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path: root/src/script/cpp_api/s_security.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_security.h"

#include "filesys.h"
#include "porting.h"
#include "server.h"
#include "settings.h"

#include <cerrno>
#include <string>
#include <iostream>


#define SECURE_API(lib, name) \
	lua_pushcfunction(L, sl_##lib##_##name); \
	lua_setfield(L, -2, #name);


static inline void copy_safe(lua_State *L, const char *list[], unsigned len, int from=-2, int to=-1)
{
	if (from < 0) from = lua_gettop(L) + from + 1;
	if (to   < 0) to   = lua_gettop(L) + to   + 1;
	for (unsigned i = 0; i < (len / sizeof(list[0])); i++) {
		lua_getfield(L, from, list[i]);
		lua_setfield(L, to,   list[i]);
	}
}

// Pushes the original version of a library function on the stack, from the old version
static inline void push_original(lua_State *L, const char *lib, const char *func)
{
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
	lua_getfield(L, -1, lib);
	lua_remove(L, -2);  // Remove globals_backup
	lua_getfield(L, -1, func);
	lua_remove(L, -2);  // Remove lib
}


void ScriptApiSecurity::initializeSecurity()
{
	static const char *whitelist[] = {
		"assert",
		"core",
		"collectgarbage",
		"DIR_DELIM",
		"error",
		"getfenv",
		"getmetatable",
		"ipairs",
		"next",
		"pairs",
		"pcall",
		"print",
		"rawequal",
		"rawget",
		"rawset",
		"select",
		"setfenv",
		"setmetatable",
		"tonumber",
		"tostring",
		"type",
		"unpack",
		"_VERSION",
		"xpcall",
		// Completely safe libraries
		"coroutine",
		"string",
		"table",
		"math",
	};
	static const char *io_whitelist[] = {
		"close",
		"flush",
		"read",
		"type",
		"write",
	};
	static const char *os_whitelist[] = {
		"clock",
		"date",
		"difftime",
		"getenv",
		"setlocale",
		"time",
		"tmpname",
	};
	static const char *debug_whitelist[] = {
		"gethook",
		"traceback",
		"getinfo",
		"getmetatable",
		"setupvalue",
		"setmetatable",
		"upvalueid",
		"upvaluejoin",
		"sethook",
		"debug",
		"setlocal",
	};
	static const char *package_whitelist[] = {
		"config",
		"cpath",
		"path",
		"searchpath",
	};
#if USE_LUAJIT
	static const char *jit_whitelist[] = {
		"arch",
		"flush",
		"off",
		"on",
		"opt",
		"os",
		"status",
		"version",
		"version_num",
	};
#endif
	m_secure = true;

	lua_State *L = getStack();


	int old_globals = backupGlobals(L);


	// Copy safe base functions
	lua_getglobal(L, "_G");
	copy_safe(L, whitelist, sizeof(whitelist));

	// And replace unsafe ones
	SECURE_API(g, dofile);
	SECURE_API(g, load);
	SECURE_API(g, loadfile);
	SECURE_API(g, loadstring);
	SECURE_API(g, require);
	lua_pop(L, 1);


	// Copy safe IO functions
	lua_getfield(L, old_globals, "io");
	lua_newtable(L);
	copy_safe(L, io_whitelist, sizeof(io_whitelist));

	// And replace unsafe ones
	SECURE_API(io, open);
	SECURE_API(io, input);
	SECURE_API(io, output);
	SECURE_API(io, lines);

	lua_setglobal(L, "io");
	lua_pop(L, 1);  // Pop old IO


	// Copy safe OS functions
	lua_getfield(L, old_globals, "os");
	lua_newtable(L);
	copy_safe(L, os_whitelist, sizeof(os_whitelist));

	// And replace unsafe ones
	SECURE_API(os, remove);
	SECURE_API(os, rename);

	lua_setglobal(L, "os");
	lua_pop(L, 1);  // Pop old OS


	// Copy safe debug functions
	lua_getfield(L, old_globals, "debug");
	lua_newtable(L);
	copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
	lua_setglobal(L, "debug");
	lua_pop(L, 1);  // Pop old debug


