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path: root/src/script/lua_api/l_inventory.cpp
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_inventory.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_item.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "remoteplayer.h"

/*
	InvRef
*/
InvRef* InvRef::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(InvRef**)ud;  // unbox pointer
}

Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
	return getServer(L)->getInventory(ref->m_loc);
}

InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
		const char *listname)
{
	NO_MAP_LOCK_REQUIRED;
	Inventory *inv = getinv(L, ref);
	if(!inv)
		return NULL;
	return inv->getList(listname);
}

void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
{
	// Inform other things that the inventory has changed
	getServer(L)->setInventoryModified(ref->m_loc);
}

// Exported functions

// garbage collector
int InvRef::gc_object(lua_State *L) {
	InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// is_empty(self, listname) -> true/false
int InvRef::l_is_empty(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list && list->getUsedSlots() > 0){
		lua_pushboolean(L, false);
	} else {
		lua_pushboolean(L, true);
	}
	return 1;
}

// get_size(self, listname)
int InvRef::l_get_size(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushinteger(L, list->getSize());
	} else {
		lua_pushinteger(L, 0);
	}
	return 1;
}

// get_width(self, listname)
int InvRef::l_get_width(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushinteger(L, list->getWidth());
	} else {
		lua_pushinteger(L, 0);
	}
	return 1;
}

// set_size(self, listname, size)
int InvRef::l_set_size(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);

	int newsize = luaL_checknumber(L, 3);
	if (newsize < 0) {
		lua_pushboolean(L, false);
		return 1;
	}

	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		lua_pushboolean(L, false);
		return 1;
	}
	if(newsize == 0){
		inv->deleteList(listname);
		reportInventoryChange(L, ref);
		lua_pushboolean(L, true);
		return 1;
	}
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setSize(newsize);
	} else {
		list = inv->addList(listname, newsize);
		if (!list)
		{
			lua_pushboolean(L, false);
			return 1;
		}
	}
	reportInventoryChange(L, ref);
	lua_pushboolean(L, true);
	return 1;
}

// set_width(self, listname, size)
int InvRef::l_set_width(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int newwidth = luaL_checknumber(L, 3);
	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		return 0;
	}
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setWidth(newwidth);
	} else {
		return 0;
	}
	reportInventoryChange(L, ref);
	return 0;
}

// get_stack(self, listname, i) -> itemstack
int InvRef::l_get_stack(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int i = luaL_checknumber(L, 3) - 1;
	InventoryList *list = getlist(L, ref, listname);
	ItemStack item;
	if(list != NULL && i >= 0 && i < (int) list->getSize())
		item = list->getItem(i);
	LuaItemStack::create(L, item);
	return 1;
}

// set_stack(self, listname, i, stack) -> true/false
int InvRef::l_set_stack(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int i = luaL_checknumber(L, 3) - 1;
	ItemStack newitem = read_item(L, 4, getServer(L)->idef());
	InventoryList *list = getlist(L, ref, listname);
	if(list != NULL && i >= 0 && i < (int) list->getSize()){
		list->changeItem(i, newitem);
		reportInventoryChange(L, ref);
		lua_pushboolean(L, true);
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_list(self, listname) -> list or nil
int InvRef::l_get_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	Inventory *inv = getinv(L, ref);
	if(inv){
		push_inventory_list(L, inv, listname);
	} else {
		lua_pushnil(L);
	}
	return 1;
}

// set_list(self, listname, list)
int InvRef::l_set_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		return 0;
	}
	InventoryList *list = inv->getList(listname);
	if(list)
		read_inventory_list(L, 3, inv, listname,
				getServer(L), list->getSize());
	else
		read_inventory_list(L, 3, inv, listname, getServer(L));
	reportInventoryChange(L, ref);
	return 0;
}

// get_lists(self) -> list of InventoryLists
int InvRef::l_get_lists(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	Inventory *inv = getinv(L, ref);
	if (!inv) {
		return 0;
	}
	std::vector<const InventoryList*> lists = inv->getLists();
	std::vector<const InventoryList*>::iterator iter = lists.begin();
	lua_createtable(L, 0, lists.size());
	for (; iter != lists.end(); iter++) {
		const char* name = (*iter)->getName().c_str();
		lua_pushstring(L, name);
		push_inventory_list(L, inv, name);
		lua_rawset(L, -3);
	}
	return 1;
}

// set_lists(self, lists)
int InvRef::l_set_lists(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	Inventory *inv = getinv(L, ref);
	if (!inv) {
		return 0;
	}

	// Make a temporary inventory in case reading fails
	Inventory *tempInv(inv);
	tempInv->clear();

	Server *server = getServer(L);

	lua_pushnil(L);
	while (lua_next(L, 2)) {
		const char *listname = lua_tostring(L, -2);
		read_inventory_list(L, -1, tempInv, listname, server);
		lua_pop(L, 1);
	}
	inv = tempInv;
	return 0;
}

// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
// Returns the leftover stack
int InvRef::l_add_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3, getServer(L)->idef());
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		ItemStack leftover = list->addItem(item);
		if(leftover.count != item.count)
			reportInventoryChange(L, ref);
		LuaItemStack::create(L, leftover);
	} else {
		LuaItemStack::create(L, item);
	}
	return 1;
}

// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
// Returns true if the item completely fits into the list
int InvRef::l_room_for_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3, getServer(L)->idef());
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		lua_pushboolean(L, list->roomForItem(item));
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// contains_item(self, listname, itemstack or itemstring or table or nil, [match_meta]) -> true/false
// Returns true if the list contains the given count of the given item
int InvRef::l_contains_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3, getServer(L)->idef());
	InventoryList *list = getlist(L, ref, listname);
	bool match_meta = false;
	if (lua_isboolean(L, 4))
		match_meta = readParam<bool>(L, 4);
	if (list) {
		lua_pushboolean(L, list->containsItem(item, match_meta));
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
// Returns the items that were actually removed
int InvRef::l_remove_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	ItemStack item = read_item(L, 3, getServer(L)->idef());
	InventoryList *list = getlist(L, ref, listname);
	if(list){
		ItemStack removed = list->removeItem(item);
		if(!removed.empty())
			reportInventoryChange(L, ref);
		LuaItemStack::create(L, removed);
	} else {
		LuaItemStack::create(L, ItemStack());
	}
	return 1;
}

// get_location() -> location (like get_inventory(location))
int InvRef::l_get_location(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const InventoryLocation &loc = ref->m_loc;
	switch(loc.type){
	case InventoryLocation::PLAYER:
		lua_newtable(L);
		lua_pushstring(L, "player");
		lua_setfield(L, -2, "type");
		lua_pushstring(L, loc.name.c_str());
		lua_setfield(L, -2, "name");
		return 1;
	case InventoryLocation::NODEMETA:
		lua_newtable(L);
		lua_pushstring(L, "node");
		lua_setfield(L, -2, "type");
		push_v3s16(L, loc.p);
		lua_setfield(L, -2, "pos");
		return 1;
	case InventoryLocation::DETACHED:
		lua_newtable(L);
		lua_pushstring(L, "detached");
		lua_setfield(L, -2, "type");
		lua_pushstring(L, loc.name.c_str());
		lua_setfield(L, -2, "name");
		return 1;
	case InventoryLocation::UNDEFINED:
	case InventoryLocation::CURRENT_PLAYER:
		break;
	}
	lua_newtable(L);
	lua_pushstring(L, "undefined");
	lua_setfield(L, -2, "type");
	return 1;
}


InvRef::InvRef(const InventoryLocation &loc):
	m_loc(loc)
{
}

// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void InvRef::create(lua_State *L, const InventoryLocation &loc)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *o = new InvRef(loc);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
}
void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
{
	NO_MAP_LOCK_REQUIRED;
	InventoryLocation loc;
	loc.setPlayer(player->getName());
	create(L, loc);
}
void InvRef::createNodeMeta(lua_State *L, v3s16 p)
{
	InventoryLocation loc;
	loc.setNodeMeta(p);
	create(L, loc);
}

void InvRef::Register(lua_State *L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Cannot be created from Lua
	//lua_register(L, className, create_object);
}

const char InvRef::className[] = "InvRef";
const luaL_Reg InvRef::methods[] = {
	luamethod(InvRef, is_empty),
	luamethod(InvRef, get_size),
	luamethod(InvRef, set_size),
	luamethod(InvRef, get_width),
	luamethod(InvRef, set_width),
	luamethod(InvRef, get_stack),
	luamethod(InvRef, set_stack),
	luamethod(InvRef, get_list),
	luamethod(InvRef, set_list),
	luamethod(InvRef, get_lists),
	luamethod(InvRef, set_lists),
	luamethod(InvRef, add_item),
	luamethod(InvRef, room_for_item),
	luamethod(InvRef, contains_item),
	luamethod(InvRef, remove_item),
	luamethod(InvRef, get_location),
	{0,0}
};

// get_inventory(location)
int ModApiInventory::l_get_inventory(lua_State *L)
{
	InventoryLocation loc;

	std::string type = checkstringfield(L, 1, "type");

	if(type == "node"){
		MAP_LOCK_REQUIRED;
		lua_getfield(L, 1, "pos");
		v3s16 pos = check_v3s16(L, -1);
		loc.setNodeMeta(pos);

		if (getServer(L)->getInventory(loc) != NULL)
			InvRef::create(L, loc);
		else
			lua_pushnil(L);
		return 1;
	}

	NO_MAP_LOCK_REQUIRED;
	if (type == "player") {
		std::string name = checkstringfield(L, 1, "name");
		loc.setPlayer(name);
	} else if (type == "detached") {
		std::string name = checkstringfield(L, 1, "name");
		loc.setDetached(name);
	}

	if (getServer(L)->getInventory(loc) != NULL)
		InvRef::create(L, loc);
	else
		lua_pushnil(L);
	return 1;
	// END NO_MAP_LOCK_REQUIRED;

}

// create_detached_inventory_raw(name, [player_name])
int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	std::string player = readParam<std::string>(L, 2, "");
	if (getServer(L)->createDetachedInventory(name, player) != NULL) {
		InventoryLocation loc;
		loc.setDetached(name);
		InvRef::create(L, loc);
	} else {
		lua_pushnil(L);
	}
	return 1;
}

