aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_nodemeta.cpp
blob: 4b2b392dab29e871ea0815293abb623d92c8837f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_nodemeta.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "common/c_content.h"
#include "serverenvironment.h"
#include "map.h"
#include "server.h"

/*
	NodeMetaRef
*/
NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(NodeMetaRef**)ud;  // unbox pointer
}

Metadata* NodeMetaRef::getmeta(bool auto_create)
{
	NodeMetadata *meta = m_env->getMap().getNodeMetadata(m_p);
	if (meta == NULL && auto_create) {
		meta = new NodeMetadata(m_env->getGameDef()->idef());
		if (!m_env->getMap().setNodeMetadata(m_p, meta)) {
			delete meta;
			return NULL;
		}
	}
	return meta;
}

void NodeMetaRef::clearMeta()
{
	m_env->getMap().removeNodeMetadata(m_p);
}

void NodeMetaRef::reportMetadataChange()
{
	// NOTE: This same code is in rollback_interface.cpp
	// Inform other things that the metadata has changed
	v3s16 blockpos = getNodeBlockPos(m_p);
	MapEditEvent event;
	event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
	event.p = blockpos;
	m_env->getMap().dispatchEvent(&event);
	// Set the block to be saved
	MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
	if (block) {
		block->raiseModified(MOD_STATE_WRITE_NEEDED,
			MOD_REASON_REPORT_META_CHANGE);
	}
}

// Exported functions

// garbage collector
int NodeMetaRef::gc_object(lua_State *L) {
	NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// get_inventory(self)
int NodeMetaRef::l_get_inventory(lua_State *L)
{
	MAP_LOCK_REQUIRED;

	NodeMetaRef *ref = checkobject(L, 1);
	ref->getmeta(true);  // try to ensure the metadata exists
	InvRef::createNodeMeta(L, ref->m_p);
	return 1;
}

void NodeMetaRef::handleToTable(lua_State *L, Metadata *_meta)
{
	// fields
	MetaDataRef::handleToTable(L, _meta);

	NodeMetadata *meta = (NodeMetadata*) _meta;

	// inventory
	lua_newtable(L);
	Inventory *inv = meta->getInventory();
	if (inv) {
		std::vector<const InventoryList *> lists = inv->getLists();
		for(std::vector<const InventoryList *>::const_iterator
				i = lists.begin(); i != lists.end(); i++) {
			push_inventory_list(L, inv, (*i)->getName().c_str());
			lua_setfield(L, -2, (*i)->getName().c_str());
		}
	}
	lua_setfield(L, -2, "inventory");
}

// from_table(self, table)
bool NodeMetaRef::handleFromTable(lua_State *L, int table, Metadata *_meta)
{
	// fields
	if (!MetaDataRef::handleFromTable(L, table, _meta))
		return false;

	NodeMetadata *meta = (NodeMetadata*) _meta;

	// inventory
	Inventory *inv = meta->getInventory();
	lua_getfield(L, table, "inventory");
	if (lua_istable(L, -1)) {
		int inventorytable = lua_gettop(L);
		lua_pushnil(L);
		while (lua_next(L, inventorytable) != 0) {
			// key at index -2 and value at index -1
			std::string name = lua_tostring(L, -2);
			read_inventory_list(L, -1, inv, name.c_str(), getServer(L));
			lua_pop(L, 1); // Remove value, keep key for next iteration
		}
		lua_pop(L, 1);
	}

	return true;
}


NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
	m_p(p),
	m_env(env)
{
}

NodeMetaRef::~NodeMetaRef()
{
}

// Creates an NodeMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
{
	NodeMetaRef *o = new NodeMetaRef(p, env);
	//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
}

void NodeMetaRef::Register(lua_State *L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "metadata_class");
	lua_pushlstring(L, className, strlen(className));
	lua_settable(L, metatable);

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Cannot be created from Lua
	//lua_register(L, className, create_object);
}

const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
	luamethod(MetaDataRef, get_string),
	luamethod(MetaDataRef, set_string),
	luamethod(MetaDataRef, get_int),
	luamethod(MetaDataRef, set_int),
	luamethod(MetaDataRef, get_float),
	luamethod(MetaDataRef, set_float),
	luamethod(MetaDataRef, to_table),
	luamethod(MetaDataRef, from_table),
	luamethod(NodeMetaRef, get_inventory),
	{0,0}
};