	// Copy safe package fields
	lua_getfield(L, old_globals, "package");
	lua_newtable(L);
	copy_safe(L, package_whitelist, sizeof(package_whitelist));
	lua_setglobal(L, "package");
	lua_pop(L, 1);  // Pop old package

#if USE_LUAJIT
	// Copy safe jit functions, if they exist
	lua_getfield(L, -1, "jit");
	if (!lua_isnil(L, -1)) {
		lua_newtable(L);
		copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
		lua_setglobal(L, "jit");
	}
	lua_pop(L, 1);  // Pop old jit
#endif

	lua_pop(L, 1); // Pop globals_backup
}

void ScriptApiSecurity::initializeSecurityClient()
{
	static const char *whitelist[] = {
		"assert",
		"core",
		"collectgarbage",
		"DIR_DELIM",
		"error",
		"getfenv",
		"ipairs",
		"next",
		"pairs",
		"pcall",
		"print",
		"rawequal",
		"rawget",
		"rawset",
		"select",
		"setfenv",
		"setmetatable",
		"tonumber",
		"tostring",
		"type",
		"unpack",
		"_VERSION",
		"xpcall",
		// Completely safe libraries
		"coroutine",
		"string",
		"table",
		"math",
	};
	static const char *os_whitelist[] = {
		"clock",
		"date",
		"difftime",	
		"time",
		"setlocale",
	};
	static const char *debug_whitelist[] = {
		"getinfo",
	};

#if USE_LUAJIT
	static const char *jit_whitelist[] = {
		"arch",
		"flush",
		"off",
		"on",
		"opt",
		"os",
		"status",
		"version",
		"version_num",
	};
#endif

	m_secure = true;

	lua_State *L = getStack();


	int old_globals = backupGlobals(L);


	// Copy safe base functions
	lua_getglobal(L, "_G");
	copy_safe(L, whitelist, sizeof(whitelist));

	// And replace unsafe ones
	SECURE_API(g, dofile);
	SECURE_API(g, loadstring);
	SECURE_API(g, require);
	lua_pop(L, 1);



	// Copy safe OS functions
	lua_getfield(L, old_globals, "os");
	lua_newtable(L);
	copy_safe(L, os_whitelist, sizeof(os_whitelist));
	lua_setglobal(L, "os");
	lua_pop(L, 1);  // Pop old OS


	// Copy safe debug functions
	lua_getfield(L, old_globals, "debug");
	lua_newtable(L);
	copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
	lua_setglobal(L, "debug");
	lua_pop(L, 1);  // Pop old debug

#if USE_LUAJIT
	// Copy safe jit functions, if they exist
	lua_getfield(L, -1, "jit");
	if (!lua_isnil(L, -1)) {
		lua_newtable(L);
		copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
		lua_setglobal(L, "jit");
	}
	lua_pop(L, 1);  // Pop old jit
#endif

	lua_pop(L, 1); // Pop globals_backup
}

int ScriptApiSecurity::backupGlobals(lua_State *L)
{
	// Backup globals to the registry
	lua_getglobal(L, "_G");
	lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);

	// Replace the global environment with an empty one
#if LUA_VERSION_NUM <= 501
	int is_main = lua_pushthread(L);  // Push the main thread
	FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
		"isn't the main Lua thread!");
#endif
	lua_newtable(L);  // Create new environment
	lua_pushvalue(L, -1);
	lua_setfield(L, -2, "_G");  // Set _G of new environment
#if LUA_VERSION_NUM >= 502  // Lua >= 5.2
	// Set the global environment
	lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
#else  // Lua <= 5.1
	// Set the environment of the main thread
	FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
		"environment of the main Lua thread!");
	lua_pop(L, 1);  // Pop thread
#endif

