aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_client.cpp
blob: 6f9240466994870d5d96f140de92bec5b25525d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "l_client.h"
#include "chatmessage.h"
#include "clientenvironment.h"
#include "common/c_content.h"
#include "common/c_converter.h"
#include "cpp_api/s_base.h"
#include "gettext.h"
#include "l_internal.h"
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
#include "mainmenumanager.h"
#include "map.h"
#include "util/string.h"
#include "nodedef.h"

extern MainGameCallback *g_gamecallback;

int ModApiClient::l_get_current_modname(lua_State *L)
{
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	return 1;
}

// get_last_run_mod()
int ModApiClient::l_get_last_run_mod(lua_State *L)
{
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	const char *current_mod = lua_tostring(L, -1);
	if (current_mod == NULL || current_mod[0] == '\0') {
		lua_pop(L, 1);
		lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
	}
	return 1;
}

// set_last_run_mod(modname)
int ModApiClient::l_set_last_run_mod(lua_State *L)
{
	if (!lua_isstring(L, 1))
		return 0;

	const char *mod = lua_tostring(L, 1);
	getScriptApiBase(L)->setOriginDirect(mod);
	lua_pushboolean(L, true);
	return 1;
}

// print(text)
int ModApiClient::l_print(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string text = luaL_checkstring(L, 1);
	rawstream << text << std::endl;
	return 0;
}

// display_chat_message(message)
int ModApiClient::l_display_chat_message(lua_State *L)
{
	if (!lua_isstring(L, 1))
		return 0;

	std::string message = luaL_checkstring(L, 1);
	getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
	lua_pushboolean(L, true);
	return 1;
}

// send_chat_message(message)
int ModApiClient::l_send_chat_message(lua_State *L)
{
	if (!lua_isstring(L, 1))
		return 0;

	// If server disabled this API, discard
	if (getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_CHAT_MESSAGES))
		return 0;

	std::string message = luaL_checkstring(L, 1);
	getClient(L)->sendChatMessage(utf8_to_wide(message));
	return 0;
}

// clear_out_chat_queue()
int ModApiClient::l_clear_out_chat_queue(lua_State *L)
{
	getClient(L)->clearOutChatQueue();
	return 0;
}

// get_player_names()
int ModApiClient::l_get_player_names(lua_State *L)
{
	const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
	lua_createtable(L, plist.size(), 0);
	int newTable = lua_gettop(L);
	int index = 1;
	std::list<std::string>::const_iterator iter;
	for (iter = plist.begin(); iter != plist.end(); ++iter) {
		lua_pushstring(L, (*iter).c_str());
		lua_rawseti(L, newTable, index);
		index++;
	}
	return 1;
}

// show_formspec(formspec)
int ModApiClient::l_show_formspec(lua_State *L)
{
	if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
		return 0;

	ClientEvent event;
	event.type = CE_SHOW_LOCAL_FORMSPEC;
	event.show_formspec.formname = new std::string(luaL_checkstring(L, 1));
	event.show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
	getClient(L)->pushToEventQueue(event);
	lua_pushboolean(L, true);
	return 1;
}

// send_respawn()
int ModApiClient::l_send_respawn(lua_State *L)
{
	getClient(L)->sendRespawn();
	return 0;
}

// disconnect()
int ModApiClient::l_disconnect(lua_State *L)
{
	// Stops badly written Lua code form causing boot loops
	if (getClient(L)->isShutdown()) {
		lua_pushboolean(L, false);
		return 1;
	}

	g_gamecallback->disconnect();
	lua_pushboolean(L, true);
	return 1;
}

// gettext(text)
int ModApiClient::l_gettext(lua_State *L)
{
	std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
	lua_pushstring(L, text.c_str());

	return 1;
}

// get_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiClient::l_get_node_or_nil(lua_State *L)
{
	// pos
	v3s16 pos = read_v3s16(L, 1);

	// Do it
	bool pos_ok;
	MapNode n = getClient(L)->getNode(pos, &pos_ok);
	if (pos_ok) {
		// Return node
		pushnode(L, n, getClient(L)->ndef());
	} else {
		lua_pushnil(L);
	}
	return 1;
}

int ModApiClient::l_get_wielded_item(lua_State *L)
{
	Client *client = getClient(L);

	Inventory local_inventory(client->idef());
	client->getLocalInventory(local_inventory);

	InventoryList *mlist = local_inventory.getList("main");

	if (mlist && client->getPlayerItem() < mlist->getSize()) {
		LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
	} else {
		LuaItemStack::create(L, ItemStack());
	}
	return 1;
}

// get_meta(pos)
int ModApiClient::l_get_meta(lua_State *L)
{
	v3s16 p = read_v3s16(L, 1);
	NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p);
	NodeMetaRef::createClient(L, meta);
	return 1;
}

int ModApiClient::l_sound_play(lua_State *L)
{
	ISoundManager *sound = getClient(L)->getSoundManager();

