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path: root/src/script/lua_api/l_item.h
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_ITEM_H_
#define L_ITEM_H_

#include "lua_api/l_base.h"
#include "inventory.h"  // ItemStack

class LuaItemStack : public ModApiBase {
private:
	ItemStack m_stack;

	static const char className[];
	static const luaL_reg methods[];

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// is_empty(self) -> true/false
	static int l_is_empty(lua_State *L);

	// get_name(self) -> string
	static int l_get_name(lua_State *L);

	// set_name(self, name)
	static int l_set_name(lua_State *L);

	// get_count(self) -> number
	static int l_get_count(lua_State *L);

	// set_count(self, number)
	static int l_set_count(lua_State *L);

	// get_wear(self) -> number
	static int l_get_wear(lua_State *L);

	// set_wear(self, number)
	static int l_set_wear(lua_State *L);

	// get_meta(self) -> string
	static int l_get_meta(lua_State *L);

	// DEPRECATED
	// get_metadata(self) -> string
	static int l_get_metadata(lua_State *L);

	// DEPRECATED
	// set_metadata(self, string)
	static int l_set_metadata(lua_State *L);

	// clear(self) -> true
	static int l_clear(lua_State *L);

	// replace(self, itemstack or itemstring or table or nil) -> true
	static int l_replace(lua_State *L);

	// to_string(self) -> string
	static int l_to_string(lua_State *L);

	// to_table(self) -> table or nil
	static int l_to_table(lua_State *L);

	// get_stack_max(self) -> number
	static int l_get_stack_max(lua_State *L);

	// get_free_space(self) -> number
	static int l_get_free_space(lua_State *L);

	// is_known(self) -> true/false
	// Checks if the item is defined.
	static int l_is_known(lua_State *L);

	// get_definition(self) -> table
	// Returns the item definition table from core.registered_items,
	// or a fallback one (name="unknown")
	static int l_get_definition(lua_State *L);

	// get_tool_capabilities(self) -> table
	// Returns the effective tool digging properties.
	// Returns those of the hand ("") if this item has none associated.
	static int l_get_tool_capabilities(lua_State *L);

	// add_wear(self, amount) -> true/false
	// The range for "amount" is [0,65535]. Wear is only added if the item
	// is a tool. Adding wear might destroy the item.
	// Returns true if the item is (or was) a tool.
	static int l_add_wear(lua_State *L);

	// add_item(self, itemstack or itemstring or table or nil) -> itemstack
	// Returns leftover item stack
	static int l_add_item(lua_State *L);

	// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
	// First return value is true iff the new item fits fully into the stack
	// Second return value is the would-be-left-over item stack
	static int l_item_fits(lua_State *L);

	// take_item(self, takecount=1) -> itemstack
	static int l_take_item(lua_State *L);

	// peek_item(self, peekcount=1) -> itemstack
	static int l_peek_item(lua_State *L);

public:
	LuaItemStack(const ItemStack &item);
	~LuaItemStack();

	const ItemStack& getItem() const;
	ItemStack& getItem();

	// LuaItemStack(itemstack or itemstring or table or nil)
	// Creates an LuaItemStack and leaves it on top of stack
	static int create_object(lua_State *L);
	// Not callable from Lua
	static int create(lua_State *L, const ItemStack &item);
	static LuaItemStack* checkobject(lua_State *L, int narg);
	static void Register(lua_State *L);

};

class ModApiItemMod : public ModApiBase {
private:
	static int l_register_item_raw(lua_State *L);
	static int l_unregister_item_raw(lua_State *L);
	static int l_register_alias_raw(lua_State *L);
	static int l_get_content_id(lua_State *L);
	static int l_get_name_from_content_id(lua_State *L);
public:
	static void Initialize(lua_State *L, int top);
};