	// Get old globals
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
	return lua_gettop(L);
}

bool ScriptApiSecurity::isSecure(lua_State *L)
{
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
	bool secure = !lua_isnil(L, -1);
	lua_pop(L, 1);
	return secure;
}


#define CHECK_FILE_ERR(ret, fp) \
	if (ret) { \
		lua_pushfstring(L, "%s: %s", path, strerror(errno)); \
		if (fp) std::fclose(fp); \
		return false; \
	}


bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
{
	FILE *fp;
	char *chunk_name;
	if (path == NULL) {
		fp = stdin;
		chunk_name = const_cast<char *>("=stdin");
	} else {
		fp = fopen(path, "rb");
		if (!fp) {
			lua_pushfstring(L, "%s: %s", path, strerror(errno));
			return false;
		}
		chunk_name = new char[strlen(path) + 2];
		chunk_name[0] = '@';
		chunk_name[1] = '\0';
		strcat(chunk_name, path);
	}

	size_t start = 0;
	int c = std::getc(fp);
	if (c == '#') {
		// Skip the first line
		while ((c = std::getc(fp)) != EOF && c != '\n');
		if (c == '\n') c = std::getc(fp);
		start = std::ftell(fp);
	}

	if (c == LUA_SIGNATURE[0]) {
		lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
		std::fclose(fp);
		if (path) {
			delete [] chunk_name;
		}
		return false;
	}

	// Read the file
	int ret = std::fseek(fp, 0, SEEK_END);
	if (ret) {
		lua_pushfstring(L, "%s: %s", path, strerror(errno));
		std::fclose(fp);
		if (path) {
			delete [] chunk_name;
		}
		return false;
	}

	size_t size = std::ftell(fp) - start;
	char *code = new char[size];
	ret = std::fseek(fp, start, SEEK_SET);
	if (ret) {
		lua_pushfstring(L, "%s: %s", path, strerror(errno));
		std::fclose(fp);
		delete [] code;
		if (path) {
			delete [] chunk_name;
		}
		return false;
	}

	size_t num_read = std::fread(code, 1, size, fp);
	if (path) {
		std::fclose(fp);
	}
	if (num_read != size) {
		lua_pushliteral(L, "Error reading file to load.");
		delete [] code;
		if (path) {
			delete [] chunk_name;
		}
		return false;
	}

	if (luaL_loadbuffer(L, code, size, chunk_name)) {
		delete [] code;
		return false;
	}

	delete [] code;

	if (path) {
		delete [] chunk_name;
	}
	return true;
}


bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
		bool write_required, bool *write_allowed)
{
	if (write_allowed)
		*write_allowed = false;

	std::string str;  // Transient

	std::string abs_path = fs::AbsolutePath(path);

	if (!abs_path.empty()) {
		// Don't allow accessing the settings file
		str = fs::AbsolutePath(g_settings_path);
		if (str == abs_path) return false;
	}

	// If we couldn't find the absolute path (path doesn't exist) then
	// try removing the last components until it works (to allow
	// non-existent files/folders for mkdir).
	std::string cur_path = path;
	std::string removed;
	while (abs_path.empty() && !cur_path.empty()) {
		std::string component;
		cur_path = fs::RemoveLastPathComponent(cur_path, &component);
		if (component == "..") {
			// Parent components can't be allowed or we could allow something like
			// /home/user/minetest/worlds/foo/noexist/../../../../../../etc/passwd.
			// If we have previous non-relative elements in the path we might be
			// able to remove them so that things like worlds/foo/noexist/../auth.txt
			// could be allowed, but those paths will be interpreted as nonexistent
			// by the operating system anyways.
			return false;
		}
		removed = component + (removed.empty() ? "" : DIR_DELIM + removed);
		abs_path = fs::AbsolutePath(cur_path);
	}
	if (abs_path.empty())
		return false;
	// Add the removed parts back so that you can't, eg, create a
	// directory in worldmods if worldmods doesn't exist.
	if (!removed.empty())
		abs_path += DIR_DELIM + removed;

