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path: root/src/script/lua_api/CMakeLists.txt
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# Used by server and client
set(common_SCRIPT_LUA_API_SRCS
	${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_rollback.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_server.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
	${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
	PARENT_SCOPE)

# Used by client only
set(minetest_SCRIPT_LUA_API_SRCS
	${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
	PARENT_SCOPE)
'#n61'>61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668
--advtrains_line_automation

-- Functions from Cesky Hvozd utility libraries which are used in the code integrated from Singularis are now provided here.

--[[
Jednoduchá funkce, která vyhodnotí condition jako podmínku
a podle výsledku vrátí buď true_result, nebo false_result.
]]
local function ifthenelse(condition, true_result, false_result)
	if condition then
		return true_result
	else
		return false_result
	end
end

local ch_core = {}

-- gives various info about a player. we return only what is relevant outside CH
function ch_core.normalize_player(player_name_or_player)
	local arg_type = type(player_name_or_player)
	local player_name, player
	if arg_type == "string" then
		player_name = player_name_or_player
	elseif arg_type == "number" then
		player_name = tostring(player_name_or_player)
	elseif (arg_type == "table" or arg_type == "userdata") and type(player_name_or_player.get_player_name) == "function" then
		player_name = player_name_or_player:get_player_name()
		if type(player_name) ~= "string" then
			player_name = ""
		else
			if minetest.is_player(player_name_or_player) then
				player = player_name_or_player
			end
		end
	else
		player_name = ""
	end
	if player_name == "" then
		return {role = "none", player_name = "", viewname = "", privs = {}}
	end
	local privs = minetest.get_player_privs(player_name)
	return {
		role = "default",
		player_name = player_name,
		viewname = player_name,
		privs = privs,
		player = player or minetest.get_player_by_name(player_name),
	}
end

-- == UTF8 helpers == --

local utf8_charlen = {}
for i = 1, 191, 1 do
	-- 1 to 127 => jednobajtové znaky
	-- 128 až 191 => nejsou dovoleny jako první bajt (=> vrátit 1 bajt)
	utf8_charlen[i] = 1
end
for i = 192, 223, 1 do
	utf8_charlen[i] = 2
end
for i = 224, 239, 1 do
	utf8_charlen[i] = 3
end
for i = 240, 247, 1 do
	utf8_charlen[i] = 4
end
for i = 248, 255, 1 do
	utf8_charlen[i] = 1 -- neplatné UTF-8
end

