

		lua_getfield(L, -1, "job_processor");
		if (lua_isnil(L, -1)) {
			FATAL_ERROR("Unable to get async job processor!");
		}

		luaL_checktype(L, -1, LUA_TFUNCTION);

		// Call it
		lua_pushlstring(L,
				toProcess.serializedFunction.data(),
				toProcess.serializedFunction.size());
		lua_pushlstring(L,
				toProcess.serializedParams.data(),
				toProcess.serializedParams.size());

		int result = lua_pcall(L, 2, 1, error_handler);
		if (result) {
			PCALL_RES(result);
			toProcess.serializedResult = "";
		} else {
			// Fetch result
			size_t length;
			const char *retval = lua_tolstring(L, -1, &length);
			toProcess.serializedResult = std::string(retval, length);
		}

		lua_pop(L, 1);  // Pop retval

		// Put job result
		jobDispatcher->putJobResult(toProcess);
	}

	lua_pop(L, 2);  // Pop core and error handler

	return 0;
}