// remove_detached_inventory_raw(name)
int ModApiInventory::l_remove_detached_inventory_raw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const std::string &name = luaL_checkstring(L, 1);
	lua_pushboolean(L, getServer(L)->removeDetachedInventory(name));
	return 1;
}

void ModApiInventory::Initialize(lua_State *L, int top)
{
	API_FCT(create_detached_inventory_raw);
	API_FCT(remove_detached_inventory_raw);
	API_FCT(get_inventory);
}
kwd">push_back(num_nodes); if (replace_names) { for (size_t i = 0; i != num_nodes; i++) { StringMap::iterator it = replace_names->find(schem->m_nodenames[i]); if (it != replace_names->end()) schem->m_nodenames[i] = it->second; } } if (ndef) ndef->pendNodeResolve(schem); return schem; } bool read_schematic_def(lua_State *L, int index, Schematic *schem, std::vector<std::string> *names) { if (!lua_istable(L, index)) return false; //// Get schematic size lua_getfield(L, index, "size"); v3s16 size = check_v3s16(L, -1); lua_pop(L, 1); schem->size = size; //// Get schematic data lua_getfield(L, index, "data"); luaL_checktype(L, -1, LUA_TTABLE); u32 numnodes = size.X * size.Y * size.Z; schem->schemdata = new MapNode[numnodes]; size_t names_base = names->size(); std::unordered_map<std::string, content_t> name_id_map; u32 i = 0; for (lua_pushnil(L); lua_next(L, -2); i++, lua_pop(L, 1)) { if (i >= numnodes) continue; //// Read name std::string name; if (!getstringfield(L, -1, "name", name)) throw LuaError("Schematic data definition with missing name field"); //// Read param1/prob u8 param1; if (!getintfield(L, -1, "param1", param1) && !getintfield(L, -1, "prob", param1)) param1 = MTSCHEM_PROB_ALWAYS_OLD; //// Read param2 u8 param2 = getintfield_default(L, -1, "param2", 0); //// Find or add new nodename-to-ID mapping std::unordered_map<std::string, content_t>::iterator it = name_id_map.find(name); content_t name_index; if (it != name_id_map.end()) { name_index = it->second; } else { name_index = names->size() - names_base; name_id_map[name] = name_index; names->push_back(name); } //// Perform probability/force_place fixup on param1 param1 >>= 1; if (getboolfield_default(L, -1, "force_place", false)) param1 |= MTSCHEM_FORCE_PLACE; //// Actually set the node in the schematic schem->schemdata[i] = MapNode(name_index, param1, param2); } if (i != numnodes) { errorstream << "read_schematic_def: incorrect number of " "nodes provided in raw schematic data (got " << i << ", expected " << numnodes << ")." << std::endl; return false; } //// Get Y-slice probability values (if present) schem->slice_probs = new u8[size.Y]; for (i = 0; i != (u32) size.Y; i++) schem->slice_probs[i] = MTSCHEM_PROB_ALWAYS; lua_getfield(L, index, "yslice_prob"); if (lua_istable(L, -1)) { for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1)) { u16 ypos; if (!getintfield(L, -1, "ypos", ypos) || (ypos >= size.Y) || !getintfield(L, -1, "prob", schem->slice_probs[ypos])) continue; schem->slice_probs[ypos] >>= 1; } } return true; } void read_schematic_replacements(lua_State *L, int index, StringMap *replace_names) { if (index < 0) index = lua_gettop(L) + 1 + index; lua_pushnil(L); while (lua_next(L, index)) { std::string replace_from; std::string replace_to; if (lua_istable(L, -1)) { // Old {{"x", "y"}, ...} format lua_rawgeti(L, -1, 1); if (!lua_isstring(L, -1)) throw LuaError("schematics: replace_from field is not a string"); replace_from = lua_tostring(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 2); if (!lua_isstring(L, -1)) throw LuaError("schematics: replace_to field is not a string"); replace_to = lua_tostring(L, -1); lua_pop(L, 1); } else { // New {x = "y", ...} format if (!lua_isstring(L, -2)) throw LuaError("schematics: replace_from field is not a string"); replace_from = lua_tostring(L, -2); if (!lua_isstring(L, -1)) throw LuaError("schematics: replace_to field is not a string"); replace_to = lua_tostring(L, -1); } replace_names->insert(std::make_pair(replace_from, replace_to)); lua_pop(L, 1); } } /////////////////////////////////////////////////////////////////////////////// Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr) { if (index < 0) index = lua_gettop(L) + 1 + index; Biome *biome = (Biome *)get_objdef(L, index, biomemgr); if (biome) return biome; biome = read_biome_def(L, index, biomemgr->getNodeDef()); if (!biome) return NULL; if (biomemgr->add(biome) == OBJDEF_INVALID_HANDLE) { delete biome; return NULL; } return biome; } Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef) { if (!lua_istable(L, index)) return NULL; BiomeType biometype = (BiomeType)getenumfield(L, index, "type", ModApiMapgen::es_BiomeTerrainType, BIOMETYPE_NORMAL); Biome *b = BiomeManager::create(biometype); b->name = getstringfield_default(L, index, "name", ""); b->depth_top = getintfield_default(L, index, "depth_top", 0); b->depth_filler = getintfield_default(L, index, "depth_filler", -31000); b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0); b->depth_riverbed = getintfield_default(L, index, "depth_riverbed", 0); b->heat_point = getfloatfield_default(L, index, "heat_point", 0.f); b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f); b->vertical_blend = getintfield_default(L, index, "vertical_blend", 0); b->flags = 0; // reserved b->min_pos = getv3s16field_default( L, index, "min_pos", v3s16(-31000, -31000, -31000)); getintfield(L, index, "y_min", b->min_pos.Y); b->max_pos = getv3s16field_default( L, index, "max_pos", v3s16(31000, 31000, 31000)); getintfield(L, index, "y_max", b->max_pos.Y); std::vector<std::string> &nn = b->m_nodenames; nn.push_back(getstringfield_default(L, index, "node_top", "")); nn.push_back(getstringfield_default(L, index, "node_filler", "")); nn.push_back(getstringfield_default(L, index, "node_stone", "")); nn.push_back(getstringfield_default(L, index, "node_water_top", "")); nn.push_back(getstringfield_default(L, index, "node_water", "")); nn.push_back(getstringfield_default(L, index, "node_river_water", "")); nn.push_back(getstringfield_default(L, index, "node_riverbed", "")); nn.push_back(getstringfield_default(L, index, "node_dust", "")); size_t nnames = getstringlistfield(L, index, "node_cave_liquid", &nn); // If no cave liquids defined, set list to "ignore" to trigger old hardcoded // cave liquid behaviour. if (nnames == 0) { nn.emplace_back("ignore"); nnames = 1; } b->m_nnlistsizes.push_back(nnames); nn.push_back(getstringfield_default(L, index, "node_dungeon", "")); nn.push_back(getstringfield_default(L, index, "node_dungeon_alt", "")); nn.push_back(getstringfield_default(L, index, "node_dungeon_stair", "")); ndef->pendNodeResolve(b); return b; } size_t get_biome_list(lua_State *L, int index, BiomeManager *biomemgr, std::unordered_set<u8> *biome_id_list) { if (index < 0) index = lua_gettop(L) + 1 + index; if (lua_isnil(L, index)) return 0; bool is_single = true; if (lua_istable(L, index)) { lua_getfield(L, index, "name"); is_single = !lua_isnil(L, -1); lua_pop(L, 1); } if (is_single) { Biome *biome = get_or_load_biome(L, index, biomemgr); if (!biome) { infostream << "get_biome_list: failed to get biome '" << (lua_isstring(L, index) ? lua_tostring(L, index) : "") << "'." << std::endl; return 1; } biome_id_list->insert(biome->index); return 0; } // returns number of failed resolutions size_t fail_count = 0; size_t count = 0; for (lua_pushnil(L); lua_next(L, index); lua_pop(L, 1)) { count++; Biome *biome = get_or_load_biome(L, -1, biomemgr); if (!biome) { fail_count++; infostream << "get_biome_list: failed to get biome '" << (lua_isstring(L, -1) ? lua_tostring(L, -1) : "") << "'" << std::endl; continue; } biome_id_list->insert(biome->index); } return fail_count; } /////////////////////////////////////////////////////////////////////////////// // get_biome_id(biomename) // returns the biome id as used in biomemap and returned by 'get_biome_data()' int ModApiMapgen::l_get_biome_id(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *biome_str = lua_tostring(L, 1); if (!biome_str) return 0; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; Biome *biome = (Biome *)bmgr->getByName(biome_str); if (!biome || biome->index == OBJDEF_INVALID_INDEX) return 0; lua_pushinteger(L, biome->index); return 1; } // get_biome_name(biome_id) // returns the biome name string int ModApiMapgen::l_get_biome_name(lua_State *L) { NO_MAP_LOCK_REQUIRED; int biome_id = luaL_checkinteger(L, 1); BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; Biome *b = (Biome *)bmgr->getRaw(biome_id); lua_pushstring(L, b->name.c_str()); return 1; } // get_heat(pos) // returns the heat at the position int ModApiMapgen::l_get_heat(lua_State *L) { NO_MAP_LOCK_REQUIRED; v3s16 pos = read_v3s16(L, 1); NoiseParams np_heat; NoiseParams np_heat_blend; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat", &np_heat) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend", &np_heat_blend)) return 0; std::string value; if (!settingsmgr->getMapSetting("seed", &value)) return 0; std::istringstream ss(value); u64 seed; ss >> seed; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed); if (!heat) return 0; lua_pushnumber(L, heat); return 1; } // get_humidity(pos) // returns the humidity at the position int ModApiMapgen::l_get_humidity(lua_State *L) { NO_MAP_LOCK_REQUIRED; v3s16 pos = read_v3s16(L, 1); NoiseParams np_humidity; NoiseParams np_humidity_blend; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity", &np_humidity) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend", &np_humidity_blend)) return 0; std::string value; if (!settingsmgr->getMapSetting("seed", &value)) return 0; std::istringstream ss(value); u64 seed; ss >> seed; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity, np_humidity_blend, seed); if (!humidity) return 0; lua_pushnumber(L, humidity); return 1; } // get_biome_data(pos) // returns a table containing the biome id, heat and humidity at the position int ModApiMapgen::l_get_biome_data(lua_State *L) { NO_MAP_LOCK_REQUIRED; v3s16 pos = read_v3s16(L, 1); NoiseParams np_heat; NoiseParams np_heat_blend; NoiseParams np_humidity; NoiseParams np_humidity_blend; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat", &np_heat) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend", &np_heat_blend) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity", &np_humidity) || !settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend", &np_humidity_blend)) return 0; std::string value; if (!settingsmgr->getMapSetting("seed", &value)) return 0; std::istringstream ss(value); u64 seed; ss >> seed; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; if (!bmgr) return 0; float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed); if (!heat) return 0; float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity, np_humidity_blend, seed); if (!humidity) return 0; Biome *biome = (Biome *)bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos); if (!biome || biome->index == OBJDEF_INVALID_INDEX) return 0; lua_newtable(L); lua_pushinteger(L, biome->index); lua_setfield(L, -2, "biome"); lua_pushnumber(L, heat); lua_setfield(L, -2, "heat"); lua_pushnumber(L, humidity); lua_setfield(L, -2, "humidity"); return 1; } // get_mapgen_object(objectname) // returns the requested object used during map generation int ModApiMapgen::l_get_mapgen_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *mgobjstr = lua_tostring(L, 1); int mgobjint; if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : "")) return 0; enum MapgenObject mgobj = (MapgenObject)mgobjint; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen *mg = emerge->getCurrentMapgen(); if (!mg) throw LuaError("Must only be called in a mapgen thread!"); size_t maplen = mg->csize.X * mg->csize.Z; switch (mgobj) { case MGOBJ_VMANIP: { MMVManip *vm = mg->vm; // VoxelManip object LuaVoxelManip *o = new LuaVoxelManip(vm, true); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, "VoxelManip"); lua_setmetatable(L, -2); // emerged min pos push_v3s16(L, vm->m_area.MinEdge); // emerged max pos push_v3s16(L, vm->m_area.MaxEdge); return 3; } case MGOBJ_HEIGHTMAP: { if (!mg->heightmap) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->heightmap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_BIOMEMAP: { if (!mg->biomegen) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->biomegen->biomemap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_HEATMAP: { if (!mg->biomegen || mg->biomegen->getType() != BIOMEGEN_ORIGINAL) return 0; BiomeGenOriginal *bg = (BiomeGenOriginal *)mg->biomegen; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, bg->heatmap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_HUMIDMAP: { if (!mg->biomegen || mg->biomegen->getType() != BIOMEGEN_ORIGINAL) return 0; BiomeGenOriginal *bg = (BiomeGenOriginal *)mg->biomegen; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, bg->humidmap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_GENNOTIFY: { std::map<std::string, std::vector<v3s16> >event_map; std::map<std::string, std::vector<v3s16> >::iterator it; mg->gennotify.getEvents(event_map); lua_newtable(L); for (it = event_map.begin(); it != event_map.end(); ++it) { lua_newtable(L); for (size_t j = 0; j != it->second.size(); j++) { push_v3s16(L, it->second[j]); lua_rawseti(L, -2, j + 1); } lua_setfield(L, -2, it->first.c_str()); } return 1; } } return 0; } // get_spawn_level(x = num, z = num) int ModApiMapgen::l_get_spawn_level(lua_State *L) { NO_MAP_LOCK_REQUIRED; s16 x = luaL_checkinteger(L, 1); s16 z = luaL_checkinteger(L, 2); EmergeManager *emerge = getServer(L)->getEmergeManager(); int spawn_level = emerge->getSpawnLevelAtPoint(v2s16(x, z)); // Unsuitable spawn point if (spawn_level == MAX_MAP_GENERATION_LIMIT) return 0; // 'findSpawnPos()' in server.cpp adds at least 1 lua_pushinteger(L, spawn_level + 1); return 1; } int ModApiMapgen::l_get_mapgen_params(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "get_mapgen_params is deprecated; " "use get_mapgen_setting instead"); std::string value; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; lua_newtable(L); settingsmgr->getMapSetting("mg_name", &value); lua_pushstring(L, value.c_str()); lua_setfield(L, -2, "mgname"); settingsmgr->getMapSetting("seed", &value); std::istringstream ss(value); u64 seed; ss >> seed; lua_pushinteger(L, seed); lua_setfield(L, -2, "seed"); settingsmgr->getMapSetting("water_level", &value); lua_pushinteger(L, stoi(value, -32768, 32767)); lua_setfield(L, -2, "water_level"); settingsmgr->getMapSetting("chunksize", &value); lua_pushinteger(L, stoi(value, -32768, 32767)); lua_setfield(L, -2, "chunksize"); settingsmgr->getMapSetting("mg_flags", &value); lua_pushstring(L, value.c_str()); lua_setfield(L, -2, "flags"); return 1; } // set_mapgen_params(params) // set mapgen parameters int ModApiMapgen::l_set_mapgen_params(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "set_mapgen_params is deprecated; " "use set_mapgen_setting instead"); if (!lua_istable(L, 1)) return 0; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; lua_getfield(L, 1, "mgname"); if (lua_isstring(L, -1)) settingsmgr->setMapSetting("mg_name", readParam<std::string>(L, -1), true); lua_getfield(L, 1, "seed"); if (lua_isnumber(L, -1)) settingsmgr->setMapSetting("seed", readParam<std::string>(L, -1), true); lua_getfield(L, 1, "water_level"); if (lua_isnumber(L, -1)) settingsmgr->setMapSetting("water_level", readParam<std::string>(L, -1), true); lua_getfield(L, 1, "chunksize"); if (lua_isnumber(L, -1)) settingsmgr->setMapSetting("chunksize", readParam<std::string>(L, -1), true); warn_if_field_exists(L, 1, "flagmask", "Obsolete: flags field now includes unset flags."); lua_getfield(L, 