local utf8_sort_data_1 = {
  ["\x20"] = "\x20", -- < >
  ["\x21"] = "\x21", -- <!>
  ["\x22"] = "\x22", -- <">
  ["\x23"] = "\x23", -- <#>
  ["\x25"] = "\x24", -- <%>
  ["\x26"] = "\x25", -- <&>
  ["\x27"] = "\x26", -- <'>
  ["\x28"] = "\x27", -- <(>
  ["\x29"] = "\x28", -- <)>
  ["\x2a"] = "\x29", -- <*>
  ["\x2b"] = "\x2a", -- <+>
  ["\x2c"] = "\x2b", -- <,>
  ["\x2d"] = "\x2c", -- <->
  ["\x2e"] = "\x2d", -- <.>
  ["\x2f"] = "\x2e", -- </>
  ["\x3a"] = "\x2f", -- <:>
  ["\x3b"] = "\x30", -- <;>
  ["\x3c"] = "\x31", -- <<>
  ["\x3d"] = "\x32", -- <=>
  ["\x3e"] = "\x33", -- <>>
  ["\x3f"] = "\x34", -- <?>
  ["\x40"] = "\x35", -- <@>
  ["\x5b"] = "\x36", -- <[>
  ["\x5c"] = "\x37", -- <\>
  ["\x5d"] = "\x38", -- <]>
  ["\x5e"] = "\x39", -- <^>
  ["\x5f"] = "\x3a", -- <_>
  ["\x60"] = "\x3b", -- <`>
  ["\x7b"] = "\x3c", -- <{>
  ["\x7c"] = "\x3d", -- <|>
  ["\x7d"] = "\x3e", -- <}>
  ["\x7e"] = "\x3f", -- <~>
  ["\x24"] = "\x40", -- <$>
  ["\x61"] = "\x41", -- <a>
  ["\x41"] = "\x42", -- <A>
  ["\x62"] = "\x47", -- <b>
  ["\x42"] = "\x48", -- <B>
  ["\x64"] = "\x4d", -- <d>
  ["\x44"] = "\x4e", -- <D>
  ["\x65"] = "\x51", -- <e>
  ["\x45"] = "\x52", -- <E>
  ["\x66"] = "\x57", -- <f>
  ["\x46"] = "\x58", -- <F>
  ["\x67"] = "\x59", -- <g>
  ["\x47"] = "\x5a", -- <G>
  ["\x68"] = "\x5b", -- <h>
  ["\x48"] = "\x5c", -- <H>
  ["\x69"] = "\x61", -- <i>
  ["\x49"] = "\x62", -- <I>
  ["\x6a"] = "\x65", -- <j>
  ["\x4a"] = "\x66", -- <J>
  ["\x6b"] = "\x67", -- <k>
  ["\x4b"] = "\x68", -- <K>
  ["\x6c"] = "\x69", -- <l>
  ["\x4c"] = "\x6a", -- <L>
  ["\x6d"] = "\x6f", -- <m>
  ["\x4d"] = "\x70", -- <M>
  ["\x6e"] = "\x71", -- <n>
  ["\x4e"] = "\x72", -- <N>
  ["\x6f"] = "\x75", -- <o>
  ["\x4f"] = "\x76", -- <O>
  ["\x70"] = "\x7b", -- <p>
  ["\x50"] = "\x7c", -- <P>
  ["\x71"] = "\x7d", -- <q>
  ["\x51"] = "\x7e", -- <Q>
  ["\x72"] = "\x7f", -- <r>
  ["\x52"] = "\x80", -- <R>
  ["\x73"] = "\x85", -- <s>
  ["\x53"] = "\x86", -- <S>
  ["\x74"] = "\x89", -- <t>
  ["\x54"] = "\x8a", -- <T>
  ["\x75"] = "\x8d", -- <u>
  ["\x55"] = "\x8e", -- <U>
  ["\x76"] = "\x93", -- <v>
  ["\x56"] = "\x94", -- <V>
  ["\x77"] = "\x95", -- <w>
  ["\x57"] = "\x96", -- <W>
  ["\x78"] = "\x97", -- <x>
  ["\x58"] = "\x98", -- <X>
  ["\x79"] = "\x99", -- <y>
  ["\x59"] = "\x9a", -- <Y>
  ["\x7a"] = "\x9d", -- <z>
  ["\x5a"] = "\x9e", -- <Z>
  ["\x30"] = "\xa1", -- <0>
  ["\x31"] = "\xa2", -- <1>
  ["\x32"] = "\xa3", -- <2>
  ["\x33"] = "\xa4", -- <3>
  ["\x34"] = "\xa5", -- <4>
  ["\x35"] = "\xa6", -- <5>
  ["\x36"] = "\xa7", -- <6>
  ["\x37"] = "\xa8", -- <7>
  ["\x38"] = "\xa9", -- <8>
  ["\x39"] = "\xaa", -- <9>
}

