1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 </* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "cpp_api/s_nodemeta.h" #include "cpp_api/s_internal.h" #include "common/c_converter.h" #include "nodedef.h" #include "mapnode.h" #include "server.h" #include "environment.h" #include "lua_api/l_item.h" // Return number of accepted items to be moved int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); INodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNodeNoEx(p); if (node.getContent() == CONTENT_IGNORE) return 0; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &p)) return count; // function(pos, from_list, from_index, to_list, to_index, count, player) push_v3s16(L, p); // pos lua_pushstring(L, from_list.c_str()); // from_list lua_pushinteger(L, from_index + 1); // from_index lua_pushstring(L, to_list.c_str()); // to_list lua_pushinteger(L, to_index + 1); // to_index lua_pushinteger(L, count); // count objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 7, 1, error_handler)); if (!lua_isnumber(L, -1)) throw LuaError("allow_metadata_inventory_move should" " return a number, guilty node: " + nodename); int num = luaL_checkinteger(L, -1); lua_pop(L, 2); // Pop integer and error handler return num; } // Return number of accepted items to be put int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); INodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNodeNoEx(p); if (node.getContent() == CONTENT_IGNORE) return 0; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &p)) return stack.count; // Call function(pos, listname, index, stack, player) push_v3s16(L, p); // pos lua_pushstring(L, listname.c_str()); // listname lua_pushinteger(L, index + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 1, error_handler)); if(!lua_isnumber(L, -1)) throw LuaError("allow_metadata_inventory_put should" " return a number, guilty node: " + nodename); int num = luaL_checkinteger(L, -1); lua_pop(L, 2); // Pop integer and error handler return num; } // Return number of accepted items to be taken int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p, const std::string &listname, int index, ItemSt/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_mapgen.h" #include "lua_api/l_internal.h" #include "lua_api/l_vmanip.h" #include "common/c_converter.h" #include "common/c_content.h" #include "util/serialize.h" #include "server.h" #include "environment.h" #include "biome.h" #include "emerge.h" #include "mapgen_v7.h" #include "main.h" #include "log.h" struct EnumString ModApiMapgen::es_BiomeTerrainType[] = { {BIOME_TERRAIN_NORMAL, "normal"}, {BIOME_TERRAIN_LIQUID, "liquid"}, {BIOME_TERRAIN_NETHER, "nether"}, {BIOME_TERRAIN_AETHER, "aether"}, {BIOME_TERRAIN_FLAT, "flat"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_DecorationType[] = { {DECO_SIMPLE, "simple"}, {DECO_SCHEMATIC, "schematic"}, {DECO_LSYSTEM, "lsystem"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_MapgenObject[] = { {MGOBJ_VMANIP, "voxelmanip"}, {MGOBJ_HEIGHTMAP, "heightmap"}, {MGOBJ_BIOMEMAP, "biomemap"}, {MGOBJ_HEATMAP, "heatmap"}, {MGOBJ_HUMIDMAP, "humiditymap"}, {MGOBJ_GENNOTIFY, "gennotify"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_OreType[] = { {ORE_SCATTER, "scatter"}, {ORE_SHEET, "sheet"}, {ORE_CLAYLIKE, "claylike"}, {0, NULL}, }; struct EnumString ModApiMapgen::es_Rotation[] = { {ROTATE_0, "0"}, {ROTATE_90, "90"}, {ROTATE_180, "180"}, {ROTATE_270, "270"}, {ROTATE_RAND, "random"}, {0, NULL}, }; static void read_schematic_replacements(lua_State *L, DecoSchematic *dschem, int index) { lua_pushnil(L); while (lua_next(L, index)) { // key at index -2 and value at index -1 std::string replace_from; std::string replace_to; if (lua_istable(L, -1)) { // Old {{"x", "y"}, ...} format lua_rawgeti(L, -1, 1); replace_from = lua_tostring(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 2); replace_to = lua_tostring(L, -1); lua_pop(L, 1); } else { // New {x = "y", ...