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path: root/src/script/lua_api/l_areastore.cpp
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/*
Minetest
Copyright (C) 2015 est31 <mtest31@outlook.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#include "lua_api/l_areastore.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "cpp_api/s_security.h"
#include "irr_v3d.h"
#include "util/areastore.h"
#include "filesys.h"
#include <fstream>

static inline void get_data_and_border_flags(lua_State *L, u8 start_i,
		bool *borders, bool *data)
{
	if (!lua_isboolean(L, start_i))
		return;
	*borders = lua_toboolean(L, start_i);
	if (!lua_isboolean(L, start_i + 1))
		return;
	*data = lua_toboolean(L, start_i + 1);
}

static void push_area(lua_State *L, const Area *a,
		bool include_borders, bool include_data)
{
	if (!include_borders && !include_data) {
		lua_pushboolean(L, true);
		return;
	}
	lua_newtable(L);
	if (include_borders) {
		push_v3s16(L, a->minedge);
		lua_setfield(L, -2, "min");
		push_v3s16(L, a->maxedge);
		lua_setfield(L, -2, "max");
	}
	if (include_data) {
		lua_pushlstring(L, a->data.c_str(), a->data.size());
		lua_setfield(L, -2, "data");
	}
}

static inline void push_areas(lua_State *L, const std::vector<Area *> &areas,
		bool borders, bool data)
{
	lua_newtable(L);
	size_t cnt = areas.size();
	for (size_t i = 0; i < cnt; i++) {
		lua_pushnumber(L, areas[i]->id);
		push_area(L, areas[i], borders, data);
		lua_settable(L, -3);
	}
}

// Deserializes value and handles errors
static int deserialization_helper(lua_State *L, AreaStore *as,
		std::istream &is)
{
	try {
		as->deserialize(is);
	} catch (const SerializationError &e) {
		lua_pushboolean(L, false);
		lua_pushstring(L, e.what());
		return 2;
	}

	lua_pushboolean(L, true);
	return 1;
}

// garbage collector
int LuaAreaStore::gc_object(lua_State *L)
{
	LuaAreaStore *o = *(LuaAreaStore **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// get_area(id, include_borders, include_data)
int LuaAreaStore::l_get_area(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	u32 id = luaL_checknumber(L, 2);

	bool include_borders = true;
	bool include_data = false;
	get_data_and_border_flags(L, 3, &include_borders, &include_data);

	const Area *res;

	res = ast->getArea(id);
	if (!res)
		return 0;

	push_area(L, res, include_borders, include_data);

	return 1;
}

// get_areas_for_pos(pos, include_borders, include_data)
int LuaAreaStore::l_get_areas_for_pos(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	v3s16 pos = check_v3s16(L, 2);

	bool include_borders = true;
	bool include_data = false;
	get_data_and_border_flags(L, 3, &include_borders, &include_data);

	std::vector<Area *> res;

	ast->getAreasForPos(&res, pos);
	push_areas(L, res, include_borders, include_data);

	return 1;
}

// get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)
int LuaAreaStore::l_get_areas_in_area(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	v3s16 minedge = check_v3s16(L, 2);
	v3s16 maxedge = check_v3s16(L, 3);

	bool include_borders = true;
	bool include_data = false;
	bool accept_overlap = false;
	if (lua_isboolean(L, 4)) {
		accept_overlap = lua_toboolean(L, 4);
		get_data_and_border_flags(L, 5, &include_borders, &include_data);
	}
	std::vector<Area *> res;

	ast->getAreasInArea(&res, minedge, maxedge, accept_overlap);
	push_areas(L, res, include_borders, include_data);

	return 1;
}

// insert_area(edge1, edge2, data, id)
int LuaAreaStore::l_insert_area(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	Area a(check_v3s16(L, 2), check_v3s16(L, 3));

	size_t d_len;
	const char *data = luaL_checklstring(L, 4, &d_len);

	a.data = std::string(data, d_len);

	if (lua_isnumber(L, 5))
		a.id = lua_tonumber(L, 5);

	if (!ast->insertArea(&a))
		return 0;

	lua_pushnumber(L, a.id);
	return 1;
}

// reserve(count)
int LuaAreaStore::l_reserve(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	size_t count = luaL_checknumber(L, 2);
	ast->reserve(count);
	return 0;
}