local utf8_sort_data_2 = {
  ["\xc3\xa1"] = "\x43", -- <á>
  ["\xc3\x81"] = "\x44", -- <Á>
  ["\xc3\xa4"] = "\x45", -- <ä>
  ["\xc3\x84"] = "\x46", -- <Ä>
  ["\xc4\x8d"] = "\x4b", -- <č>
  ["\xc4\x8c"] = "\x4c", -- <Č>
  ["\xc4\x8f"] = "\x4f", -- <ď>
  ["\xc4\x8e"] = "\x50", -- <Ď>
  ["\xc3\xa9"] = "\x53", -- <é>
  ["\xc3\x89"] = "\x54", -- <É>
  ["\xc4\x9b"] = "\x55", -- <ě>
  ["\xc4\x9a"] = "\x56", -- <Ě>
  ["\x63\x68"] = "\x5d", -- <ch>
  ["\x63\x48"] = "\x5e", -- <cH>
  ["\x43\x68"] = "\x5f", -- <Ch>
  ["\x43\x48"] = "\x60", -- <CH>
  ["\xc3\xad"] = "\x63", -- <í>
  ["\xc3\x8d"] = "\x64", -- <Í>
  ["\xc4\xba"] = "\x6b", -- <ĺ>
  ["\xc4\xb9"] = "\x6c", -- <Ĺ>
  ["\xc4\xbe"] = "\x6d", -- <ľ>
  ["\xc4\xbd"] = "\x6e", -- <Ľ>
  ["\xc5\x88"] = "\x73", -- <ň>
  ["\xc5\x87"] = "\x74", -- <Ň>
  ["\xc3\xb3"] = "\x77", -- <ó>
  ["\xc3\x93"] = "\x78", -- <Ó>
  ["\xc3\xb4"] = "\x79", -- <ô>
  ["\xc3\x94"] = "\x7a", -- <Ô>
  ["\xc5\x95"] = "\x81", -- <ŕ>
  ["\xc5\x94"] = "\x82", -- <Ŕ>
  ["\xc5\x99"] = "\x83", -- <ř>
  ["\xc5\x98"] = "\x84", -- <Ř>
  ["\xc5\xa1"] = "\x87", -- <š>
  ["\xc5\xa0"] = "\x88", -- <Š>
  ["\xc5\xa5"] = "\x8b", -- <ť>
  ["\xc5\xa4"] = "\x8c", -- <Ť>
  ["\xc3\xba"] = "\x8f", -- <ú>
  ["\xc3\x9a"] = "\x90", -- <Ú>
  ["\xc5\xaf"] = "\x91", -- <ů>
  ["\xc5\xae"] = "\x92", -- <Ů>
  ["\xc3\xbd"] = "\x9b", -- <ý>
  ["\xc3\x9d"] = "\x9c", -- <Ý>
  ["\xc5\xbe"] = "\x9f", -- <ž>
  ["\xc5\xbd"] = "\xa0", -- <Ž>
}

local utf8_sort_data_3 = {
  ["\x63"] = "\x49", -- <c>
  ["\x43"] = "\x4a", -- <C>
}

--[[
Vrátí počet UTF-8 znaků řetězce.
]]
function ch_core.utf8_length(s)
	if s == "" then
		return 0
	end
	local i, byte, bytes, chars
	i = 1
	chars = 0
	bytes = string.len(s)
	while i <= bytes do
		byte = string.byte(s, i)
		if byte < 192 then
			i = i + 1
		else
			i = i + utf8_charlen[byte]
		end
		chars = chars + 1
	end
	return chars
end

--[[
Začne v řetězci `s` na fyzickém indexu `i` a bude se posouvat o `seek`
UTF-8 znaků doprava (pro záporný počet doleva); vrátí výsledný index
(na první bajt znaku), nebo nil, pokud posun přesáhl začátek,
resp. konec řetězce.
]]
function ch_core.utf8_seek(s, i, seek)
	local bytes = string.len(s)
	if i < 1 or i > bytes then
		return nil
	end
	local b
	if seek > 0 then
		while true do
			b = string.byte(s, i)
			if b < 192 then
				i = i + 1
			else
				i = i + utf8_charlen[b]
			end
			if i > bytes then
				return nil
			end
			seek = seek - 1
			if seek == 0 then
				return i
			end
		end
	elseif seek < 0 then
		while true do
			i = i - 1
			if i < 1 then
				return nil
			end
			b = string.byte(s, i)
			if b < 128 or b >= 192 then
				-- máme další znak
				seek = seek + 1
				if seek == 0 then
					return i
				end
			end
		end
	else
		return i
	end
end

--[[
	Je-li řetězec s delší než max_chars znaků, vrátí jeho prvních max_chars znaků
	+ "...", jinak vrátí původní řetězec.
]]
function ch_core.utf8_truncate_right(s, max_chars, dots_string)
	local i = ch_core.utf8_seek(s, 1, max_chars)
	if i then
		return s:sub(1, i - 1) .. (dots_string or "...")
	else
		return s
	end
end