} format replace_from = lua_tostring(L, -2); replace_to = lua_tostring(L, -1); } dschem->replacements[replace_from] = replace_to; // removes value, keeps key for next iteration lua_pop(L, 1); } } // get_mapgen_object(objectname) // returns the requested object used during map generation int ModApiMapgen::l_get_mapgen_object(lua_State *L) { const char *mgobjstr = lua_tostring(L, 1); int mgobjint; if return; // Call function(pos, listname, index, stack, player) push_v3s16(L, p); // pos lua_pushstring(L, listname.c_str()); // listname lua_pushinteger(L, index + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 0, error_handler)); lua_pop(L, 1); // Pop error handler } // Report taken items void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); INodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNodeNoEx(p); if (node.getContent() == CONTENT_IGNORE) return; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &p)) return; // Call function(pos, listname, index, stack, player) push_v3s16(L, p); // pos lua_pushstring(L, listname.c_str()); // listname lua_pushinteger(L, index + 1); // index LuaItemStack:: for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->biomemap[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_HEATMAP: { // Mapgen V7 specific objects case MGOBJ_HUMIDMAP: if (strcmp(emerge->params.mg_name.c_str(), "v7")) return 0; MapgenV7 *mgv7 = (MapgenV7 *)mg; float *arr = (mgobj == MGOBJ_HEATMAP) ? mgv7->noise_heat->result : mgv7->noise_humidity->result; if (!arr) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, arr[i]); lua_rawseti(L, -2, i + 1); } return 1; } case MGOBJ_GENNOTIFY: { lua_newtable(L); for (int i = 0; flagdesc_gennotify[i].name; i++) { if (!(emerge->gennotify & flagdesc_gennotify[i].flag)) continue; std::vector<v3s16> *posvec = mg->gen_notifications[i]; if (!posvec) return 0; lua_newtable(L); for (unsigned int j = 0; j != posvec->size(); j++) { push_v3s16(L, (*posvec)[j]); lua_rawseti(L, -2, j + 1); } lua_setfield(L, -2, flagdesc_gennotify[i].name); posvec->clear(); } return 1; } } return 0; } // set_mapgen_params(params) // set mapgen parameters int ModApiMapgen::l_set_mapgen_params(lua_State *L) { if (!lua_istable(L, 1)) return 0; EmergeManager *emerge = getServer(L)->getEmergeManager(); assert(emerge); std::string flagstr; u32 flags = 0, flagmask = 0; lua_getfield(L, 1, "mgname"); if (lua_isstring(L, -1)) { emerge->params.mg_name = std::string(lua_tostring(L, -1)); delete emerge->params.sparams; emerge->params.sparams = NULL; } lua_getfield(L, 1, "seed"); if (lua_isnumber(L, -1)) emerge->params.seed = lua_tointeger(L, -1); lua_getfield(L, 1, "water_level"); if (lua_isnumber(L, -1)) emerge->params.water_level = lua_tointeger(L, -1); lua_getfield(L, 1, "flagmask"); if (lua_isstring(L, -1)) { flagstr = lua_tostring(L, -1); emerge->params.flags &= ~readFlagString(flagstr, flagdesc_mapgen, NULL); errorstream << "set_mapgen_params(): flagmask field is deprecated, " "see lua_api.txt" << std::endl; } if (getflagsfield(L, 1, "flags", flagdesc_mapgen, &flags, &flagmask)) { emerge->params.flags &= ~flagmask; emerge->params.flags |= flags; } return 0; } // set_noiseparam_defaults({np1={noise params}, ...}) // set default values for noise parameters if not present in global settings int ModApiMapgen::l_set_noiseparam_defaults(lua_State *L) { NoiseParams np; std::string val, name; if (!lua_istable(L, 1)) return 0; lua_pushnil(L); while (lua_next(L, 1)) { if (read_noiseparams_nc(L, -1, &np)) { if (!serializeStructToString(&val, NOISEPARAMS_FMT_STR, &np)) continue; if (!lua_isstring(L, -2)) continue; name = lua_tostring(L, -2); g_settings->setDefault(name, val); } lua_pop(L, 1); } return 0; } // set_gen_notify(string) int ModApiMapgen::l_set_gen_notify(lua_State *L) { u32 flags = 0, flagmask = 0; if (read_flags(L, 1, flagdesc_gennotify, &flags, &flagmask)) { EmergeManager *emerge = getServer(L)->getEmergeManager(); emerge->gennotify = flags; } return 0; } // register_biome({lots of stuff}) int ModApiMapgen::l_register_biome(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef; if (!bmgr) { verbosestream << "register_biome: BiomeDefManager not active" << std::endl; return 0; } enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); Biome *b = bmgr->createBiome(terrain); b->name = getstringfield_default(L, index, "name", "<no name>"); b->nname_top = getstringfield_default(L, index, "node_top", "mapgen_dirt_with_grass"); b->nname_filler = getstringfield_default(L, index, "node_filler", "mapgen_dirt"); b->nname_water = getstringfield_default(L, index, "node_water", "mapgen_water_source"); b->nname_dust = getstringfield_default(L, index, "node_dust", "air"); b->nname_dust_water = getstringfield_default(L, index, "node_dust_water", "mapgen_water_source"); b->depth_top = getintfield_default(L, index, "depth_top", 1); b->depth_filler = getintfield_default(L, index, "depth_filler", 3); b->height_min = getintfield_default(L, index, "height_min", 0); b->height_max = getintfield_default(L, index, "height_max", 0); b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); b->flags = 0; //reserved b->c_top = CONTENT_IGNORE; b->c_filler = CONTENT_IGNORE; b->c_water = CONTENT_IGNORE; b->c_dust = CONTENT_IGNORE; b->c_dust_water = CONTENT_IGNORE; verbosestream << "register_biome: " << b->name << std::endl; bmgr->addBiome(b); return 0; } // register_decoration({lots of stuff}) int ModApiMapgen::l_register_decoration(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); EmergeManager *emerge = getServer(L)->getEmergeManager(); BiomeDefManager *bdef = emerge->biomedef; enum DecorationType decotype = (DecorationType)getenumfield(L, index, "deco_type", es_DecorationType, 0); if (decotype == 0) { errorstream << "register_decoration: unrecognized " "decoration placement type"; return 0; } Decoration *deco = createDecoration(decotype); if (!deco) { errorstream << "register_decoration: decoration placement type " << decotype << " not implemented"; return 0; } deco->c_place_on = CONTENT_IGNORE; deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore"); deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02); deco->sidelen = getintfield_default(L, index, "sidelen", 8); if (deco->sidelen <= 0) { errorstream << "register_decoration: sidelen must be " "greater than 0" << std::endl; delete deco; return 0; } lua_getfield(L, index, "noise_params"); deco->np = read_noiseparams(L, -1); lua_pop(L, 1); lua_getfield(L, index, "biomes"); if (lua_istable(L, -1)) { lua_pushnil(L); while (lua_next(L, -2)) { const char *s = lua_tostring(L, -1); u8 biomeid = bdef->getBiomeIdByName(s); if (biomeid) deco->biomes.insert(biomeid); lua_pop(L, 1); } lua_pop(L, 1); } switch (decotype) { case DECO_SIMPLE: { DecoSimple *dsimple = (DecoSimple *)deco; dsimple->c_deco = CONTENT_IGNORE; dsimple->c_spawnby = CONTENT_IGNORE; dsimple->spawnby_name = getstringfield_default(L, index, "spawn_by", "air"); dsimple->deco_height = getintfield_default(L, index, "height", 1); dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0); dsimple->nspawnby = getintfield_default(L, index, "num_spawn_by", -1); lua_getfield(L, index, "decoration"); if (lua_istable(L, -1)) { lua_pushnil(L); while (lua_next(L, -2)) { const char *s = lua_tostring(L, -1); std::string str(s); dsimple->decolist_names.push_back(str); lua_pop(L, 1); } } else if (lua_isstring(L, -1)) { dsimple->deco_name = std::string(lua_tostring(L, -1)); } else { dsimple->deco_name = std::string("air"); } lua_pop(L, 1); if (dsimple->deco_height <= 0) { errorstream << "register_decoration: simple decoration height" " must be greater than 0" << std::endl; delete dsimple; return 0; } break; } case DECO_SCHEMATIC: { DecoSchematic *dschem = (DecoSchematic *)deco; dschem->flags = 0; getflagsfield(L, index, "flags", flagdesc_deco_schematic, &dschem->flags, NULL); dschem->rotation = (Rotation)getenumfield(L, index, "rotation", es_Rotation, ROTATE_0); lua_getfield(L, index, "replacements"); if (lua_istable(L, -1)) { read_schematic_replacements(L, dschem, lua_gettop(L)); } lua_pop(L, 1); lua_getfield(L, index, "schematic"); if (!read_schematic(L, -1, dschem, getServer(L))) { delete dschem; return 0; } lua_pop(L, -1); if (!dschem->filename.empty() && !dschem->loadSchematicFile()) { errorstream << "register_decoration: failed to load schematic file '" << dschem->filename << "'" << std::endl; delete dschem; return 0; } break; } case DECO_LSYSTEM: { //DecoLSystem *decolsystem = (DecoLSystem *)deco; break; } } emerge->decorations.push_back(deco); verbosestream << "register_decoration: decoration '" << deco->getName() << "' registered" << std::endl; return 0; } // register_ore({lots of stuff}) int