#endif /* L_ITEM_H_ */
lass="hl pps">"config.h" #include "constants.h" #include "porting.h" #include "util/string.h" void set_default_settings(Settings *settings) { // Client and server settings->setDefault("language", ""); settings->setDefault("name", ""); settings->setDefault("bind_address", ""); settings->setDefault("serverlist_url", "servers.minetest.net"); // Client settings->setDefault("address", ""); settings->setDefault("enable_sound", "true"); settings->setDefault("sound_volume", "0.8"); settings->setDefault("mute_sound", "false"); settings->setDefault("enable_mesh_cache", "false"); settings->setDefault("mesh_generation_interval", "0"); settings->setDefault("meshgen_block_cache_size", "20"); settings->setDefault("enable_vbo", "true"); settings->setDefault("free_move", "false"); settings->setDefault("pitch_move", "false"); settings->setDefault("fast_move", "false"); settings->setDefault("noclip", "false"); settings->setDefault("screenshot_path", "."); settings->setDefault("screenshot_format", "png"); settings->setDefault("screenshot_quality", "0"); settings->setDefault("client_unload_unused_data_timeout", "600"); settings->setDefault("client_mapblock_limit", "5000"); settings->setDefault("enable_build_where_you_stand", "false"); settings->setDefault("curl_timeout", "5000"); settings->setDefault("curl_parallel_limit", "8"); settings->setDefault("curl_file_download_timeout", "300000"); settings->setDefault("curl_verify_cert", "true"); settings->setDefault("enable_remote_media_server", "true"); settings->setDefault("enable_client_modding", "false"); settings->setDefault("max_out_chat_queue_size", "20"); settings->setDefault("pause_on_lost_focus", "false"); settings->setDefault("enable_register_confirmation", "true"); // Keymap settings->setDefault("remote_port", "30000"); settings->setDefault("keymap_forward", "KEY_KEY_W"); settings->setDefault("keymap_autoforward", ""); settings->setDefault("keymap_backward", "KEY_KEY_S"); settings->setDefault("keymap_left", "KEY_KEY_A"); settings->setDefault("keymap_right", "KEY_KEY_D"); settings->setDefault("keymap_jump", "KEY_SPACE"); settings->setDefault("keymap_sneak", "KEY_LSHIFT"); settings->setDefault("keymap_drop", "KEY_KEY_Q"); settings->setDefault("keymap_zoom", "KEY_KEY_Z"); settings->setDefault("keymap_inventory", "KEY_KEY_I"); settings->setDefault("keymap_special1", "KEY_KEY_E"); settings->setDefault("keymap_chat", "KEY_KEY_T"); settings->setDefault("keymap_cmd", "/"); settings->setDefault("keymap_cmd_local", "."); settings->setDefault("keymap_minimap", "KEY_F9"); settings->setDefault("keymap_console", "KEY_F10"); settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_pitchmove", "KEY_KEY_P"); settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_noclip", "KEY_KEY_H"); settings->setDefault("keymap_hotbar_next", "KEY_KEY_N"); settings->setDefault("keymap_hotbar_previous", "KEY_KEY_B"); settings->setDefault("keymap_mute", "KEY_KEY_M"); settings->setDefault("keymap_increase_volume", ""); settings->setDefault("keymap_decrease_volume", ""); settings->setDefault("keymap_cinematic", ""); settings->setDefault("keymap_toggle_hud", "KEY_F1"); settings->setDefault("keymap_toggle_chat", "KEY_F2"); settings->setDefault("keymap_toggle_fog", "KEY_F3"); #if DEBUG settings->setDefault("keymap_toggle_update_camera", "KEY_F4"); #else settings->setDefault("keymap_toggle_update_camera", ""); #endif settings->setDefault("keymap_toggle_debug", "KEY_F5"); settings->setDefault("keymap_toggle_profiler", "KEY_F6"); settings->setDefault("keymap_camera_mode", "KEY_F7"); settings->setDefault("keymap_screenshot", "KEY_F12"); settings->setDefault("keymap_increase_viewing_range_min", "+"); settings->setDefault("keymap_decrease_viewing_range_min", "-"); settings->setDefault("keymap_slot1", "KEY_KEY_1"); settings->setDefault("keymap_slot2", "KEY_KEY_2"); settings->setDefault("keymap_slot3", "KEY_KEY_3"); settings->setDefault("keymap_slot4", "KEY_KEY_4"); settings->setDefault("keymap_slot5", "KEY_KEY_5"); settings->setDefault("keymap_slot6", "KEY_KEY_6"); settings->setDefault("keymap_slot7", "KEY_KEY_7"); settings->setDefault("keymap_slot8", "KEY_KEY_8"); settings->setDefault("keymap_slot9", "KEY_KEY_9"); settings->setDefault("keymap_slot10", "KEY_KEY_0"); settings->setDefault("keymap_slot11", ""); settings->setDefault("keymap_slot12", ""); settings->setDefault("keymap_slot13", ""); settings->setDefault("keymap_slot14", ""); settings->setDefault("keymap_slot15", ""); settings->setDefault("keymap_slot16", ""); settings->setDefault("keymap_slot17", ""); settings->setDefault("keymap_slot18", ""); settings->setDefault("keymap_slot19", ""); settings->setDefault("keymap_slot20", ""); settings->setDefault("keymap_slot21", ""); settings->setDefault("keymap_slot22", ""); settings->setDefault("keymap_slot23", ""); settings->setDefault("keymap_slot24", ""); settings->setDefault("keymap_slot25", ""); settings->setDefault("keymap_slot26", ""); settings->setDefault("keymap_slot27", ""); settings->setDefault("keymap_slot28", ""); settings->setDefault("keymap_slot29", ""); settings->setDefault("keymap_slot30", ""); settings->setDefault("keymap_slot31", ""); settings->setDefault("keymap_slot32", ""); // Some (temporary) keys for debugging settings->setDefault("keymap_quicktune_prev", "KEY_HOME"); settings->setDefault("keymap_quicktune_next", "KEY_END"); settings->setDefault("keymap_quicktune_dec", "KEY_NEXT"); settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR"); // Visuals #ifdef NDEBUG settings->setDefault("show_debug", "false"); #else settings->setDefault("show_debug", "true"); #endif settings->setDefault("fsaa", "0"); settings->setDefault("undersampling", "0"); settings->setDefault("world_aligned_mode", "enable"); settings->setDefault("autoscale_mode", "disable"); settings->setDefault("enable_fog", "true"); settings->setDefault("fog_start", "0.4"); settings->setDefault("3d_mode", "none"); settings->setDefault("3d_paralax_strength", "0.025"); settings->setDefault("tooltip_show_delay", "400"); settings->setDefault("tooltip_append_itemname", "false"); settings->setDefault("fps_max", "60"); settings->setDefault("pause_fps_max", "20"); settings->setDefault("viewing_range", "100"); settings->setDefault("near_plane", "0.1"); settings->setDefault("screen_w", "1024"); settings->setDefault("screen_h", "600"); settings->setDefault("autosave_screensize", "true"); settings->setDefault("fullscreen", "false"); settings->setDefault("fullscreen_bpp", "24"); settings->setDefault("vsync", "false"); settings->setDefault("fov", "72"); settings->setDefault("leaves_style", "fancy"); settings->setDefault("connected_glass", "false"); settings->setDefault("smooth_lighting", "true"); settings->setDefault("lighting_alpha", "0.0"); settings->setDefault("lighting_beta", "1.5"); settings->setDefault("display_gamma", "1.0"); settings->setDefault("lighting_boost", "0.2"); settings->setDefault("lighting_boost_center", "0.5"); settings->setDefault("lighting_boost_spread", "0.2"); settings->setDefault("texture_path", ""); settings->setDefault("shader_path", ""); #if ENABLE_GLES #ifdef _IRR_COMPILE_WITH_OGLES1_ settings->setDefault("video_driver", "ogles1"); #else settings->setDefault("video_driver", "ogles2"); #endif #else settings->setDefault("video_driver", "opengl"); #endif settings->setDefault("cinematic", "false"); settings->setDefault("camera_smoothing", "0"); settings->setDefault("cinematic_camera_smoothing", "0.7"); settings->setDefault("enable_clouds", "true"); settings->setDefault("view_bobbing_amount", "1.0"); settings->setDefault("fall_bobbing_amount", "0.03"); settings->setDefault("enable_3d_clouds", "true"); settings->setDefault("cloud_radius", "12"); settings->setDefault("menu_clouds", "true"); settings->setDefault("opaque_water", "false"); settings->setDefault("console_height", "0.6"); settings->setDefault("console_color", "(0,0,0)"); settings->setDefault("console_alpha", "200"); settings->setDefault("formspec_fullscreen_bg_color", "(0,0,0)"); settings->setDefault("formspec_fullscreen_bg_opacity", "140"); settings->setDefault("formspec_default_bg_color", "(0,0,0)"); settings->setDefault("formspec_default_bg_opacity", "140"); settings->setDefault("selectionbox_color", "(0,0,0)"); settings->setDefault("selectionbox_width", "2"); settings->setDefault("node_highlighting", "box"); settings->setDefault("crosshair_color", "(255,255,255)"); settings->setDefault("crosshair_alpha", "255"); settings->setDefault("recent_chat_messages", "6"); settings->setDefault("hud_scaling", "1.0"); settings->setDefault("gui_scaling", "1.0"); settings->setDefault("gui_scaling_filter", "false"); settings->setDefault("gui_scaling_filter_txr2img", "true"); settings->setDefault("desynchronize_mapblock_texture_animation", "true"); settings->setDefault("hud_hotbar_max_width", "1.0"); settings->setDefault("enable_local_map_saving", "false"); settings->setDefault("show_entity_selectionbox", "true"); settings->setDefault("texture_clean_transparent", "false"); settings->setDefault("texture_min_size", "64"); settings->setDefault("ambient_occlusion_gamma", "2.2"); #if ENABLE_GLES settings->setDefault("enable_shaders", "false"); #else settings->setDefault("enable_shaders", "true"); #endif settings->setDefault("enable_particles", "true"); settings->setDefault("arm_inertia", "true"); settings->setDefault("enable_minimap", "true"); settings->setDefault("minimap_shape_round", "true"); settings->setDefault("minimap_double_scan_height", "true"); // Effects settings->setDefault("directional_colored_fog", "true"); settings->setDefault("inventory_items_animations", "false"); settings->setDefault("mip_map", "false"); settings->setDefault("anisotropic_filter", "false"); settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); settings->setDefault("tone_mapping", "false"); settings->setDefault("enable_bumpmapping", "false"); settings->setDefault("enable_parallax_occlusion", "false"); settings->setDefault("generate_normalmaps", "false"); settings->setDefault("normalmaps_strength", "0.6"); settings->setDefault("normalmaps_smooth", "1"); settings->setDefault("parallax_occlusion_mode", "1"); settings->setDefault("parallax_occlusion_iterations", "4"); settings->setDefault("parallax_occlusion_scale", "0.08"); settings->setDefault("parallax_occlusion_bias", "0.04"); settings->setDefault("enable_waving_water", "false"); settings->setDefault("water_wave_height", "1.0"); settings->setDefault("water_wave_length", "20.0"); settings->setDefault("water_wave_speed", "5.0"); settings->setDefault("enable_waving_leaves", "false"); settings->setDefault("enable_waving_plants", "false"); // Input settings->setDefault("invert_mouse", "false"); settings->setDefault("mouse_sensitivity", "0.2"); settings->setDefault("repeat_rightclick_time", "0.25"); settings->setDefault("safe_dig_and_place", "false"); settings->setDefault("random_input", "false"); settings->setDefault("aux1_descends", "false"); settings->setDefault("doubletap_jump", "false"); settings->setDefault("always_fly_fast", "true"); #ifdef __ANDROID__ settings->setDefault("autojump", "true"); #else settings->setDefault("autojump", "false"); #endif settings->setDefault("continuous_forward", "false"); settings->setDefault("enable_joysticks", "false"); settings->setDefault("joystick_id", "0"); settings->setDefault("joystick_type", ""); settings->setDefault("repeat_joystick_button_time", "0.17"); settings->setDefault("joystick_frustum_sensitivity", "170"); // Main menu settings->setDefault("main_menu_style", "full"); settings->setDefault("main_menu_path", ""); settings->setDefault("serverlist_file", "favoriteservers.txt"); #if USE_FREETYPE settings->setDefault("freetype", "true"); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf")); settings->setDefault("font_shadow", "1"); settings->setDefault("font_shadow_alpha", "127"); settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "Cousine-Regular.ttf")); settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf")); settings->setDefault("fallback_font_shadow", "1"); settings->setDefault("fallback_font_shadow_alpha", "128"); std::string