--[[
Rozdělí řetězec na pole neprázdných podřetězců o stanovené maximální délce
v UTF-8 znacích; v každé části vynechává mezery na začátku a na konci části;
přednostně dělí v místech mezer. Pro prázdný řetězec
(nebo řetězec tvořený jen mezerami) vrací prázdné pole.
]]
function ch_core.utf8_wrap(s, max_chars, options)
	local i = 1 		-- index do vstupního řetězce s
	local s_bytes = string.len(s)
	local result = {}	-- výstupní pole
	local r_text = ""	-- výstupní řetězec
	local r_chars = 0	-- počet UTF-8 znaků v řetězci r
	local r_sp_begin	-- index první mezery v poslední sekvenci mezer v r_text
	local r_sp_end		-- index poslední mezery v poslední sekvenci mezer v r_text
	local b				-- kód prvního bajtu aktuálního znaku
	local c_bytes		-- počet bajtů aktuálního znaku

	-- options
	local allow_empty_lines, max_result_lines, line_separator
	if options then
		allow_empty_lines = options.allow_empty_lines -- true or false
		max_result_lines = options.max_result_lines -- nil or number
		line_separator = options.line_separator -- nil or string
	end

	while i <= s_bytes do
		b = string.byte(s, i)
		-- print("byte["..i.."] = "..b.." ("..s:sub(i, i)..") r_sp = ("..(r_sp_begin or "nil")..".."..(r_sp_end or "nil")..")")
		if r_chars > 0 or (b ~= 32 and (b ~= 10 or allow_empty_lines)) then -- na začátku řádky ignorovat mezery
			if b < 192 then
				c_bytes = 1
			else
				c_bytes = utf8_charlen[b]
			end
			-- vložit do r další znak (není-li to konec řádky)
			if b ~= 10 then
				r_text = r_text..s:sub(i, i + c_bytes - 1)
				r_chars = r_chars + 1

				if b == 32 then
					-- znak je mezera
					if r_sp_begin then
						if r_sp_end then
							-- začátek nové skupiny mezer (už nějaká byla)
							r_sp_begin = string.len(r_text)
							r_sp_end = nil
						end
					elseif not r_sp_end then
						-- začátek první skupiny mezer (ještě žádná nebyla)
						r_sp_begin = string.len(r_text)
					end
				else
					-- znak není mezera ani konec řádky
					if r_sp_begin and not r_sp_end then
						r_sp_end = string.len(r_text) - c_bytes -- uzavřít skupinu mezer
					end
				end
			end

			if r_chars >= max_chars or b == 10 then
				-- dosažen maximální počet znaků nebo znak \n => uzavřít řádku
				if line_separator and #result > 0 then
					result[#result] = result[#result]..line_separator
				end
				if r_chars < max_chars or not r_sp_begin then
					-- žádné mezery => tvrdé dělení
					table.insert(result, r_text)
					r_text = ""
					r_chars = 0
					r_sp_begin, r_sp_end = nil, nil
				elseif not r_sp_end then
					-- průběžná skupina mezer => rozdělit zde
					table.insert(result, r_text:sub(1, r_sp_begin - 1))
					r_text = ""
					r_chars = 0
					r_sp_begin, r_sp_end = nil, nil
				else
					-- byla skupina mezer => rozdělit tam
					table.insert(result, r_text:sub(1, r_sp_begin - 1))
					r_text = r_text:sub(r_sp_end + 1, -1)
					r_chars = ch_core.utf8_length(r_text)
					r_sp_begin, r_sp_end = nil, nil
					if r_chars > 0 and b == 10 then
						i = i - c_bytes -- read this \n-byte again
					end
				end
				if max_result_lines and #result >= max_result_lines then
					return result -- skip reading other lines
				end
			end
			i = i + c_bytes
		else
			i = i + 1
		end
	end
	if r_chars > 0 then
		if line_separator and #result > 0 then
			result[#result] = result[#result]..line_separator
		end
		if r_sp_begin and not r_sp_end then
			-- průběžná skupina mezer
			table.insert(result, r_text:sub(1, r_sp_begin - 1))
		else
			table.insert(result, r_text)
		end
	end
	return result
end
function ch_core.utf8_radici_klic(s, store_to_cache)
	local result = utf8_sort_cache[s]
	if not result then
		local i = 1
		local l = s:len()
		local c, k
		result = {}
		while i <= l do
			c = s:sub(i, i)
			k = utf8_sort_data_1[c]
			if k then
				table.insert(result, k)
				i = i + 1
			else
				k = utf8_sort_data_2[s:sub(i, i + 1)]
				if k then
					table.insert(result, k)
					i = i + 2
				else
					k = utf8_sort_data_3[c]
					table.insert(result, k or c)
					i = i + 1
				end
			end
		end
		result = table.concat(result)
		if store_to_cache then
			utf8_sort_cache[s] = result
		end
	end
	return result
end