	// Get server from registry
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
	ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
	lua_pop(L, 1);
	const IGameDef *gamedef = script->getGameDef();
	if (!gamedef)
		return false;

	// Get mod name
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	if (lua_isstring(L, -1)) {
		std::string mod_name = lua_tostring(L, -1);

		// Builtin can access anything
		if (mod_name == BUILTIN_MOD_NAME) {
			if (write_allowed) *write_allowed = true;
			return true;
		}

		// Allow paths in mod path
		// Don't bother if write access isn't important, since it will be handled later
		if (write_required || write_allowed != NULL) {
			const ModSpec *mod = gamedef->getModSpec(mod_name);
			if (mod) {
				str = fs::AbsolutePath(mod->path);
				if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
					if (write_allowed) *write_allowed = true;
					return true;
				}
			}
		}
	}
	lua_pop(L, 1);  // Pop mod name

	// Allow read-only access to all mod directories
	if (!write_required) {
		const std::vector<ModSpec> mods = gamedef->getMods();
		for (size_t i = 0; i < mods.size(); ++i) {
			str = fs::AbsolutePath(mods[i].path);
			if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
				return true;
			}
		}
	}

	str = fs::AbsolutePath(gamedef->getWorldPath());
	if (!str.empty()) {
		// Don't allow access to other paths in the world mod/game path.
		// These have to be blocked so you can't override a trusted mod
		// by creating a mod with the same name in a world mod directory.
		// We add to the absolute path of the world instead of getting
		// the absolute paths directly because that won't work if they
		// don't exist.
		if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") ||
				fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) {
			return false;
		}
		// Allow all other paths in world path
		if (fs::PathStartsWith(abs_path, str)) {
			if (write_allowed) *write_allowed = true;
			return true;
		}
	}

	// Default to disallowing
	return false;
}


int ScriptApiSecurity::sl_g_dofile(lua_State *L)
{
	int nret = sl_g_loadfile(L);
	if (nret != 1) {
		lua_error(L);
		// code after this function isn't executed
	}
	int top_precall = lua_gettop(L);
	lua_call(L, 0, LUA_MULTRET);
	// Return number of arguments returned by the function,
	// adjusting for the function being poped.
	return lua_gettop(L) - (top_precall - 1);
}


int ScriptApiSecurity::sl_g_load(lua_State *L)
{
	size_t len;
	const char *buf;
	std::string code;
	const char *chunk_name = "=(load)";

	luaL_checktype(L, 1, LUA_TFUNCTION);
	if (!lua_isnone(L, 2)) {
		luaL_checktype(L, 2, LUA_TSTRING);
		chunk_name = lua_tostring(L, 2);
	}

	while (true) {
		lua_pushvalue(L, 1);
		lua_call(L, 0, 1);
		int t = lua_type(L, -1);
		if (t == LUA_TNIL) {
			break;
		} else if (t != LUA_TSTRING) {
			lua_pushnil(L);
			lua_pushliteral(L, "Loader didn't return a string");
			return 2;
		}
		buf = lua_tolstring(L, -1, &len);
		code += std::string(buf, len);
		lua_pop(L, 1); // Pop return value
	}
	if (code[0] == LUA_SIGNATURE[0]) {
		lua_pushnil(L);
		lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
		return 2;
	}
	if (luaL_loadbuffer(L, code.data(), code.size(), chunk_name)) {
		lua_pushnil(L);
		lua_insert(L, lua_gettop(L) - 1);
		return 2;
	}
	return 1;
}


int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
{
	const char *path = NULL;

	if (lua_isstring(L, 1)) {
		path = lua_tostring(L, 1);
		CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
	}

	if (!safeLoadFile(L, path)) {
		lua_pushnil(L);
		lua_insert(L, -2);
		return 2;
	}

	return 1;
}


int ScriptApiSecurity::sl_g_loadstring(lua_State *L)
{
	const char *chunk_name = "=(load)";

