aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_inventory.h
blob: 2d4b29d0c96fb7bb20cb4413d370822e92bf1b6e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_INVENTORY_H_
#define L_INVENTORY_H_

#include "lua_api/l_base.h"

#include "inventory.h"
#include "inventorymanager.h"

class Player;

/*
	InvRef
*/

class InvRef : public ModApiBase {
private:
	InventoryLocation m_loc;

	static const char className[];
	static const luaL_reg methods[];

	static InvRef *checkobject(lua_State *L, int narg);

	static Inventory* getinv(lua_State *L, InvRef *ref);

	static InventoryList* getlist(lua_State *L, InvRef *ref,
			const char *listname);

	static void reportInventoryChange(lua_State *L, InvRef *ref);

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// is_empty(self, listname) -> true/false
	static int l_is_empty(lua_State *L);

	// get_size(self, listname)
	static int l_get_size(lua_State *L);

	// get_width(self, listname)
	static int l_get_width(lua_State *L);

	// set_size(self, listname, size)
	static int l_set_size(lua_State *L);

	// set_width(self, listname, size)
	static int l_set_width(lua_State *L);

	// get_stack(self, listname, i) -> itemstack
	static int l_get_stack(lua_State *L);

	// set_stack(self, listname, i, stack) -> true/false
	static int l_set_stack(lua_State *L);

	// get_list(self, listname) -> list or nil
	static int l_get_list(lua_State *L);

	// set_list(self, listname, list)
	static int l_set_list(lua_State *L);

	// get_lists(self) -> list of InventoryLists
	static int l_get_lists(lua_State *L);

	// set_lists(self, lists)
	static int l_set_lists(lua_State *L);

	// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
	// Returns the leftover stack
	static int l_add_item(lua_State *L);

	// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
	// Returns true if the item completely fits into the list
	static int l_room_for_item(lua_State *L);

	// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
	// Returns true if the list contains the given count of the given item name
	static int l_contains_item(lua_State *L);

	// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
	// Returns the items that were actually removed
	static int l_remove_item(lua_State *L);

	// get_location() -> location (like get_inventory(location))
	static int l_get_location(lua_State *L);

public:
	InvRef(const InventoryLocation &loc);

	~InvRef();

	// Creates an InvRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, const InventoryLocation &loc);
	static void createPlayer(lua_State *L, Player *player);
	static void createNodeMeta(lua_State *L, v3s16 p);
	static void Register(lua_State *L);
};

class ModApiInventory : public ModApiBase {
private:
	static int l_create_detached_inventory_raw(lua_State *L);

	static int l_get_inventory(lua_State *L);

	static void inventory_set_list_from_lua(Inventory *inv, const char *name,
			lua_State *L, int tableindex, int forcesize);
	static void inventory_get_list_to_lua(Inventory *inv, const char *name,
			lua_State *L);

public:
	static void Initialize(lua_State *L, int top);
};

#endif /* L_INVENTORY_H_ */
#n505'>505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "irrlichttypes_extrabloated.h"
#include "mapnode.h"
#include "porting.h"
#include "nodedef.h"
#include "map.h"
#include "content_mapnode.h" // For mapnode_translate_*_internal
#include "serialization.h" // For ser_ver_supported
#include "util/serialize.h"
#include "log.h"
#include "util/directiontables.h"
#include "util/numeric.h"
#include <string>
#include <sstream>

static const Rotation wallmounted_to_rot[] = {
	ROTATE_0, ROTATE_180, ROTATE_90, ROTATE_270
};

static const u8 rot_to_wallmounted[] = {
	2, 4, 3, 5
};


/*
	MapNode
*/

void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
{
	if (f.palette) {
		*color = (*f.palette)[param2];
		return;
	}
	*color = f.color;
}

void MapNode::setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
{
	// If node doesn't contain light data, ignore this
	if(f.param_type != CPT_LIGHT)
		return;
	if(bank == LIGHTBANK_DAY)
	{
		param1 &= 0xf0;
		param1 |= a_light & 0x0f;
	}
	else if(bank == LIGHTBANK_NIGHT)
	{
		param1 &= 0x0f;
		param1 |= (a_light & 0x0f)<<4;
	}
	else
		assert("Invalid light bank" == NULL);
}

void MapNode::setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr)
{
	setLight(bank, a_light, nodemgr->get(*this));
}

bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
{
	const ContentFeatures &f = nodemgr->get(*this);
	bool isEqual;

	if (f.param_type == CPT_LIGHT) {
		u8 day   = MYMAX(f.light_source, param1 & 0x0f);
		u8 night = MYMAX(f.light_source, (param1 >> 4) & 0x0f);
		isEqual = day == night;
	} else {
		isEqual = true;
	}

	return isEqual;
}

u8 MapNode::getLight(LightBank bank, const NodeDefManager *nodemgr) const
{
	// Select the brightest of [light source, propagated light]
	const ContentFeatures &f = nodemgr->get(*this);

