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path: root/src/script/cpp_api/s_base.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_base.h"
#include "cpp_api/s_internal.h"
#include "cpp_api/s_security.h"
#include "lua_api/l_object.h"
#include "common/c_converter.h"
#include "serverobject.h"
#include "filesys.h"
#include "mods.h"
#include "porting.h"
#include "util/string.h"
#include "server.h"
#ifndef SERVER
#include "client.h"
#endif


extern "C" {
#include "lualib.h"
#if USE_LUAJIT
	#include "luajit.h"
#endif
}

#include <stdio.h>
#include <cstdarg>
#include <sstream>


class ModNameStorer
{
private:
	lua_State *L;
public:
	ModNameStorer(lua_State *L_, const std::string &mod_name):
		L(L_)
	{
		// Store current mod name in registry
		lua_pushstring(L, mod_name.c_str());
		lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	}
	~ModNameStorer()
	{
		// Clear current mod name from registry
		lua_pushnil(L);
		lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	}
};


/*
	ScriptApiBase
*/

ScriptApiBase::ScriptApiBase() :
	m_luastackmutex(),
	m_gamedef(NULL)
{
#ifdef SCRIPTAPI_LOCK_DEBUG
	m_lock_recursion_count = 0;
#endif

	m_luastack = luaL_newstate();
	FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed");

	lua_atpanic(m_luastack, &luaPanic);

	luaL_openlibs(m_luastack);

	// Make the ScriptApiBase* accessible to ModApiBase
	lua_pushlightuserdata(m_luastack, this);
	lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);

	// Add and save an error handler
	lua_pushcfunction(m_luastack, script_error_handler);
	lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER);

	// If we are using LuaJIT add a C++ wrapper function to catch
	// exceptions thrown in Lua -> C++ calls
#if USE_LUAJIT
	lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
	luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
	lua_pop(m_luastack, 1);
#endif

	// Add basic globals
	lua_newtable(m_luastack);
	lua_setglobal(m_luastack, "core");

	lua_pushstring(m_luastack, DIR_DELIM);
	lua_setglobal(m_luastack, "DIR_DELIM");

	lua_pushstring(m_luastack, porting::getPlatformName());
	lua_setglobal(m_luastack, "PLATFORM");

	// m_secure gets set to true inside
	// ScriptApiSecurity::initializeSecurity(), if neccessary.
	// Default to false otherwise
	m_secure = false;

	m_environment = NULL;
	m_guiengine = NULL;
}

ScriptApiBase::~ScriptApiBase()
{
	lua_close(m_luastack);
}

int ScriptApiBase::luaPanic(lua_State *L)
{
	std::ostringstream oss;
	oss << "LUA PANIC: unprotected error in call to Lua API ("
		<< lua_tostring(L, -1) << ")";
	FATAL_ERROR(oss.str().c_str());
	// NOTREACHED
	return 0;
}

void ScriptApiBase::loadMod(const std::string &script_path,
		const std::string &mod_name)
{
	ModNameStorer mod_name_storer(getStack(), mod_name);

	loadScript(script_path);
}

void ScriptApiBase::loadScript(const std::string &script_path)
{
	verbosestream << "Loading and running script from " << script_path << std::endl;

	lua_State *L = getStack();

	int error_handler = PUSH_ERROR_HANDLER(L);

	bool ok;
	if (m_secure) {
		ok = ScriptApiSecurity::safeLoadFile(L, script_path.c_str());
	} else {
		ok = !luaL_loadfile(L, script_path.c_str());
	}
	ok = ok && !lua_pcall(L, 0, 0, error_handler);
	if (!ok) {
		std::string error_msg = lua_tostring(L, -1);
		lua_pop(L, 2); // Pop error message and error handler
		throw ModError("Failed to load and run script from " +
				script_path + ":\n" + error_msg);
	}
	lua_pop(L, 1); // Pop error handler
}

// Push the list of callbacks (a lua table).
// Then push nargs arguments.
// Then call this function, which
// - runs the callbacks
// - replaces the table and arguments with the return value,
//     computed depending on mode
// This function must only be called with scriptlock held (i.e. inside of a
// code block with SCRIPTAPI_PRECHECKHEADER declared)
void ScriptApiBase::runCallbacksRaw(int nargs,
		RunCallbacksMode mode, const char *fxn)
{
#ifdef SCRIPTAPI_LOCK_DEBUG
	assert(m_lock_recursion_count > 0);
#endif
	lua_State *L = getStack();
	FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");