	SimpleSoundSpec spec;
	read_soundspec(L, 1, spec);
	float gain = 1.0f;
	float pitch = 1.0f;
	bool looped = false;
	s32 handle;

	if (lua_istable(L, 2)) {
		getfloatfield(L, 2, "gain", gain);
		getfloatfield(L, 2, "pitch", pitch);
		getboolfield(L, 2, "loop", looped);

		lua_getfield(L, 2, "pos");
		if (!lua_isnil(L, -1)) {
			v3f pos = read_v3f(L, -1) * BS;
			lua_pop(L, 1);
			handle = sound->playSoundAt(
					spec.name, looped, gain * spec.gain, pos, pitch);
			lua_pushinteger(L, handle);
			return 1;
		}
	}

	handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
	lua_pushinteger(L, handle);

	return 1;
}

int ModApiClient::l_sound_stop(lua_State *L)
{
	u32 handle = luaL_checkinteger(L, 1);

	getClient(L)->getSoundManager()->stopSound(handle);

	return 0;
}

// get_server_info()
int ModApiClient::l_get_server_info(lua_State *L)
{
	Client *client = getClient(L);
	Address serverAddress = client->getServerAddress();
	lua_newtable(L);
	lua_pushstring(L, client->getAddressName().c_str());
	lua_setfield(L, -2, "address");
	lua_pushstring(L, serverAddress.serializeString().c_str());
	lua_setfield(L, -2, "ip");
	lua_pushinteger(L, serverAddress.getPort());
	lua_setfield(L, -2, "port");
	lua_pushinteger(L, client->getProtoVersion());
	lua_setfield(L, -2, "protocol_version");
	return 1;
}

// get_item_def(itemstring)
int ModApiClient::l_get_item_def(lua_State *L)
{
	IGameDef *gdef = getGameDef(L);
	assert(gdef);

	IItemDefManager *idef = gdef->idef();
	assert(idef);

	if (getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_READ_ITEMDEFS))
		return 0;

	if (!lua_isstring(L, 1))
		return 0;

	const std::string &name(lua_tostring(L, 1));
	if (!idef->isKnown(name))
		return 0;
	const ItemDefinition &def = idef->get(name);

	push_item_definition_full(L, def);

	return 1;
}

// get_node_def(nodename)
int ModApiClient::l_get_node_def(lua_State *L)
{
	IGameDef *gdef = getGameDef(L);
	assert(gdef);

	INodeDefManager *ndef = gdef->ndef();
	assert(ndef);

	if (!lua_isstring(L, 1))
		return 0;

	if (getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_READ_NODEDEFS))
		return 0;

	const std::string &name = lua_tostring(L, 1);
	const ContentFeatures &cf = ndef->get(ndef->getId(name));
	if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
		return 0;

	push_content_features(L, cf);

	return 1;
}

int ModApiClient::l_take_screenshot(lua_State *L)
{
	Client *client = getClient(L);
	client->makeScreenshot();
	return 0;
}

int ModApiClient::l_get_privilege_list(lua_State *L)
{
	const Client *client = getClient(L);
	lua_newtable(L);
	for (const std::string &priv : client->getPrivilegeList()) {
		lua_pushboolean(L, true);
		lua_setfield(L, -2, priv.c_str());
	}
	return 1;
}

// get_builtin_path()
int ModApiClient::l_get_builtin_path(lua_State *L)
{
	lua_pushstring(L, BUILTIN_MOD_NAME ":");
	return 1;
}