	luaL_checktype(L, 1, LUA_TSTRING);
	if (!lua_isnone(L, 2)) {
		luaL_checktype(L, 2, LUA_TSTRING);
		chunk_name = lua_tostring(L, 2);
	}

	size_t size;
	const char *code = lua_tolstring(L, 1, &size);

	if (size > 0 && code[0] == LUA_SIGNATURE[0]) {
		lua_pushnil(L);
		lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
		return 2;
	}
	if (luaL_loadbuffer(L, code, size, chunk_name)) {
		lua_pushnil(L);
		lua_insert(L, lua_gettop(L) - 1);
		return 2;
	}
	return 1;
}


int ScriptApiSecurity::sl_g_require(lua_State *L)
{
	lua_pushliteral(L, "require() is disabled when mod security is on.");
	return lua_error(L);
}


int ScriptApiSecurity::sl_io_open(lua_State *L)
{
	bool with_mode = lua_gettop(L) > 1;

	luaL_checktype(L, 1, LUA_TSTRING);
	const char *path = lua_tostring(L, 1);

	bool write_requested = false;
	if (with_mode) {
		luaL_checktype(L, 2, LUA_TSTRING);
		const char *mode = lua_tostring(L, 2);
		write_requested = strchr(mode, 'w') != NULL ||
			strchr(mode, '+') != NULL ||
			strchr(mode, 'a') != NULL;
	}
	CHECK_SECURE_PATH_INTERNAL(L, path, write_requested, NULL);

	push_original(L, "io", "open");
	lua_pushvalue(L, 1);
	if (with_mode) {
		lua_pushvalue(L, 2);
	}

	lua_call(L, with_mode ? 2 : 1, 2);
	return 2;
}


int ScriptApiSecurity::sl_io_input(lua_State *L)
{
	if (lua_isstring(L, 1)) {
		const char *path = lua_tostring(L, 1);
		CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
	}

	push_original(L, "io", "input");
	lua_pushvalue(L, 1);
	lua_call(L, 1, 1);
	return 1;
}


int ScriptApiSecurity::sl_io_output(lua_State *L)
{
	if (lua_isstring(L, 1)) {
		const char *path = lua_tostring(L, 1);
		CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL);
	}

	push_original(L, "io", "output");
	lua_pushvalue(L, 1);
	lua_call(L, 1, 1);
	return 1;
}


int ScriptApiSecurity::sl_io_lines(lua_State *L)
{
	if (lua_isstring(L, 1)) {
		const char *path = lua_tostring(L, 1);
		CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
	}

	int top_precall = lua_gettop(L);
	push_original(L, "io", "lines");
	lua_pushvalue(L, 1);
	lua_call(L, 1, LUA_MULTRET);
	// Return number of arguments returned by the function,
	// adjusting for the function being poped.
	return lua_gettop(L) - top_precall;
}


int ScriptApiSecurity::sl_os_rename(lua_State *L)
{
	luaL_checktype(L, 1, LUA_TSTRING);
	const char *path1 = lua_tostring(L, 1);
	CHECK_SECURE_PATH_INTERNAL(L, path1, true, NULL);

	luaL_checktype(L, 2, LUA_TSTRING);
	const char *path2 = lua_tostring(L, 2);
	CHECK_SECURE_PATH_INTERNAL(L, path2, true, NULL);

	push_original(L, "os", "rename");
	lua_pushvalue(L, 1);
	lua_pushvalue(L, 2);
	lua_call(L, 2, 2);
	return 2;
}


int ScriptApiSecurity::sl_os_remove(lua_State *L)
{
	luaL_checktype(L, 1, LUA_TSTRING);
	const char *path = lua_tostring(L, 1);
	CHECK_SECURE_PATH_INTERNAL(L, path, true, NULL);

	push_original(L, "os", "remove");
	lua_pushvalue(L, 1);
	lua_call(L, 1, 2);
	return 2;
}