	// Insert error handler
	PUSH_ERROR_HANDLER(L);
	int error_handler = lua_gettop(L) - nargs - 1;
	lua_insert(L, error_handler);

	// Insert run_callbacks between error handler and table
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "run_callbacks");
	lua_remove(L, -2);
	lua_insert(L, error_handler + 1);

	// Insert mode after table
	lua_pushnumber(L, (int)mode);
	lua_insert(L, error_handler + 3);

	// Stack now looks like this:
	// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>

	int result = lua_pcall(L, nargs + 2, 1, error_handler);
	if (result != 0)
		scriptError(result, fxn);

	lua_remove(L, error_handler);
}

void ScriptApiBase::realityCheck()
{
	int top = lua_gettop(m_luastack);
	if (top >= 30) {
		dstream << "Stack is over 30:" << std::endl;
		stackDump(dstream);
		std::string traceback = script_get_backtrace(m_luastack);
		throw LuaError("Stack is over 30 (reality check)\n" + traceback);
	}
}

void ScriptApiBase::scriptError(int result, const char *fxn)
{
	script_error(getStack(), result, m_last_run_mod.c_str(), fxn);
}

void ScriptApiBase::stackDump(std::ostream &o)
{
	int top = lua_gettop(m_luastack);
	for (int i = 1; i <= top; i++) {  /* repeat for each level */
		int t = lua_type(m_luastack, i);
		switch (t) {
			case LUA_TSTRING:  /* strings */
				o << "\"" << lua_tostring(m_luastack, i) << "\"";
				break;
			case LUA_TBOOLEAN:  /* booleans */
				o << (lua_toboolean(m_luastack, i) ? "true" : "false");
				break;
			case LUA_TNUMBER:  /* numbers */ {
				char buf[10];
				snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
				o << buf;
				break;
			}
			default:  /* other values */
				o << lua_typename(m_luastack, t);
				break;
		}
		o << " ";
	}
	o << std::endl;
}

void ScriptApiBase::setOriginDirect(const char *origin)
{
	m_last_run_mod = origin ? origin : "??";
}

void ScriptApiBase::setOriginFromTableRaw(int index, const char *fxn)
{
#ifdef SCRIPTAPI_DEBUG
	lua_State *L = getStack();

	m_last_run_mod = lua_istable(L, index) ?
		getstringfield_default(L, index, "mod_origin", "") : "";
	//printf(">>>> running %s for mod: %s\n", fxn, m_last_run_mod.c_str());
#endif
}

void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
{
	SCRIPTAPI_PRECHECKHEADER
	//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;

	// Create object on stack
	ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
	int object = lua_gettop(L);

	// Get core.object_refs table
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "object_refs");
	luaL_checktype(L, -1, LUA_TTABLE);
	int objectstable = lua_gettop(L);

	// object_refs[id] = object
	lua_pushnumber(L, cobj->getId()); // Push id
	lua_pushvalue(L, object); // Copy object to top of stack
	lua_settable(L, objectstable);
}

void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
{
	SCRIPTAPI_PRECHECKHEADER
	//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;

	// Get core.object_refs table
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "object_refs");
	luaL_checktype(L, -1, LUA_TTABLE);
	int objectstable = lua_gettop(L);

	// Get object_refs[id]
	lua_pushnumber(L, cobj->getId()); // Push id
	lua_gettable(L, objectstable);
	// Set object reference to NULL
	ObjectRef::set_null(L);
	lua_pop(L, 1); // pop object

	// Set object_refs[id] = nil
	lua_pushnumber(L, cobj->getId()); // Push id
	lua_pushnil(L);
	lua_settable(L, objectstable);
}

// Creates a new anonymous reference if cobj=NULL or id=0
void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
		ServerActiveObject *cobj)
{
	if (cobj == NULL || cobj->getId() == 0) {
		ObjectRef::create(L, cobj);
	} else {
		objectrefGet(L, cobj->getId());
	}
}

void ScriptApiBase::objectrefGet(lua_State *L, u16 id)
{
	// Get core.object_refs[i]
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "object_refs");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_pushnumber(L, id);
	lua_gettable(L, -2);
	lua_remove(L, -2); // object_refs
	lua_remove(L, -2); // core
}