1, "flags"); if (lua_isstring(L, -1)) settingsmgr->setMapSetting("mg_flags", readParam<std::string>(L, -1), true); return 0; } // get_mapgen_setting(name) int ModApiMapgen::l_get_mapgen_setting(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string value; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); if (!settingsmgr->getMapSetting(name, &value)) return 0; lua_pushstring(L, value.c_str()); return 1; } // get_mapgen_setting_noiseparams(name) int ModApiMapgen::l_get_mapgen_setting_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; NoiseParams np; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); if (!settingsmgr->getMapSettingNoiseParams(name, &np)) return 0; push_noiseparams(L, &np); return 1; } // set_mapgen_setting(name, value, override_meta) // set mapgen config values int ModApiMapgen::l_set_mapgen_setting(lua_State *L) { NO_MAP_LOCK_REQUIRED; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); const char *value = luaL_checkstring(L, 2); bool override_meta = readParam<bool>(L, 3, false); if (!settingsmgr->setMapSetting(name, value, override_meta)) { errorstream << "set_mapgen_setting: cannot set '" << name << "' after initialization" << std::endl; } return 0; } // set_mapgen_setting_noiseparams(name, noiseparams, set_default) // set mapgen config values for noise parameters int ModApiMapgen::l_set_mapgen_setting_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; MapSettingsManager *settingsmgr = getServer(L)->getEmergeManager()->map_settings_mgr; const char *name = luaL_checkstring(L, 1); NoiseParams np; if (!read_noiseparams(L, 2, &np)) { errorstream << "set_mapgen_setting_noiseparams: cannot set '" << name << "'; invalid noiseparams table" << std::endl; return 0; } bool override_meta = readParam<bool>(L, 3, false); if (!settingsmgr->setMapSettingNoiseParams(name, &np, override_meta)) { errorstream << "set_mapgen_setting_noiseparams: cannot set '" << name << "' after initialization" << std::endl; } return 0; } // set_noiseparams(name, noiseparams, set_default) // set global config values for noise parameters int ModApiMapgen::l_set_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); NoiseParams np; if (!read_noiseparams(L, 2, &np)) { errorstream << "set_noiseparams: cannot set '" << name << "'; invalid noiseparams table" << std::endl; return 0; } bool set_default = !lua_isboolean(L, 3) || readParam<bool>(L, 3); g_settings->setNoiseParams(name, np, set_default); return 0; } // get_noiseparams(name) int ModApiMapgen::l_get_noiseparams(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); NoiseParams np; if (!g_settings->getNoiseParams(name, np)) return 0; push_noiseparams(L, &np); return 1; } // set_gen_notify(flags, {deco_id_table}) int ModApiMapgen::l_set_gen_notify(lua_State *L) { NO_MAP_LOCK_REQUIRED; u32 flags = 0, flagmask = 0; EmergeManager *emerge = getServer(L)->getEmergeManager(); if (read_flags(L, 1, flagdesc_gennotify, &flags, &flagmask)) { emerge->gen_notify_on &= ~flagmask; emerge->gen_notify_on |= flags; } if (lua_istable(L, 2)) { lua_pushnil(L); while (lua_next(L, 2)) { if (lua_isnumber(L, -1)) emerge->gen_notify_on_deco_ids.insert((u32)lua_tonumber(L, -1)); lua_pop(L, 1); } } return 0; } // get_gen_notify() int ModApiMapgen::l_get_gen_notify(lua_State *L) { NO_MAP_LOCK_REQUIRED; EmergeManager *emerge = getServer(L)->getEmergeManager(); push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on, emerge->gen_notify_on); lua_newtable(L); int i = 1; for (u32 gen_notify_on_deco_id : emerge->gen_notify_on_deco_ids) { lua_pushnumber(L, gen_notify_on_deco_id); lua_rawseti(L, -2, i++); } return 2; } // get_decoration_id(decoration_name) // returns the decoration ID as used in gennotify int ModApiMapgen::l_get_decoration_id(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *deco_str = luaL_checkstring(L, 1); if (!deco_str) return 0; DecorationManager *dmgr = getServer(L)->getEmergeManager()->decomgr; if (!dmgr) return 0; Decoration *deco = (Decoration *)dmgr->getByName(deco_str); if (!deco) return 0; lua_pushinteger(L, deco->index); return 1; } // register_biome({lots of stuff}) int ModApiMapgen::l_register_biome(lua_State *L) { NO_MAP_LOCK_REQUIRED; int index = 1; luaL_checktype(L, index, LUA_TTABLE); const NodeDefManager *ndef = getServer(L)->getNodeDefManager(); BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; Biome *biome = read_biome_def(L, index, ndef); if (!biome) return 0; ObjDefHandle handle = bmgr->add(biome); if (handle == OBJDEF_INVALID_HANDLE) { delete biome; return 0; } lua_pushinteger(L, handle); return 1; } // register_decoration({lots of stuff}) int ModApiMapgen::l_register_decoration(lua_State *L) { NO_MAP_LOCK_REQUIRED; int index = 1; luaL_checktype(L, index, LUA_TTABLE); const NodeDefManager *ndef = getServer(L)->getNodeDefManager(); DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr; BiomeManager *biomemgr = getServer(L)->getEmergeManager()->biomemgr; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; enum DecorationType decotype = (DecorationType)getenumfield(L, index, "deco_type", es_DecorationType, -1); Decoration *deco = decomgr->create(decotype); if (!deco) { errorstream << "register_decoration: decoration placement type " << decotype << " not implemented" << std::endl; return 0; } deco->name = getstringfield_default(L, index, "name", ""); deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02); deco->y_min = getintfield_default(L, index, "y_min", -31000); deco->y_max = getintfield_default(L, index, "y_max", 31000); deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1); deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0); deco->sidelen = getintfield_default(L, index, "sidelen", 8); if (deco->sidelen <= 0) { errorstream << "register_decoration: sidelen must be " "greater than 0" << std::endl; delete deco; return 0; } //// Get node name(s) to place decoration on size_t nread = getstringlistfield(L, index, "place_on", &deco->m_nodenames); deco->m_nnlistsizes.push_back(nread); //// Get decoration flags getflagsfield(L, index, "flags", flagdesc_deco, &deco->flags, NULL); //// Get NoiseParams to define how decoration is placed lua_getfield(L, index, "noise_params"); if (read_noiseparams(L, -1, &deco->np)) deco->flags |= DECO_USE_NOISE; lua_pop(L, 1); //// Get biomes associated with this decoration (if any) lua_getfield(L, index, "biomes"); if (get_biome_list(L, -1, biomemgr, &deco->biomes)) infostream << "register_decoration: couldn't get all biomes " << std::endl; lua_pop(L, 1); //// Get node name(s) to 'spawn by' size_t nnames = getstringlistfield(L, index, "spawn_by", &deco->m_nodenames); deco->m_nnlistsizes.push_back(nnames); if (nnames == 0 && deco->nspawnby != -1) { errorstream << "register_decoration: no spawn_by nodes defined," " but num_spawn_by specified" << std::endl; } //// Handle decoration type-specific parameters bool success = false; switch (decotype) { case DECO_SIMPLE: success = read_deco_simple(L, (DecoSimple *)deco); break; case DECO_SCHEMATIC: success = read_deco_schematic(L, schemmgr, (DecoSchematic *)deco); break; case DECO_LSYSTEM: break; } if (!success) { delete deco; return 0; } ndef->pendNodeResolve(deco); ObjDefHandle handle = decomgr->add(deco); if (handle == OBJDEF_INVALID_HANDLE) { delete deco; return 0; } lua_pushinteger(L, handle); return 1; } bool read_deco_simple(lua_State *L, DecoSimple *deco) { int index = 1; int param2; int param2_max; deco->deco_height = getintfield_default(L, index, "height", 1); deco->deco_height_max = getintfield_default(L, index, "height_max", 0); if (deco->deco_height <= 0) { errorstream << "register_decoration: simple decoration height" " must be greater than 0" << std::endl; return false; } size_t nnames = getstringlistfield(L, index, "decoration", &deco->m_nodenames); deco->m_nnlistsizes.push_back(nnames); if (nnames == 0) { errorstream << "register_decoration: no decoration nodes " "defined" << std::endl; return false; } param2 = getintfield_default(L, index, "param2", 0); param2_max = getintfield_default(L, index, "param2_max", 0); if (param2 < 0 || param2 > 255 || param2_max < 0 || param2_max > 255) { errorstream << "register_decoration: param2 or param2_max out of bounds (0-255)" << std::endl; return false; } deco->deco_param2 = (u8)param2; deco->deco_param2_max = (u8)param2_max; return true; } bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic *deco) { int index = 1; deco->rotation = (Rotation)getenumfield(L, index, "rotation", ModApiMapgen::es_Rotation, ROTATE_0); StringMap replace_names; lua_getfield(L, index, "replacements"); if (lua_istable(L, -1)) read_schematic_replacements(L, -1, &replace_names); lua_pop(L, 1); lua_getfield(L, index, "schematic"); Schematic *schem = get_or_load_schematic(L, -1, schemmgr, &replace_names); lua_pop(L, 1); deco->schematic = schem; return schem != NULL; } // register_ore({lots of stuff}) int ModApiMapgen::l_register_ore(lua_State *L) { NO_MAP_LOCK_REQUIRED; int index = 1; luaL_checktype(L, index, LUA_TTABLE); const NodeDefManager *ndef = getServer(L)->getNodeDefManager(); BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr; enum OreType oretype = (OreType)getenumfield(L, index, "ore_type", es_OreType, ORE_SCATTER); Ore *ore = oremgr->create(oretype); if (!ore) { errorstream << "register_ore: ore_type " << oretype << " not implemented\n"; return 0; } ore->name = getstringfield_default(L, index, "name", ""); ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); ore->clust_size = getintfield_default(L, index, "clust_size", 0); ore->noise = NULL; ore->flags = 0; //// Get noise_threshold warn_if_field_exists(L, index, "noise_threshhold", "Deprecated: new name is \"noise_threshold\"."); float nthresh; if (!getfloatfield(L, index, "noise_threshold", nthresh) && !getfloatfield(L, index, "noise_threshhold", nthresh)) nthresh = 0; ore->nthresh = nthresh; //// Get y_min/y_max warn_if_field_exists(L, index, "height_min", "Deprecated: new name is \"y_min\"."); warn_if_field_exists(L, index, "height_max", "Deprecated: new name is \"y_max\"."); int ymin, ymax; if (!getintfield(L, index, "y_min", ymin) && !getintfield(L, index, "height_min", ymin)) ymin = -31000; if (!getintfield(L, index, "y_max", ymax) && !getintfield(L, index, "height_max", ymax)) ymax = 31000; ore->y_min = ymin; ore->y_max = ymax; if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { errorstream << "register_ore: clust_scarcity and clust_num_ores" "must be greater