/span>"craft") do minetest.add_item(testpos, player_inv:get_stack("craft", i)) end -- empty lists main and craft player_inv:set_list("main", {}) player_inv:set_list("craft", {}) player:set_hp(0) end end end end end end end --returns new id function advtrains.create_new_train_at(pos, pos_prev) local newtrain_id=os.time()..os.clock() while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary) advtrains.trains[newtrain_id]={} advtrains.trains[newtrain_id].last_pos=pos advtrains.trains[newtrain_id].last_pos_prev=pos_prev advtrains.trains[newtrain_id].tarvelocity=0 advtrains.trains[newtrain_id].velocity=0 advtrains.trains[newtrain_id].trainparts={} advtrains.trains[newtrain_id].enter_node_all=true return newtrain_id end function advtrains.get_train_end_index(train) return advtrains.get_real_path_index(train, train.trainlen or 2)--this function can be found inside wagons.lua since it's more related to wagons. we just set trainlen as pos_in_train end function advtrains.add_wagon_to_train(wagon, train_id, index) local train=advtrains.trains[train_id] if index then table.insert(train.trainparts, index, wagon.unique_id) else table.insert(train.trainparts, wagon.unique_id) end --this is not the usual case!!! --we may set initialized because the wagon has no chance to step() wagon.initialized=true --TODO is this art or can we throw it away? advtrains.update_trainpart_properties(train_id) end function advtrains.update_trainpart_properties(train_id, invert_flipstate) local train=advtrains.trains[train_id] train.drives_on=advtrains.all_tracktypes train.max_speed=20 local rel_pos=0 local count_l=0 for i, w_id in ipairs(train.trainparts) do local wagon=nil for aoid,iwagon in pairs(minetest.luaentities) do if iwagon.is_wagon and iwagon.unique_id==w_id then if wagon then --duplicate atprint("update_trainpart_properties: Removing duplicate wagon with id="..aoid) iwagon.object:remove() else wagon=iwagon end end end if not wagon then if advtrains.wagon_save[w_id] then --spawn a new and initialize it with the properties from wagon_save wagon=minetest.add_entity(train.last_pos, advtrains.wagon_save[w_id].entity_name):get_luaentity() if not wagon then minetest.chat_send_all("[advtrains] Warning: Wagon "..advtrains.wagon_save[w_id].entity_name.." does not exist. Make sure all required modules are loaded!") else wagon:init_from_wagon_save(w_id) end end end if wagon then rel_pos=rel_pos+wagon.wagon_span wagon.train_id=train_id wagon.pos_in_train=rel_pos wagon.pos_in_trainparts=i wagon.old_velocity_vector=nil if wagon.is_locomotive then count_l=count_l+1 end if invert_flipstate then wagon.wagon_flipped = not wagon.wagon_flipped end rel_pos=rel_pos+wagon.wagon_span if wagon.drives_on then for k,_ in pairs(train.drives_on) do if not wagon.drives_on[k] then train.drives_on[k]=nil end end end train.max_speed=math.min(train.max_speed, wagon.max_speed) if i==1 then train.couple_lock_front=wagon.lock_couples end if i==#train.trainparts then train.couple_lock_back=wagon.lock_couples end else atprint(w_id.." not loaded and no save available") --what the hell... table.remove(train.trainparts, pit) end end train.trainlen=rel_pos train.locomotives_in_train=count_l end function advtrains.split_train_at_wagon(wagon) --get train local train=advtrains.trains[wagon.train_id] if not train.path then return end local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train) local pos_for_new_train=train.path[math.floor(real_pos_in_train+wagon.wagon_span)] local pos_for_new_train_prev=train.path[math.floor(real_pos_in_train-1+wagon.wagon_span)] --before doing anything, check if both are rails. else do not allow if not pos_for_new_train then atprint("split_train: pos_for_new_train not set") return false end local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.drives_on) if not node_ok then atprint("split_train: pos_for_new_train ",advtrains.round_vector_floor_y(pos_for_new_train_prev)," not loaded or is not a rail") return false end if not