// remove_area(id)
int LuaAreaStore::l_remove_area(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	u32 id = luaL_checknumber(L, 2);
	bool success = ast->removeArea(id);

	lua_pushboolean(L, success);
	return 1;
}

// set_cache_params(params)
int LuaAreaStore::l_set_cache_params(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	luaL_checktype(L, 2, LUA_TTABLE);

	bool enabled = getboolfield_default(L, 2, "enabled", true);
	u8 block_radius = getintfield_default(L, 2, "block_radius", 64);
	size_t limit = getintfield_default(L, 2, "block_radius", 1000);

	ast->setCacheParams(enabled, block_radius, limit);

	return 0;
}

// to_string()
int LuaAreaStore::l_to_string(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);

	std::ostringstream os(std::ios_base::binary);
	o->as->serialize(os);
	std::string str = os.str();

	lua_pushlstring(L, str.c_str(), str.length());
	return 1;
}

// to_file(filename)
int LuaAreaStore::l_to_file(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);
	AreaStore *ast = o->as;

	const char *filename = luaL_checkstring(L, 2);
	CHECK_SECURE_PATH(L, filename, true);

	std::ostringstream os(std::ios_base::binary);
	ast->serialize(os);

	lua_pushboolean(L, fs::safeWriteToFile(filename, os.str()));
	return 1;
}

// from_string(str)
int LuaAreaStore::l_from_string(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);

	size_t len;
	const char *str = luaL_checklstring(L, 2, &len);

	std::istringstream is(std::string(str, len), std::ios::binary);
	return deserialization_helper(L, o->as, is);
}

// from_file(filename)
int LuaAreaStore::l_from_file(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = checkobject(L, 1);

	const char *filename = luaL_checkstring(L, 2);
	CHECK_SECURE_PATH(L, filename, false);

	std::ifstream is(filename, std::ios::binary);
	return deserialization_helper(L, o->as, is);
}

LuaAreaStore::LuaAreaStore()
{
	this->as = AreaStore::getOptimalImplementation();
}

LuaAreaStore::LuaAreaStore(const std::string &type)
{
#if USE_SPATIAL
	if (type == "LibSpatial") {
		this->as = new SpatialAreaStore();
	} else
#endif
	{
		this->as = new VectorAreaStore();
	}
}

LuaAreaStore::~LuaAreaStore()
{
	delete as;
}

// LuaAreaStore()
// Creates an LuaAreaStore and leaves it on top of stack
int LuaAreaStore::create_object(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	LuaAreaStore *o = (lua_isstring(L, 1)) ?
		new LuaAreaStore(lua_tostring(L, 1)) :
		new LuaAreaStore();

	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
	return 1;
}

LuaAreaStore *LuaAreaStore::checkobject(lua_State *L, int narg)
{
	NO_MAP_LOCK_REQUIRED;

	luaL_checktype(L, narg, LUA_TUSERDATA);

	void *ud = luaL_checkudata(L, narg, className);
	if (!ud)
		luaL_typerror(L, narg, className);

	return *(LuaAreaStore **)ud;  // unbox pointer
}

void LuaAreaStore::Register(lua_State *L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Can be created from Lua (AreaStore())
	lua_register(L, className, create_object);
}