than 0" << std::endl; delete ore; return 0; } //// Get flags getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL); //// Get biomes associated with this decoration (if any) lua_getfield(L, index, "biomes"); if (get_biome_list(L, -1, bmgr, &ore->biomes)) infostream << "register_ore: couldn't get all biomes " << std::endl; lua_pop(L, 1); //// Get noise parameters if needed lua_getfield(L, index, "noise_params"); if (read_noiseparams(L, -1, &ore->np)) { ore->flags |= OREFLAG_USE_NOISE; } else if (ore->NEEDS_NOISE) { errorstream << "register_ore: specified ore type requires valid " "'noise_params' parameter" << std::endl; delete ore; return 0; } lua_pop(L, 1); //// Get type-specific parameters switch (oretype) { case ORE_SHEET: { OreSheet *oresheet = (OreSheet *)ore; oresheet->column_height_min = getintfield_default(L, index, "column_height_min", 1); oresheet->column_height_max = getintfield_default(L, index, "column_height_max", ore->clust_size); oresheet->column_midpoint_factor = getfloatfield_default(L, index, "column_midpoint_factor", 0.5f); break; } case ORE_PUFF: { OrePuff *orepuff = (OrePuff *)ore; lua_getfield(L, index, "np_puff_top"); read_noiseparams(L, -1, &orepuff->np_puff_top); lua_pop(L, 1); lua_getfield(L, index, "np_puff_bottom"); read_noiseparams(L, -1, &orepuff->np_puff_bottom); lua_pop(L, 1); break; } case ORE_VEIN: { OreVein *orevein = (OreVein *)ore; orevein->random_factor = getfloatfield_default(L, index, "random_factor", 1.f); break; } case ORE_STRATUM: { OreStratum *orestratum = (OreStratum *)ore; lua_getfield(L, index, "np_stratum_thickness"); if (read_noiseparams(L, -1, &orestratum->np_stratum_thickness)) ore->flags |= OREFLAG_USE_NOISE2; lua_pop(L, 1); orestratum->stratum_thickness = getintfield_default(L, index, "stratum_thickness", 8); break; } default: break; } ObjDefHandle handle = oremgr->add(ore); if (handle == OBJDEF_INVALID_HANDLE) { delete ore; return 0; } ore->m_nodenames.push_back(getstringfield_default(L, index, "ore", "")); size_t nnames = getstringlistfield(L, index, "wherein", &ore->m_nodenames); ore->m_nnlistsizes.push_back(nnames); ndef->pendNodeResolve(ore); lua_pushinteger(L, handle); return 1; } // register_schematic({schematic}, replacements={}) int ModApiMapgen::l_register_schematic(lua_State *L) { NO_MAP_LOCK_REQUIRED; SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr; StringMap replace_names; if (lua_istable(L, 2)) read_schematic_replacements(L, 2, &replace_names); Schematic *schem = load_schematic(L, 1, schemmgr->getNodeDef(), &replace_names); if (!schem) return 0; ObjDefHandle handle = schemmgr->add(schem); if (handle == OBJDEF_INVALID_HANDLE) { delete schem; return 0; } lua_pushinteger(L, handle); return 1; } // clear_registered_biomes() int ModApiMapgen::l_clear_registered_biomes(lua_State *L) { NO_MAP_LOCK_REQUIRED; BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; bmgr->clear(); return 0; } // clear_registered_decorations() int ModApiMapgen::l_clear_registered_decorations(lua_State *L) { NO_MAP_LOCK_REQUIRED; DecorationManager *dmgr = getServer(L)->getEmergeManager()->decomgr; dmgr->clear(); return 0; } // clear_registered_ores() int ModApiMapgen::l_clear_registered_ores(lua_State *L) { NO_MAP_LOCK_REQUIRED; OreManager *omgr = getServer(L)->getEmergeManager()->oremgr; omgr->clear(); return 0; } // clear_registered_schematics() int ModApiMapgen::l_clear_registered_schematics(lua_State *L) { NO_MAP_LOCK_REQUIRED; SchematicManager *smgr = getServer(L)->getEmergeManager()->schemmgr; smgr->clear(); return 0; } // generate_ores(vm, p1, p2, [ore_id]) int ModApiMapgen::l_generate_ores(lua_State *L) { NO_MAP_LOCK_REQUIRED; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen mg; mg.seed = emerge->mgparams->seed; mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.ndef = getServer(L)->getNodeDefManager(); v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; sortBoxVerticies(pmin, pmax); u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed); emerge->oremgr->placeAllOres(&mg, blockseed, pmin, pmax); return 0; } // generate_decorations(vm, p1, p2, [deco_id]) int ModApiMapgen::l_generate_decorations(lua_State *L) { NO_MAP_LOCK_REQUIRED; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen mg; mg.seed = emerge->mgparams->seed; mg.vm = LuaVoxelManip::checkobject(L, 1)->vm; mg.ndef = getServer(L)->getNodeDefManager(); v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE; v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE; sortBoxVerticies(pmin, pmax); u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed); emerge->decomgr->placeAllDecos(&mg, blockseed, pmin, pmax); return 0; } // create_schematic(p1, p2, probability_list, filename, y_slice_prob_list) int ModApiMapgen::l_create_schematic(lua_State *L) { MAP_LOCK_REQUIRED; const NodeDefManager *ndef = getServer(L)->getNodeDefManager(); const char *filename = luaL_checkstring(L, 4); CHECK_SECURE_PATH(L, filename, true); Map *map = &(getEnv(L)->getMap()); Schematic schem; v3s16 p1 = check_v3s16(L, 1); v3s16 p2 = check_v3s16(L, 2); sortBoxVerticies(p1, p2); std::vector<std::pair<v3s16, u8> > prob_list; if (lua_istable(L, 3)) { lua_pushnil(L); while (lua_next(L, 3)) { if (lua_istable(L, -1)) {