Server* ScriptApiBase::getServer()
{
	return dynamic_cast<Server *>(m_gamedef);
}
#ifndef SERVER
Client* ScriptApiBase::getClient()
{
	return dynamic_cast<Client *>(m_gamedef);
}
#endif
s="hl kwb">void writeS16(u8 *data, s16 i) { writeU16(data, (u16)i); } inline void writeS32(u8 *data, s32 i) { writeU32(data, (u32)i); } inline void writeS64(u8 *data, s64 i) { writeU64(data, (u64)i); } inline void writeF1000(u8 *data, f32 i) { assert(i >= F1000_MIN && i <= F1000_MAX); writeS32(data, i * FIXEDPOINT_FACTOR); } inline void writeARGB8(u8 *data, video::SColor p) { writeU32(data, p.color); } inline void writeV2S16(u8 *data, v2s16 p) { writeS16(&data[0], p.X); writeS16(&data[2], p.Y); } inline void writeV3S16(u8 *data, v3s16 p) { writeS16(&data[0], p.X); writeS16(&data[2], p.Y); writeS16(&data[4], p.Z); } inline void writeV2S32(u8 *data, v2s32 p) { writeS32(&data[0], p.X); writeS32(&data[4], p.Y); } inline void writeV3S32(u8 *data, v3s32 p) { writeS32(&data[0], p.X); writeS32(&data[4], p.Y); writeS32(&data[8], p.Z); } inline void writeV2F1000(u8 *data, v2f p) { writeF1000(&data[0], p.X); writeF1000(&data[4], p.Y); } inline void writeV3F1000(u8 *data, v3f p) { writeF1000(&data[0], p.X); writeF1000(&data[4], p.Y); writeF1000(&data[8], p.Z); } //// //// Iostream wrapper for data read/write //// #define MAKE_STREAM_READ_FXN(T, N, S) \ inline T read ## N(std::istream &is) \ { \ char buf[S] = {0}; \ is.read(buf, sizeof(buf)); \ return read ## N((u8 *)buf); \ } #define MAKE_STREAM_WRITE_FXN(T, N, S) \ inline void write ## N(std::ostream &os, T val) \ { \ char buf[S]; \ write ## N((u8 *)buf, val); \ os.write(buf, sizeof(buf)); \ } MAKE_STREAM_READ_FXN(u8, U8, 1); MAKE_STREAM_READ_FXN(u16, U16, 2); MAKE_STREAM_READ_FXN(u32, U32, 4); MAKE_STREAM_READ_FXN(u64, U64, 8); MAKE_STREAM_READ_FXN(s8, S8, 1); MAKE_STREAM_READ_FXN(s16, S16, 2); MAKE_STREAM_READ_FXN(s32, S32, 4); MAKE_STREAM_READ_FXN(s64, S64, 8); MAKE_STREAM_READ_FXN(f32, F1000, 4); MAKE_STREAM_READ_FXN(v2s16, V2S16, 4); MAKE_STREAM_READ_FXN(v3s16, V3S16, 6); MAKE_STREAM_READ_FXN(v2s32, V2S32, 8); MAKE_STREAM_READ_FXN(v3s32, V3S32, 12); MAKE_STREAM_READ_FXN(v2f, V2F1000, 8); MAKE_STREAM_READ_FXN(v3f, V3F1000, 12); MAKE_STREAM_READ_FXN(video::SColor, ARGB8, 4); MAKE_STREAM_WRITE_FXN(u8, U8, 1); MAKE_STREAM_WRITE_FXN(u16, U16, 2); MAKE_STREAM_WRITE_FXN(u32, U32, 4); MAKE_STREAM_WRITE_FXN(u64, U64, 8); MAKE_STREAM_WRITE_FXN(s8, S8, 1); MAKE_STREAM_WRITE_FXN(s16, S16, 2); MAKE_STREAM_WRITE_FXN(s32, S32, 4); MAKE_STREAM_WRITE_FXN(s64, S64, 8); MAKE_STREAM_WRITE_FXN(f32, F1000, 4); MAKE_STREAM_WRITE_FXN(v2s16, V2S16, 4); MAKE_STREAM_WRITE_FXN(v3s16, V3S16, 6); MAKE_STREAM_WRITE_FXN(v2s32, V2S32, 8); MAKE_STREAM_WRITE_FXN(v3s32, V3S32, 12); MAKE_STREAM_WRITE_FXN(v2f, V2F1000, 8); MAKE_STREAM_WRITE_FXN(v3f, V3F1000, 12); MAKE_STREAM_WRITE_FXN(video::SColor, ARGB8, 4); //// //// More serialization stuff //// // Creates a string with the length as the first two bytes std::string serializeString(const std::string &plain); // Creates a string with the length as the first two bytes from wide string std::string serializeWideString(const std::wstring &plain); // Reads a string with the length as the first two bytes std::string deSerializeString(std::istream &is); // Reads a wide string with the length as the first two bytes