void ModApiClient::Initialize(lua_State *L, int top)
{
	API_FCT(get_current_modname);
	API_FCT(print);
	API_FCT(display_chat_message);
	API_FCT(send_chat_message);
	API_FCT(clear_out_chat_queue);
	API_FCT(get_player_names);
	API_FCT(set_last_run_mod);
	API_FCT(get_last_run_mod);
	API_FCT(show_formspec);
	API_FCT(send_respawn);
	API_FCT(gettext);
	API_FCT(get_node_or_nil);
	API_FCT(get_wielded_item);
	API_FCT(disconnect);
	API_FCT(get_meta);
	API_FCT(sound_play);
	API_FCT(sound_stop);
	API_FCT(get_server_info);
	API_FCT(get_item_def);
	API_FCT(get_node_def);
	API_FCT(take_screenshot);
	API_FCT(get_privilege_list);
	API_FCT(get_builtin_path);
}
"hl kwd">sanity_check(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); int error_handler = PUSH_ERROR_HANDLER(L); // Get registered_lbms lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_lbms"); luaL_checktype(L, -1, LUA_TTABLE); lua_remove(L, -2); // Remove core // Get registered_lbms[m_id] lua_pushnumber(L, m_id); lua_gettable(L, -2); FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table"); lua_remove(L, -2); // Remove registered_lbms scriptIface->setOriginFromTable(-1); // Call action luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, "action"); luaL_checktype(L, -1, LUA_TFUNCTION); lua_remove(L, -2); // Remove registered_lbms[m_id] push_v3s16(L, p); pushnode(L, n, env->getGameDef()->ndef()); int result = lua_pcall(L, 2, 0, error_handler); if (result) scriptIface->scriptError(result, "LuaLBM::trigger"); lua_pop(L, 1); // Pop error handler } int LuaRaycast::l_next(lua_State *L) { MAP_LOCK_REQUIRED; ScriptApiItem *script = getScriptApi<ScriptApiItem>(L); GET_ENV_PTR; LuaRaycast *o = checkobject(L, 1); PointedThing pointed; env->continueRaycast(&o->state, &pointed); if (pointed.type == POINTEDTHING_NOTHING) lua_pushnil(L); else script->pushPointedThing(pointed, true); return 1; } int LuaRaycast::create_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; bool objects = true; bool liquids = false; v3f pos1 = checkFloatPos(L, 1); v3f pos2 = checkFloatPos(L, 2); if (lua_isboolean(L, 3)) { objects = readParam<bool>(L, 3); } if (lua_isboolean(L, 4)) { liquids = readParam<bool>(L, 4); } LuaRaycast *o = new LuaRaycast(core::line3d<f32>(pos1, pos2), objects, liquids); *(void **) (lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } LuaRaycast *LuaRaycast::checkobject(lua_State *L, int narg) { NO_MAP_LOCK_REQUIRED; luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaRaycast **) ud; } int LuaRaycast::gc_object(lua_State *L) { LuaRaycast *o = *(LuaRaycast **) (lua_touserdata(L, 1)); delete o; return 0; } void LuaRaycast::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pushliteral(L, "__call"); lua_pushcfunction(L, l_next); lua_settable(L, metatable); lua_pop(L, 1); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); lua_register(L, className, create_object); } const char LuaRaycast::className[] = "Raycast"; const luaL_Reg LuaRaycast::methods[] = { luamethod(LuaRaycast, next), { 0, 0 } }; void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param) { ScriptCallbackState *state = (ScriptCallbackState *)param; assert(state != NULL); assert(state->script != NULL); assert(state->refcount > 0); // state must be protected by envlock Server *server = state->script->getServer(); MutexAutoLock envlock(server->m_env_mutex); state->refcount--; state->script->on_emerge_area_completion(blockpos, action, state); if (state->refcount == 0) delete state; } // Exported functions // set_node(pos, node) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_set_node(lua_State *L) { GET_ENV_PTR; const NodeDefManager *ndef = env->getGameDef()->ndef(); // parameters v3s16 pos = read_v3s16(L, 1); MapNode n = readnode(L, 2, ndef); // Do it bool succeeded = env->setNode(pos, n); lua_pushboolean(L, succeeded); return 1; } // bulk_set_node([pos1, pos2, ...], node) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_bulk_set_node(lua_State *L) { GET_ENV_PTR; const NodeDefManager *ndef = env->getGameDef()->ndef(); // parameters if (!lua_istable(L, 1)) { return 0; } s32 len = lua_objlen(L, 1); if (len == 0) { lua_pushboolean(L, true); return 1; } MapNode n = readnode(L, 2, ndef); // Do it bool succeeded = true; for (s32 i = 1; i <= len; i++) { lua_rawgeti(L, 1, i); if (!env->setNode(read_v3s16(L, -1), n)) succeeded = false; lua_pop(L, 1); } lua_pushboolean(L, succeeded); return 1; } int ModApiEnvMod::l_add_node(lua_State *L) { return l_set_node(L); } // remove_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_remove_node(lua_State *L) { GET_ENV_PTR; // parameters v3s16 pos = read_v3s16(L, 1); // Do it bool succeeded = env->removeNode(pos); lua_pushboolean(L, succeeded); return 1; } // swap_node(pos, node) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_swap_node(lua_State *L) { GET_ENV_PTR; const NodeDefManager *ndef = env->getGameDef()->ndef(); // parameters v3s16 pos = read_v3s16(L, 1); MapNode n = readnode(L, 2, ndef); // Do it bool succeeded = env->swapNode(pos, n); lua_pushboolean(L, succeeded); return 1; } // get_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node(lua_State *L) { GET_ENV_PTR; // pos v3s16 pos = read_v3s16(L, 1); // Do it MapNode n = env->getMap().getNode(pos); // Return node pushnode(L, n, env->getGameDef()->ndef()); return 1; } // get_node_or_nil(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_or_nil(lua_State *L) { GET_ENV_PTR; // pos v3s16 pos = read_v3s16(L, 1); // Do it bool pos_ok; MapNode n = env->getMap().getNode(pos, &pos_ok); if (pos_ok) { // Return node pushnode(L, n, env->getGameDef()->ndef()); } else { lua_pushnil(L); } return 1; } // get_node_light(pos, timeofday) // pos = {x=num, y=num, z=num} // timeofday: nil = current time, 0 = night, 0.5 = day int ModApiEnvMod::l_get_node_light(lua_State *L) { GET_ENV_PTR; // Do it v3s16 pos = read_v3s16(L, 1); u32 time_of_day = env->getTimeOfDay(); if(lua_isnumber(L, 2)) time_of_day = 24000.0 * lua_tonumber(L, 2); time_of_day %= 24000; u32 dnr = time_to_daynight_ratio(time_of_day, true); bool is_position_ok; MapNode n = env->getMap().getNode(pos, &is_position_ok); if (is_position_ok) { const NodeDefManager *ndef = env->getGameDef()->ndef(); lua_pushinteger(L, n.getLightBlend(dnr, ndef)); } else { lua_pushnil(L); } return 1; } // place_node(pos, node) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_place_node(lua_State *L) { GET_ENV_PTR; ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L); Server *server = getServer(L); const NodeDefManager *ndef = server->ndef(); IItemDefManager *idef = server->idef(); v3s16 pos = read_v3s16(L, 1); MapNode n = readnode(L, 2, ndef); // Don't attempt to load non-loaded area as of now MapNode n_old = env->getMap().getNode(pos); if(n_old.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Create item to place ItemStack item(ndef->get(n).name, 1, 0, idef); // Make pointed position PointedThing pointed; pointed.type = POINTEDTHING_NODE; pointed.node_abovesurface = pos; pointed.node_undersurface = pos + v3s16(0,-1,0); // Place it with a NULL placer (appears in Lua as nil) bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed); lua_pushboolean(L, success); return 1; } // dig_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_dig_node(lua_State *L) { GET_ENV_PTR; ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L); v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now MapNode n = env->getMap().getNode(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Dig it out with a NULL digger (appears in Lua as a // non-functional ObjectRef) bool success = scriptIfaceNode->node_on_dig(pos, n, NULL); lua_pushboolean(L, success); return 1; } // punch_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_punch_node(lua_State *L) { GET_ENV_PTR; ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L); v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now MapNode n = env->getMap().getNode(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Punch it with a NULL puncher (appears in Lua as a non-functional // ObjectRef) bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing()); lua_pushboolean(L, success); return 1; } // get_node_max_level(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_max_level(lua_State *L) { Environment *env = getEnv(L); if (!env) { return 0; } v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef())); return 1; } // get_node_level(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_level(lua_State *L) { Environment *env = getEnv(L); if (!env) { return 0; } v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef())); return 1; } // set_node_level(pos, level) // pos = {x=num, y=num, z=num} // level: 0..63 int ModApiEnvMod::l_set_node_level(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); u8 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level)); env->setNode(pos, n); return 1; } // add_node_level(pos, level) // pos = {x=num, y=num, z=num} // level: 0..63 int ModApiEnvMod::l_add_node_level(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); u8 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); MapNode n = env->getMap().getNode(pos); lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level)); env->setNode(pos, n); return 1; } // find_nodes_with_meta(pos1, pos2) int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L) { GET_ENV_PTR; std::vector<v3s16> positions = env->getMap().findNodesWithMetadata( check_v3s16(L, 1), check_v3s16(L, 2)); lua_newtable(L); for (size_t i = 0; i != positions.size(); i++) { push_v3s16(L, positions[i]); lua_rawseti(L, -2, i + 1); } return 1; } // get_meta(pos) int ModApiEnvMod::l_get_meta(lua_State *L) { GET_ENV_PTR; // Do it v3s16 p = read_v3s16(L, 1); NodeMetaRef::create(L, p, env); return 1; } // get_node_timer(pos) int ModApiEnvMod::l_get_node_timer(lua_State *L) { GET_ENV_PTR; // Do it v3s16 p = read_v3s16(L, 1); NodeTimerRef::create(L, p, env); return 1; } // add_entity(pos, entityname, [staticdata]) -> ObjectRef or nil // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_add_entity(lua_State *L) { GET_ENV_PTR; // pos v3f pos = checkFloatPos(L, 1); // content const char *name = luaL_checkstring(L, 2); // staticdata const char *staticdata = luaL_optstring(L, 3, ""); // Do it ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata); int objectid = env->addActiveObject(obj); // If failed to add, return nothing (reads as nil) if(objectid == 0) return 0; // Return ObjectRef getScriptApiBase(L)->objectrefGetOrCreate(L, obj); return 1; } // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_add_item(lua_State *L) { GET_ENV_PTR; // pos //v3f pos = checkFloatPos(L, 1); // item ItemStack item = read_item(L, 2,getServer(L)->idef()); if(item.empty() || !item.isKnown(getServer(L)->idef())) return 0; int error_handler = PUSH_ERROR_HANDLER(L); // Use spawn_item to spawn a __builtin:item lua_getglobal(L, "core"); lua_getfield(L, -1, "spawn_item"); lua_remove(L, -2); // Remove core if(lua_isnil(L, -1)) return 0; lua_pushvalue(L, 1); lua_pushstring(L, item.getItemString().c_str()); PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler)); lua_remove(L, error_handler); return 1; } // get_player_by_name(name) int ModApiEnvMod::l_get_player_by_name(lua_State *L) { GET_ENV_PTR; // Do it const char *name = luaL_checkstring(L, 1); RemotePlayer *player = dynamic_cast<RemotePlayer *>(env->getPlayer(name)); if (player == NULL){ lua_pushnil(L); return 1; } PlayerSAO *sao = player->getPlayerSAO(); if(sao == NULL){ lua_pushnil(L); return 1; } // Put player on stack getScriptApiBase(L)->objectrefGetOrCreate(L, sao); return 1; } // get_objects_inside_radius(pos, radius) int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L) { GET_ENV_PTR; // Do it v3f pos = checkFloatPos(L, 1); float radius = readParam<float>(L, 2) * BS; std::vector<u16> ids; env->getObjectsInsideRadius(ids, pos, radius); ScriptApiBase *script = getScriptApiBase(L); lua_createtable(L, ids.size(), 0); std::vector<u16>::const_iterator iter = ids.begin(); for(u32 i = 0; iter != ids.end(); ++iter) { ServerActiveObject *obj = env->getActiveObject(*iter); if (!obj->isGone()) { // Insert object reference into table script->objectrefGetOrCreate(L, obj); lua_rawseti(L, -2, ++i); } } return 1; } // set_timeofday(val) // val = 0...1 int ModApiEnvMod::l_set_timeofday(lua_State *L) { GET_ENV_PTR; // Do it float timeofday_f = readParam<float>(L, 1); sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0); int timeofday_mh = (int)(timeofday_f * 24000.0); // This should be set directly in the environment but currently // such changes aren't immediately sent to the clients, so call // the server instead. //env->setTimeOfDay(timeofday_mh); getServer(L)->setTimeOfDay(timeofday_mh); return 0; } // get_timeofday() -> 0...1 int ModApiEnvMod::l_get_timeofday(lua_State *L) { Environment *env = getEnv(L); if (!env) { return 0; } // Do it int timeofday_mh = env->getTimeOfDay(); float timeofday_f = (float)timeofday_mh / 24000.0f; lua_pushnumber(L, timeofday_f); return 1; } // get_day_count() -> int int ModApiEnvMod::l_get_day_count(lua_State *L) { Environment *env = getEnv(L); if (!env) { return 0; } lua_pushnumber(L, env->getDayCount()); return 1; } // get_gametime() int ModApiEnvMod::l_get_gametime(lua_State *L) { GET_ENV_PTR; int game_time = env->getGameTime(); lua_pushnumber(L, game_time); return 1; } // find_node_near(pos, radius, nodenames, search_center) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_node_near(lua_State *L) { Environment *env = getEnv(L); if (!env) { return 0; } const NodeDefManager *ndef = getGameDef(L)->ndef(); v3s16 pos = read_v3s16(L, 1); int radius = luaL_checkinteger(L, 2); std::vector<content_t> filter; if (lua_istable(L, 3)) { lua_pushnil(L); while (lua_next(L, 3) != 0) { // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(readParam<std::string>(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if (lua_isstring(L, 3)) { ndef->getIds(readParam<std::string>(L, 