const char LuaAreaStore::className[] = "AreaStore";
const luaL_Reg LuaAreaStore::methods[] = {
	luamethod(LuaAreaStore, get_area),
	luamethod(LuaAreaStore, get_areas_for_pos),
	luamethod(LuaAreaStore, get_areas_in_area),
	luamethod(LuaAreaStore, insert_area),
	luamethod(LuaAreaStore, reserve),
	luamethod(LuaAreaStore, remove_area),
	luamethod(LuaAreaStore, set_cache_params),
	luamethod(LuaAreaStore, to_string),
	luamethod(LuaAreaStore, to_file),
	luamethod(LuaAreaStore, from_string),
	luamethod(LuaAreaStore, from_file),
	{0,0}
};
kwa">if (tiles[i].animation_frame_count == 1) { material.setTexture(0, tiles[i].texture); } else { FrameSpec animation_frame = tiles[i].frames[0]; material.setTexture(0, animation_frame.texture); } tiles[i].applyMaterialOptions(material); } } void WieldMeshSceneNode::setExtruded(const std::string &imagename, v3f wield_scale, ITextureSource *tsrc, u8 num_frames) { video::ITexture *texture = tsrc->getTexture(imagename); if (!texture) { changeToMesh(NULL); return; } core::dimension2d<u32> dim = texture->getSize(); // Detect animation texture and pull off top frame instead of using entire thing if (num_frames > 1) { u32 frame_height = dim.Height / num_frames; dim = core::dimension2d<u32>(dim.Width, frame_height); } scene::IMesh *mesh = g_extrusion_mesh_cache->create(dim); changeToMesh(mesh); mesh->drop(); m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED); // Customize material video::SMaterial &material = m_meshnode->getMaterial(0); material.setTexture(0, tsrc->getTextureForMesh(imagename)); material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; material.MaterialType = m_material_type; material.setFlag(video::EMF_BACK_FACE_CULLING, true); // Enable bi/trilinear filtering only for high resolution textures if (dim.Width > 32) { material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); } else { material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_TRILINEAR_FILTER, false); } material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter); // mipmaps cause "thin black line" artifacts #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 material.setFlag(video::EMF_USE_MIP_MAPS, false); #endif if (m_enable_shaders) { material.setTexture(2, tsrc->getShaderFlagsTexture(false)); } } void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) { ITextureSource *tsrc = gamedef->getTextureSource(); IItemDefManager *idef = gamedef->getItemDefManager(); IShaderSource *shdrsrc = gamedef->getShaderSource(); INodeDefManager *ndef = gamedef->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); if (m_enable_shaders) { u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL); m_material_type = shdrsrc->getShaderInfo(shader_id).material; } // If wield_image is defined, it overrides everything else if (def.wield_image != "") { setExtruded(def.wield_image, def.wield_scale, tsrc, 1); return; } // Handle nodes // See also CItemDefManager::createClientCached() else if (def.type == ITEM_NODE) { if (f.mesh_ptr[0]) { // e.g. mesh nodes and nodeboxes changeToMesh(f.mesh_ptr[0]); // mesh_ptr[0] is pre-scaled by BS * f->visual_scale m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } else if (f.drawtype == NDT_AIRLIKE) { changeToMesh(NULL); } else if (f.drawtype == NDT_PLANTLIKE) { setExtruded(tsrc->getTextureName(f.tiles[0].texture_id), def.wield_scale, tsrc, f.tiles[0].animation_frame_count); } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { MeshMakeData mesh_make_data(gamedef, false); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); changeToMesh(mapblock_mesh.getMesh()); translateMesh(m_meshnode->getMesh(), v3f(-BS, -BS, -BS)); m_meshnode->setScale( def.wield_scale * WIELD_SCALE_FACTOR / (BS * f.visual_scale)); } u32 material_count = m_meshnode->getMaterialCount(); if (material_count > 6) { errorstream << "WieldMeshSceneNode::setItem: Invalid material " "count " << material_count << ", truncating to 6" << std::endl; material_count = 6; } for (u32 i = 0; i < material_count; ++i) { video::SMaterial &material = m_meshnode->getMaterial(i); material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); bool animated = (f.tiles[i].animation_frame_count > 1); if (animated) { FrameSpec animation_frame = f.tiles[i].frames[0]; material.setTexture(0, animation_frame.texture); } else { material.setTexture(0, f.tiles[i].texture); } material.MaterialType = m_material_type; if (m_enable_shaders) { if (f.tiles[i].normal_texture) { if (animated) { FrameSpec animation_frame = f.tiles[i].frames[0]; material.setTexture(1, animation_frame.normal_texture); } else { material.setTexture(1, f.tiles[i].normal_texture); } } material.setTexture(2, f.tiles[i].flags_texture); } } return; } else