std::wstring deSerializeWideString(std::istream &is); // Creates a string with the length as the first four bytes std::string serializeLongString(const std::string &plain); // Reads a string with the length as the first four bytes std::string deSerializeLongString(std::istream &is); // Creates a string encoded in JSON format (almost equivalent to a C string literal) std::string serializeJsonString(const std::string &plain); // Reads a string encoded in JSON format std::string deSerializeJsonString(std::istream &is); // If the string contains spaces, quotes or control characters, encodes as JSON. // Else returns the string unmodified. std::string serializeJsonStringIfNeeded(const std::string &s); // Parses a string serialized by serializeJsonStringIfNeeded. std::string deSerializeJsonStringIfNeeded(std::istream &is); // Creates a string consisting of the hexadecimal representation of `data` std::string serializeHexString(const std::string &data, bool insert_spaces=false); // Creates a string containing comma delimited values of a struct whose layout is // described by the parameter format bool serializeStructToString(std::string *out, std::string format, void *value); // Reads a comma delimited string of values into a struct whose layout is // decribed by the parameter format bool deSerializeStringToStruct(std::string valstr, std::string format, void *out, size_t olen); //// //// BufReader //// #define MAKE_BUFREADER_GETNOEX_FXN(T, N, S) \ inline bool get ## N ## NoEx(T *val) \ { \ if (pos + S > size) \ return false; \ *val = read ## N(data + pos); \ pos += S; \ return true; \ } #define MAKE_BUFREADER_GET_FXN(T, N) \ inline T get ## N() \ { \ T val; \ if (!get ## N ## NoEx(&val)) \ throw SerializationError("Attempted read past end of data"); \ return val; \ } class BufReader { public: BufReader(const u8 *data_, size_t size_) : data(data_), size(size_), pos(0) { } MAKE_BUFREADER_GETNOEX_FXN(u8, U8, 1); MAKE_BUFREADER_GETNOEX_FXN(u16, U16, 2); MAKE_BUFREADER_GETNOEX_FXN(u32, U32, 4); MAKE_BUFREADER_GETNOEX_FXN(u64, U64, 8); MAKE_BUFREADER_GETNOEX_FXN(s8, S8, 1); MAKE_BUFREADER_GETNOEX_FXN(s16, S16, 2); MAKE_BUFREADER_GETNOEX_FXN(s32, S32, 4); MAKE_BUFREADER_GETNOEX_FXN(s64, S64, 8); MAKE_BUFREADER_GETNOEX_FXN(f32, F1000, 4); MAKE_BUFREADER_GETNOEX_FXN(v2s16, V2S16, 4); MAKE_BUFREADER_GETNOEX_FXN(v3s16, V3S16, 6); MAKE_BUFREADER_GETNOEX_FXN(v2s32, V2S32, 8); MAKE_BUFREADER_GETNOEX_FXN(v3s32, V3S32, 12); MAKE_BUFREADER_GETNOEX_FXN(v2f, V2F1000, 8); MAKE_BUFREADER_GETNOEX_FXN(v3f, V3F1000, 12); MAKE_BUFREADER_GETNOEX_FXN(video::SColor, ARGB8, 4); bool getStringNoEx(std::string *val); bool getWideStringNoEx(std::wstring *val); bool getLongStringNoEx(std::string *val); bool getRawDataNoEx(void *data, size_t len); MAKE_BUFREADER_GET_FXN(u8, U8); MAKE_BUFREADER_GET_FXN(u16, U16); MAKE_BUFREADER_GET_FXN(u32, U32); MAKE_BUFREADER_GET_FXN(u64, U64); MAKE_BUFREADER_GET_FXN(s8, S8); MAKE_BUFREADER_GET_FXN(s16, S16); MAKE_BUFREADER_GET_FXN(s32, S32); MAKE_BUFREADER_GET_FXN(s64, S64); MAKE_BUFREADER_GET_FXN(f32, F1000); MAKE_BUFREADER_GET_FXN(v2s16, V2S16); MAKE_BUFREADER_GET_FXN(v3s16, V3S16); MAKE_BUFREADER_GET_FXN(v2s32, V2S32); MAKE_BUFREADER_GET_FXN(v3s32, V3S32); MAKE_BUFREADER_GET_FXN(v2f, V2F1000); MAKE_BUFREADER_GET_FXN(v3f, V3F1000); MAKE_BUFREADER_GET_FXN(video::SColor, ARGB8); MAKE_BUFREADER_GET_FXN(std::string, String); MAKE_BUFREADER_GET_FXN(std::wstring, WideString); MAKE_BUFREADER_GET_FXN(std::string, LongString); inline