aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_nodemeta.h
blob: 8c7cdd93e62a17d2465fcc7f814568678a34c36e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "cpp_api/s_base.h"
#include "cpp_api/s_item.h"
#include "irr_v3d.h"

struct MoveAction;
struct ItemStack;

class ScriptApiNodemeta
		: virtual public ScriptApiBase,
		  public ScriptApiItem
{
public:
	ScriptApiNodemeta() = default;
	virtual ~ScriptApiNodemeta() = default;

	// Return number of accepted items to be moved
	int nodemeta_inventory_AllowMove(
			const MoveAction &ma, int count,
			ServerActiveObject *player);
	// Return number of accepted items to be put
	int nodemeta_inventory_AllowPut(
			const MoveAction &ma, const ItemStack &stack,
			ServerActiveObject *player);
	// Return number of accepted items to be taken
	int nodemeta_inventory_AllowTake(
			const MoveAction &ma, const ItemStack &stack,
			ServerActiveObject *player);
	// Report moved items
	void nodemeta_inventory_OnMove(
			const MoveAction &ma, int count,
			ServerActiveObject *player);
	// Report put items
	void nodemeta_inventory_OnPut(
			const MoveAction &ma, const ItemStack &stack,
			ServerActiveObject *player);
	// Report taken items
	void nodemeta_inventory_OnTake(
			const MoveAction &ma, const ItemStack &stack,
			ServerActiveObject *player);
private:

};
s="hl ppc"> #define SCRIPTAPI_LOCK_DEBUG #define SCRIPTAPI_DEBUG // MUST be an invalid mod name so that mods can't // use that name to bypass security! #define BUILTIN_MOD_NAME "*builtin*" #define PCALL_RES(RES) { \ int result_ = (RES); \ if (result_ != 0) { \ scriptError(result_, __FUNCTION__); \ } \ } #define runCallbacks(nargs, mode) \ runCallbacksRaw((nargs), (mode), __FUNCTION__) #define setOriginFromTable(index) \ setOriginFromTableRaw(index, __FUNCTION__) enum class ScriptingType: u8 { Async, Client, MainMenu, Server }; class Server; #ifndef SERVER class Client; #endif class IGameDef; class Environment; class GUIEngine; class ServerActiveObject; struct PlayerHPChangeReason; class ScriptApiBase { public: ScriptApiBase(ScriptingType type); // fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one. ScriptApiBase() { FATAL_ERROR("ScriptApiBase created without ScriptingType!"); } virtual ~ScriptApiBase(); DISABLE_CLASS_COPY(ScriptApiBase); // These throw a ModError on failure void loadMod(const std::string &script_path, const std::string &mod_name); void loadScript(const std::string &script_path); #ifndef SERVER void loadModFromMemory(const std::string &mod_name); #endif void runCallbacksRaw(int nargs, RunCallbacksMode mode, const char *fxn); /* object */ void addObjectReference(ServerActiveObject *cobj); void removeObjectReference(ServerActiveObject *cobj); IGameDef *getGameDef() { return m_gamedef; } Server* getServer(); ScriptingType getType() { return m_type; } #ifndef SERVER Client* getClient(); #endif std::string getOrigin() { return m_last_run_mod; } void setOriginDirect(const char *origin); void setOriginFromTableRaw(int index, const char *fxn); void clientOpenLibs(lua_State *L); protected: friend class LuaABM; friend class LuaLBM; friend class InvRef; friend class ObjectRef; friend class NodeMetaRef; friend class ModApiBase; friend class ModApiEnvMod; friend class LuaVoxelManip; lua_State* getStack() { return m_luastack; } void realityCheck(); void scriptError(int result, const char *fxn); void stackDump(std::ostream &o); void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; } Environment* getEnv() { return m_environment; } void setEnv(Environment* env) { m_environment = env; } GUIEngine* getGuiEngine() { return m_guiengine; } void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; } void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj); void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason& reason); std::recursive_mutex m_luastackmutex; std::string m_last_run_mod; bool m_secure = false; #ifdef SCRIPTAPI_LOCK_DEBUG int m_lock_recursion_count{}; std::thread::id m_owning_thread; #endif private: static int luaPanic(lua_State *L); lua_State *m_luastack = nullptr; IGameDef *m_gamedef = nullptr; Environment *m_environment = nullptr; GUIEngine *m_guiengine = nullptr; ScriptingType m_type; };