blob: dcb5c878c06ada4846a0a49bded80318dd54af3f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/*
Minetest
Copyright (C) 2017 Dumbeldor, Vincent Glize <vincent.glize@live.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "l_base.h"
class LocalPlayer;
class LuaLocalPlayer : public ModApiBase
{
private:
static const char className[];
static const luaL_Reg methods[];
// garbage collector
static int gc_object(lua_State *L);
static int l_get_velocity(lua_State *L);
static int l_get_hp(lua_State *L);
static int l_get_name(lua_State *L);
static int l_is_attached(lua_State *L);
static int l_is_touching_ground(lua_State *L);
static int l_is_in_liquid(lua_State *L);
static int l_is_in_liquid_stable(lua_State *L);
static int l_get_liquid_viscosity(lua_State *L);
static int l_is_climbing(lua_State *L);
static int l_swimming_vertical(lua_State *L);
static int l_get_physics_override(lua_State *L);
static int l_get_override_pos(lua_State *L);
static int l_get_last_pos(lua_State *L);
static int l_get_last_velocity(lua_State *L);
static int l_get_last_look_vertical(lua_State *L);
static int l_get_last_look_horizontal(lua_State *L);
static int l_get_key_pressed(lua_State *L);
static int l_get_breath(lua_State *L);
static int l_get_pos(lua_State *L);
static int l_get_movement_acceleration(lua_State *L);
static int l_get_movement_speed(lua_State *L);
static int l_get_movement(lua_State *L);
LocalPlayer *m_localplayer = nullptr;
public:
LuaLocalPlayer(LocalPlayer *m);
~LuaLocalPlayer() {}
static void create(lua_State *L, LocalPlayer *m);
static LuaLocalPlayer *checkobject(lua_State *L, int narg);
static LocalPlayer *getobject(LuaLocalPlayer *ref);
static LocalPlayer *getobject(lua_State *L, int narg);
static void Register(lua_State *L);
};
|