font_size_str = std::to_string(TTF_DEFAULT_FONT_SIZE); settings->setDefault("fallback_font_size", font_size_str); #else settings->setDefault("freetype", "false"); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans")); settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans")); std::string font_size_str = std::to_string(DEFAULT_FONT_SIZE); #endif settings->setDefault("font_size", font_size_str); settings->setDefault("mono_font_size", font_size_str); settings->setDefault("contentdb_url", "https://content.minetest.net"); #ifdef __ANDROID__ settings->setDefault("contentdb_flag_blacklist", "nonfree, android_default"); #else settings->setDefault("contentdb_flag_blacklist", "nonfree, desktop_default"); #endif // Server settings->setDefault("disable_escape_sequences", "false"); settings->setDefault("strip_color_codes", "false"); // Network settings->setDefault("enable_ipv6", "true"); settings->setDefault("ipv6_server", "false"); settings->setDefault("max_packets_per_iteration","1024"); settings->setDefault("port", "30000"); settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("player_transfer_distance", "0"); settings->setDefault("max_simultaneous_block_sends_per_client", "40"); settings->setDefault("time_send_interval", "5"); settings->setDefault("default_game", "minetest"); settings->setDefault("motd", ""); settings->setDefault("max_users", "15"); settings->setDefault("creative_mode", "false"); settings->setDefault("enable_damage", "true"); settings->setDefault("default_password", ""); settings->setDefault("default_privs", "interact, shout"); settings->setDefault("enable_pvp", "true"); settings->setDefault("enable_mod_channels", "false"); settings->setDefault("disallow_empty_password", "false"); settings->setDefault("disable_anticheat", "false"); settings->setDefault("enable_rollback_recording", "false"); #ifdef NDEBUG settings->setDefault("deprecated_lua_api_handling", "legacy"); #else settings->setDefault("deprecated_lua_api_handling", "log"); #endif settings->setDefault("kick_msg_shutdown", "Server shutting down."); settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected."); settings->setDefault("ask_reconnect_on_crash", "false"); settings->setDefault("chat_message_format", "<@name> @message"); settings->setDefault("profiler_print_interval", "0"); settings->setDefault("active_object_send_range_blocks", "4"); settings->setDefault("active_block_range", "3"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? settings->setDefault("max_block_send_distance", "10"); settings->setDefault("block_send_optimize_distance", "4"); settings->setDefault("server_side_occlusion_culling", "true"); settings->setDefault("csm_restriction_flags", "62"); settings->setDefault("csm_restriction_noderange", "0"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("time_speed", "72"); settings->setDefault("world_start_time", "6125"); settings->setDefault("server_unload_unused_data_timeout", "29"); settings->setDefault("max_objects_per_block", "64"); settings->setDefault("server_map_save_interval", "5.3"); settings->setDefault("chat_message_max_size", "500"); settings->setDefault("chat_message_limit_per_10sec", "8.0"); settings->setDefault("chat_message_limit_trigger_kick", "50"); settings->setDefault("sqlite_synchronous", "2"); settings->setDefault("full_block_send_enable_min_time_from_building", "2.0"); settings->setDefault("dedicated_server_step", "0.09"); settings->setDefault("active_block_mgmt_interval", "2.0"); settings->setDefault("abm_interval", "1.0"); settings->setDefault("nodetimer_interval", "0.2"); settings->setDefault("ignore_world_load_errors", "false"); settings->setDefault("remote_media", ""); settings->setDefault("debug_log_level", "action"); settings->setDefault("emergequeue_limit_total", "512"); settings->setDefault("emergequeue_limit_diskonly", "64"); settings->setDefault("emergequeue_limit_generate", "64"); settings->setDefault("num_emerge_threads", "1"); settings->setDefault("secure.enable_security", "true"); settings->setDefault("secure.trusted_mods", ""); settings->setDefault("secure.http_mods", ""); // Physics