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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "util/pointedthing.h"
#include "cpp_api/s_base.h"
#include "mapnode.h"
#include "itemdef.h"
#include "util/string.h"
#include "util/pointedthing.h"
#include "lua_api/l_item.h"

#ifdef _CRT_MSVCP_CURRENT
#include <cstdint>
#endif

class ClientEnvironment;

class ScriptApiClient : virtual public ScriptApiBase
{
public:
	// Calls when mods are loaded
	void on_mods_loaded();

	// Calls on_shutdown handlers
	void on_shutdown();

	// Chat message handlers
	bool on_sending_message(const std::string &message);
	bool on_receiving_message(const std::string &message);

	void on_damage_taken(int32_t damage_amount);
	void on_hp_modification(int32_t newhp);
	void on_death();
	void environment_step(float dtime);
	void on_formspec_input(const std::string &formname, const StringMap &fields);

	bool on_dignode(v3s16 p, MapNode node);
	bool on_punchnode(v3s16 p, MapNode node);
	bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
	bool on_item_use(const ItemStack &item, const PointedThing &pointed);

	bool on_inventory_open(Inventory *inventory);

	void setEnv(ClientEnvironment *env);
};
lass="hl kwd">initializeSecurity(); } lua_getglobal(L, "core"); int top = lua_gettop(L); lua_newtable(L); lua_setfield(L, -2, "object_refs"); lua_newtable(L); lua_setfield(L, -2, "luaentities"); // Initialize our lua_api modules InitializeModApi(L, top); lua_pop(L, 1); // Push builtin initialization type lua_pushstring(L, "game"); lua_setglobal(L, "INIT"); infostream << "SCRIPTAPI: Initialized game modules" << std::endl; } void GameScripting::InitializeModApi(lua_State *L, int top) { // Initialize mod api modules ModApiCraft::Initialize(L, top); ModApiEnvMod::Initialize(L, top); ModApiInventory::Initialize(L, top); ModApiItemMod::Initialize(L, top); ModApiMapgen::Initialize(L, top); ModApiParticles::Initialize(L, top); ModApiRollback::Initialize(L, top); ModApiServer::Initialize(L, top); ModApiUtil::Initialize(L, top); // Register reference classes (userdata) InvRef::Register(L); LuaAreaStore::Register(L); LuaItemStack::Register(L); LuaPerlinNoise::Register(L); LuaPerlinNoiseMap::Register(L); LuaPseudoRandom::Register(L); LuaPcgRandom::Register(L); LuaVoxelManip::Register(L); NodeMetaRef::Register(L); NodeTimerRef::Register(L); ObjectRef::Register(L); LuaSettings::Register(L); } void log_deprecated(const std::string &message) { log_deprecated(NULL, message); }