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/*
Minetest
Copyright (C) 2015 est31 <mtest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_areastore.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "cpp_api/s_security.h"
#include "irr_v3d.h"
#include "areastore.h"
#include "filesys.h"
#ifndef ANDROID
#include "cmake_config.h"
#endif
#include <fstream>
static inline void get_data_and_border_flags(lua_State *L, u8 start_i,
bool *borders, bool *data)
{
if (!lua_isboolean(L, start_i))
return;
*borders = lua_toboolean(L, start_i);
if (!lua_isboolean(L, start_i + 1))
return;
*data = lua_toboolean(L, start_i + 1);
}
static void push_area(lua_State *L, const Area *a,
bool include_borders, bool include_data)
{
if (!include_borders && !include_data) {
lua_pushboolean(L, true);
return;
}
lua_newtable(L);
if (include_borders) {
push_v3s16(L, a->minedge);
lua_setfield(L, -2, "min");
push_v3s16(L, a->maxedge);
lua_setfield(L, -2, "max");
}
if (include_data) {
lua_pushlstring(L, a->data.c_str(), a->data.size());
lua_setfield(L, -2, "data");
}
}
static inline void push_areas(lua_State *L, const std::vector<Area *> &areas,
bool borders, bool data)
{
lua_newtable(L);
size_t cnt = areas.size();
for (size_t i = 0; i < cnt; i++) {
lua_pushnumber(L, areas[i]->id);
push_area(L, areas[i], borders, data);
lua_settable(L, -3);
}
}
// garbage collector
int LuaAreaStore::gc_object(lua_State *L)
{
LuaAreaStore *o = *(LuaAreaStore **)(lua_touserdata(L, 1));
delete o;
return 0;
}
// get_area(id, include_borders, include_data)
int LuaAreaStore::l_get_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
u32 id = luaL_checknumber(L, 2);
bool include_borders = true;
bool include_data = false;
get_data_and_border_flags(L, 3, &include_borders, &include_data);
const Area *res;
res = ast->getArea(id);
push_area(L, res, include_borders, include_data);
return 1;
}
// get_areas_for_pos(pos, include_borders, include_data)
int LuaAreaStore::l_get_areas_for_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
v3s16 pos = check_v3s16(L, 2);
bool include_borders = true;
bool include_data = false;
get_data_and_border_flags(L, 3, &include_borders, &include_data);
std::vector<Area *> res;
ast->getAreasForPos(&res, pos);
push_areas(L, res, include_borders, include_data);
return 1;
}
// get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)
int LuaAreaStore::l_get_areas_in_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
v3s16 minedge = check_v3s16(L, 2);
v3s16 maxedge = check_v3s16(L, 3);
bool include_borders = true;
bool include_data = false;
bool accept_overlap = false;
if (lua_isboolean(L, 4)) {
accept_overlap = lua_toboolean(L, 4);
get_data_and_border_flags(L, 5, &include_borders, &include_data);
}
std::vector<Area *> res;
ast->getAreasInArea(&res, minedge, maxedge, accept_overlap);
push_areas(L, res, include_borders, include_data);
return 1;
}
// insert_area(edge1, edge2, data)
int LuaAreaStore::l_insert_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
Area a;
a.minedge = check_v3s16(L, 2);
a.maxedge = check_v3s16(L, 3);
a.extremifyEdges();
a.id = ast->getFreeId(a.minedge, a.maxedge);
if (a.id == AREA_ID_INVALID) {
// couldn't get free id
lua_pushnil(L);
return 1;
}
size_t d_len;
const char *data = luaL_checklstring(L, 4, &d_len);
a.data = std::string(data, d_len);
ast->insertArea(a);
lua_pushnumber(L, a.id);
return 1;
}
// reserve(count)
int LuaAreaStore::l_reserve(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
size_t count = luaL_checknumber(L, 2);
ast->reserve(count);
return 0;
}
// remove_area(id)
int LuaAreaStore::l_remove_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
u32 id = luaL_checknumber(L, 2);
bool success = ast->removeArea(id);
lua_pushboolean(L, success);
return 1;
}
// set_cache_params(params)
int LuaAreaStore::l_set_cache_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
luaL_checktype(L, 2, LUA_TTABLE);
bool enabled = getboolfield_default(L, 2, "enabled", true);
u8 block_radius = getintfield_default(L, 2, "block_radius", 64);
size_t limit = getintfield_default(L, 2, "block_radius", 1000);
ast->setCacheParams(enabled, block_radius, limit);
return 0;
}
#if 0
// to_string()
int LuaAreaStore::l_to_string(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
std::ostringstream os(std::ios_base::binary);
ast->serialize(os);
std::string str = os.str();
lua_pushlstring(L, str.c_str(), str.length());
return 1;
}
// to_file(filename)
int LuaAreaStore::l_to_file(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
const char *filename = luaL_checkstring(L, 2);
CHECK_SECURE_PATH_OPTIONAL(L, filename);
std::ostringstream os(std::ios_base::binary);
ast->serialize(os);
lua_pushboolean(L, fs::safeWriteToFile(filename, os.str()));
return 1;
}
// from_string(str)
int LuaAreaStore::l_from_string(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
size_t len;
const char *str = luaL_checklstring(L, 2, &len);
std::istringstream is(std::string(str, len), std::ios::binary);
bool success = ast->deserialize(is);
lua_pushboolean(L, success);
return 1;
}
// from_file(filename)
int LuaAreaStore::l_from_file(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
const char *filename = luaL_checkstring(L, 2);
CHECK_SECURE_PATH_OPTIONAL(L, filename);
std::ifstream is(filename, std::ios::binary);
bool success = ast->deserialize(is);
lua_pushboolean(L, success);
return 1;
}
#endif
LuaAreaStore::LuaAreaStore()
{
#if USE_SPATIAL
this->as = new SpatialAreaStore();
#else
this->as = new VectorAreaStore();
#endif
}
LuaAreaStore::LuaAreaStore(const std::string &type)
{
#if USE_SPATIAL
if (type == "LibSpatial") {
this->as = new SpatialAreaStore();
} else
#endif
{
this->as = new VectorAreaStore();
}
}
LuaAreaStore::~LuaAreaStore()
{
delete as;
}
// LuaAreaStore()
// Creates an LuaAreaStore and leaves it on top of stack
int LuaAreaStore::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaAreaStore *o = (lua_isstring(L, 1)) ?
new LuaAreaStore(lua_tostring(L, 1)) :
new LuaAreaStore();
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
LuaAreaStore *LuaAreaStore::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaAreaStore **)ud; // unbox pointer
}
void LuaAreaStore::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Can be created from Lua (AreaStore())
lua_register(L, className, create_object);
}
const char LuaAreaStore::className[] = "AreaStore";
const luaL_reg LuaAreaStore::methods[] = {
luamethod(LuaAreaStore, get_area),
luamethod(LuaAreaStore, get_areas_for_pos),
luamethod(LuaAreaStore, get_areas_in_area),
luamethod(LuaAreaStore, insert_area),
luamethod(LuaAreaStore, reserve),
luamethod(LuaAreaStore, remove_area),
luamethod(LuaAreaStore, set_cache_params),
/* luamethod(LuaAreaStore, to_string),
luamethod(LuaAreaStore, to_file),
luamethod(LuaAreaStore, from_string),
luamethod(LuaAreaStore, from_file),*/
{0,0}
};
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