settings->setDefault("movement_acceleration_default", "3"); settings->setDefault("movement_acceleration_air", "2"); settings->setDefault("movement_acceleration_fast", "10"); settings->setDefault("movement_speed_walk", "4"); settings->setDefault("movement_speed_crouch", "1.35"); settings->setDefault("movement_speed_fast", "20"); settings->setDefault("movement_speed_climb", "3"); settings->setDefault("movement_speed_jump", "6.5"); settings->setDefault("movement_liquid_fluidity", "1"); settings->setDefault("movement_liquid_fluidity_smooth", "0.5"); settings->setDefault("movement_liquid_sink", "10"); settings->setDefault("movement_gravity", "9.81"); // Liquids settings->setDefault("liquid_loop_max", "100000"); settings->setDefault("liquid_queue_purge_time", "0"); settings->setDefault("liquid_update", "1.0"); // Mapgen settings->setDefault("mg_name", "v7"); settings->setDefault("water_level", "1"); settings->setDefault("mapgen_limit", "31000"); settings->setDefault("chunksize", "5"); settings->setDefault("mg_flags", "dungeons"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("max_block_generate_distance", "8"); settings->setDefault("projecting_dungeons", "true"); settings->setDefault("enable_mapgen_debug_info", "false"); // Server list announcing settings->setDefault("server_announce", "false"); settings->setDefault("server_url", ""); settings->setDefault("server_address", ""); settings->setDefault("server_name", ""); settings->setDefault("server_description", ""); settings->setDefault("high_precision_fpu", "true"); settings->setDefault("enable_console", "false"); // Altered settings for macOS #if defined(__MACH__) && defined(__APPLE__) settings->setDefault("keymap_sneak", "KEY_SHIFT"); settings->setDefault("fps_max", "0"); #endif // Altered settings for Android #ifdef __ANDROID__ settings->setDefault("screen_w", "0"); settings->setDefault("screen_h", "0"); settings->setDefault("fullscreen", "true"); settings->setDefault("touchtarget", "true"); settings->setDefault("TMPFolder", porting::getDataPath("tmp" DIR_DELIM)); settings->setDefault("touchscreen_threshold","20"); settings->setDefault("fixed_virtual_joystick", "false"); settings->setDefault("virtual_joystick_triggers_aux", "false"); settings->setDefault("smooth_lighting", "false"); settings->setDefault("max_simultaneous_block_sends_per_client", "10"); settings->setDefault("emergequeue_limit_diskonly", "16"); settings->setDefault("emergequeue_limit_generate", "16"); settings->setDefault("max_block_generate_distance", "5"); settings->setDefault("enable_3d_clouds", "false"); settings->setDefault("fps_max", "30"); settings->setDefault("pause_fps_max", "10"); settings->setDefault("max_objects_per_block", "20"); settings->setDefault("sqlite_synchronous", "1"); settings->setDefault("server_map_save_interval", "15"); settings->setDefault("client_mapblock_limit", "1000"); settings->setDefault("active_block_range", "2"); settings->setDefault("viewing_range", "50"); settings->setDefault("leaves_style", "simple"); settings->setDefault("curl_verify_cert","false"); // Apply settings according to screen size float x_inches = ((double) porting::getDisplaySize().X / (160 * porting::getDisplayDensity())); if (x_inches < 3.7f) { settings->setDefault("hud_scaling", "0.6"); settings->setDefault("font_size", "14"); settings->setDefault("mono_font_size", "14"); } else if (x_inches < 4.5f) { settings->setDefault("hud_scaling", "0.7"); settings->setDefault("font_size", "14"); settings->setDefault("mono_font_size", "14"); } else if (x_inches < 6.0f) { settings->setDefault("hud_scaling", "0.85"); settings->setDefault("font_size", "14"); settings->setDefault("mono_font_size", "14"); } // Tablets >= 6.0 use non-Android defaults for these settings #else settings->setDefault("screen_dpi", "72"); #endif } void override_default_settings(Settings *settings, Settings *from) {