function ch_core.utf8_mensi_nez(a, b, store_to_cache)
	a = ch_core.utf8_radici_klic(a, store_to_cache)
	b = ch_core.utf8_radici_klic(b, store_to_cache)
	return a < b
end

-- == CH Formspec library == --

-- API:
-- ch_core.show_formspec(player_or_player_name, formname, formspec, formspec_callback, custom_state, options)
-- local function formspec_callback(custom_state, player, formname, fields)

--[[
	player_name => {
		callback = function,
		custom_state = ...,
		formname = string,
		object_id = int,
	}
]]
local formspec_states = {}
local formspec_states_next_id = 1

local function def_to_string(label, defitem, separator)
	if defitem == nil then
		return ""
	end
	local t = type(defitem)
	if t == "string" then
		return label.."["..defitem.."]"
	elseif t == "number" or t == "bool" then
		return label.."["..tostring(defitem).."]"
	elseif t == "table" then
		if #defitem == 0 then
			return label.."[]"
		else
			t = {}
			for i = 1, #defitem do
				t[i] = tostring(defitem[i])
			end
			t[1] = label.."["..t[1]
			t[#t] = t[#t].."]"
			return table.concat(t, separator)
		end
	else
		return ""
	end
end

--[[
	Sestaví záhlaví formspecu. Dovolené klíče jsou:
	-- formspec_version
	-- size
	-- position
	-- anchor
	-- padding
	-- no_prepend (bool)
	-- listcolors
	-- bgcolor
	-- background
	-- background9
	-- set_focus
	-- auto_background (speciální, vylučuje se s background a background9)
]]
function ch_core.formspec_header(def)
	local result, size_element

	if def.size ~= nil then
		if type(def.size) ~= "table" then
			error("def.size must be a table or nil!")
		end
		local s = def.size
		size_element = {"size["..tostring(s[1])}
		for i = 2, #s - 1, 1 do
			size_element[i] = tostring(s[i])
		end
		size_element[#s] = tostring(s[#s]).."]"
		size_element = table.concat(size_element, ",")
	else
		size_element = ""
	end

	result = {
		def_to_string("formspec_version", def.formspec_version, ""), -- 1
		size_element, -- 2
		def_to_string("position", def.position, ","), -- 3
		def_to_string("anchor", def.anchor, ","), -- 4
		def_to_string("padding", def.padding, ","), -- 5
		ifthenelse(def.no_prepend == true, "no_prepend[]", ""), -- 6
		def_to_string("listcolors", def.listcolors, ";"), -- 7
		def_to_string("bgcolor", def.bgcolor, ";"), -- 8
		def_to_string("background", def.background, ";"), -- 9
		def_to_string("background9", def.background9, ";"), -- 10
		def_to_string("set_focus", def.set_focus, ";"), -- 11
	}
	if not def.background and not def.background9 and def.formspec_version ~= nil and def.formspec_version > 1 then
		if def.auto_background == true then
			if result[7] == "" then
				-- colors according to Technic Chests:
				result[7] = "listcolors[#7b7b7b;#909090;#000000;#6e823c;#ffffff]"
			end
			--result[10] = "background9[0,0;1,1;ch_core_formspec_bg.png;true;16]"
			-- result[9] = "background[0,0;"..fsw..","..fsh..";ch_core_formspec_bg.png]"
		end
	end
	return table.concat(result)
end