3), filter); } int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1; #ifndef SERVER // Client API limitations if (getClient(L) && getClient(L)->checkCSMRestrictionFlag( CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) { radius = std::max<int>(radius, getClient(L)->getCSMNodeRangeLimit()); } #endif for (int d = start_radius; d <= radius; d++) { std::vector<v3s16> list = FacePositionCache::getFacePositions(d); for (const v3s16 &i : list) { v3s16 p = pos + i; content_t c = env->getMap().getNode(p).getContent(); if (CONTAINS(filter, c)) { push_v3s16(L, p); return 1; } } } return 0; } // find_nodes_in_area(minp, maxp, nodenames) -> list of positions // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) { GET_ENV_PTR; const NodeDefManager *ndef = getServer(L)->ndef(); v3s16 minp = read_v3s16(L, 1); v3s16 maxp = read_v3s16(L, 2); sortBoxVerticies(minp, maxp); v3s16 cube = maxp - minp + 1; // Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000 if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) { luaL_error(L, "find_nodes_in_area(): area volume" " exceeds allowed value of 4096000"); return 0; } std::vector<content_t> filter; if (lua_istable(L, 3)) { lua_pushnil(L); while (lua_next(L, 3) != 0) { // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(readParam<std::string>(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if (lua_isstring(L, 3)) { ndef->getIds(readParam<std::string>(L, 3), filter); } std::vector<u32> individual_count; individual_count.resize(filter.size()); lua_newtable(L); u64 i = 0; for (s16 x = minp.X; x <= maxp.X; x++) for (s16 y = minp.Y; y <= maxp.Y; y++) for (s16 z = minp.Z; z <= maxp.Z; z++) { v3s16 p(x, y, z); content_t c = env->getMap().getNode(p).getContent(); std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c); if (it != filter.end()) { push_v3s16(L, p); lua_rawseti(L, -2, ++i); u32 filt_index = it - filter.begin(); individual_count[filt_index]++; } } lua_newtable(L); for (u32 i = 0; i < filter.size(); i++) { lua_pushnumber(L, individual_count[i]); lua_setfield(L, -2, ndef->get(filter[i]).name.c_str()); } return 2; } // find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions // nodenames: e.g. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L) { /* Note: A similar but generalized (and therefore slower) version of this * function could be created -- e.g. find_nodes_in_area_under -- which * would accept a node name (or ID?) or list of names that the "above node" * should be. * TODO */ GET_ENV_PTR; const NodeDefManager *ndef = getServer(L)->ndef(); v3s16 minp = read_v3s16(L, 1); v3s16 maxp = read_v3s16(L, 2); sortBoxVerticies(minp, maxp); v3s16 cube = maxp - minp + 1; // Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000 if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) { luaL_error(L, "find_nodes_in_area_under_air(): area volume" " exceeds allowed value of 4096000"); return 0; } std::vector<content_t> filter; if (lua_istable(L, 3)) { lua_pushnil(L); while (lua_next(L, 3) != 0) { // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(readParam<std::string>(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if (lua_isstring(L, 3)) { ndef->getIds(readParam<std::string>(L, 3), filter); } lua_newtable(L); u64 i = 0; for (s16 x = minp.X; x <= maxp.X; x++) for (s16 z = minp.Z; z <= maxp.Z; z++) { s16 y = minp.Y; v3s16 p(x, y, z); content_t c = env->getMap().getNode(p).getContent(); for (; y <= maxp.Y; y++) { v3s16 psurf(x, y + 1, z); content_t csurf = env->getMap().getNode(psurf).getContent(); if (c != CONTENT_AIR && csurf == CONTENT_AIR && CONTAINS(filter, c)) { push_v3s16(L, v3s16(x, y, z)); lua_rawseti(L, -2, ++i); } c = csurf; } } return 1; } // get_perlin(seeddiff, octaves, persistence, scale) // returns world-specific PerlinNoise int ModApiEnvMod::l_get_perlin(lua_State *L) { GET_ENV_PTR_NO_MAP_LOCK; NoiseParams params; if (lua_istable(L, 1)) { read_noiseparams(L, 1, &params); } else { params.seed = luaL_checkint(L, 1); params.octaves = luaL_checkint(L, 2); params.persist = readParam<float>(L, 3); params.spread = v3f(1, 1, 1) * readParam<float>(L, 4); } params.seed += (int)env->getServerMap().getSeed(); LuaPerlinNoise *n = new LuaPerlinNoise(&params); *(void **)(lua_newuserdata(L, sizeof(void *))) = n; luaL_getmetatable(L, "PerlinNoise"); lua_setmetatable(L, -2); return 1; } // get_perlin_map(noiseparams, size) // returns world-specific PerlinNoiseMap int ModApiEnvMod::l_get_perlin_map(lua_State *L) { GET_ENV_PTR_NO_MAP_LOCK; NoiseParams np; if (!read_noiseparams(L, 1, &np)) return 0; v3s16 size = read_v3s16(L, 2); s32 seed = (s32)(env->getServerMap().getSeed()); LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size); *(void **)(lua_newuserdata(L, sizeof(void *))) = n; luaL_getmetatable(L, "PerlinNoiseMap"); lua_setmetatable(L, -2); return 1; } // get_voxel_manip() // returns voxel manipulator int ModApiEnvMod::l_get_voxel_manip(lua_State *L) { GET_ENV_PTR; Map *map = &(env->getMap()); LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ? new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) : new LuaVoxelManip(map); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, "VoxelManip"); lua_setmetatable(L, -2); return 1; } // clear_objects([options]) // clear all objects in the environment // where options = {mode = "full" or "quick"} int ModApiEnvMod::l_clear_objects(lua_State *L) { GET_ENV_PTR; ClearObjectsMode mode = CLEAR_OBJECTS_MODE_QUICK; if (lua_istable(L, 1)) { mode = (ClearObjectsMode)getenumfield(L, 1, "mode", ModApiEnvMod::es_ClearObjectsMode, mode); } env->clearObjects(mode); return 0; } // line_of_sight(pos1, pos2) -> true/false, pos int ModApiEnvMod::l_line_of_sight(lua_State *L) { GET_ENV_PTR; // read position 1 from lua v3f pos1 = checkFloatPos(L, 1); // read position 2 from lua v3f pos2 = checkFloatPos(L, 2); v3s16 p; bool success = env->line_of_sight(pos1, pos2, &p); lua_pushboolean(L, success); if (!success) { push_v3s16(L, p); return 2; } return 1; } // fix_light(p1, p2) int ModApiEnvMod::l_fix_light(lua_State *L) { GET_ENV_PTR; v3s16 blockpos1 = getContainerPos(read_v3s16(L, 1), MAP_BLOCKSIZE); v3s16 blockpos2 = getContainerPos(read_v3s16(L, 2), MAP_BLOCKSIZE); ServerMap &map = env->getServerMap(); std::map<v3s16, MapBlock *> modified_blocks; bool success = true; v3s16 blockpos; for (blockpos.X = blockpos1.X; blockpos.X <= blockpos2.X; blockpos.X++) for (blockpos.Y = blockpos1.Y; blockpos.Y <= blockpos2.Y; blockpos.Y++) for (blockpos.Z = blockpos1.Z; blockpos.Z <= blockpos2.Z; blockpos.Z++) { success = success & map.repairBlockLight(blockpos, &modified_blocks); } if (!modified_blocks.empty()) { MapEditEvent event; event.type = MEET_OTHER; for (auto &modified_block : modified_blocks) event.modified_blocks.insert(modified_block.first); map.dispatchEvent(event); } lua_pushboolean(L, success); return 1; } int ModApiEnvMod::l_raycast(lua_State *L) { return LuaRaycast::create_object(L); } // load_area(p1, [p2]) // load mapblocks in area p1..p2, but do not generate map int ModApiEnvMod::l_load_area(lua_State *L) { GET_ENV_PTR; MAP_LOCK_REQUIRED; Map *map = &(env->getMap()); v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 1)); if (!lua_istable(L, 2)) { map->emergeBlock(bp1); } else { v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 2)); sortBoxVerticies(bp1, bp2); for (s16 z = bp1.Z; z <= bp2.Z; z++) for (s16 y = bp1.Y; y <= bp2.Y; y++) for (s16 x = bp1.X; x <= bp2.X; x++) { map->emergeBlock(v3s16(x, y, z)); } } return 0; } // emerge_area(p1, p2, [callback, context]) // emerge mapblocks in area p1..p2, calls callback with context upon completion int ModApiEnvMod::l_emerge_area(lua_State *L) { GET_ENV_PTR; EmergeCompletionCallback callback = NULL; ScriptCallbackState *state = NULL; EmergeManager *emerge = getServer(L)->getEmergeManager(); v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1)); v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2)); sortBoxVerticies(bpmin, bpmax); size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume(); assert(num_blocks != 0); if (lua_isfunction(L, 3)) { callback = LuaEmergeAreaCallback; lua_pushvalue(L, 3); int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX); lua_pushvalue(L, 4); int args_ref = luaL_ref(L, LUA_REGISTRYINDEX); state = new ScriptCallbackState; state->script = getServer(L)->getScriptIface(); state->callback_ref = callback_ref; state->args_ref = args_ref; state->refcount = num_blocks; state->origin = getScriptApiBase(L)->getOrigin(); } for (s16 z = bpmin.Z; z <= bpmax.Z; z++) for (s16 y = bpmin.Y; y <= bpmax.Y; y++) for (s16 x = bpmin.X; x <= bpmax.X; x++) { emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT, BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state); } return 0; } // delete_area(p1, p2) // delete mapblocks in area p1..p2 int ModApiEnvMod::l_delete_area(lua_State *L) { GET_ENV_PTR; v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1)); v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2)); sortBoxVerticies(bpmin, bpmax); ServerMap &map = env->getServerMap(); MapEditEvent event; event.type = MEET_OTHER; bool success = true; for (s16 z = bpmin.Z; z <= bpmax.Z; z++) for (s16 y = bpmin.Y; y <= bpmax.Y; y++) for (s16 x = bpmin.X; x <= bpmax.X; x++) { v3s16 bp(x, y, z); if (map.deleteBlock(bp)) { env->setStaticForActiveObjectsInBlock(bp, false); event.modified_blocks.insert(bp); } else { success = false; } } map.dispatchEvent(event); lua_pushboolean(L, success); return 1; } // find_path(pos1, pos2, searchdistance, // max_jump, max_drop, algorithm) -> table containing path int ModApiEnvMod::l_find_path(lua_State *L) { GET_ENV_PTR; v3s16 pos1 = read_v3s16(L, 1); v3s16 pos2 = read_v3s16(L, 2); unsigned int searchdistance = luaL_checkint(L, 3); unsigned int max_jump = luaL_checkint(L, 4); unsigned int max_drop = luaL_checkint(L, 5); PathAlgorithm algo = PA_PLAIN_NP; if (!lua_isnil(L, 6)) { std::string algorithm = luaL_checkstring(L,6); if (algorithm == "A*") algo = PA_PLAIN; if (algorithm == "Dijkstra") algo = PA_DIJKSTRA; } std::vector<v3s16> path = get_path(env, pos1, pos2, searchdistance, max_jump, max_drop, algo); if (!path.empty()) { lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (const v3s16 &i : path) { lua_pushnumber(L,index); push_v3s16(L, i); lua_settable(L, top); index++; } return 1; } return 0; } // spawn_tree(pos, treedef) int ModApiEnvMod::l_spawn_tree(lua_State *L) { GET_ENV_PTR; v3s16 p0 = read_v3s16(L, 1); treegen::TreeDef tree_def; std::string trunk,leaves,fruit; const NodeDefManager *ndef = env->getGameDef()->ndef(); if(lua_istable(L, 2)) { getstringfield(L, 2, "axiom", tree_def.initial_axiom); getstringfield(L, 2, "rules_a", tree_def.rules_a); getstringfield(L, 2, "rules_b", tree_def.rules_b); getstringfield(L, 2, "rules_c", tree_def.rules_c); getstringfield(L, 2, "rules_d", tree_def.rules_d); getstringfield(L, 2, "trunk", trunk); tree_def.trunknode=ndef->getId(trunk); getstringfield(L, 2, "leaves", leaves); tree_def.leavesnode=ndef->getId(leaves); tree_def.leaves2_chance=0; getstringfield(L, 2, "leaves2", leaves); if (!leaves.empty()) { tree_def.leaves2node=ndef->getId(leaves); getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance); } getintfield(L, 2, "angle", tree_def.angle); getintfield(L, 2, "iterations", tree_def.iterations); if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level)) tree_def.iterations_random_level = 0; getstringfield(L, 2, "trunk_type", tree_def.trunk_type); getboolfield(L, 2, "thin_branches", tree_def.thin_branches); tree_def.fruit_chance=0; getstringfield(L, 2, "fruit", fruit); if (!fruit.empty()) { tree_def.fruitnode=ndef->getId(fruit); getintfield(L, 2, "fruit_chance",tree_def.fruit_chance); } tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed); } else return 0; treegen::error e; if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) { if (e == treegen::UNBALANCED_BRACKETS) { luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket"); } else { luaL_error(L, "spawn_tree(): unknown error"); } } return 1; } // transforming_liquid_add(pos) int ModApiEnvMod::l_transforming_liquid_add(lua_State *L) { GET_ENV_PTR; v3s16 p0 = read_v3s16(L, 1); env->getMap().transforming_liquid_add(p0); return 1; } // forceload_block(blockpos) // blockpos = {x=num, y=num, z=num} int ModApiEnvMod::l_forceload_block(lua_State *L) { GET_ENV_PTR; v3s16 blockpos = read_v3s16(L, 1); env->getForceloadedBlocks()->insert(blockpos); return 0; } // forceload_free_block(blockpos) // blockpos = {x=num, y=num, z=num} int ModApiEnvMod::l_forceload_free_block(lua_State *L) { GET_ENV_PTR; v3s16 blockpos = read_v3s16(L, 1); env->getForceloadedBlocks()->erase(blockpos); return 0; } void ModApiEnvMod::Initialize(lua_State *L, int top) { API_FCT(set_node); API_FCT(bulk_set_node); API_FCT(add_node); API_FCT(swap_node); API_FCT(add_item); API_FCT(remove_node); API_FCT(get_node); API_FCT(get_node_or_nil); API_FCT(get_node_light); API_FCT(place_node); API_FCT(dig_node); API_FCT(punch_node); API_FCT(get_node_max_level); API_FCT(get_node_level); API_FCT(set_node_level); API_FCT(add_node_level); API_FCT(add_entity); API_FCT(find_nodes_with_meta); API_FCT(get_meta); API_FCT(get_node_timer); API_FCT(get_player_by_name); API_FCT(get_objects_inside_radius); API_FCT(set_timeofday); API_FCT(get_timeofday); API_FCT(get_gametime); API_FCT(get_day_count); API_FCT(find_node_near); API_FCT(find_nodes_in_area); API_FCT(find_nodes_in_area_under_air); API_FCT(fix_light); API_FCT(load_area); API_FCT(emerge_area); API_FCT(delete_area); API_FCT(get_perlin); API_FCT(get_perlin_map); API_FCT(get_voxel_manip); API_FCT(clear_objects); API_FCT(spawn_tree); API_FCT(find_path); API_FCT(line_of_sight); API_FCT(raycast); API_FCT(transforming_liquid_add); API_FCT(forceload_block); API_FCT(forceload_free_block); } void ModApiEnvMod::InitializeClient(lua_State *L, int top) { API_FCT(get_timeofday); API_FCT(get_day_count); API_FCT(get_node_max_level); API_FCT(get_node_level); API_FCT(find_node_near); }