	u8 light;
	if(f.param_type == CPT_LIGHT)
		light = bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
	else
		light = 0;

	return MYMAX(f.light_source, light);
}

u8 MapNode::getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
{
	if(f.param_type == CPT_LIGHT)
		return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
	return 0;
}

u8 MapNode::getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
{
	return MYMAX(f->light_source,
	             bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
}

bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
	const NodeDefManager *nodemgr) const
{
	// Select the brightest of [light source, propagated light]
	const ContentFeatures &f = nodemgr->get(*this);
	if(f.param_type == CPT_LIGHT)
	{
		lightday = param1 & 0x0f;
		lightnight = (param1>>4)&0x0f;
	}
	else
	{
		lightday = 0;
		lightnight = 0;
	}
	if(f.light_source > lightday)
		lightday = f.light_source;
	if(f.light_source > lightnight)
		lightnight = f.light_source;
	return f.param_type == CPT_LIGHT || f.light_source != 0;
}

u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
	bool allow_wallmounted) const
{
	const ContentFeatures &f = nodemgr->get(*this);
	if (f.param_type_2 == CPT2_FACEDIR ||
			f.param_type_2 == CPT2_COLORED_FACEDIR)
		return (getParam2() & 0x1F) % 24;
	if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED ||
			f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
		return wallmounted_to_facedir[getParam2() & 0x07];
	return 0;
}

u8 MapNode::getWallMounted(const NodeDefManager *nodemgr) const
{
	const ContentFeatures &f = nodemgr->get(*this);
	if (f.param_type_2 == CPT2_WALLMOUNTED ||
			f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
		return getParam2() & 0x07;
	} else if (f.drawtype == NDT_SIGNLIKE || f.drawtype == NDT_TORCHLIKE) {
		return 1;
	}
	return 0;
}

v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const
{
	switch(getWallMounted(nodemgr))
	{
	case 0: default: return v3s16(0,1,0);
	case 1: return v3s16(0,-1,0);
	case 2: return v3s16(1,0,0);
	case 3: return v3s16(-1,0,0);
	case 4: return v3s16(0,0,1);
	case 5: return v3s16(0,0,-1);
	}
}

u8 MapNode::getDegRotate(const NodeDefManager *nodemgr) const
{
	const ContentFeatures &f = nodemgr->get(*this);
	if (f.param_type_2 == CPT2_DEGROTATE)
		return getParam2() % 240;
	if (f.param_type_2 == CPT2_COLORED_DEGROTATE)
		return 10 * ((getParam2() & 0x1F) % 24);
	return 0;
}

void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
{
	ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;

	if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
		static const u8 rotate_facedir[24 * 4] = {
			// Table value = rotated facedir
			// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
			// Rotation is anticlockwise as seen from above (+Y)

			0, 1, 2, 3,  // Initial facedir 0 to 3
			1, 2, 3, 0,
			2, 3, 0, 1,
			3, 0, 1, 2,

			4, 13, 10, 19,  // 4 to 7
			5, 14, 11, 16,
			6, 15, 8, 17,
			7, 12, 9, 18,

			8, 17, 6, 15,  // 8 to 11
			9, 18, 7, 12,
			10, 19, 4, 13,
			11, 16, 5, 14,

			12, 9, 18, 7,  // 12 to 15
			13, 10, 19, 4,
			14, 11, 16, 5,
			15, 8, 17, 6,

			16, 5, 14, 11,  // 16 to 19
			17, 6, 15, 8,
			18, 7, 12, 9,
			19, 4, 13, 10,

			20, 23, 22, 21,  // 20 to 23
			21, 20, 23, 22,
			22, 21, 20, 23,
			23, 22, 21, 20
		};
		u8 facedir = (param2 & 31) % 24;
		u8 index = facedir * 4 + rot;
		param2 &= ~31;
		param2 |= rotate_facedir[index];
	} else if (cpt2 == CPT2_WALLMOUNTED ||
			cpt2 == CPT2_COLORED_WALLMOUNTED) {
		u8 wmountface = (param2 & 7);
		if (wmountface <= 1)
			return;

		Rotation oldrot = wallmounted_to_rot[wmountface - 2];
		param2 &= ~7;
		param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
	} else if (cpt2 == CPT2_DEGROTATE) {
		int angle = param2; // in 1.5°
		angle += 60 * rot; // don’t do that on u8
		angle %= 240;
		param2 = angle;
	} else if (cpt2 == CPT2_COLORED_DEGROTATE) {
		int angle = param2 & 0x1F; // in 15°
		int color = param2 & 0xE0;
		angle += 6 * rot;
		angle %= 24;
		param2 = color | angle;
	}
}

void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
	const NodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes,
	u8 neighbors = 0)
{
	std::vector<aabb3f> &boxes = *p_boxes;

	if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) {
		const std::vector<aabb3f> &fixed = nodebox.fixed;
		int facedir = n.getFaceDir(nodemgr, true);