train.last_pos_prev then atprint("split_train: pos_for_new_train_prev not set") return false end local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.drives_on) if not prevnode_ok then atprint("split_train: pos_for_new_train_prev ", advtrains.round_vector_floor_y(pos_for_new_train_prev), " not loaded or is not a rail") return false end --create subtrain local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev) local newtrain=advtrains.trains[newtrain_id] --insert all wagons to new train for k,v in ipairs(train.trainparts) do if k>=wagon.pos_in_trainparts then table.insert(newtrain.trainparts, v) train.trainparts[k]=nil end end --update train parts advtrains.update_trainpart_properties(wagon.train_id)--atm it still is the desierd id. advtrains.update_trainpart_properties(newtrain_id) train.tarvelocity=0 newtrain.velocity=train.velocity newtrain.tarvelocity=0 newtrain.enter_node_all=true end --there are 4 cases: --1/2. F<->R F<->R regular, put second train behind first --->frontpos of first train will match backpos of second --3. F<->R R<->F flip one of these trains, take the other as new train --->backpos's will match --4. R<->F F<->R flip one of these trains and take it as new parent --->frontpos's will match --true when trains are facing each other. needed on colliding. -- check done by iterating paths and checking their direction --returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed. function advtrains.trains_facing(train1, train2) local sr_pos=train1.path[math.floor(train1.index)] local sr_pos_p=train1.path[math.floor(train1.index)-1] for i=advtrains.minN(train2.path), advtrains.maxN(train2.path) do if vector.equals(sr_pos, train2.path[i]) then if train2.path[i+1] and vector.equals(sr_pos_p, train2.path[i+1]) then return true end if train2.path[i-1] and vector.equals(sr_pos_p, train2.path[i-1]) then return false end return nil end end return nil end function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos) atprint("COLLISION: "..sid(id1).." and "..sid(id2).." at ",pos,", t1_is_backpos="..(t1_is_backpos and "true" or "false")) --TODO: local train1=advtrains.trains[id1] -- do collision train1.recently_collided_with_env=true train1.velocity=0.5*train1.velocity train1.movedir=train1.movedir*-1 train1.tarvelocity=0 local train2=advtrains.trains[id2] if not train1 or not train2 then return end local found for i=advtrains.minN(train1.path), advtrains.maxN(train1.path) do if vector.equals(train1.path[i], pos) then found=true end end if not found then atprint("Err: pos not in path. Not spawning a couple") return end local frontpos2=train2.path[math.floor(train2.detector_old_index)] local backpos2=train2.path[math.floor(train2.detector_old_end_index)] local t2_is_backpos atprint("End positions: ",frontpos2,backpos2) t2_is_backpos = vector.distance(backpos2, pos) < vector.distance(frontpos2, pos) atprint("t2_is_backpos="..(t2_is_backpos and "true" or "false")) local t1_has_couple if t1_is_backpos then t1_has_couple=train1.couple_eid_back else t1_has_couple=train1.couple_eid_front end local t2_has_couple if t2_is_backpos then t2_has_couple=train2.couple_eid_back else t2_has_couple=train2.couple_eid_front end if t1_has_couple then if minetest.object_refs[t1_has_couple] then minetest.object_refs[t1_has_couple]:remove() end end if t2_has_couple then if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end end local obj=minetest.add_entity(pos, "advtrains:couple") if not obj then atprint("failed creating object") return end local le=obj:get_luaentity() le.train_id_1=id1 le.train_id_2=id2 le.train1_is_backpos=t1_is_backpos le.train2_is_backpos=t2_is_backpos --find in object_refs local p_aoi for aoi, compare in pairs(minetest.object_refs) do if compare==obj then if t1_is_backpos then train1.couple_eid_back=aoi else train1.couple_eid_front=aoi end if t2_is_backpos then train2.couple_eid_back=aoi else train2.couple_eid_front=aoi end p_aoi=aoi end end atprint("Couple spawned (ActiveObjectID ",p_aoi,")") end --order of trains may be irrelevant in some cases. check opposite cases. TODO does this work? --pos1 and pos2 are just needed to form a median. function advtrains.do_connect_trains(first_id, second_id, player) local first, second=advtrains.trains[first_id], advtrains.trains[second_id] if not first or not second or not first.index or not second.index or not first.end_index or not second.end_index then return false end if first.couple_lock_back or second.couple_lock_front then -- trains are ordered correctly! if player then minetest.chat_send_player(player:get_player_name(), "Can't couple: couples locked!") end return end local first_wagoncnt=#first.trainparts local second_wagoncnt=#second.trainparts for _,v in ipairs(second.trainparts) do table.insert(first.trainparts, v) end --kick it like physics (with mass being #wagons) local new_velocity=((first.velocity*first_wagoncnt)+(second.velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt) advtrains.trains[second_id]=nil advtrains.update_trainpart_properties(first_id) advtrains.trains[first_id].velocity=new_velocity advtrains.trains[first_id].tarvelocity=0 return true end function advtrains.invert_train(train_id) local train=advtrains.trains[train_id] local old_path=train.path local old_path_dist=train.path_dist train.path={} train.path_dist={} train.index, train.end_index= -train.end_index, -train.index train.path_extent_min, train.path_extent_max = -train.path_extent_max, -train.path_extent_min train.min_index_on_track, train.max_index_on_track = -train.max_index_on_track, -train.min_index_on_track train.detector_old_index, train.detector_old_end_index = -train.detector_old_end_index, -train.detector_old_index train.velocity=-train.velocity train.tarvelocity=-train.tarvelocity for k,v in pairs(old_path) do train.path[-k]=v train.path_dist[-k-1]=old_path_dist[k] end local old_trainparts=train.trainparts train.trainparts={} for k,v in ipairs(old_trainparts) do table.insert(train.trainparts, 1, v)--notice insertion at first place end advtrains.update_trainpart_properties(train_id, true) end function advtrains.get_train_at_pos(pos) local ph=minetest.pos_to_string(advtrains.round_vector_floor_y(pos)) return advtrains.detector.on_node[ph] end function advtrains.invalidate_all_paths(pos) --if a position is given, only invalidate inside a radius to save performance local inv_radius=50 atprint("invalidating all paths") for k,v in pairs(advtrains.trains) do local exec=true if pos and v.path and v.index and v.end_index then --start and end pos of the train local cmp1=v.path[math.floor(v.index)] local cmp2=v.path[math.floor(v.end_index)] if vector.distance(pos, cmp1)>inv_radius and vector.distance(pos, cmp2)>inv_radius then exec=false end end if exec then --TODO duplicate code in init.lua avt_save()! if v.index then v.restore_add_index=v.index-math.floor(v.index+0.5) end v.path=nil v.path_dist=nil v.index=nil v.end_index=nil v.min_index_on_track=nil v.max_index_on_track=nil v.path_extent_min=nil v.path_extent_max=nil v.detector_old_index=nil v.detector_old_end_index=nil end end end --not blocking trains group function advtrains.train_collides(node) if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then if not minetest.registered_nodes[node.name].groups.not_blocking_trains then return true end end return false end local nonblocknodes={ "default:fence_wood", "default:fence_acacia_wood", "default:fence_aspen_wood", "default:fence_pine_wood", "default:fence_junglewood", "default:torch", "default:sign_wall", "signs:sign_wall", "signs:sign_wall_blue", "signs:sign_wall_brown", "signs:sign_wall_orange", "signs:sign_wall_green", "signs:sign_yard", "signs:sign_wall_white_black", "signs:sign_wall_red", "signs:sign_wall_white_red", "signs:sign_wall_yellow", "signs:sign_post", "signs:sign_hanging", } minetest.after(0, function() for _,name in ipairs(nonblocknodes) do if minetest.registered_nodes[name] then minetest.registered_nodes[name].groups.not_blocking_trains=1 end end end)