--[[
	Má-li daná postava zobrazen daný formspec, uzavře ho a vrátí true.
	Jinak vrátí false.
	Je-li call_callback true, nastavený callback se před uzavřením zavolá
	s fields = {quit = "true"} a jeho návratová hodnota bude odignorována.
]]
function ch_core.close_formspec(player_name_or_player, formname, call_callback)
	if formname == nil or formname == "" then
		return false -- formname invalid
	end
	local p = ch_core.normalize_player(player_name_or_player)
	if p.player == nil then
		return false -- player invalid or not online
	end
	local formspec_state = formspec_states[p.player_name]
	if formspec_state == nil or formspec_state.formname ~= formname then
		return false -- formspec not open or the formname is different
	end
	if call_callback then
		formspec_state.callback(formspec_state.custom_state, p.player, formname, {quit = "true"})
	end
	minetest.close_formspec(p.player_name, formname)
	if formspec_states[p.player_name] ~= nil and formspec_states[p.player_name].object_id == formspec_state.object_id then
		formspec_states[p.player_name] = nil
	end
	return true
end

--[[
	Zobrazí hráči/ce formulář a nastaví callback pro jeho obsluhu.
	Callback nemusí být zavolán v nestandardních situacích jako
	v případě odpojení klienta.
]]
function ch_core.show_formspec(player_name_or_player, formname, formspec, callback, custom_state, options)
	local p = ch_core.normalize_player(player_name_or_player)
	if p.player == nil then return false end -- player invalid or not online

	if formname == nil or formname == "" then
		-- generate random formname
		formname = "ch_core:"..minetest.sha1(tostring(bit.bxor(minetest.get_us_time(), math.random(1, 1099511627775))), false)
	end

	local id = formspec_states_next_id
	formspec_states_next_id = id + 1
	formspec_states[p.player_name] = {
		callback = callback or function(...) return end,
		custom_state = custom_state,
		formname = formname,
		object_id = id,
	}

	minetest.show_formspec(p.player_name, formname, formspec)
	return formname
end

--[[
	Aktualizuje již zobrazený formspec. Vrátí true v případě úspěchu.
	formspec_or_function může být buď řetězec, nebo funkce, která bude
	pro získání řetězce zavolána s parametry: (player_name, formname, custom_state).
	Pokud nevrátí řetězec, update_formspec skončí a vrátí false.
]]
function ch_core.update_formspec(player_name_or_player, formname, formspec_or_function)
	if formname == nil or formname == "" then
		return false -- formname invalid
	end
	local p = ch_core.normalize_player(player_name_or_player)
	if p.player == nil then
		return false -- player invalid or not online
	end
	local formspec_state = formspec_states[p.player_name]
	if formspec_state == nil or formspec_state.formname ~= formname then
		return false -- formspec not open or the formname is different
	end
	local t = type(formspec_or_function)
	local formspec
	if t == "string" then
		formspec = formspec_or_function
	elseif t == "function" then
		formspec = formspec_or_function(p.player_name, formname, formspec_state.custom_state)
		if type(formspec) ~= "string" then
			return false
		end
	else
		return false -- invalid formspec argument
	end
	minetest.show_formspec(p.player_name, formname, formspec)
	return true
end

local function on_player_receive_fields(player, formname, fields)
	local player_name = assert(player:get_player_name())
	local formspec_state = formspec_states[player_name]
	if formspec_state == nil then
		return -- formspec not by ch_core
	end
	if formspec_state.formname ~= formname then
		minetest.log("warning", player_name..": received fields of form "..(formname or "nil").." when "..(formspec_state.formname or "nil").." was expected")
		formspec_states[player_name] = nil
		return
	end
	local result = formspec_state.callback(formspec_state.custom_state, player, formname, fields, {}) -- custom_state, player, formname, fields
	if type(result) == "string" then
	--        string => show as formspec
		formspec_states[player_name] = formspec_state
		minetest.show_formspec(player_name, formname, result)
	elseif fields ~= nil and fields.quit == "true" and formspec_states[player_name] ~= nil and formspec_states[player_name].object_id == formspec_state.object_id then
		formspec_states[player_name] = nil
	end
	return true
end
minetest.register_on_player_receive_fields(on_player_receive_fields)


-- set into place
advtrains.lines.ch_core = ch_core