ModApiMapgen::l_register_ore(lua_State *L) { int index = 1; luaL_checktype(L, index, LUA_TTABLE); EmergeManager *emerge = getServer(L)->getEmergeManager(); enum OreType oretype = (OreType)getenumfield(L, index, "ore_type", es_OreType, ORE_SCATTER); Ore *ore = createOre(oretype); if (!ore) { errorstream << "register_ore: ore_type " << oretype << " not implemented"; return 0; } ore->ore_name = getstringfield_default(L, index, "ore", ""); ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); ore->clust_size = getintfield_default(L, index, "clust_size", 0); ore->height_min = getintfield_default(L, index, "height_min", 0); ore->height_max = getintfield_default(L, index, "height_max", 0); ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.); ore->flags = 0; getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL); lua_getfield(L, index, "wherein"); if (lua_istable(L, -1)) { int i = lua_gettop(L); lua_pushnil(L); while(lua_next(L, i) != 0) { ore->wherein_names.push_back(lua_tostring(L, -1)); lua_pop(L, 1); } } else if (lua_isstring(L, -1)) { ore->wherein_names.push_back(lua_tostring(L, -1)); } else { ore->wherein_names.push_back(""); } lua_pop(L, 1); lua_getfield(L, index, "noise_params"); ore->np = read_noiseparams(L, -1); lua_pop(L, 1); ore->noise = NULL; if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { errorstream << "register_ore: clust_scarcity and clust_num_ores" "must be greater than 0" << std::endl; delete ore; return 0; } emerge->ores.push_back(ore); verbosestream << "register_ore: ore '" << ore->ore_name << "' registered" << std::endl; return 0; } // create_schematic(p1, p2, probability_list, filename) int ModApiMapgen::l_create_schematic(lua_State *L) { DecoSchematic dschem; Map *map = &(getEnv(L)->getMap()); INodeDefManager *ndef = getServer(L)->getNodeDefManager(); v3s16 p1 = read_v3s16(L, 1); v3s16 p2 = read_v3s16(L, 2); sortBoxVerticies(p1, p2); std::vector<std::pair<v3s16, u8> > prob_list; if (lua_istable(L, 3)) { lua_pushnil(L); while (lua_next(L, 3)) { if (lua_istable(L, -1)) { lua_getfield(L, -1, "pos"); v3s16 pos = read_v3s16(L, -1); lua_pop(L, 1); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); prob_list.push_back(std::make_pair(pos, prob)); } lua_pop(L, 1); } } std::vector<std::pair<s16, u8> > slice_prob_list; if (lua_istable(L, 5)) { lua_pushnil(L); while (lua_next(L, 5)) { if (lua_istable(L, -1)) { s16 ypos = getintfield_default(L, -1, "ypos", 0); u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS); slice_prob_list.push_back(std::make_pair(ypos, prob)); } lua_pop(L, 1); } } const char *s = lua_tostring(L, 4); dschem.filename = std::string(s ? s : ""); if (!dschem.getSchematicFromMap(map, p1, p2)) { errorstream << "create_schematic: failed to get schematic " "from map" << std::endl; return 0; } dschem.applyProbabilities(p1, &prob_list, &slice_prob_list); dschem.saveSchematicFile(ndef); actionstream << "create_schematic: saved schematic file '" << dschem.filename << "'." << std::endl; return 1; } // place_schematic(p, schematic, rotation, replacement) int ModApiMapgen::l_place_schematic(lua_State *L) { DecoSchematic dschem; Map *map = &(getEnv(L)->getMap()); INodeDefManager *ndef = getServer(L)->getNodeDefManager(); v3s16 p = read_v3s16(L, 1); if (!read_schematic(L, 2, &dschem, getServer(L))) return 0; int rot = ROTATE_0; if (lua_isstring(L, 3)) string_to_enum(es_Rotation, rot, std::string(lua_tostring(L, 3))); dschem.rotation = (Rotation)rot; if (lua_istable(L, 4)) { read_schematic_replacements(L, &dschem, 4); } bool force_placement = true; if (lua_isboolean(L, 5)) force_placement = lua_toboolean(L, 5); if (!dschem.filename.empty()) { if (!dschem.loadSchematicFile()) { errorstream << "place_schematic: failed to load schematic file '" << dschem.filename << "'" << std::endl; return 0; } dschem.resolveNodeNames(ndef); } dschem.placeStructure(map, p, force_placement); return 1; } void ModApiMapgen::Initialize(lua_State *L, int top) { API_FCT(get_mapgen_object); API_FCT(set_mapgen_params); API_FCT(set_noiseparam_defaults); API_FCT(set_gen_notify); API_FCT(register_biome); API_FCT(register_decoration); API_FCT(register_ore); API_FCT(create_schematic); API_FCT(place_schematic); } |
