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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_MAPGEN_H_
#define L_MAPGEN_H_
#include "lua_api/l_base.h"
class NodeResolver;
class DecoSimple;
class DecoSchematic;
class ModApiMapgen : public ModApiBase {
private:
// get_mapgen_object(objectname)
// returns the requested object used during map generation
static int l_get_mapgen_object(lua_State *L);
// set_mapgen_params(params)
// set mapgen parameters
static int l_set_mapgen_params(lua_State *L);
// set_noiseparam_defaults({np1={noise params}, ...})
static int l_set_noiseparam_defaults(lua_State *L);
// set_gen_notify(flagstring)
static int l_set_gen_notify(lua_State *L);
// register_biome({lots of stuff})
static int l_register_biome(lua_State *L);
// register_decoration({lots of stuff})
static int l_register_decoration(lua_State *L);
// register_ore({lots of stuff})
static int l_register_ore(lua_State *L);
// create_schematic(p1, p2, probability_list, filename)
static int l_create_schematic(lua_State *L);
// place_schematic(p, schematic, rotation, replacement)
static int l_place_schematic(lua_State *L);
static bool regDecoSimple(lua_State *L,
NodeResolver *resolver, DecoSimple *deco);
static bool regDecoSchematic(lua_State *L,
NodeResolver *resolver, DecoSchematic *deco);
static struct EnumString es_BiomeTerrainType[];
static struct EnumString es_DecorationType[];
static struct EnumString es_MapgenObject[];
static struct EnumString es_OreType[];
static struct EnumString es_Rotation[];
public:
static void Initialize(lua_State *L, int top);
};
#endif /* L_MAPGEN_H_ */
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