if (def.inventory_image != "") { setExtruded(def.inventory_image, def.wield_scale, tsrc, 1); return; } // no wield mesh found changeToMesh(NULL); } void WieldMeshSceneNode::setColor(video::SColor color) { assert(!m_lighting); setMeshColor(m_meshnode->getMesh(), color); shadeMeshFaces(m_meshnode->getMesh()); } void WieldMeshSceneNode::render() { // note: if this method is changed to actually do something, // you probably should implement OnRegisterSceneNode as well } void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh) { if (mesh == NULL) { scene::IMesh *dummymesh = g_extrusion_mesh_cache->createCube(); m_meshnode->setVisible(false); m_meshnode->setMesh(dummymesh); dummymesh->drop(); // m_meshnode grabbed it } else { if (m_lighting) { m_meshnode->setMesh(mesh); } else { /* Lighting is disabled, this means the caller can (and probably will) call setColor later. We therefore need to clone the mesh so that setColor will only modify this scene node's mesh, not others'. */ scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator(); scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh); m_meshnode->setMesh(new_mesh); new_mesh->drop(); // m_meshnode grabbed it } } m_meshnode->setMaterialFlag(video::EMF_LIGHTING, m_lighting); // need to normalize normals when lighting is enabled (because of setScale()) m_meshnode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, m_lighting); m_meshnode->setVisible(true); } scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item) { ITextureSource *tsrc = gamedef->getTextureSource(); IItemDefManager *idef = gamedef->getItemDefManager(); INodeDefManager *ndef = gamedef->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); if (!g_extrusion_mesh_cache) { g_extrusion_mesh_cache = new ExtrusionMeshCache(); } else { g_extrusion_mesh_cache->grab(); } scene::IMesh *mesh; // If inventory_image is defined, it overrides everything else if (def.inventory_image != "") { mesh = getExtrudedMesh(tsrc, def.inventory_image); return mesh; } else if (def.type == ITEM_NODE) { if (f.mesh_ptr[0]) { mesh = cloneMesh(f.mesh_ptr[0]); scaleMesh(mesh, v3f(0.12, 0.12, 0.12)); setMeshColor(mesh, video::SColor (255, 255, 255, 255)); } else if (f.drawtype == NDT_PLANTLIKE) { mesh = getExtrudedMesh(tsrc, tsrc->getTextureName(f.tiles[0].texture_id)); return mesh; } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) { mesh = cloneMesh(g_extrusion_mesh_cache->createCube()); scaleMesh(mesh, v3f(1.2, 1.2, 1.2)); } else { MeshMakeData mesh_make_data(gamedef, false); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); mesh = cloneMesh(mapblock_mesh.getMesh()); translateMesh(mesh, v3f(-BS, -BS, -BS)); scaleMesh(mesh, v3f(0.12, 0.12, 0.12)); rotateMeshXZby(mesh, -45); rotateMeshYZby(mesh, -30); u32 mc = mesh->getMeshBufferCount(); for (u32 i = 0; i < mc; ++i) { video::SMaterial &material1 = mesh->getMeshBuffer(i)->getMaterial(); video::SMaterial &material2 = mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial(); material1.setTexture(0, material2.getTexture(0)); material1.setTexture(1, material2.getTexture(1)); material1.setTexture(2, material2.getTexture(2)); material1.setTexture(3, material2.getTexture(3)); material1.MaterialType = material2.MaterialType; } return mesh; } shadeMeshFaces(mesh); rotateMeshXZby(mesh, -45); rotateMeshYZby(mesh, -30); u32 mc = mesh->getMeshBufferCount(); for (u32 i = 0; i < mc; ++i) { video::SMaterial &material = mesh->getMeshBuffer(i)->getMaterial(); material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_TRILINEAR_FILTER, false); material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_LIGHTING, false); if (f.tiles[i].animation_frame_count > 1) { FrameSpec animation_frame = f.tiles[i].frames[0]; material.setTexture(0, animation_frame.texture); } else { material.setTexture(0, f.tiles[i].texture); } } return mesh; } return NULL; } scene::IMesh * getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename) { video::ITexture *texture = tsrc->getTextureForMesh(imagename); if (!texture) { return NULL; } core::dimension2d<u32> dim = texture->getSize(); scene::IMesh *mesh = cloneMesh(g_extrusion_mesh_cache->create(dim)); // Customize material video::SMaterial &material = mesh->getMeshBuffer(0)->getMaterial(); material.setTexture(0, tsrc->getTexture(imagename)); material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_TRILINEAR_FILTER, false); material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_LIGHTING, false); material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; scaleMesh(mesh, v3f(2.0, 2.0, 2.0)); return mesh; }