void getRawData(void *val, size_t len) { if (!getRawDataNoEx(val, len)) throw SerializationError("Attempted read past end of data"); } inline size_t remaining() { assert(pos <= size); return size - pos; } const u8 *data; size_t size; size_t pos; }; #undef MAKE_BUFREADER_GET_FXN #undef MAKE_BUFREADER_GETNOEX_FXN //// //// Vector-based write routines //// inline void putU8(std::vector<u8> *dest, u8 val) { dest->push_back((val >> 0) & 0xFF); } inline void putU16(std::vector<u8> *dest, u16 val) { dest->push_back((val >> 8) & 0xFF); dest->push_back((val >> 0) & 0xFF); } inline void putU32(std::vector<u8> *dest, u32 val) { dest->push_back((val >> 24) & 0xFF); dest->push_back((val >> 16) & 0xFF); dest->push_back((val >> 8) & 0xFF); dest->push_back((val >> 0) & 0xFF); } inline void putU64(std::vector<u8> *dest, u64 val) { dest->push_back((val >> 56) & 0xFF); dest->push_back((val >> 48) & 0xFF); dest->push_back((val >> 40) & 0xFF); dest->push_back((val >> 32) & 0xFF); dest->push_back((val >> 24) & 0xFF); dest->push_back((val >> 16) & 0xFF); dest->push_back((val >> 8) & 0xFF); dest->push_back((val >> 0) & 0xFF); } inline void putS8(std::vector<u8> *dest, s8 val) { putU8(dest, val); } inline void putS16(std::vector<u8> *dest, s16 val) { putU16(dest, val); } inline void putS32(std::vector<u8> *dest, s32 val) { putU32(dest, val); } inline void putS64(std::vector<u8> *dest, s64 val) { putU64(dest, val); } inline void putF1000(std::vector<u8> *dest, f32 val) { putS32(dest, val * FIXEDPOINT_FACTOR); } inline void putV2S16(std::vector<u8> *dest, v2s16 val) { putS16(dest, val.X); putS16(dest, val.Y); } inline void putV3S16(std::vector<u8> *dest, v3s16 val) { putS16(dest, val.X); putS16(dest, val.Y); putS16(dest, val.Z); } inline void putV2S32(std::vector<u8> *dest, v2s32 val) { putS32(dest, val.X); putS32(dest, val.Y); } inline void putV3S32(std::vector<u8> *dest, v3s32 val) { putS32(dest, val.X); putS32(dest, val.Y); putS32(dest, val.Z); } inline void putV2F1000(std::vector<u8> *dest, v2f val) { putF1000(dest, val.X); putF1000(dest, val.Y); } inline void putV3F1000(std::vector<u8> *dest, v3f val) { putF1000(dest, val.X); putF1000(dest, val.Y); putF1000(dest, val.Z); } inline void putARGB8(std::vector<u8> *dest, video::SColor val) { putU32(dest, val.color); } inline void putString(std::vector<u8> *dest, const std::string &val) { if (val.size() > STRING_MAX_LEN) throw SerializationError("String too long"); putU16(dest, val.size()); dest->insert(dest->end(), val.begin(), val.end()); } inline void putWideString(std::vector<u8> *dest, const std::wstring &val) { if (val.size() > WIDE_STRING_MAX_LEN) throw SerializationError("String too long"); putU16(dest, val.size()); for (size_t i = 0; i != val.size(); i++) putU16(dest, val[i]); } inline void putLongString(std::vector<u8> *dest, const std::string &val) { if (val.size() > LONG_STRING_MAX_LEN) throw SerializationError("String too long"); putU32(dest, val.size()); dest->insert(dest->end(), val.begin(), val.end()); } inline void putRawData(std::vector<u8> *dest, const void *src, size_t len) { dest->insert(dest->end(), (u8 *)src, (u8 *)src + len); } #endif